In T170180#2408842, @Geez wrote:Hello p4k1tz.
Due to the current priorities with the release and possible hotfix, we cannot address this immediately. I will let you know if there are any new developments.
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Mar 6 2023
Mar 6 2023
Feb 15 2023
Feb 15 2023
@Geez Has this question been passed to anyone for a potential answer?
Feb 13 2023
Feb 13 2023
@Geez Any new information?
Feb 9 2023
Feb 9 2023
@Geez Any new information?
Feb 6 2023
Feb 6 2023
Above is an example response that can be used as a reference. Between offsets 0x0000002E and 0x00000032 should be the steam ID of the mod. But Offset 0x0000002D describes the steam ID length being 4 byes. 2E through 31 are not the correct steam ID, and neither is 2E through 32. I can only assume one of these bytes is a modifier for the steam ID, is corrupt, etc.
In T170180#2404850, @Geez wrote:Hello again,
According to the devs:
https://developer.valvesoftware.com/wiki/Server_queriesIt's just 1b header + long challenge, then some data if challenge is in incoming message - otherwise 1b header + int16 rules count and list of rules - which is as in steam documentation.
In T170180#2404740, @Geez wrote:Hello p4k1tz.
Is there any relevant reason why do you need to know this information?
Feb 5 2023
Feb 5 2023
Mar 2 2022
Mar 2 2022
p4k1tz added a comment to T156324: Experimental launcher can't automatically load mods and affects stable launcher's mod cache.
This is still an ongoing issue almost a year later, are there any updates or workarounds?
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