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May 10 2016

brunova1807 edited Steps To Reproduce on T66277: The "setplayable unit" command doesn't work.
May 10 2016, 2:34 AM · Arma 3
brunova1807 added a comment to T65908: Unable to give a move order to a team.

Thank you KardasLT !! I always used to select the team by the command menu (ie, typing 9-9-1 for team RED...). i was unaware you can select a team by pressing Shift F1, shift+f2 etc. it's much more convenient !

Well... Close the thread lol...

May 10 2016, 2:19 AM · Arma 3
brunova1807 edited Steps To Reproduce on T65908: Unable to give a move order to a team.
May 10 2016, 2:19 AM · Arma 3
brunova1807 added a comment to T65200: After dying and Team Switching, No sound is heard, only ambient combat noises..

Yes, same problem here. I made a mission where i am the team leader. Every team members are Playable, but i died and switched, I can't here no sound of my new character.

May 10 2016, 1:51 AM · Arma 3
brunova1807 added a comment to T64852: Triggers activate when not supposed to.

I have a similar problem...

Steps to reproduce :

Create a trigger grouped whith a team. Choose "Not present" "Once" and in Activation "Whole Group".

In condition : "THIS"

On Act. : something like : "groupdead = true"

In effet choose "Alarm" in Trigger, in order to test the trigger.

Place the group outside the trigger zone.

Sometimes it will ring the alarm, sometimes not... it looked completely random. I tried to modify the size of the trigger zone (axe A adn axe B), the shape (rectangle, ellipse), the place... I did not find why it doesn't work...

May 10 2016, 1:39 AM · Arma 3
brunova1807 added a comment to T64782: AI anti-tank soldier has difficulties using the AT.

Agreed... There was no such problem in OFP, but since ARMA, it became so difficult to manage the IA... I tried to lock the car and give a fire or engage order, but this dummy always use his gun ! It needs to be fixed.

May 10 2016, 1:36 AM · Arma 3
brunova1807 added a comment to T64419: Clothing should darken to symbolise being wet....

Agreed with kanzer. I think it's definitely not a priority...

May 10 2016, 1:23 AM · Arma 3

May 9 2016

brunova1807 added a comment to T61600: Horrible convoy driving of AI vehicles.

Before .58 i made a mission to observe AI behavior. There was one motorized squad in each side for support. (just a GUARD waypoint, away from the hot spot, with no behavior mode change). The battle took place at Air Station Mike -26 (043038), so it was not an urban battle.

Results were horribles : the cars seemed to struggle to go the station by the road. Once arrived on the battle place, they were unable to move correctly, stucked in crash barriers or in rocks.

I tried the same mission with the new update (0.58), AI seems to follow the road more easily. For crash barriers or rocks, I didn't see any problem, but it need more testing.

May 9 2016, 11:14 PM · Arma 3
brunova1807 added a comment to T61600: Horrible convoy driving of AI vehicles.

I saw some improvements since the 0.58... Did you ??

May 9 2016, 11:13 PM · Arma 3
brunova1807 added a comment to T61600: Horrible convoy driving of AI vehicles.

wow, i didn't know AI mortars can now fire ! I tried, but it seems it works only if the mortar can see the ennemy...

May 9 2016, 11:13 PM · Arma 3
brunova1807 added a comment to T61600: Horrible convoy driving of AI vehicles.

Yes SiverDude, there was so many missions i could not finish because of a vehicule stuck somewhere... so I gave up playing ARMA. I don't remember this problem in Operation Flashpoint...

SGTIce, i didn't know there was a script to improve vehicules pathfinding. it could be useful...

May 9 2016, 11:13 PM · Arma 3
brunova1807 added a comment to T61600: Horrible convoy driving of AI vehicles.

Yes, it's a HUGE problem for me. It Killed the experience in ARMA and ARMA II. It really needs to be improved in the third one.

May 9 2016, 11:13 PM · Arma 3