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AI should be strafing instead of stiffly circle along their path and aorund objects
Closed, ResolvedPublic

Description

AI movement would really benefit from a smooth pathing - concerning authenticity as well as gameplay.

Currently, troops do not seem to use strafing at all, they just tend to move in circles around obstacles as they do since OFP - even without objects in their way they would not smoothly adjust their direction but curving on and on even on a flat field.
First this behaviour looks quite stupid and artificial and second it detracts or even prevents players to aim at or shoot the AI as they would intuitively suggest to. Maybe AI with strafing-abilities would even reduce further issues with pathfinding just as moving in houses, following your lead or close-combat behaviour. In any case it would grant a way more realistic look and much better and more fluid general impression that the Arma-AI is lacking for years now!

As I said, this has been a major "feature" of the ArmA-Series from the start and i cannot see any improvement to this matter at all. Maybe this technique would be a great advantage to troops in real life, because ArmA-Players know how hard it is to fire at AI-controlled troops performing these maneuvers - even though it sure would be quite exhausting circumventing every obstacle instead of simply adjusting your direction for a few degrees.

Details

Legacy ID
338675385
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Issues
Steps To Reproduce
  1. Encounter AI controlled and moving ground troops
  1. Watch them move along their current path
  1. Add or wait for obstacles or waypoints in their way
  1. Watch their stumbling animations, fullstopping and afterwards circling above-mentioned obstacles
Additional Information

Im not sure if its even possible adding a proper strafing ability to the AI pathfinding, but the feature is already in the game since players are able to use it.

Event Timeline

Hazer edited Steps To Reproduce. (Show Details)Jul 23 2013, 1:15 PM
Hazer edited Additional Information. (Show Details)
Hazer set Category to AI Issues.
Hazer set Reproducibility to Always.
Hazer set Severity to None.
Hazer set Resolution to Open.
Hazer set Legacy ID to 338675385.May 7 2016, 3:37 PM
Grinya added a subscriber: Grinya.May 7 2016, 3:37 PM

Nice feature! Upped

Hazer added a subscriber: Hazer.May 7 2016, 3:37 PM
Hazer added a comment.Jul 23 2013, 2:12 PM

http://www.youtube.com/watch?v=ZjvISG2h9nA

Note the behaviour when getting into urban areas. When they move around corners, they basically curve with a radius of ~2-3 meters. Strafing and a more fluid change of view (change of aim) would grant way more realism.

Even on the open field you can notice their sticky movements:
Waypoint triggered: FULLSTOP - Turn - advance :/

MadDogX added a subscriber: MadDogX.May 7 2016, 3:37 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.