Either way, we can agree that the solution to that bug is not to make those optics collimating. The video shows that the optic is not collimated, your point that the sight gets misaligned is valid, but the solution isn't.
Yeah, you changed my mind. I removed the first suggestion from the OP.
I agree that it's a bug, but it's because of the idle animation. The inherent weapon sway is not that idle animation (to clear it up for everyone else). It's mostly observed in prone and any slight mouse movement will correct it. We had similar with the crouched animation and ironsights in Arma 2.
Haha, I remember that in early Arma 2, the problem was far more pronounced there, especially with collimators. It was kinda funny, standing up for better accuracy.
Also, the misalignment also happens in some adjusted stances.
In case of gameplay features, I do agree that scope shadow would be interesting. Right now we have the sway which doesn't misalign the optics and the way to control it with hold breath. I'd love to see those two interacting in some way. But that's a feature request for a different ticket.
Yeah.
I can think of two ways:
- Completely static idle animations with misalignment built into the swaying
- The current idle motions stay, but when you hold your breath it subtly switches to a static version of the animation where the sights are properly aligned.