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May 10 2016

CPL_HICKS added a comment to T68148: Beta helicopter physics.

Less time on missions, campaigns and balancing, let us the community handle that.
Priority should be on realistic vehicle characteristics......

May 10 2016, 3:43 AM · Arma 3
CPL_HICKS added a comment to T63286: Vehicles feel... weak. They stall while going up inclines, are weightless, handle too poorly..

Seems similar to this? issue 0004587

May 10 2016, 12:35 AM · Arma 3
CPL_HICKS added a comment to T62954: Land vehicles especially lighter ones have NO sense of initial torque and/or wheel spin..

(Edited to be more constructive.)
Ok so it is now Beta and I still see almost no difference, this is a Milsim right?

Do we know if it is even possible to have a bit more of a traction simulation and at the very least more bottom end to vehicles so they don't get bogged down on inclines. IRL when a truck slows down on a dirt hill it will usually be a traction issue not the engine being slowed to a stop.

May 10 2016, 12:21 AM · Arma 3
CPL_HICKS added a comment to T62954: Land vehicles especially lighter ones have NO sense of initial torque and/or wheel spin..

Thanks for the heads up Dancer.

I really hope you are right. Other than Indoor combat I feel land vehicles needed the biggest improvement. I will believe you for now and focus on infantry.

Is there a way to close this or put it in hibernation?

May 10 2016, 12:21 AM · Arma 3
CPL_HICKS added a comment to T62954: Land vehicles especially lighter ones have NO sense of initial torque and/or wheel spin..

Gimmick?

Not talking about advanced driving game physics here, just a basic fix to add to the immersion.
IRL if you just jump into a truck and mash the peddle it does not slowly take off like a slug and then gradually gain speed as it is currently in game, you have to contend with variables such as what kind of surface you are on and you will have to sometimes counter steer to correct your heading.

May 10 2016, 12:21 AM · Arma 3
CPL_HICKS edited Steps To Reproduce on T62954: Land vehicles especially lighter ones have NO sense of initial torque and/or wheel spin..
May 10 2016, 12:21 AM · Arma 3

May 9 2016

CPL_HICKS added a comment to T62256: Vehicles act like rubber - no weight simulated.

Sounds kind of like this?: 0004587

May 9 2016, 11:51 PM · Arma 3
CPL_HICKS added a comment to T60630: Quad bike unrealistic acceleration.

Sounds kind of like this?: 0004587

May 9 2016, 9:52 PM · Arma 3
CPL_HICKS added a comment to T59165: Vehicles Move Faster in Reverse than Forward.

Sounds kind of like this?: 0004587

May 9 2016, 6:42 PM · Arma 3