This now (game version 1.7) works when object is re-added to the scenario after undoing a delete operation. Has no effect when object is initially placed or copied into the scenario.
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Apr 15 2018
Jun 22 2017
Jan 7 2017
This is still an issue in game version 1.66.
Dec 3 2016
Oct 19 2016
I have discovered the issue. I had the controls for for the Camera bound to a controller. It seems that doing this causes the script error. Removing the controller from the assigned keys solved the issue.
Oct 18 2016
Yes, this occurs every time I launch the Splendid camera while previewing in the Eden editor.
When I use the Splendid camera outside of the editor (in multiplayer LAN game, for instance), it doesn't show the script error in game as it does in the Eden editor, however it does spam the error message repeatedly in the RPT file.
I am currently on the stable/main branch.
Unfortunately, verifying the game cache did not resolve the issue.
Oct 17 2016
May 23 2016
May 10 2016
The black MX 3GL is missing these details as well.
I wouldn't say that his claim that there is wind is an empty claim, as there clearly IS wind in the game (smoke grenades are easily affected by it). Also, parachutes are affected by the wind in game (set the wind to 100 going east and you will drift to the east as you're gliding). However, that's a discussion for a different ticket and from what I can tell in game, there currently isn't an issue when finish landing with a parachute. Once the parachute goes away I am prone on the ground, so perhaps it's been changed since this ticket was created?