In T116839#1444243, @razazel wrote:Hello,
could you please be more specific about the steps to reproduce?
Are you trying to execute the cursorTarget swimInDepth -20; in the diver's init field? If so, please try to use this or diver's variable name instead of cursorTarget.
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Mar 16 2021
Mar 16 2021
Aug 22 2018
Aug 22 2018
Feb 8 2018
Feb 8 2018
In T86313#1665643, @pieterdestickere wrote:
Thank you for the fix, but I’d prefer it fixed without the use of a mod, do you think you may create a script version of it? Thanks anyway
Dec 23 2017
Dec 23 2017
tiapfy renamed T127448: Edit/hide terrain objects don't hide wind turbines sound from Edit/delete terrain objects don't hide wind turbines sound to Edit/hide terrain objects don't hide wind turbines sound.
Nov 26 2017
Nov 26 2017
Is this going to get fixed?
Nov 21 2017
Nov 21 2017
Is this going to get solved? It's pretty annoying.
Nov 20 2017
Nov 20 2017
Oh sorry, I was using Ace in that screenshot. The name of the actual vehicle is FV-720 Mora. You can find this glitch in every vehicle that has the option to turnout your head as the driver. Screenshot without mods:
Nov 19 2017
Nov 19 2017
Nov 17 2017
Nov 17 2017
Is this going to get implemented? It would be amazing to have this feature.
Oct 9 2017
Oct 9 2017
I can confirm this problem, if you walk on that point you get stuck in the floor and suffer damage along time (tested with ace).
https://www.youtube.com/watch?v=oiv8Uk8d5Mo
Oct 4 2017
Oct 4 2017
Since the latest update I'm having this kind of problems with particles and effects in some of my missions with sandstorms.
The bug is similar to the one in this video from another user: https://www.youtube.com/watch?time_continue=1&v=662Vsf3ai0I
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