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Janky Weapon Collision &+ ADS Transitions
Acknowledged, NormalPublic

Description

Please fix these issues, they can ruin the gunplay especially in CQC

When ADS and Weapon Collision kicks in, the transition back to ADS is super fast, janky, sickening, and needs to be reworked.
It should be a much slower transition back into ADS

With the Long Range Scope

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 8 x64
Category
Gameplay
Steps To Reproduce
  1. Aim down the sights of a firearm
  2. Activate the weapon collision near a wall
  3. Move away from the wall or object.
Additional Information

@Geez I would love to see these issues fixed especially to iron out the smoothness of combat as well

Slower and smoother transitions to ADS, and especially getting out of ADS with it lowering the weapon at the same time, to make it feel the gunplay has more weight and less arcadey like 0.62 and amazing FPS shooters like Escape From Tarkov

Slower firearm raise speed from the hip would be amazing as well. Even dependant on the weapon and weight
(Pistols are fast to raise, big heavy rifles like the AKM or snipers like Winnie would be much slower creating a dynamic with weapon choices, and advantage to take SMGS, etc.)


  • (for the M4A1 video, when I attached the carry handle, the transition into Aim Down Sights is much smoother and slower :), but when aiming out and immediately sprinting it's a little too fast/jank like the others)

(M4 with irons) Volume warning for the video below

(Sniper with LRS transitions)
Another issue is when you aim down the hunting scope, it disappears for other people as well. (it just looks like irons which can be misleading)

Maybe rework how you scope in like the 0.62 version, which looked great and avoided these issues with the scope disappearing on the screen when you first scope in, and for other players looking at you.

Ok example:


Great example; (disapearing scope in ADS) https://clips.twitch.tv/LittleLovelyFishPJSugar

Event Timeline

jamielou.007 edited Additional Information. (Show Details)
jamielou.007 edited Additional Information. (Show Details)Jul 9 2019, 10:56 AM
jamielou.007 edited Additional Information. (Show Details)Jul 9 2019, 10:59 AM
jamielou.007 edited Additional Information. (Show Details)Jul 9 2019, 11:08 AM

This is the weapon collision in Escape From Tarkov.
This system would be great as it's more gradual and less frustrating if you guys can implement this, it would be AMAZING!


This is an example of EFT ADS transitions. (keep in mind though ADS in EFT is also highly dependant on the guns ergonomic rating so the higher the faster, which can be a cool addition in DayZ with better attachments like grips using buttstocks, etc.)

https://gfycat.com/demandingornatedogfish

jamielou.007 edited Additional Information. (Show Details)Jul 9 2019, 11:15 AM
jamielou.007 edited Additional Information. (Show Details)Jul 9 2019, 11:22 AM
jamielou.007 edited Additional Information. (Show Details)
jamielou.007 edited Additional Information. (Show Details)

In T140947 i describe issue about scope disappearing for other player, but who cares and i agree in tarkov better weapon collision.

jamielou.007 edited Additional Information. (Show Details)Jul 10 2019, 9:24 AM
jamielou.007 added a subscriber: Geez.
Geez changed the task status from New to Acknowledged.Jul 10 2019, 4:25 PM

Thank you for the report jamielou.007.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez