Because there is no 'force move' option, basic manoeuvers like suppress and flank are very problematic.
Currently I'm designing some larger missions with around 8 squads and 8 BLUFOR vehicles attacking a town in the space of a square kilometer or so. Basic tactics would be that part of the forces attack from the north, while the others move around and attack from the east or west. A solid plan, however the flanking forces which rely on speed for the beginning of the engagement hear some sounds, see some enemies or catch some bullets and slow down to a crawl leading to many casualties among the attacking force depending on the fast execution of the flanking move.
If I modify the missions in such a way that the BLUFOR at least wins, the missions take ages with AI crawling and taking cover in plain sight in the fields..