Horribly embarrassing oversight on my part, I think. Working fine now.
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May 10 2016
May 10 2016
GreigPil edited Steps To Reproduce on T71093: BIS_fnc_ambientAnimCombat not working on units > 0 elevation..
GreigPil edited Steps To Reproduce on T69511: Grouped AI refuse to disembark MH-9 in wooded areas or close to trees when ordered to.
Would also love the ability to use a gamepad for analogue control of the splendid camera. Really hard to get any sort of smooth movement from keyboard and mouse.
I like the ctrl+mouse wheel suggestion as it allows for stance adjustment whilst moving. However, mouse wheel only allows for movement up and down - so this could be in addition to the ctrl+w,a,s,d feature.
This means:
- incremental stance adjustments can be made on the run without having to stop;
- lean and step adjustments can be made without loss of mouse aim control.
GreigPil added a comment to T63919: Black Screen when I boot preview from editor after placing certain modules..
I was having the same issue - but have identified what I was doing wrong.
"4. Add module: Skirmish - Dynamic Spawn
- Marker: Mkr1
- Hide Marker: No
- Faction: Iran
- Class: Infantry
- Condition: true
- Debugs: None"
In the Marker field, you need to insert the marker name in between quotation marks, e.g. Marker: "Mkr1"
That'll sort it.
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