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SirAdef
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Sun, Mar 9, 8:59 PM (2 w, 7 h)

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Wed, Mar 19

SirAdef added a comment to T189830: Muzzle error crashing server.

Same here...
Server start -> file gets created at 0KB
player enters -> no change...
player leaves afer a while -> no change...
Server resatrt -> no change...

Wed, Mar 19, 5:43 PM · DayZ
SirAdef added a comment to T189830: Muzzle error crashing server.

It looks like FileMode.APPEND does not work under Linux, the file is seemingly overwritten if opened in that mode. Note that I'm basing this off logs and files that people have sent me, as I currently don't have a Linux testing setup. If you want to test this theory, put this code into your init.c (e.g. at the bottom of the main function):

FileSerializer s = new FileSerializer();
for (int i = 0; i < 2; i++)
{
    if (s.Open("$profile:test.bin", FileMode.APPEND))
    {
        s.Write("TEST");
        s.Close();
    }
}

After running that, the file test.bin in your server profile directory should contain (hex) 04 00 00 00 54 45 53 54 04 00 00 00 54 45 53 54 (same string twice). If it only contains 04 00 00 00 54 45 53 54 (once), then that's indeed the mode of failure.

Wed, Mar 19, 5:10 PM · DayZ

Thu, Mar 13

SirAdef added a comment to T189830: Muzzle error crashing server.

There's something messed up with:

Thu, Mar 13, 2:09 PM · DayZ

Mon, Mar 10

SirAdef added a comment to T189830: Muzzle error crashing server.

Thank you, was the server wiped with the 1.27 release? And are you running any mods?

Mon, Mar 10, 5:56 PM · DayZ
SirAdef added a comment to T189830: Muzzle error crashing server.

Last mdmp and crashlogs from server

Mon, Mar 10, 12:45 PM · DayZ

Sun, Mar 9

SirAdef created T189830: Muzzle error crashing server.
Sun, Mar 9, 9:07 PM · DayZ