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May 10 2016

feuerwerker added a comment to T71407: Can't let unit unassign NVGoggles anymore.

Thx a lot! :)

May 10 2016, 5:44 AM · Arma 3
feuerwerker edited Steps To Reproduce on T71407: Can't let unit unassign NVGoggles anymore.
May 10 2016, 5:44 AM · Arma 3
feuerwerker updated subscribers of T69933: Game does not detect graphics adapter (Nvidia Geforce GT 650M) since v0.73.107682.

So... deactivated Intel HD 4000 and GT 650M... restart... activated onboard and Nvidia and - it works.

But altogether the patch costs me still about 10 fps to the status before (v0.72.xxx).

Thx for your helping ideas, Chomp - but there must be something unedible in the last patch for my system.

@Bohemia: I try to change the subject of this thread.

May 10 2016, 4:53 AM · Arma 3
feuerwerker added a comment to T69933: Game does not detect graphics adapter (Nvidia Geforce GT 650M) since v0.73.107682.

Great thanks for your help, Chomp, but nothing of that really worked.

  • lowering the view distance from 3000 to 2000 didn't change anything
  • my hard drive is constantly defragmented
  • "-nologs" took no recognizable change
  • "iehighutil.exe" is not existent on my system, malewarebyte-scans are running repeatedly
  • FXAA vs SMAA: i can't see any performance improvement, but on FXAA the textures are much more sharper and looking much more better

It must be an issue in the new patch. Before the last patch in my sight everything ran smooth and well with good video quality on my i7/GT 650M. And as i understood - there wasn't any new and big graphic-feature released or anything like that...

But, thanks again.

May 10 2016, 4:53 AM · Arma 3
feuerwerker added a comment to T69933: Game does not detect graphics adapter (Nvidia Geforce GT 650M) since v0.73.107682.

Damn... i guess you could be right with your long shot...

I can't see any activity on my GPU. It seems, that the game doesn't start the graphics adapter and runs on the onboard Intel HD 4000 since the last patch. In the option-center i can get a list, which program has to use the Nvidia GPU. But the GPU ist already chosen for Arma3.exe.

Don't know what to do now...

May 10 2016, 4:53 AM · Arma 3
feuerwerker added a comment to T69933: Game does not detect graphics adapter (Nvidia Geforce GT 650M) since v0.73.107682.

Heat isn't the problem (system started after hours and the issue is present immediately, heat is about 35 degrees celsius/95 degrees fahrenheit).

Graphics Driver Nvidia: 320.49 (latest)

And yes - to play with the options FSAA, ATOC and PPAA changes the situation. To turn off FSAA, ATOC and FXAA/SMAA moves the fps from terrible 11 (FSAA 4x) to bad 28. And there is no performance-recognizable difference between FXAA ultra and SMAA standard - ultra. Turning on FXAA ultra takes 4 fps.

Altogether it's no compare to the situation before. Some days ago 45 fps and a nice looking world - and now 28 fps and a picture like from Commodore Amiga 500... this really sucks...

May 10 2016, 4:53 AM · Arma 3
feuerwerker edited Steps To Reproduce on T69933: Game does not detect graphics adapter (Nvidia Geforce GT 650M) since v0.73.107682.
May 10 2016, 4:53 AM · Arma 3
feuerwerker edited Steps To Reproduce on T69357: Please implement flexible antennas on vehicles!.
May 10 2016, 4:32 AM · Arma 3
feuerwerker edited Steps To Reproduce on T68275: Problems with global variables.
May 10 2016, 3:49 AM · Arma 3
feuerwerker edited Steps To Reproduce on T68273: no cannon-sound on ah-blackfoot (commanche).
May 10 2016, 3:49 AM · Arma 3
feuerwerker edited Steps To Reproduce on T67114: Swinging/flexible Antennas on Vehicles.
May 10 2016, 3:07 AM · Arma 3
feuerwerker added a comment to T67114: Swinging/flexible Antennas on Vehicles.

Thx for compliance, fragmachine. I strongly hope for more votes. :-)

May 10 2016, 3:07 AM · Arma 3
feuerwerker edited Steps To Reproduce on T67112: no helicopter-cas-support anymore.
May 10 2016, 3:07 AM · Arma 3
feuerwerker edited Steps To Reproduce on T67110: no weapon-control, when coming out of the water.
May 10 2016, 3:07 AM · Arma 3