Page MenuHomeFeedback Tracker

zverus
User

Projects

User does not belong to any projects.

User Details

User Since
Aug 2 2014, 12:49 AM (542 w, 2 d)

Recent Activity

Jun 10 2016

zverus removed a watcher for DayZ: zverus.
Jun 10 2016, 11:20 PM

May 22 2016

zverus added a watcher for DayZ: zverus.
May 22 2016, 3:18 PM

May 11 2016

zverus added a comment to T114482: AKM's unrealistic recoil.

I find nothing wrong with the recoil on the AKM, even on full auto. Firing a firearm doesn't work the same way in ArmA/DayZ as it does in Call of Duty or Battlefield. The player must manually control the weapon's kickback.

May 11 2016, 2:33 PM · DayZ
zverus added a comment to T114482: AKM's unrealistic recoil.

I find nothing wrong with the recoil on the AKM, even on full auto. Firing a firearm doesn't work the same way in ArmA/DayZ as it does in Call of Duty or Battlefield. The player must manually control the weapon's kickback.

May 11 2016, 7:37 AM · DayZ
zverus added a comment to T114254: Stuck on Low Resolution and Low FPS.

I asked about your operating system architecture. Is it 32 bit or 64 bit? A 64 bit CPU is backwards compatible, so you may as well have a 32 bit OS for all I know.

May 11 2016, 7:24 AM · DayZ
zverus added a comment to T114254: Stuck on Low Resolution and Low FPS.

Do you have a 32 bit system by any chance? Sounds like a RAM issue. Doesn't happen on 64 bit systems, from what I've discovered.

May 11 2016, 7:24 AM · DayZ
zverus added a comment to T114196: PSO-1 Scope is too rare..

In real life - the PSO-1 telescopic sight comes issued with the SVD, for which it was specifically designed. It makes no sense for the sight to be on its own unless it was detached by someone else.

May 11 2016, 7:22 AM · DayZ
zverus edited Steps To Reproduce on T114122: Removing .pbo file to gain a significant increase in performance and unfair advantage over players without conflicting with BEC..
May 11 2016, 7:20 AM · DayZ
zverus edited Steps To Reproduce on T114086: Items in inventory vicinity are visible and can be interacted with regardless of which floor you're on..
May 11 2016, 7:18 AM · DayZ
zverus added a comment to T114077: Rubberbanded back to where i enter the car after server restart.

I've experienced such desync ever since the V3S was implemented.

May 11 2016, 7:18 AM · DayZ

May 10 2016

zverus added a comment to T101467: Unresponsive Movement.

Movement is done client side. The reason it's delayed is because that's how it works within the game engine. If you're not familiar with ArmA, which is considered a military simulator, then I'll tell you that the delay is intentional, to represent it closely to real life, as in real life you don't instantly accelerate. The reason I mentioned ArmA is because DayZ is related, and uses a heavily modified version of the ArmA 2 engine combined with some assets from the ArmA 3 engine.

Movement will be changed eventually for a fluid experience. The project is a work in progress.

May 10 2016, 11:54 PM · DayZ
zverus added a comment to T101390: Crouch leaning forces item throw/character to stand up.

Please upvote this if you consider this a serious issue. It makes leaning while crouched impossible at the moment.

May 10 2016, 11:51 PM · DayZ
zverus edited Steps To Reproduce on T101390: Crouch leaning forces item throw/character to stand up.
May 10 2016, 11:51 PM · DayZ
zverus added a comment to T100469: Unintentionally throwing.

I have managed to avoid this by unbinding my "Zoom out" button, and using my Mouse Button no.5 to Zoom In instead of Secondary.

May 10 2016, 11:21 PM · DayZ
zverus added a comment to T100469: Unintentionally throwing.

Also, putting away the item you're holding before the animation completes will help avoid losing it. It's not only related to holding weapons, I tested it on bottles, too.

May 10 2016, 11:21 PM · DayZ
zverus added a comment to T100469: Unintentionally throwing.

I'm glad it worked for you, deacon. I hope it stays that way.

May 10 2016, 11:21 PM · DayZ