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May 10 2016

GreigPil added a comment to T71093: BIS_fnc_ambientAnimCombat not working on units > 0 elevation..

Horribly embarrassing oversight on my part, I think. Working fine now.

May 10 2016, 5:35 AM · Arma 3
GreigPil edited Steps To Reproduce on T71093: BIS_fnc_ambientAnimCombat not working on units > 0 elevation..
May 10 2016, 5:35 AM · Arma 3
GreigPil edited Steps To Reproduce on T69511: Grouped AI refuse to disembark MH-9 in wooded areas or close to trees when ordered to.
May 10 2016, 4:37 AM · Arma 3
GreigPil added a comment to T68512: Customization of Splendid Camera controls.

Would also love the ability to use a gamepad for analogue control of the splendid camera. Really hard to get any sort of smooth movement from keyboard and mouse.

May 10 2016, 3:57 AM · Arma 3
GreigPil added a comment to T65485: Changing stance fluidly instead of by steps(Analog).

I like the ctrl+mouse wheel suggestion as it allows for stance adjustment whilst moving. However, mouse wheel only allows for movement up and down - so this could be in addition to the ctrl+w,a,s,d feature.

This means:

  • incremental stance adjustments can be made on the run without having to stop;
  • lean and step adjustments can be made without loss of mouse aim control.
May 10 2016, 2:00 AM · Arma 3
GreigPil added a comment to T63919: Black Screen when I boot preview from editor after placing certain modules..

I was having the same issue - but have identified what I was doing wrong.

"4. Add module: Skirmish - Dynamic Spawn

  • Marker: Mkr1
  • Hide Marker: No
  • Faction: Iran
  • Class: Infantry
  • Condition: true
  • Debugs: None"

In the Marker field, you need to insert the marker name in between quotation marks, e.g. Marker: "Mkr1"

That'll sort it.

May 10 2016, 1:04 AM · Arma 3