Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

theocramweb added a comment to T73679: Runways not suited for A-143.

like in reality some airstrips are not meant, for jet or heavy planes, I guess they should be taken off the autoland features for bots, that 's all, but they do respect diversity found irl, airports have signalisation, small airstrips do not, some are in grass some in dirt, with various runway length, which make you able to land there or not, more plane will be done (by users...) so every runways will have its uses.

May 10 2016, 6:49 AM · Arma 3
theocramweb edited Steps To Reproduce on T72767: Car (suv) detroyed by shooting only windows glass.
May 10 2016, 6:20 AM · Arma 3
theocramweb added a comment to T72734: Working Repair Garage by fuelstation.

why not make a module for fuel station too, they are hard coded.it can screw up plenty of missions, because they are available... I am obviously sarcastic here ...

May 10 2016, 6:20 AM · Arma 3
theocramweb added a comment to T72734: Working Repair Garage by fuelstation.

Well , I guess you have the votes on your side, lets not repair or refuel vehicle, I miss the good old ofp community, where we could do interesting things

May 10 2016, 6:20 AM · Arma 3
theocramweb edited Steps To Reproduce on T72734: Working Repair Garage by fuelstation.
May 10 2016, 6:20 AM · Arma 3
theocramweb edited Steps To Reproduce on T72730: buit in Wrecks on Islands does not appear in editor.
May 10 2016, 6:20 AM · Arma 3
theocramweb edited Steps To Reproduce on T72729: Airports on Island have no fuel station.
May 10 2016, 6:20 AM · Arma 3
theocramweb added a comment to T72694: useful Missing script command: GetAirRemaining .

hey , Hi Killzone. Funny you reply here because I always wanted to ask you for some help about this on your website ;P

And nope, the sub is not filled with water, like the in game one is.

Mine is not flooded and I can stay as long as I want underwater without any breather ( dependently of the amount of air I decide sub can hold).
And once the air capacity of the sub is fully decayed I obviously die (unless you surface again, which will instant refill the sub with air again ).

So this is my point for the command I am asking; The game does decay at about 0.01 per sec the amount of air inside a sealed room or sub, but we have no script command to return its level to us (to make an instrument or set an alarm for example).

May 10 2016, 6:19 AM · Arma 3
theocramweb added a comment to T72694: useful Missing script command: GetAirRemaining .

not at all, GetRemainingOxygen is for all waterbottles, and what I am asking for is GetRemainingAir which will be for any vehicle going underwater.
nothing specific with my addon.

I don't know how to explain this with my bad English.
the sub given by Bis is flooded with water and you need a breather. the game let you do it non flooded, like a diving bell or a submarine.
we just miss a command to return the remaining Air.

as simple as that.
But I Guess you are right, I am out of luck here, we can forget the sea part of the game, unless we flood everything and use oxygen bottles in all submarines ...

May 10 2016, 6:19 AM · Arma 3
theocramweb added a comment to T72694: useful Missing script command: GetAirRemaining .

Nearly a year waiting for this, please ...
there is other bugs regarding oxygen as well when entering back into a submarine after a dive, it does not take in count the air inside the vehicle anymore, but stay stuck onto the oxygen level of the diving bottles, even when taken off.
But please, common, the game do count down the decay of the oxygen level inside vehicle, give us a command so we can go forward !!

May 10 2016, 6:19 AM · Arma 3
theocramweb edited Steps To Reproduce on T72694: useful Missing script command: GetAirRemaining .
May 10 2016, 6:19 AM · Arma 3
theocramweb added a comment to T72489: Water climbs up beach cliffs.

Might not be easy to resolve, as I am used to this since OFP, I still upvoted,

May 10 2016, 6:14 AM · Arma 3

May 9 2016

theocramweb added a comment to T62100: Out of the water.

I confirm, this suspension bug, this is happening when you have a change in animation "above water", or more precisely entering the swim animation , the character is floating up and down for a good 5 seconds above water, in a sitting sort of position, before taking the swim anim.
On my side I can reproduce this every time when from walking on top of my submarine I go into the water. But this happen to me as well sometimes when ejecting from it too.
EDITED: made a 4mb mp4 movie file but can't upload, added a screenshot instead.
this is the fall into water anim, but floating mid air for a while. could be up to 15 sec (due to geometry under soldier instead of water I think)

May 9 2016, 11:45 PM · Arma 3
theocramweb added a comment to T60025: No female soldiers models available.

"" I think that no particular emphasis should be placed on NOT having female character into the game, downvotes are a minority"" ;)
... and beside there is rabbits into the game and they have no place in the military

May 9 2016, 9:15 PM · Arma 3