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Black Screen when I boot preview from editor after placing certain modules.
Closed, ResolvedPublic

Description

If I set up a dynamic spawn situation synced to a trigger (dynamic spawn module, skirmish init module, marker, trigger for present blufor) and click preview, the game just has a black screen with no sound and the arma 3 watermark. {F18260} {F18261} {F18262}

Details

Legacy ID
1818178370
Severity
Crash
Resolution
Suspended
Reproducibility
Always
Category
Editor
Steps To Reproduce

Place a dynamic spawn module, skirmish init module, marker, trigger for present blufor. Sync the skirmish init and the spawn module. Then sync the spawn module to the trigger.

Event Timeline

CmdrShphrd edited Additional Information. (Show Details)
CmdrShphrd set Category to Editor.
CmdrShphrd set Reproducibility to Always.
CmdrShphrd set Severity to Crash.
CmdrShphrd set Resolution to Suspended.
CmdrShphrd set Legacy ID to 1818178370.May 7 2016, 12:55 PM
Bohemia added a subscriber: toff81.Mar 20 2013, 8:20 PM

We need dxdiag and files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3 Alpha\

Can you upload somewhere in winrar package please?
When package will be smaller than 5,000k, so you can attach here. Thank you.

http://feedback.arma3.com/how-to-user.html.html

Can you attach repro mission please?

I am running into the same issue, though I think it is actually NOT a crash (so no crash logs to upload). What happens is once the dynamic spawn module is added to a mission, in preview and in multiplayer I just get a black screen and no sound. Menus are active though, and the Arma 3 watermark appears on the lower right corner of the screen. In multiplayer, other players are even able to see and hear the results of my control inputs (walking around, shooting, etc.). The problem goes away as soon as the dynamic spawn module is removed from the mission.

I will upload my dxdiag.txt in case it helps.

Confirmed, had it happen to me earlier.
It's not a system hardware issue.

It might be not intended to use a trigger in this fashion??

We need clarification on how to use triggers to do dynamic spawns, if this is even a possiblity??

Yeah I know that is no crash and crash dump will not create, but in rpt can be important info about this issue.
Can you please clean this folder? C:\Users\<Name>\AppData\Local\Arma 3 Alpha\

Then try reproduce again and upload rpt file, after this issue will happen again.
Thank you.

"We need clarification on how to use triggers to do dynamic spawns, if this is even a possiblity??"

Try ask on our forum.

http://forums.bistudio.com/forumdisplay.php?4-BI-MILITARY-GAMES-FORUMS

sorry i do not visit forums, don't like moderation there.. its like visiting north korea. Probably would get banned for not searching before posting and reading 59 2,500 thread reply posts, and getting a lecture about what a privilege it is to be amongst the public community there and not a right.

Can you write simple repro steps? Which modul I have add and ...
I can try reproduce on my pc and it will be more simplier for fix, or upload mission with this issue. Thank you.

I've uploaded an .rpt file that shows the problem. Looks like a script error. Steps followed to create this:

  1. Open mission editor
  1. Create new marker at Agia Marina
    • Ellipse
    • 200m x 200m
    • Color: RED
    • Name: Mkr1
  1. Add module: Skirmish - Init
  1. Add module: Skirmish - Dynamic Spawn
    • Marker: Mkr1
    • Hide Marker: No
    • Faction: Iran
    • Class: Infantry
    • Condition: true
    • Debugs: None
  1. Remove "group" line linking Init module to Dynamic Spawn module
  1. Add "synchronize" line from Dynamic Spawn module to Init module
  1. Place BLUFOR rifleman unit on the map (all parameters default including control: player)
  1. Preview mission. Screen will be black (except for watermarks and menus) and no sound is heard.

call me stupid but that rpt log shows MarkerPo and my guess the code should be
MarkerPos?

or rather
getPos MarkerPos (assuming MarkerPos is the name of a variable holding the data)

e.g.
_trg=createTrigger["EmptyDetector",getPos player];
not using player in this scenario... (using the marker location in the dynamic spawn object)

Same issue on my side.
Before I used those module without issue, and now this black screen issue.

Maybe related to one mod ?
(I use Play with six launcher.)

I was having the same issue - but have identified what I was doing wrong.

"4. Add module: Skirmish - Dynamic Spawn

  • Marker: Mkr1
  • Hide Marker: No
  • Faction: Iran
  • Class: Infantry
  • Condition: true
  • Debugs: None"

In the Marker field, you need to insert the marker name in between quotation marks, e.g. Marker: "Mkr1"

That'll sort it.

Confirmed - the marker itself should not be set up with quotes (e.g. call the marker OPFOR1), but when entering the marker name in the dynamic spawn module, quotes are needed to make it work ("OPFOR1"). Thanks GreigPil!

Fank added a subscriber: Fank.May 7 2016, 12:55 PM
Fank added a comment.May 14 2014, 12:10 AM

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.