As I already mentioned in T142141
(Where I mentioned reduced speed and transitions in raising guns, going into and out of ADS, and then also better weapon collision implementation to ensure fluidity and more weightful combat)
I would like to expand on it:
- Implemented and Improved Weapon Inertia in raised weapon state
As shown, the current implementation is very lacklustre
- I would like to see this affected by the size and weight of the weapon.
- The barrel lags behind from where you do a very quick turn (ie, 90° or more turn)
- Instead of being able to do instant 180° turns
- I would like to see this affected by the size and weight of the weapon. (the bigger/heavier = the more the barrel lags behind)
Have something just a bit faster than .62's would be nice
2. ADS Movement penalties (Especially with high magnification scopes)
Movement while in ADS should have penalities
- Slower movement than now especially with bigger & heavier guns
- In High magnification scopes like the Hunting Optic, heavy restriction on movement (as it's not authentic & good for gameplay to constantly sidestep swiftly back & forth with your eye in the 8X+ lens)
- General firearm bouncing oscillations (with sidestepping and going forward/backward) as shown in the clip below:
https://clips.twitch.tv/GorgeousVenomousCoyoteHoneyBadger
3. Increased recoiling for most guns (prime examples: SVD, AKM, Mosin, Makarov):
Currently, most of the recoils and kickback for firearms feel relatively low and weak
Increased Recoil will grant - Feel of Weight in guns - Feel of Power of those specific guns (including Makarov which just feels dull now) - Authentic immersive feel of weapon kick
As shown in this video: https://www.youtube.com/watch?v=bgVHisHSwIw&feature=youtu.be
that was accompanied in the Reddit post referred to in the Additional Information