Thank you KardasLT !! I always used to select the team by the command menu (ie, typing 9-9-1 for team RED...). i was unaware you can select a team by pressing Shift F1, shift+f2 etc. it's much more convenient !
Well... Close the thread lol...
Thank you KardasLT !! I always used to select the team by the command menu (ie, typing 9-9-1 for team RED...). i was unaware you can select a team by pressing Shift F1, shift+f2 etc. it's much more convenient !
Well... Close the thread lol...
Yes, same problem here. I made a mission where i am the team leader. Every team members are Playable, but i died and switched, I can't here no sound of my new character.
I have a similar problem...
Steps to reproduce :
Create a trigger grouped whith a team. Choose "Not present" "Once" and in Activation "Whole Group".
In condition : "THIS"
On Act. : something like : "groupdead = true"
In effet choose "Alarm" in Trigger, in order to test the trigger.
Place the group outside the trigger zone.
Sometimes it will ring the alarm, sometimes not... it looked completely random. I tried to modify the size of the trigger zone (axe A adn axe B), the shape (rectangle, ellipse), the place... I did not find why it doesn't work...
Agreed... There was no such problem in OFP, but since ARMA, it became so difficult to manage the IA... I tried to lock the car and give a fire or engage order, but this dummy always use his gun ! It needs to be fixed.
Agreed with kanzer. I think it's definitely not a priority...
Before .58 i made a mission to observe AI behavior. There was one motorized squad in each side for support. (just a GUARD waypoint, away from the hot spot, with no behavior mode change). The battle took place at Air Station Mike -26 (043038), so it was not an urban battle.
Results were horribles : the cars seemed to struggle to go the station by the road. Once arrived on the battle place, they were unable to move correctly, stucked in crash barriers or in rocks.
I tried the same mission with the new update (0.58), AI seems to follow the road more easily. For crash barriers or rocks, I didn't see any problem, but it need more testing.
I saw some improvements since the 0.58... Did you ??
wow, i didn't know AI mortars can now fire ! I tried, but it seems it works only if the mortar can see the ennemy...
Yes SiverDude, there was so many missions i could not finish because of a vehicule stuck somewhere... so I gave up playing ARMA. I don't remember this problem in Operation Flashpoint...
SGTIce, i didn't know there was a script to improve vehicules pathfinding. it could be useful...
Yes, it's a HUGE problem for me. It Killed the experience in ARMA and ARMA II. It really needs to be improved in the third one.