In multiplayer, players from time to time block a huge amount of RAM on the server.
It's also possible that the RAM usage spikes in milliseconds (+500MB/tick). [fig.1]
On the other hand, the blocked MEM will be released when players are disconnecting. (sometimes -2,000 MB) [fig.2]
It would be great if there is a way to check which objects or parts are causing high RAM usage to debug these issues.