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May 9 2016

Koroshiya added a comment to T61369: Realistic Wounding System.

BI have addressed this in the past. First off, what most people fail to understand is that ARMA is not intended to be a full military sim with ALL the bells and whistles; otherwise they wouldn't make VBS. If I remember correctly, VBS already has an intricate wounding system, and if they wanted to include it in ARMA 3, they would have already.

The folks at BI have said that they want vanilla ARMA to be accessible, and that including really hardcore features like right off the bat might scare away more casual players (though I doubt there exists such a thing for a game like ARMA,) and hardcore players who wanted these features could download mods like ACE2.

Don't get me wrong: for me, playing without ACE is like ignoring the cake and eating the plastic platter the cake is sat on, but until they change their reasoning, expect stuff like ACE to fill the gap.

May 9 2016, 11:00 PM · Arma 3
Koroshiya added a comment to T59444: Snakes can open doors.

I think people are forgetting ARMA 3 is set in the future. Maybe snakes in the future are sentient with telepathic powers. In fact, maybe in the armaverse the snakes have ALWAYS controlled the entire Eastern Bloc and NA-


May 9 2016, 6:55 PM · Arma 3
Koroshiya added a comment to T59221: Bring back blinding sun.

I really never thought I'd see something like this get down votes, much less over a *quarter* of the total votes, in the ARMA community.

The people who are voting this down have either:

A) Never gone outside.
B) Stared so long into the sun they no longer see properly.
C) Lack a basic grasp of warfare.
D) Mistaken this to mean something else sun-related, like bringing back the old HDR and terrible blinding reflections in A2 that made fighting in Takistan like fighting on the surface of the sun. Surely no one (besides those in category B) would want this back.

Accounting for sun position is one of the oldest considerations in war, and removing it removes a critical dimension in battles and planning.

May 9 2016, 6:44 PM · Arma 3