I honestly believe, that it's not really the issue, that civilians or their vehicles getting damaged. It's the Mission Eventhandler "BuildingChanged". Every damage on "buildings" get tracked (I guess this was intended anyway, also for fences and other objects) but the problem is, that AI drives over everything too. Means fences, tiny objects and other things. Limit the check only for the player would minimize the risk for the Mission getting failed.
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Wed, Feb 12
Wed, Feb 12
Nov 23 2024
Nov 23 2024
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Mar 29 2023
Mar 29 2023
ehylla93 updated the task description for T166882: [Feature Request] Add script command to overwrite CfgVehicles armor config.
Jan 11 2023
Jan 11 2023
I'll install the latest prof branch and give feedback in 2 days.
Dec 27 2022
Dec 27 2022
ehylla93 added a comment to T169455: [Publisher] Publisher.SteamAsyncOperationFailedException: Steam error code: 8, Error code: 1, Error message: STEAM_API_DLL TODO.
I tried it now with the command line feature. And this worked just fine. Only the GUI Publisher fails over and over again.
Dec 26 2022
Dec 26 2022
Dec 11 2022
Dec 11 2022
Jul 30 2022
Jul 30 2022
Mar 13 2022
Mar 13 2022
Oct 18 2021
Oct 18 2021
I created a issue in CBA Github and linked this Ticket into the report.
Oct 17 2021
Oct 17 2021
You can also try
ehylla93 edited Steps To Reproduce on T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma'.
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