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richardbiely
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User Since
Apr 30 2014, 5:29 PM (551 w, 4 d)

Recent Activity

Sep 5 2022

richardbiely added a comment to T167376: Heavy RAM usage in mutiplayer (possibel player related memory leak).

Thank you a lot for the report.

Sep 5 2022, 11:24 AM · Arma Reforger

Aug 30 2022

richardbiely added a comment to T166400: RplComponent and GenericEntity.

Thank you for providing a video and all the steps necessary to reproduce the issue.

Aug 30 2022, 6:27 PM · Arma Reforger

Aug 4 2022

richardbiely added a comment to T166337: Update 0.9.5.90 introduces Game Master spawning delays in Multiplayer.

A small clarification - the fix didn't make it in time for the next week's patch. However, the patch after it is going to contain it.
Thank you for your report and sorry for the delay, guys.

Aug 4 2022, 5:50 PM · Arma Reforger

Jul 28 2022

richardbiely added a comment to T166228: Teammate Invisble.

Hello, thank you for the report.

Jul 28 2022, 11:43 AM · Arma Reforger

Jul 14 2022

richardbiely added a comment to T165087: Linux server segmentation fault.

Thank you for your report.

Jul 14 2022, 11:40 AM · Arma Reforger

Jul 4 2022

richardbiely added a comment to T166400: RplComponent and GenericEntity.

Thank you for the report.

Jul 4 2022, 1:31 PM · Arma Reforger

Dec 2 2016

richardbiely claimed T121760: serverCommand not functioning as expected after 1.66 update.

Last year we introduced a new server config parameter "serverCommandPassword". It is independent of passwordAdmin and is the only password that can be used with serverCommand. Configure this parameter to make your setup work, please.

Dec 2 2016, 6:27 PM · Arma 3

Oct 31 2016

richardbiely claimed T117183: Linux server pbo file limit.
Oct 31 2016, 10:18 AM · Arma 3
richardbiely added a comment to T117183: Linux server pbo file limit.

As far as I can tell, Arma currently does not put a limit to a number of file handles that can be open. It all comes down to your system's settings.

Oct 31 2016, 9:56 AM · Arma 3

May 10 2016

richardbiely added a comment to T84613: Game crashed after short gameplay lags.

As of tommorow, there will be a new command line parameter "heapmem" available on the dev branch.

Could you please try and run Arma with "--heapmem" parameter?

May 10 2016, 12:12 PM · Arma 3
richardbiely added a comment to T83328: remoteExec does not execute a function that is not defined on the caller's computer.

It's not there yet

May 10 2016, 11:34 AM · Arma 3
richardbiely added a comment to T83328: remoteExec does not execute a function that is not defined on the caller's computer.

Confirmed. Array of of params 3+ elements stops command from executing, forget about the function. The command returns NOTHING, while under 3 it returns "" <<

Have you ever seen a command in Arma taking more than 2 parameters? :) They accept either none, one or two. In order to be able to send more parameters you make them an array.
"[1,2,3] remoteExec ["someCmd"]" does actually translate into "1 remoteExec 2,3". This is wrong syntax. If you check your rpt you should be able to see an error about remoteExec being called with a wrong number of arguments.
The right way to call it would be [1,[2,3]] remoteExec ["someCmd"] (or [[1,2],3]] / 1,2,3 depending on your command).

May 10 2016, 11:34 AM · Arma 3
richardbiely added a comment to T83328: remoteExec does not execute a function that is not defined on the caller's computer.

My reply was targeting Killzone_Kid. He mentioned commands and forgetting about the function and got me confused there. I'm sorry for that.

We already have this issue fixed internally and it will be available in the dev branch as soon as possible. Thank you.

May 10 2016, 11:34 AM · Arma 3
richardbiely added a comment to T83328: remoteExec does not execute a function that is not defined on the caller's computer.

Could you post your CfgRemoteExec as well, please? Thank you.

May 10 2016, 11:34 AM · Arma 3
richardbiely added a comment to T82263: squad.xml broken on performance and DEV builds.

Only the dev branch contains the fix.

However, if it's the dev branch which causes you issues, you'll have to provide us with your squad.xml or search your rpt for squad.xml warnings.

May 10 2016, 10:57 AM · Arma 3
richardbiely added a comment to T82263: squad.xml broken on performance and DEV builds.

As of now, squad.xml has to strictly follow the rules described on https://community.bistudio.com/wiki/squad.xml#How_to_create_a_.22squad.xml.22

According to the URL provided above, squad.xml header must be:
<?xml version="1.0"?>
<!DOCTYPE squad SYSTEM "squad.dtd">
<?xml-stylesheet href="squad.xsl" type="text/xsl"?>

Your squad.xml does not follow this rule and therefore it is considered invalid.

I hope this helps to solve your issue

May 10 2016, 10:57 AM · Arma 3
richardbiely added a comment to T82263: squad.xml broken on performance and DEV builds.

This issue will be addressed in tommorow's dev build.

May 10 2016, 10:57 AM · Arma 3
richardbiely added a comment to T80111: C0000005 ACCESS_VIOLATION at 010F9D23.

File: support\modules\bon_recruit_units\dialog\recruiment.hpp
Line 21: text = "\a3\ui_f\data\map\Markers\NATO\b_inf.paa; <- missing quote here

May 10 2016, 9:42 AM · Arma 3
richardbiely added a comment to T75418: Exception code: C0000005 ACCESS_VIOLATION at 00007365 (squad logo picture issue).

Does this issue still apply even in recent builds (e.g., 1.18)?

May 10 2016, 7:35 AM · Arma 3