Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

Hazer added a comment to T80712: [Feature request] Fast Roping.

Love to see that request - especially since community wanted this for years now. Why hasn't there been any effort to realize fast-roping at all? Modders tried to fulfill this issue to a certain extent but never reached a satisfying state.

Come on Bohemia, statement pls!

May 10 2016, 10:06 AM · Arma 3
Hazer added a comment to T70395: Pathways and tracks in fields and woods.

A quad is a regular vehicle for you? For me a quad is more a SUV-motorbike, but anyway, i think you do not want to understand in the first place.

foot-paths are not to be used by vehicles, because they supposable end up getting crashed or stuck at least

May 10 2016, 5:11 AM · Arma 3
Hazer added a comment to T70395: Pathways and tracks in fields and woods.

I said vehicles shouldn't use them because those paths are supposed to be too narrow to be used by regular vehicles.

PLUS i meant vehicles shouldn't "accidentally" use them within their path-finding, so they don't end up getting stuck on such a path.

Basically i meant those tracks/paths to be some kind of different road-class, that only would be used by non-motorized units.

May 10 2016, 5:11 AM · Arma 3
Hazer added a comment to T70395: Pathways and tracks in fields and woods.

Hiking trails or foot paths is what i had in mind - and those are regularly pretty narrow, aren't they? Of course you - as a player - could try to drive along them, but did you ever try to drive down a hiking path with a 4-wheeled vehicle?

Give it a try:

http://www.publicdomainpictures.net/pictures/20000/nahled/hiking-path-1-238412973779541Zf.jpg

http://www.bouldercoloradohiking.com/wp-content/gallery/longcanyon/hiking-path-in-the-forest.jpg

http://www.hdwallpaperspics.com/uploads/2012/12/hiking-path-in-the-cloud-forest-monteverde-costa-rica+1152_12984701240-tpfil02aw-25452.jpg

May 10 2016, 5:11 AM · Arma 3
Hazer edited Steps To Reproduce on T70395: Pathways and tracks in fields and woods.
May 10 2016, 5:11 AM · Arma 3
Hazer edited Steps To Reproduce on T70309: Lowered weapon while in iron sight.
May 10 2016, 5:07 AM · Arma 3
Hazer added a comment to T70220: AI should be strafing instead of stiffly circle along their path and aorund objects.

http://www.youtube.com/watch?v=ZjvISG2h9nA

Note the behaviour when getting into urban areas. When they move around corners, they basically curve with a radius of ~2-3 meters. Strafing and a more fluid change of view (change of aim) would grant way more realism.

Even on the open field you can notice their sticky movements:
Waypoint triggered: FULLSTOP - Turn - advance :/

May 10 2016, 5:04 AM · Arma 3
Hazer edited Steps To Reproduce on T70220: AI should be strafing instead of stiffly circle along their path and aorund objects.
May 10 2016, 5:04 AM · Arma 3

May 9 2016

Hazer added a comment to T62276: [Feature request] Fast Roping.

Love to see that request - especially since community wanted this for years now. Why hasn't there been any effort to realize fast-roping at all? Modders tried to fulfill this issue to a certain extent but never reached a satisfying state.

Come on Bohemia, statement pls!

May 9 2016, 11:52 PM · Arma 3