Hello, i'm trying to achieve changing sounds for specific player, for example if he's inside some trigger. But there is a problem even if there is a client check - SetExplicitVolumeFactor_EnvSounds2D applies for everyone near player. So it's not clear on which radius it applies, and it will be very useful if we can control SetExplicitVolumeFactor_EnvSounds2D for each player.
Not sure if it's bug or by design.
Also it applies to players even if player which activated SetExplicitVolumeFactor_EnvSounds2D comes in ~1000m range to another player.
If both players already applied SetExplicitVolumeFactor_EnvSounds2D and then comes to each other on distance ~1060m, SetExplicitVolumeFactor_EnvSounds2D values got swapped for this players...