Simple use High-Command module.
synchronize High-Command Commander module to player and synchronize for each group a High-Command Subordinate module to the teamleader. After that only synchronize the HC Sumordinate modules to HC Commander module.
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May 10 2016
May 10 2016
Mucksh edited Steps To Reproduce on T72701: AI is often unable to go upstairs in barracks (barracks mean building type/name).
Mucksh added a comment to T72649: 3D editor---> I know the hidden 3D editor is not fully implemented(this is only a suggestion).
In ArmA 2 was a hidden 3D editor too and they never finish it. I heard in a interview a few months ago that they don't support it. Do I miss some information?
Mucksh edited Steps To Reproduce on T72649: 3D editor---> I know the hidden 3D editor is not fully implemented(this is only a suggestion).
I think about the same. You can also use the same system for tanks and other vehicles. Many of the ArmA 3 armored vehicles use the same body and only other turrets. So maybe it's imagineable with small UI, model (and maybe engine) changes to build the vehicles out of two or more parts (body, weapons or turret) selectable in the editor.
Mucksh edited Steps To Reproduce on T72598: Geometry Kaval hospital (connection between the buildings not right).
Mucksh edited Steps To Reproduce on T72593: Mk 30 gunner carry a tripod. So the HMG team have two tripods..
Mucksh edited Steps To Reproduce on T72450: CAS bombing run dont work. error '(_this |#|getvarialble "BIS_SUPP_ammoType") != "" '.
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