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zimms
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User Since
Mar 5 2013, 6:00 PM (485 w, 5 d)

Recent Activity

May 9 2016

zimms added a comment to T61872: New technique for rendering grass at far distance.

If this feature combined with this http://feedback.arma3.com/view.php?id=4635 will get implemented, Arma 3 will benefit enormously. After all, those mid-range engagements are how this game is played most of the time.
Upvoted, both.

May 9 2016, 11:31 PM · Arma 3
zimms added a comment to T60445: [Alpha] Can heal wounded ennemy.

No bug in my eyes and I hope it won't be changed.
Could be useful to patch up an unarmed POW prior to "interrogation", so he doesn't bleed out before he can tell you all his secrets.

But I guess Dslyecxi will make sure this stays in the game. ;)

May 9 2016, 9:45 PM · Arma 3
zimms added a comment to T60440: Vehicle's 1st gear is too slow/Sound not synced with speed.

Does your SEAT come with armor? Its weight is roughly 1 ton, while the Hunter's is about 12-15 tons. Can't really compare those imho.

May 9 2016, 9:44 PM · Arma 3
zimms added a comment to T60432: Injury from small heights..

I second the fall animation to be a "nice to have" feature.

May 9 2016, 9:44 PM · Arma 3
zimms added a comment to T60428: Possibility to use walls/rocks/other objects to reduce weapon sway.

Please use this ticket http://feedback.arma3.com/view.php?id=432 or if you think that's too much focused on windows maybe this one http://feedback.arma3.com/view.php?id=1800

We shouldn't create the same tickets over and over again. Upvoting doesn't work if the votes are seperated in too many tickets.

May 9 2016, 9:44 PM · Arma 3
zimms added a comment to T60402: fast roping.

I'm not sure if it's really confirmed right now. Regardless, I think it's "nice to have", but we have still a long way to go until we should think about stuff like this.
Currently our priorities should be somewhere else.

May 9 2016, 9:43 PM · Arma 3
zimms edited Steps To Reproduce on T58551: Iron fences in front of houses have no collision detection..
May 9 2016, 3:20 PM · Arma 3
zimms added a comment to T58476: The problem with the shape of the rotor little bird is convex rotor in flight.

The stop/reverse spin happens because of the frame rate, it's called aliasing. I'm sure you have seen movies where the wheels of a car seem to rotate backwards at a certain speed. That's basically the same thing.

May 9 2016, 3:16 PM · Arma 3