Server running all night no problems... Next days will show if it really is stable enough.
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Mar 25 2025
Mar 24 2025
In T190201#2778233, @bzed wrote:https://github.com/bzed/dayz-append-fix/ - here is a workaround until its fixed properly.
Any news on issue beeing fixed?
Mar 19 2025
Same here...
Server start -> file gets created at 0KB
player enters -> no change...
player leaves afer a while -> no change...
Server resatrt -> no change...
In T189830#2775121, @lava76 wrote:It looks like FileMode.APPEND does not work under Linux, the file is seemingly overwritten if opened in that mode. Note that I'm basing this off logs and files that people have sent me, as I currently don't have a Linux testing setup. If you want to test this theory, put this code into your init.c (e.g. at the bottom of the main function):
FileSerializer s = new FileSerializer(); for (int i = 0; i < 2; i++) { if (s.Open("$profile:test.bin", FileMode.APPEND)) { s.Write("TEST"); s.Close(); } }After running that, the file test.bin in your server profile directory should contain (hex) 04 00 00 00 54 45 53 54 04 00 00 00 54 45 53 54 (same string twice). If it only contains 04 00 00 00 54 45 53 54 (once), then that's indeed the mode of failure.
Mar 13 2025
There's something messed up with:
Mar 10 2025
In T189830#2768587, @Geez wrote:Thank you, was the server wiped with the 1.27 release? And are you running any mods?
Last mdmp and crashlogs from server