WIN-040M49FQNLM, 31.03 2025 14:34:10
Unhandled exception
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WIN-040M49FQNLM, 31.03 2025 21:17:33
NULL pointer to instance
Class: 'WeaponFSM'
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weaponfsm.c:406
scripts/4_World/entities\firearms\weapon_base.c:566
WIN-NO3O948RSQA, 31.03 2025 06:59:22
Unhandled exception
WIN-NO3O948RSQA, 01.04 2025 20:50:07
Unhandled exception
Fri, Mar 28
Thu, Mar 27
void SaveCurrentFSMState(ParamsWriteContext ctx) { if (m_fsm && m_fsm.IsRunning()) { if (m_fsm.SaveCurrentFSMState(ctx)) { if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " state saved."); } } else Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " state NOT saved."); } else Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon.SaveCurrentFSMState: trying to save weapon without FSM (or uninitialized weapon) this=" + this + " type=" + GetType()); }
This has been ruining our servers and causing our community many problems for weeks now and we have tried EVERYTHING.
@Geez What else can we do to help you investigate this? Like he said this only started happening some time after 1.27 and that hotfix without us changing anything to our weapon mods. It is causing our servers much pain dealing with the multiple crashes we get daily
Unhandled exception
Mon, Mar 24
WIN-040M49FQNLM, 24.03 2025 14:50:09
Unhandled exception
Sun, Mar 23
Getting same crash like crazy
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:564