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May 9 2016

JestersDead added a comment to T60475: AT-Mines are underpowered..

I agree with Tugex. An AT mine should disable, if not destroy any vehicle with one mine. Survivability would be the difference. Obviously a tank might only lose a track, crew 100% fine, where a hunter might be completely disabled, with heavy wounds inside.

May 9 2016, 9:46 PM · Arma 3
JestersDead added a comment to T60201: KA-60 mini-gun is excessively accurate, making it nearly useless against infantry..

If you zoom in while firing the littlebird, you can see there's actually a decent amount of dispersion. I think the real problem is rate of fire. The ROF is waaaay low on the AH-9. It's somewhere around 1/3 of the low ROF on the AH-6 from A2, and close to 1/7th of the high rate setting. 2 miniguns firing at 4,000 RPM should absolutely devastate infantry in the open.

May 9 2016, 9:35 PM · Arma 3
JestersDead added a comment to T59739: Sound effects are muted after death.

I don't lose sound after I die and respawn, but my teammate can no longer hear me fire. Maybe the same bug?

May 9 2016, 7:11 PM · Arma 3
JestersDead added a comment to T59122: Explosives dont kill Infantry at point Blank range.

I was able to repeat this yesterday in a mission I made. Normal difficulty, AI squaddie was prone next to me. I dropped a frag right on his back and ran. BOOM, he's still there. Dropped another directly on him, BOOM! I hear "wounded!". Dropped a third frag on his back and he finally dies.

Apparently the safest thing to do when a grenade is tossed at you is to dive on it.

May 9 2016, 6:40 PM · Arma 3