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snoops213 (Me)
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User Since
Sep 16 2016, 4:54 PM (427 w, 2 d)

Recent Activity

Jul 27 2024

snoops213 created T183156: Multi barrel aircraft weapons.
Jul 27 2024, 5:18 AM · Arma 3

Sep 3 2023

snoops213 created T175156: Feature request - getsensorTargets for ammo.
Sep 3 2023, 7:48 AM · Arma 3

Dec 15 2021

snoops213 added a comment to T160776: F4s air-to-air locking capability seems wrong [UPDATE BETA].

Further info on this. This seems to be a bug with engine itself. The gunner needs a weapon that has the same targeting/locking capabilities as the pilots weapon otherwise Tab Lock ( R key default) will not work for the player or AI. This issue has been highlighted by the SOGPF phantom but it's not the root cause of the issue. However the gunner does not seem to suffer the same issue as the pilot does. The gunner can have all air to air weapons assigned and pilot all air to ground weapons and Tab Lock will function properly for the pilot, however if this is reversed the pilot can not achieve lock using Tab Lock. Further info/videos and examples can be provided if need be.

Dec 15 2021, 4:46 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Nov 7 2021

snoops213 edited Steps To Reproduce on T161808: AI can not use F-4 gunpods properly.
Nov 7 2021, 2:13 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
snoops213 created T161808: AI can not use F-4 gunpods properly.
Nov 7 2021, 2:34 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 31 2021

snoops213 added a comment to T159513: Air to Air weapons and F4 Phatom AI/Player bug.

Issue seems to be resolved in latest VN build

Jul 31 2021, 2:10 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 2 2021

snoops213 created T159513: Air to Air weapons and F4 Phatom AI/Player bug.
Jul 2 2021, 11:37 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Aug 15 2020

snoops213 created T153260: script command to disable/enable pilot camera and turrets.
Aug 15 2020, 7:12 PM · Arma 3

Jun 6 2020

snoops213 changed Category from category:featurerequest to category:engine on T151519: Radar/Sensor ranges.
Jun 6 2020, 2:44 PM · Arma 3
snoops213 added a comment to T151519: Radar/Sensor ranges.

If by any chance you have Unsung mod, we can provided WIP assests to test with

Jun 6 2020, 11:59 AM · Arma 3
snoops213 created T151519: Radar/Sensor ranges.
Jun 6 2020, 11:56 AM · Arma 3

May 29 2019

snoops213 added a comment to T126772: Loiter waypoint won't save properly.

Hi I was not clear on this I don't think. Im Talking about the z axis in this UI box not the waypoint itself. The actual waypoint z axis will save but the UI z axis that tells the ai the hold altitude will not save. Set a height in the ui box, save mission, reload the save and check the ui box again its reset to -1. Checked on dev and stable and has always been like this as far as I can tell.

May 29 2019, 5:57 PM · Arma 3

Nov 28 2018

snoops213 added a comment to T133534: AR-2 laser designator .

My apologies you are right, it does seem to share the LD via datalink. But i am still noticing that it doesnt show on the AR-2's sensor screen but thats not a big issue. Sorry to waste your time

Nov 28 2018, 4:50 PM · Arma 3

Nov 9 2018

snoops213 created T133534: AR-2 laser designator .
Nov 9 2018, 11:30 AM · Arma 3

Jun 20 2018

snoops213 added a comment to T119024: VTOL Blackfish(Armed) AI engagement pattern wrong wrong..

While the issue of dive bombing attacks will more than likely never be resolved in A3, one small tweak to the Blackfish sensor suite can greatly help from my testing. Please look at removing the radar and adding the man sensor aligned along one of the guns axis. With the whole squad set to careless and open fire, the AI will actually spot targets, when using a loiter waypoint, and engage. The removal of the radar means when there is vehicles around the pilot wont shit itself and start to dive bomb it, but vehicles will still be targets without the radar.

Jun 20 2018, 5:46 PM · Arma 3

Sep 20 2017

snoops213 created T126772: Loiter waypoint won't save properly.
Sep 20 2017, 3:02 PM · Arma 3