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- Jul 30 2013, 5:49 PM (588 w, 2 d)
Sep 11 2018
I'd like to point out again, that an exact description of the (likely) source of the bug is given in https://forums.bohemia.net/forums/topic/185591-end-game-spectator-feedback/?page=2&tab=comments#comment-3261564
and that ACE3 have fixed that exact same bug in their copy of the EG spectator system here a year ago: https://github.com/acemod/ACE3/pull/5868.
Aug 22 2018
Hi, thank you very much for looking into this!
If I remember correctly, this used to work in previous arma versions.
However it does not work anymore.
It is no longer not possible to use synchronizedObjects for empty vehicles or buildings.
This is an undocumented change and possibly a bug.
Mar 3 2018
Feb 22 2018
The underlying issue seems to be that some eden attributes are using setVariable without the public parameter, and eden attributes are only executed on the server.
Feb 4 2018
I can confirm this issue.
The Eden callsigns do not work in multiplayer. They are only set on the server.
I have attached a mission to test this:
In this mission there are several groups and a script that uses sideChat on them every few seconds.
- One of the groups has this setGroupId ["NATO DC -"] in the groups init field. => This works in multiplayer.
- One of the groups uses the Set Callsign Module. => This does not work in multiplayer.
- The other groups use the Eden callsign settings. => This does not work in multiplayer.