The default-white Objective Marker in the 3D-view frequently gets lost in the background of the island scenery, white ground-color, waves, clouds etc. Outlining the marker might help a little, but the real fix is a color change to a high-luminance value different from the scenery. In the case of the Stratis scenery, bright YELLOW is the best choice..... but even better.. allow the player to define the color and brightness.
However, there is a problem in the ARMA3 Alpha. The InGame color choices are severely block-restricted... the Objective Marker is lumped into a single "Active Markers" color-group so that if you want to change the Objective Marker color to, say, Yellow , then for example the 'Normal' Status of the Helicopter condition flags (White) is also changed to Yellow, and the weapon cross-hair is also changed to yellow.
The Objective Marker issue is really a symptom of a bigger (but pretty easy to fix) problem in the UI Color Selections. The InGame "Active Markers" color group needs to be broken out into its logical subgroups.. status flags, aiming reticules, objective markers.. etc... with optional user-control of each subgroup color. The default for all can initially be white, of course.