Play first person servers and this will never happen lol. the crosshair does not take different ranges into account when playing third person.
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Yesterday
Agree, i have haptics off but having to pull the trigger ALL the way down to fire your weapon feels bad and unresponsive, and awkward. dayz is not like this
Tue, Dec 3
Nov 19 2024
I'm hoping that the patch today addresses it, but the patch notes make no mention of it.
Nov 12 2024
While we're at it, the buildings loading and unloading. This should not be happening on a Gen 4 SSD. Game seriously needs a performance overhaul and current gen version.
Nov 11 2024
I have this issue too, as do my friends. As you said it happens after vaulting fences, or sometimes even if I'm walking over jagged rocks.
It's quite jarring.
Oct 29 2024
Yeah obviously servers with lots of custom additions are going to have it worse but I have spent the majority of my time on Official and servers that have absolutely minimal additions and the performance on PS5 post 1.26 is absolutely abysmal.
As for whitewalling - why can't the loading screen be longer so that it only lets you see the game once the whole area has loaded?
Oct 23 2024
Exactly. Even old games like Insurgency Sandstorm have a PS5 version already. At the moment the only thing I want is better performance.
Oct 21 2024
Jul 19 2024
Jul 1 2024
I've had this happen occasionally aswell. It is random and super low chance but annoying
Feb 23 2024
I promise you this has differed from my experience playing dayz on console for hundreds of hours. It has always been instantaneous and now it is not.
Hi, I have been playing 1st person only servers forever - and I can tell you with absolutely certainty that something isn't right here. I usually do tap the sick to ads, but I held it in that video to show you that it's activating on release, not press. I noticed the delay as soon as I got on after the update.
Feb 22 2024
Hello I am adding this because I only play first person - yes, the ads is delayed. The reason why is because ads is activating on the button release, not the initial button press, which is how it has always been, ads on press. This need to be addressed because it feels so sluggish.