Well. Figured it out. JsonSerializer seems to silentrly create strong ref inside of it. If we change m_ApiClient.GetSerializer() -> new JsonSerializer(). It works as expected.
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Mar 16 2025
Mar 16 2025
onemantooo added a comment to T190071: Object is not cleared - despite there is no actual strong refs for it..
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
Sep 12 2024
Sep 12 2024
Sep 10 2024
Sep 10 2024
Sep 8 2024
Sep 8 2024
Aug 28 2023
Aug 28 2023
onemantooo updated subscribers of T174215: SetExplicitVolumeFactor_EnvSounds2D affects all players despite GetGame().IsClient() check..
@Geez any news on this?
Aug 1 2023
Aug 1 2023
onemantooo changed Severity from severity:feature to severity:major on T174215: SetExplicitVolumeFactor_EnvSounds2D affects all players despite GetGame().IsClient() check..
Jul 24 2023
Jul 24 2023
onemantooo added a comment to T174215: SetExplicitVolumeFactor_EnvSounds2D affects all players despite GetGame().IsClient() check..
If this behavior is intentional - please add additional optional argument, like local = false to apply it only for specific player.
onemantooo updated the task description for T174215: SetExplicitVolumeFactor_EnvSounds2D affects all players despite GetGame().IsClient() check..
onemantooo updated the task description for T174215: SetExplicitVolumeFactor_EnvSounds2D affects all players despite GetGame().IsClient() check..
onemantooo updated the task description for T174215: SetExplicitVolumeFactor_EnvSounds2D affects all players despite GetGame().IsClient() check..
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