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May 10 2016

starlightman edited Steps To Reproduce on T77465: Commander of Armoured Vehicle who is NOT Squad Leader cannot use variable zoom level of optics.
May 10 2016, 8:27 AM · Arma 3
starlightman edited Steps To Reproduce on T77461: Commander of Armoured Vehicle who is NOT Squad Leader cannot zoom in/out optics.
May 10 2016, 8:27 AM · Arma 3
starlightman edited Steps To Reproduce on T77460: Azimuth reading in Strider commander view is fixed at 23 and does not change.
May 10 2016, 8:27 AM · Arma 3
starlightman edited Steps To Reproduce on T77459: Drivers cannot turn in/out of armoured vehicles when there is no commander in the vehicle.
May 10 2016, 8:27 AM · Arma 3
starlightman edited Steps To Reproduce on T76569: Weapon fire mode switch can be heard for hundreds of meters.
May 10 2016, 8:03 AM · Arma 3
starlightman added a comment to T75847: Cannot aim down sights or use any optics with "Remote Control" Zeus module..

I have the same issue still as of the patch today on 28/02/2014.

I tested this by creating a local LAN game and picking the 48+2 stratis ZGM mission. I placed a unit, remote controlled it and could not use optics. Pressing my optics button raised the weapon, the same as pressing tactical stance normally does, but did not actually look down the optics.

May 10 2016, 7:46 AM · Arma 3
starlightman added a comment to T74042: Arma need new static guns.

I would say it is the static AA and AT that are most boring. They are literally just Titan's sitting on a tripod. AA guns or larger missile arrays you can sit in and revolve around would be cool.

May 10 2016, 6:57 AM · Arma 3
starlightman added a comment to T71450: Steam Workshop Scenarios Re-Download Every Time.

Has this been left stagnant? Please look into it again, it is a real pain in the arse having them all load every single time.

May 10 2016, 5:46 AM · Arma 3
starlightman edited Steps To Reproduce on T71386: Titan WFOV and NFOV indicators not correct.
May 10 2016, 5:44 AM · Arma 3
starlightman added a comment to T71331: PCML Always locks onto Rabbits for me.

I've had the same issue with the PCML locking on to people, that is on the standard vanilla beta build.

May 10 2016, 5:42 AM · Arma 3
starlightman added a comment to T68506: Voiceovers not properly audible in surround sound.

I haven't tested that extensively but for me it was happening in a briefing. I did the briefing for the Wet Work mission and when Miller was talking he was centre panned with no 3D positioning.

May 10 2016, 3:57 AM · Arma 3
starlightman added a comment to T68506: Voiceovers not properly audible in surround sound.

It is "fixed" for me on dev now (I'm using X-Fi Titanium HD).

However, the sound is no longer 3D positioned so it breaks immersion. You don't hear where the speech is coming from when you turn your head.

Should we open a new bug for this?

May 10 2016, 3:57 AM · Arma 3
starlightman added a comment to T68506: Voiceovers not properly audible in surround sound.

This is happening for me also for all briefings on the campaign on stable branch.

I'm using a Creative X-Fi Titanium HD soundcard in gaming mode with CMSS-3D enabled and headphones.

May 10 2016, 3:57 AM · Arma 3