--------------------------------------------- Log C:\Users\admin\Documents\My Games\ArmaReforgerServer\profile\console.log started at 2022-10-22 18:50:44 (2022-10-22 16:50:44 UTC) 18:50:44:291 ENGINE : FileSystem: Adding relative directory 'C:\Users\admin\Documents\My Games\ArmaReforgerServer\profile' to filesystem under name profile 18:50:44:292 ENGINE : Initializing engine. 18:50:44:292 ENGINE : CLI Params: -config E:\armaReforger\@config.json -profile ArmaReforgerServer -logLevel normal -maxFPS 180 18:50:44:328 ENGINE : FileSystem: Adding package './addons/data/' (pak count: 2) to filesystem under name ArmaReforger 18:50:44:330 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 1) to filesystem under name core 18:50:44:330 RESOURCES : ResourceDB: loading cache (id=0 name='???'Database.rdb) 18:50:44:378 RESOURCES : ResourceDB: loading cache (id=1 name='???'.rdb) 18:50:44:379 RESOURCES : ResourceDB: loading cache (id=2 name='???' Games\ArmaReforgerServer\profile/resourceDatabase.rdb) 18:50:44:424 ENGINE (W): No module info used, trying to identify -> 0x9D060000 18:50:44:424 RENDER : Basic screen setup: 18:50:44:424 RENDER : Back buffer width x height: 0x0 18:50:44:424 RENDER : Back buffer format : TEXFMT_UNKNOWN (0) 18:50:44:424 RENDER : MSAA : none 18:50:44:424 RENDER : Detected 1 output devices: 18:50:44:424 RENDER : Dummy output (Dummy device for our dummy render.), 1920x1080 (offset 0x0) 18:50:44:425 RENDER : GPU_DUMMY (0xFFFF) (Enfusion dummy render) with 1 GPU detected, VRAM 128MB (fast 128MB), shared 128MB, driver version 0, stereo not available 18:50:44:425 RENDER : Multithreaded resource creation is not supported 18:50:44:425 RENDER : Multithreaded command buffers are not supported 18:50:44:425 RENDER : Compute units are not supported 18:50:44:425 RENDER : Structured buffers are not supported 18:50:44:425 RENDER : Concurrent frames limit 2 18:50:44:425 RENDER : Shader precision support 16bit is not supported 18:50:44:425 ENGINE : Job system settings: coreCount=8, shortJobContextCount=8, shortJobThreadCount=7, longJobThreadCount=3 18:50:44:514 AUDIO : Audio device created 18:50:44:522 ENGINE : Initializing inputs. 18:50:44:525 NETWORK : Initializing networking. 18:50:44:526 SCRIPT : Initializing scripts 18:50:44:526 SCRIPT : ScriptProjectManager init 18:50:44:526 PROFILING : ScriptProjectManager init took: 0.018400 ms 18:50:44:607 PROFILING : Initializing scripts took: 80.794600 ms 18:50:44:608 ENGINE : Enfusion engine successfully created. 18:50:44:609 GUI : Using default language (en_us) 18:50:44:609 GUI : Loading 'en_us' localization file. 18:50:44:610 INIT : Loading StringTable 18:50:44:620 PROFILING : Loading StringTable took: 10.699100 ms 18:50:44:621 SCRIPT : Compiling GameLib scripts 18:50:44:674 PROFILING : Compiling GameLib scripts took: 53.167100 ms 18:50:44:676 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskVertical_256x1.edds' 18:50:44:676 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskVertical_256x1.edds' 18:50:44:677 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskHorizontal_256x1.edds' 18:50:44:677 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskHorizontal_256x1.edds' 18:50:44:677 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskCircular_1024.edds' 18:50:44:678 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskCircular_1024.edds' 18:50:44:678 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskCircular_1024.edds' 18:50:44:678 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ScreenEffects/Suppression/suppressionVignette_alphaMask200.edds' 18:50:44:678 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskCircular_1024.edds' 18:50:44:679 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskCircular_1024.edds' 18:50:44:679 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskCircular_1024.edds' 18:50:44:680 SCRIPT : Compiling Game scripts 18:50:46:500 PROFILING : Compiling Game scripts took: 1820.534600 ms 18:50:46:579 INIT : Creating game instance(ArmaReforgerScripted), version 0.9.6.56 built 2022-10-14 11:39:21 UTC. 18:50:46:588 GetResourceObject @"{1B66314443FF93CC}Missions/elan1.conf" 18:50:46:588 RESOURCES (E): Failed to open 18:50:46:589 RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/elan1.conf'! 18:50:46:597 SCRIPT : Profile - Using MachineName! 18:50:46:797 NETWORK : Starting dedicated server using command line args. 18:50:48:393 BACKEND : Required addons are ready to use. 18:50:48:393 DEFAULT : Reloading with required addons. 18:50:48:394 DEFAULT : Entered online game state. 18:50:48:493 ENGINE : Game successfully created. 18:50:48:503 ENGINE : Game destroyed. 18:50:48:554 ENGINE : FileSystem: Adding package 'C:/Users/admin/Documents/My Games/ArmaReforgerServer/addons/599820634D266D00/' (pak count: 1) to filesystem under name _ELAN_MAIN 18:50:48:556 ENGINE : FileSystem: Adding package 'C:/Users/admin/Documents/My Games/ArmaReforgerServer/addons/59B70A5A19E9B51E/' (pak count: 1) to filesystem under name CivilianProject 18:50:48:557 ENGINE : FileSystem: Adding package 'C:/Users/admin/Documents/My Games/ArmaReforgerServer/addons/59882478BEFBECD8/' (pak count: 1) to filesystem under name MMBeetle1967 18:50:48:581 ENGINE : FileSystem: Adding package './addons/data/' (pak count: 2) to filesystem under name ArmaReforger 18:50:48:583 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 1) to filesystem under name core 18:50:48:584 RESOURCES : ResourceDB: loading cache (id=0 name='???'/My Games/ArmaReforgerServer/addons/599820634D266D00/resourceDatabase.rdb) 18:50:48:593 RESOURCES : ResourceDB: loading cache (id=1 name='???'ments/My Games/ArmaReforgerServer/addons/59B70A5A19E9B51E/resourceDatabase.rdb) 18:50:48:594 RESOURCES : ResourceDB: loading cache (id=2 name='???'ts/My Games/ArmaReforgerServer/addons/59882478BEFBECD8/resourceDatabase.rdb) 18:50:48:595 RESOURCES : ResourceDB: loading cache (id=3 name='???'Database.rdb) 18:50:48:641 RESOURCES : ResourceDB: loading cache (id=4 name='???'.rdb) 18:50:48:642 RESOURCES : ResourceDB: loading cache (id=5 name='???' Games\ArmaReforgerServer\profile/resourceDatabase.rdb) 18:50:48:692 GUI : Using default language (en_us) 18:50:48:693 GUI : Loading 'en_us' localization file. 18:50:48:693 INIT : Loading StringTable 18:50:48:705 PROFILING : Loading StringTable took: 11.622500 ms 18:50:48:706 GUI : Using default language (en_us) 18:50:48:706 GUI : Loading 'en_us' localization file. 18:50:48:706 INIT : Loading StringTable 18:50:48:712 PROFILING : Loading StringTable took: 5.471500 ms 18:50:48:712 SCRIPT : Compiling GameLib scripts 18:50:48:764 PROFILING : Compiling GameLib scripts took: 51.364600 ms 18:50:48:766 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskVertical_256x1.edds' 18:50:48:766 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskVertical_256x1.edds' 18:50:48:766 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskHorizontal_256x1.edds' 18:50:48:767 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskHorizontal_256x1.edds' 18:50:48:767 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskCircular_1024.edds' 18:50:48:767 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskCircular_1024.edds' 18:50:48:768 GUI (E): ImageWidget::AlphaMaskTexture can't load 'UI/Textures/ProgressMasks/ProgressMaskCircular_1024.edds' 18:50:48:769 SCRIPT : Compiling Game scripts 18:50:50:778 PROFILING : Compiling Game scripts took: 2010.073100 ms 18:50:50:863 INIT : Creating game instance(ArmaReforgerScripted), version 0.9.6.56 built 2022-10-14 11:39:21 UTC. 18:50:50:870 InputManager config load @"{795184CF9AD764DB}Configs/System/chimeraInputCommon_modded.conf" 18:50:50:871 INPUT (E): InputManager: unknown key '' 18:50:50:871 INPUT (E): InputManager: unknown key '' 18:50:50:871 INPUT (E): InputManager: unknown key '' 18:50:50:872 DEFAULT (E): ActionManager: can't find action 'MapDrag' (in context 'MapModifierContext') 18:50:50:873 DEFAULT (E): ActionManager: can't find action 'MapPanDrag' (in context 'TaskListContext') 18:50:50:882 SCRIPT : Profile - Using MachineName! 18:50:51:082 NETWORK : Starting dedicated server using command line args. 18:50:51:181 SCRIPT : OnMissionSet 18:50:51:182 WORLD : Entities load @"{895300F05A12B4C1}Worlds/elan1/elan1.ent" 18:50:52:244 WORLD : Entity layer load @"Worlds/elan1/elan1_Drugdealer.layer" 18:50:52:245 RESOURCES : GetResourceObject @"{74FAA652B52E4390}Prefabs/Items/Drugs/ELAN_ItemMushroomBlueBagged.et" 18:50:52:245 WORLD : Entity prefab load @"{74FAA652B52E4390}Prefabs/Items/Drugs/ELAN_ItemMushroomBlueBagged.et" 18:50:52:245 WORLD (E): Unknown keyword/data 'LODScale' at offset 1104(0x450) 18:50:52:246 RESOURCES : GetResourceObject @"{A9B2CAF790CDE50A}Prefabs/Items/Drugs/ELAN_ItemWeedBagged.et" 18:50:52:246 WORLD : Entity prefab load @"{A9B2CAF790CDE50A}Prefabs/Items/Drugs/ELAN_ItemWeedBagged.et" 18:50:52:246 WORLD (E): Unknown keyword/data 'LODScale' at offset 1087(0x43f) 18:50:52:247 PROFILING : Entities load took: 1063.837000 ms 18:50:52:247 WORLD : Game::LoadEntities 18:50:52:263 WORLD : Preload 18:50:52:323 RESOURCES (E): Wrong&patched resource GUID in @"Prefabs/Characters/HeadGear/Ballcap/ball_hat.xob" for property UTM_ball_hat resource name @"material/metal.gamemat" 18:50:52:324 GetResourceObject @"{536BF67B2052B869}material/metal.gamemat" 18:50:52:324 RESOURCES (E): Failed to open 18:50:52:325 PROFILING : Preload took: 62.467000 ms 18:50:52:325 WORLD : Wait for preloading data 18:50:54:816 PROFILING : Wait for preloading data took: 2489.857400 ms 18:50:54:816 WORLD : CreateEntities 18:50:54:817 WORLD : CreateEntities 18:50:54:817 WORLD : NotifyBeforeEntitiesCreated 18:50:54:818 RESOURCES : Loaded mission headers from 5 addon(s)! 18:50:54:819 PROFILING : NotifyBeforeEntitiesCreated took: 1.334400 ms 18:50:54:824 ENTITY : Create entity @"ENTITY:2" ('Eden', GenericTerrainEntity) at <0.000000 0.000000 0.000000> 18:50:54:824 PROFILING : Terrain load 18:50:57:744 PROFILING : Terrain load took: 2919.601700 ms 18:50:57:876 ENTITY : Create entity @"ENTITY:7342" ('GenericEntity') at <5323.041016 83.964005 6324.354004> 18:50:57:877 RESOURCES : GetResourceObject @"{BD975EFE48989CCB}Prefabs/Props/Core/Destructible_Light_Fluorescent.et" 18:50:57:877 WORLD : Entity prefab load @"{BD975EFE48989CCB}Prefabs/Props/Core/Destructible_Light_Fluorescent.et" 18:50:57:878 WORLD (E): Unknown keyword/data 'ColorType' at offset 116(0x74) 18:50:57:878 WORLD (E): Unknown keyword/data 'Color' at offset 134(0x86) 18:50:57:878 WORLD (E): Unknown keyword/data 'Temperature' at offset 167(0xa7) 18:50:57:879 WORLD (E): Unknown keyword/data 'LV' at offset 176(0xb0) 18:50:57:879 WORLD (E): Unknown keyword/data 'ClipEV' at offset 188(0xbc) 18:50:57:879 WORLD (E): Unknown keyword/data 'Type' at offset 197(0xc5) 18:50:57:880 WORLD (E): Unknown keyword/data 'Radius' at offset 211(0xd3) 18:50:57:880 WORLD (E): Unknown keyword/data 'NearPlane' at offset 225(0xe1) 18:50:57:880 WORLD (E): Unknown keyword/data 'VolLightIntensity' at offset 249(0xf9) 18:50:57:880 WORLD (E): Unknown keyword/data 'LensFlareType' at offset 269(0x10d) 18:50:57:996 ENTITY : Create entity @"ENTITY:30248" ('GenericEntity') at <5196.969238 16.610001 3980.192383> 18:50:57:997 RESOURCES : GetResourceObject @"{96E3F0F89A11567D}Prefabs/Props/Core/Destructible_Light_Base_inherited.et" 18:50:57:997 WORLD : Entity prefab load @"{96E3F0F89A11567D}Prefabs/Props/Core/Destructible_Light_Base_inherited.et" 18:50:57:997 WORLD (E): Unknown keyword/data 'ColorType' at offset 116(0x74) 18:50:57:998 WORLD (E): Unknown keyword/data 'Color' at offset 135(0x87) 18:50:57:998 WORLD (E): Unknown keyword/data 'Temperature' at offset 168(0xa8) 18:50:57:998 WORLD (E): Unknown keyword/data 'LV' at offset 177(0xb1) 18:50:57:999 WORLD (E): Unknown keyword/data 'ClipEV' at offset 187(0xbb) 18:50:57:999 WORLD (E): Unknown keyword/data 'Type' at offset 196(0xc4) 18:50:57:999 WORLD (E): Unknown keyword/data 'Radius' at offset 210(0xd2) 18:50:57:999 WORLD (E): Unknown keyword/data 'NearPlane' at offset 224(0xe0) 18:50:57:999 WORLD (E): Unknown keyword/data 'VolLightIntensity' at offset 247(0xf7) 18:50:58:000 WORLD (E): Unknown keyword/data 'LensFlareType' at offset 267(0x10b) 18:50:58:005 ENTITY : Create entity @"ENTITY:30284" ('GenericEntity') at <5198.872070 19.962000 3980.945313> 18:50:58:007 RESOURCES : GetResourceObject @"{83FB49F4F87DD7ED}Prefabs/Props/Core/Destructible_Light_Base_Chandellere.et" 18:50:58:007 WORLD : Entity prefab load @"{83FB49F4F87DD7ED}Prefabs/Props/Core/Destructible_Light_Base_Chandellere.et" 18:50:58:007 WORLD (E): Unknown keyword/data 'ColorType' at offset 116(0x74) 18:50:58:008 WORLD (E): Unknown keyword/data 'Color' at offset 135(0x87) 18:50:58:008 WORLD (E): Unknown keyword/data 'Temperature' at offset 166(0xa6) 18:50:58:008 WORLD (E): Unknown keyword/data 'LV' at offset 175(0xaf) 18:50:58:008 WORLD (E): Unknown keyword/data 'ClipEV' at offset 187(0xbb) 18:50:58:009 WORLD (E): Unknown keyword/data 'Type' at offset 196(0xc4) 18:50:58:009 WORLD (E): Unknown keyword/data 'Radius' at offset 210(0xd2) 18:50:58:009 WORLD (E): Unknown keyword/data 'NearPlane' at offset 224(0xe0) 18:50:58:009 WORLD (E): Unknown keyword/data 'VolLightIntensity' at offset 247(0xf7) 18:50:58:009 WORLD (E): Unknown keyword/data 'LensFlareType' at offset 264(0x108) 18:51:02:852 ENTITY : Create entity @"ENTITY:995731" ('GenericEntity') at <7034.411133 118.575241 6016.577637> 18:51:02:853 RESOURCES : GetResourceObject @"{AB7FC5591A5521D9}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x58.xob" 18:51:02:853 RESOURCES (E): Failed to open 18:51:02:854 ENTITY : Create entity @"ENTITY:995732" ('GenericEntity') at <7034.411133 118.575241 6016.577637> 18:51:02:854 RESOURCES : GetResourceObject @"{32617CC007B21049}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x72.xob" 18:51:02:854 RESOURCES (E): Failed to open 18:51:03:287 ENTITY : Create entity @"ENTITY:1096647" ('StaticModelEntity') at <4955.812988 17.403893 4052.177979> 18:51:03:288 MATERIAL (E): Object @"Assets/Structures/Cultural/Calvaries/CalvaryLarge_01/CalvaryLarge_01.xob" - cannot load material @"system/wbdata/PreviewWindow/TransparentMat.emat", creating default one (class MatPBRBasic) 18:51:03:514 ENTITY : Create entity @"ENTITY:1145416" ('RoadEntity') at <4773.007813 27.417000 11115.359375> 18:51:03:515 TERRAIN (W): A road without a road material found (@"ENTITY:1145416"). 18:51:03:515 ENTITY : Create entity @"ENTITY:1145418" ('RoadEntity') at <4772.949219 27.417000 11115.565430> 18:51:03:515 TERRAIN (W): A road without a road material found (@"ENTITY:1145418"). 18:51:03:515 ENTITY : Create entity @"ENTITY:1145420" ('RoadEntity') at <4770.958008 25.190001 11958.533203> 18:51:03:516 TERRAIN (W): A road without a road material found (@"ENTITY:1145420"). 18:51:04:637 ENTITY : Create entity @"ENTITY:2305843009213693953" ('SCR_AIWorld') at <4731.479004 162.778000 6971.120117> 18:51:04:638 PATHFINDING(E): No navmesh file specified! Nothing has been initialized. 18:51:04:787 WORLD : NotifyBeforeEntitiesInitialized 18:51:04:788 PROFILING : NotifyBeforeEntitiesInitialized took: 0.004100 ms 18:51:04:788 WORLD : InitEntities 'world' 18:51:04:789 ENTITY : Init entity @"ENTITY:3" ('SCR_MapEntity1', SCR_MapEntity) at <6400.000000 0.000000 6400.000000> @"{E1B88C66BF6CA1F9}Prefabs/World/Game/MapEntity_Everon.et" 18:51:04:789 SCRIPT (W): SCR_MapEntity: Cannot get the size from terrain. Using default. 18:51:05:581 WORLD : NotifyEntitiesInitialized 18:51:05:582 TERRAIN : Initializing road networks... 18:51:05:585 PROFILING : Initializing road networks... took: 2.240700 ms 18:51:05:678 PROFILING : NotifyEntitiesInitialized took: 96.777300 ms 18:51:05:679 PROFILING : CreateEntities took: 10861.603300 ms 18:51:05:680 PROFILING : CreateEntities took: 10863.163900 ms 18:51:05:681 WORLD : Wait for preloading data around camera 18:51:05:681 PROFILING : Wait for preloading data around camera took: 0.001200 ms 18:51:05:682 WORLD : EOnActivate 18:51:05:682 PROFILING : EOnActivate took: 0.357800 ms 18:51:05:683 PROFILING : Game::LoadEntities took: 13435.770200 ms 18:51:05:810 NETWORK : RPL listen address requested: 'xxx.xxx.xxx.xxx:2001' 18:51:05:852 NETWORK : Starting RPL server, listening on address xxx.xxx.xxx.xxx:2001, fastValidation=true 18:51:05:864 RPL : ServerImpl event: authenticating (identity=0x00000000, address=xxx.xxx.xxx.xxx:54623) 18:51:05:881 RPL : ServerImpl event: authenticating (identity=0x00000001, address=xxx.xxx.xxx.xxx:62191) 18:51:05:913 RPL : ServerImpl event: authenticating (identity=0x00000002, address=xxx.xxx.xxx.xxx:2170) 18:51:05:952 DEFAULT : BattlEye Server: Loading BattlEye library from path 'E:\armaReforger\battleye\BEServer_x64.dll'. 18:51:05:953 DEFAULT : BattlEye Server: 'Initialized (v1.219, Arma Reforger xxx.xxx.xxx.xxx)' 18:51:05:953 DEFAULT : BattlEye Server: Initialized. 18:51:05:954 DEFAULT : BattlEye Server: 'Config entry: RConPassword Y9E1acdwNx71UU2c' 18:51:05:954 DEFAULT : BattlEye Server: 'Config entry: RConPort 9998' 18:51:05:961 RPL : ServerImpl event: authenticating (identity=0x00000003, address=xxx.xxx.xxx.xxx:60635) 18:51:05:986 RPL : ServerImpl event: authenticating (identity=0x00000004, address=xxx.xxx.xxx.xxx:57508) 18:51:05:994 RPL : ServerImpl event: authenticating (identity=0x00000005, address=xxx.xxx.xxx.xxx:65003) 18:51:05:995 RPL : ServerImpl event: authenticating (identity=0x00000006, address=xxx.xxx.xxx.xxx:61213) 18:51:06:020 RPL : ServerImpl event: authenticating (identity=0x00000007, address=xxx.xxx.xxx.xxx:61085) 18:51:06:041 RPL : ServerImpl event: authenticating (identity=0x00000008, address=xxx.xxx.xxx.xxx:59990) 18:51:06:096 RPL : ServerImpl event: authenticating (identity=0x00000009, address=xxx.xxx.xxx.xxx:50021) 18:51:06:101 RPL : ServerImpl event: authenticating (identity=0x0000000A, address=xxx.xxx.xxx.xxx:64754) 18:51:06:200 RPL : ServerImpl event: authenticating (identity=0x0000000B, address=xxx.xxx.xxx.xxx:59618) 18:51:06:230 RPL : ServerImpl event: authenticating (identity=0x0000000C, address=xxx.xxx.xxx.xxx:60315) 18:51:06:254 RPL : ServerImpl event: authenticating (identity=0x0000000D, address=xxx.xxx.xxx.xxx:58068) 18:51:06:262 RPL : ServerImpl event: authenticating (identity=0x0000000E, address=xxx.xxx.xxx.xxx:62213) 18:51:06:286 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:62049) 18:51:06:330 RPL : ServerImpl event: authenticating (identity=0x00000010, address=xxx.xxx.xxx.xxx:58643) 18:51:06:334 RPL : ServerImpl event: authenticating (identity=0x00000011, address=xxx.xxx.xxx.xxx:64100) 18:51:06:346 RPL : ServerImpl event: authenticating (identity=0x00000012, address=xxx.xxx.xxx.xxx:63033) 18:51:06:750 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:06:751 BACKEND (E): [RestApi] ID:[7] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:06:754 RPL : ServerImpl event: connection refused (identity=0x00000000) 18:51:06:850 DEFAULT : BattlEye Server: 'RCon admin #0 (xxx.xxx.xxx.xxx:52507) logged in' 18:51:06:949 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:06:950 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:06:950 BACKEND (E): [RestApi] ID:[9] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:06:951 BACKEND (E): [RestApi] ID:[8] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:06:953 RPL : ServerImpl event: connection refused (identity=0x00000002) 18:51:06:953 RPL : ServerImpl event: connection refused (identity=0x00000001) 18:51:07:150 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:151 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:151 BACKEND (E): [RestApi] ID:[11] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:152 BACKEND (E): [RestApi] ID:[10] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:154 RPL : ServerImpl event: connection refused (identity=0x00000004) 18:51:07:154 RPL : ServerImpl event: connection refused (identity=0x00000003) 18:51:07:349 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:350 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:350 BACKEND (E): [RestApi] ID:[13] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:351 BACKEND (E): [RestApi] ID:[12] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:352 RPL : ServerImpl event: connection refused (identity=0x00000006) 18:51:07:352 RPL : ServerImpl event: connection refused (identity=0x00000005) 18:51:07:549 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:550 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:550 BACKEND (E): [RestApi] ID:[15] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:551 BACKEND (E): [RestApi] ID:[14] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:552 RPL : ServerImpl event: connection refused (identity=0x00000008) 18:51:07:552 RPL : ServerImpl event: connection refused (identity=0x00000007) 18:51:07:748 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:749 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:749 BACKEND (E): [RestApi] ID:[17] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:750 BACKEND (E): [RestApi] ID:[16] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:753 RPL : ServerImpl event: connection refused (identity=0x0000000A) 18:51:07:753 RPL : ServerImpl event: connection refused (identity=0x00000009) 18:51:07:924 RPL : ServerImpl event: authenticating (identity=0x00000000, address=xxx.xxx.xxx.xxx:63881) 18:51:07:948 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:949 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:949 BACKEND (E): [RestApi] ID:[19] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:950 BACKEND (E): [RestApi] ID:[18] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:07:954 RPL : ServerImpl event: connection refused (identity=0x0000000C) 18:51:07:954 RPL : ServerImpl event: connection refused (identity=0x0000000B) 18:51:08:147 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:08:148 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:08:148 BACKEND (E): [RestApi] ID:[21] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:08:148 BACKEND (E): [RestApi] ID:[20] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:08:151 RPL : ServerImpl event: connection refused (identity=0x0000000E) 18:51:08:151 RPL : ServerImpl event: connection refused (identity=0x0000000D) 18:51:08:348 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:08:349 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:08:349 BACKEND (E): [RestApi] ID:[23] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:08:350 BACKEND (E): [RestApi] ID:[22] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:08:353 RPL : ServerImpl event: connection refused (identity=0x00000010) 18:51:08:353 RPL : ServerImpl event: connection refused (identity=0x0000000F) 18:51:08:547 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:08:548 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:08:548 BACKEND (E): [RestApi] ID:[25] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:08:549 BACKEND (E): [RestApi] ID:[24] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:08:550 RPL : ServerImpl event: connection refused (identity=0x00000012) 18:51:08:550 RPL : ServerImpl event: connection refused (identity=0x00000011) 18:51:08:747 BACKEND (E): Http Error x-request-uid="????????-????-????-????-????????????", apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:08:748 BACKEND (E): [RestApi] ID:[26] Error Code:400 - Bad Request, apiCode="InvalidInput", message="Request is invalid because of following reasons: Field 'roomId' may not be empty, found: . " 18:51:08:752 RPL : ServerImpl event: connection refused (identity=0x00000000) 18:51:09:246 DEFAULT : Entered online game state. 18:51:09:347 ENGINE : Game successfully created. 18:51:12:723 SpawnEntityPrefab @"{934910E5C46BA909}Prefabs/Vehicles/Wheeled/M923A1/M923A1_ELAN_2_10.et" 18:51:12:723 ENTITY : Create entity @"ENTITY:4611686018427409907" ('Vehicle') at <4626.166992 143.848495 6704.194336> 18:51:12:724 RESOURCES (E): Can't remap 'Assets/Vehicles/Wheeled/M923A1/M923A1_BASE.xob' material from 'M923A1_Base1' to 'Assets/Vehicles/Wheeled/M923A1/Data/M923A1_Civilian_White.emat'. Source material do not exist 18:51:12:725 RESOURCES : GetResourceObject @"{4D6D8AF9A91F75FB}Assets/Vehicles/Wheeled/M923A1/M923A1_suspension.pap" 18:51:12:725 RESOURCES (E): Failed to open 18:51:12:750 SpawnEntityPrefab @"{4760CD81B7F1BE91}Prefabs/Vehicles/Wheeled/M923A1/M923A1_ELAN_2_2.et" 18:51:12:751 ENTITY : Create entity @"ENTITY:4611686018427409961" ('Vehicle') at <4813.820801 169.220001 6952.956543> 18:51:12:751 RESOURCES (E): Can't remap 'Assets/Vehicles/Wheeled/M923A1/M923A1_BASE.xob' material from 'M923A1_Base1' to 'Assets/Vehicles/Wheeled/M923A1/Data/M923A1_Base_MERDC.emat'. Source material do not exist 18:51:12:753 RESOURCES : GetResourceObject @"{4D6D8AF9A91F75FB}Assets/Vehicles/Wheeled/M923A1/M923A1_suspension.pap" 18:51:12:753 RESOURCES (E): Failed to open 18:51:12:800 SpawnEntityPrefab @"{1CDE477BB2919A17}Prefabs/Items/Parcel/ELAN_ItemParcel.et" 18:51:12:800 ENTITY : Create entity @"ENTITY:4611686018427410063" ('GenericEntity') at <0.000000 0.000000 0.000000> 18:51:12:801 RESOURCES : GetResourceObject @"{ADB9E4131374DD20}Assets/Resources/post_package/post_package.xob" 18:51:12:801 RESOURCES (E): Wrong&patched resource GUID in @"Assets/Resources/post_package/post_package.xob" for property UCX_Box_01 resource name @"material/metal.gamemat" 18:51:12:801 RESOURCES : GetResourceObject @"{536BF67B2052B869}material/metal.gamemat" 18:51:12:802 RESOURCES (E): Failed to open 18:51:12:903 SpawnEntityPrefab @"{FC14A83B0499A7F5}Prefabs/Vehicles/Wheeled/M923A1/M923A1_ELAN_1_3.et" 18:51:12:904 ENTITY : Create entity @"ENTITY:4611686018427410705" ('Vehicle') at <4727.930664 163.616699 6961.226563> 18:51:12:905 RESOURCES (E): Can't remap 'Assets/Vehicles/Wheeled/M923A1/M923A1_BASE.xob' material from 'M923A1_Base1' to 'Assets/Vehicles/Wheeled/M923A1/Data/M923A1_Civilian_Black.emat'. Source material do not exist 18:51:12:906 RESOURCES : GetResourceObject @"{4D6D8AF9A91F75FB}Assets/Vehicles/Wheeled/M923A1/M923A1_suspension.pap" 18:51:12:906 RESOURCES (E): Failed to open 18:51:12:928 SpawnEntityPrefab @"{FC14A83B0499A7F5}Prefabs/Vehicles/Wheeled/M923A1/M923A1_ELAN_1_3.et" 18:51:12:929 ENTITY : Create entity @"ENTITY:4611686018427410900" ('Vehicle','Assets/Vehicles/Wheeled/M923A1/M923A1_BASE.xob') at <8041.488281 219.452164 4205.089355> @"{FC14A83B0499A7F5}Prefabs/Vehicles/Wheeled/M923A1/M923A1_ELAN_1_3.et" 18:51:12:929 RESOURCES : GetResourceObject @"{4D6D8AF9A91F75FB}Assets/Vehicles/Wheeled/M923A1/M923A1_suspension.pap" 18:51:12:929 RESOURCES (E): Failed to open 18:51:13:994 RPL : ServerImpl event: authenticating (identity=0x00000000, address=xxx.xxx.xxx.xxx:61069) 18:51:14:101 RPL : ServerImpl event: connected (identity=0x00000000) 18:51:14:135 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000000, GUID=[u8; 0] 18:51:16:731 RPL : ServerImpl event: authenticating (identity=0x00000001, address=xxx.xxx.xxx.xxx:61214) 18:51:16:834 RPL : ServerImpl event: connected (identity=0x00000001) 18:51:16:857 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000001, GUID=[u8; 64] 18:51:16:966 RPL : ServerImpl event: authenticating (identity=0x00000002, address=xxx.xxx.xxx.xxx:58544) 18:51:17:033 RPL : ServerImpl event: authenticating (identity=0x00000003, address=xxx.xxx.xxx.xxx:2167) 18:51:17:104 RPL : ServerImpl event: connected (identity=0x00000002) 18:51:17:116 RPL : ServerImpl event: connected (identity=0x00000003) 18:51:17:134 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000002, GUID=[u8; 64] 18:51:17:135 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000003, GUID=[u8; 64] 18:51:19:020 RPL : ServerImpl event: authenticating (identity=0x00000004, address=xxx.xxx.xxx.xxx:65004) 18:51:19:124 RPL : ServerImpl event: connected (identity=0x00000004) 18:51:19:135 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000004, GUID=[u8; 64] 18:51:19:361 RPL : ServerImpl event: authenticating (identity=0x00000005, address=xxx.xxx.xxx.xxx:62214) 18:51:19:467 RPL : ServerImpl event: connected (identity=0x00000005) 18:51:19:496 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000005, GUID=[u8; 64] 18:51:21:064 RPL : ServerImpl event: authenticating (identity=0x00000006, address=xxx.xxx.xxx.xxx:62050) 18:51:21:157 RPL : ServerImpl event: authenticating (identity=0x00000007, address=xxx.xxx.xxx.xxx:61086) 18:51:21:180 RPL : ServerImpl event: connected (identity=0x00000006) 18:51:21:213 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000006, GUID=[u8; 64] 18:51:21:235 RPL : ServerImpl event: authenticating (identity=0x00000008, address=xxx.xxx.xxx.xxx:60636) 18:51:21:270 RPL : ServerImpl event: authenticating (identity=0x00000009, address=xxx.xxx.xxx.xxx:62192) 18:51:21:282 RPL : ServerImpl event: connected (identity=0x00000007) 18:51:21:295 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000007, GUID=[u8; 64] 18:51:21:296 RPL : ServerImpl event: connected (identity=0x00000008) 18:51:21:334 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000008, GUID=[u8; 64] 18:51:21:382 RPL : ServerImpl event: connected (identity=0x00000009) 18:51:21:412 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000009, GUID=[u8; 64] 18:51:23:108 RPL : ServerImpl event: authenticating (identity=0x0000000A, address=xxx.xxx.xxx.xxx:64240) 18:51:23:209 RPL : ServerImpl event: connected (identity=0x0000000A) 18:51:23:212 DEFAULT : BattlEye Server: Adding player identity=0x0000000A, name='???' 18:51:23:212 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:64240) connected' 18:51:23:212 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000A, GUID=????????????????? 18:51:23:213 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 18:51:23:245 DEFAULT : BattlEye Server: 'Connected to BE Master' 18:51:23:286 RPL : ServerImpl event: authenticating (identity=0x0000000B, address=xxx.xxx.xxx.xxx:52760) 18:51:23:398 RPL : ServerImpl event: connected (identity=0x0000000B) 18:51:23:412 DEFAULT : BattlEye Server: Adding player identity=0x0000000B, name='???' 18:51:23:412 DEFAULT : BattlEye Server: 'Player #? ??? ツ (xxx.xxx.xxx.xxx:52760) connected' 18:51:23:413 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000B, GUID=????????????????? 18:51:23:413 DEFAULT : BattlEye Server: 'Player #? ??? ツ - BE GUID: ????????????????????????????????' 18:51:23:867 RPL : ServerImpl event: authenticating (identity=0x0000000C, address=xxx.xxx.xxx.xxx:59619) 18:51:23:980 RPL : ServerImpl event: connected (identity=0x0000000C) 18:51:24:012 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000C, GUID=[u8; 64] 18:51:25:124 RPL : ServerImpl event: authenticating (identity=0x0000000D, address=xxx.xxx.xxx.xxx:58069) 18:51:25:231 RPL : ServerImpl event: connected (identity=0x0000000D) 18:51:25:257 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000D, GUID=[u8; 64] 18:51:27:871 RPL : ServerImpl event: authenticating (identity=0x0000000E, address=xxx.xxx.xxx.xxx:63034) 18:51:27:977 RPL : ServerImpl event: connected (identity=0x0000000E) 18:51:28:012 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000E, GUID=[u8; 64] 18:51:31:450 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:60316) 18:51:31:568 RPL : ServerImpl event: connected (identity=0x0000000F) 18:51:31:573 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000F, GUID=[u8; 64] 18:51:32:339 NETWORK : Player connected: connectionID=0 18:51:32:340 NETWORK : ### Connecting player: connectionID=0, Name= 18:51:33:901 NETWORK : Player connected: connectionID=1 18:51:33:901 NETWORK : ### Connecting player: connectionID=1, Name= 18:51:34:418 NETWORK : Player connected: connectionID=2 18:51:34:419 NETWORK : ### Connecting player: connectionID=2, Name= 18:51:35:265 RPL : ServerImpl event: authenticating (identity=0x00000010, address=xxx.xxx.xxx.xxx:54722) 18:51:35:365 RPL : ServerImpl event: connected (identity=0x00000010) 18:51:35:374 DEFAULT : BattlEye Server: Adding player identity=0x00000010, name='???' 18:51:35:374 DEFAULT : BattlEye Server: 'Player #? ??? shivy (xxx.xxx.xxx.xxx:54722) connected' 18:51:35:374 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000010, GUID=????????????????? 18:51:35:375 DEFAULT : BattlEye Server: 'Player #? ??? shivy - BE GUID: ????????????????????????????????' 18:51:35:818 NETWORK : Player connected: connectionID=5 18:51:35:818 NETWORK : ### Connecting player: connectionID=5, Name= 18:51:35:857 rpl::Pip::FixedStep 18:51:35:858 NETWORK : ### Creating player: PlayerId=1, Name=??? 18:51:35:954 RPL : ServerImpl event: authenticating (identity=0x00000011, address=xxx.xxx.xxx.xxx:57315) 18:51:36:016 rpl::Pip::FixedStep 18:51:36:017 ENTITY : SpawnEntityPrefab @"{8B4D49A9F324E7D5}Prefabs/Groups/PlayableGroup.et" 18:51:36:017 WORLD : InitEntities 'world' 18:51:36:018 ENTITY : Init entity @"ENTITY:4611686018427411400" ('SCR_AIGroup') at <0.000000 0.000000 0.000000> @"{8B4D49A9F324E7D5}Prefabs/Groups/PlayableGroup.et" 18:51:36:018 SCRIPT (W): Formation of group SCR_AIGroup<0x000001BC98B92630> not found in SCR_AIWorld! Team members will not be spawned. 18:51:36:019 NETWORK : ### Updating player: PlayerId=1, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:36:019 NETWORK : Players connecting: 3 18:51:36:019 NETWORK : Players connected: 1 / 1 18:51:36:067 RPL : ServerImpl event: connected (identity=0x00000011) 18:51:36:084 UpdateEntities 18:51:36:085 WORLD : Frame 18:51:36:086 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:36:101 ENTITY : SpawnEntityPrefab @"{06B68C58B72EAAC7}Prefabs/Items/Equipment/Backpacks/Backpack_ALICE_Medium.et" 18:51:36:101 ENTITY : Create entity @"ENTITY:4611686018427411407" ('GenericEntity') at <0.000000 0.000000 0.000000> 18:51:36:101 RESOURCES : GetResourceObject @"{AD560ADB3B8B102E}Assets/Items/Equipment/Backpacks/Backpack_ALICE_Medium/Backpack_ALICE_Medium.xob" 18:51:36:102 RESOURCES (E): Wrong&patched resource GUID in @"Assets/Items/Equipment/Backpacks/Backpack_ALICE_Medium/Backpack_ALICE_Medium.xob" for property UBX_ALICE_Medium_frame resource name @"Common/Materials/Game/Metal1.gamemat" 18:51:36:102 RESOURCES : GetResourceObject @"{9F67CF56CCCEDFE9}Common/Materials/Game/Metal1.gamemat" 18:51:36:102 RESOURCES (E): Failed to open 18:51:36:102 RESOURCES (E): Wrong&patched resource GUID in @"Assets/Items/Equipment/Backpacks/Backpack_ALICE_Medium/Backpack_ALICE_Medium.xob" for property UCX_Medium_Combat_Field_Pack resource name @"Common/Materials/Game/fabric1.gamemat" 18:51:36:104 RESOURCES : GetResourceObject @"{864F599DE797D216}Common/Materials/Game/fabric1.gamemat" 18:51:36:104 RESOURCES (E): Failed to open 18:51:36:109 RESOURCES : GetResourceObject @"{9435765B7638539D}Prefabs/Other/ELAN_Smartphone_1.et" 18:51:36:110 WORLD : Entity prefab load @"{9435765B7638539D}Prefabs/Other/ELAN_Smartphone_1.et" 18:51:36:110 WORLD (E): Unknown keyword/data 'LODScale' at offset 1422(0x58e) 18:51:36:119 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:36:121 DEFAULT : BattlEye Server: Adding player identity=0x00000011, name='???' 18:51:36:122 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:57315) connected' 18:51:36:123 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000011, GUID=????????????????? 18:51:36:123 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 18:51:36:818 NETWORK : Player connected: connectionID=4 18:51:36:819 NETWORK : ### Connecting player: connectionID=4, Name= 18:51:37:101 NETWORK : Player connected: connectionID=3 18:51:37:102 NETWORK : ### Connecting player: connectionID=3, Name= 18:51:37:257 rpl::Pip::FixedStep 18:51:37:258 NETWORK : ### Creating player: PlayerId=2, Name=??? 18:51:37:457 rpl::Pip::FixedStep 18:51:37:458 NETWORK : ### Updating player: PlayerId=2, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:37:459 NETWORK : Players connecting: 4 18:51:37:459 NETWORK : Players connected: 2 / 2 18:51:37:497 UpdateEntities 18:51:37:497 WORLD : Frame 18:51:37:497 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:37:498 ENTITY : SpawnEntityPrefab @"{8B4D49A9F324E7D5}Prefabs/Groups/PlayableGroup.et" 18:51:37:498 WORLD : InitEntities 'world' 18:51:37:498 ENTITY : Init entity @"ENTITY:4611686018427411449" ('SCR_AIGroup') at <0.000000 0.000000 0.000000> @"{8B4D49A9F324E7D5}Prefabs/Groups/PlayableGroup.et" 18:51:37:499 SCRIPT (W): Formation of group SCR_AIGroup<0x000001BC98B92950> not found in SCR_AIWorld! Team members will not be spawned. 18:51:37:521 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427411496" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 18:51:37:523 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:38:057 rpl::Pip::FixedStep 18:51:38:058 NETWORK : ### Creating player: PlayerId=3, Name=??? 18:51:38:214 rpl::Pip::FixedStep 18:51:38:214 NETWORK : ### Updating player: PlayerId=3, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:38:215 NETWORK : Players connecting: 3 18:51:38:215 NETWORK : Players connected: 3 / 3 18:51:38:240 UpdateEntities 18:51:38:241 WORLD : Frame 18:51:38:241 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:38:260 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:38:740 NETWORK : Player connected: connectionID=10 18:51:38:740 NETWORK : ### Connecting player: connectionID=10, Name= 18:51:38:818 NETWORK : Player connected: connectionID=6 18:51:38:819 NETWORK : ### Connecting player: connectionID=6, Name= 18:51:38:819 NETWORK : Player connected: connectionID=9 18:51:38:819 NETWORK : ### Connecting player: connectionID=9, Name= 18:51:38:941 NETWORK : Player connected: connectionID=8 18:51:38:942 NETWORK : ### Connecting player: connectionID=8, Name= 18:51:38:942 NETWORK : Player connected: connectionID=7 18:51:38:943 NETWORK : ### Connecting player: connectionID=7, Name= 18:51:39:212 rpl::Pip::FixedStep 18:51:39:213 NETWORK : ### Creating player: PlayerId=4, Name=??? 18:51:39:375 rpl::Pip::FixedStep 18:51:39:376 NETWORK : ### Updating player: PlayerId=4, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:39:376 NETWORK : Players connecting: 7 18:51:39:376 NETWORK : Players connected: 4 / 4 18:51:39:401 UpdateEntities 18:51:39:401 WORLD : Frame 18:51:39:402 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:39:412 RESOURCES : GetResourceObject @"{89D27BC89DA4D68E}Prefabs/Items/Resources/ELAN_ItemOreGold.et" 18:51:39:413 WORLD : Entity prefab load @"{89D27BC89DA4D68E}Prefabs/Items/Resources/ELAN_ItemOreGold.et" 18:51:39:413 WORLD (E): Unknown keyword/data 'LODScale' at offset 1082(0x43a) 18:51:39:423 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:39:552 RPL : ServerImpl event: authenticating (identity=0x00000012, address=xxx.xxx.xxx.xxx:64968) 18:51:39:654 RPL : ServerImpl event: connected (identity=0x00000012) 18:51:39:657 DEFAULT : BattlEye Server: Adding player identity=0x00000012, name='???' 18:51:39:657 DEFAULT : BattlEye Server: 'Player #? ??? Itzala (xxx.xxx.xxx.xxx:64968) connected' 18:51:39:658 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000012, GUID=????????????????? 18:51:39:658 DEFAULT : BattlEye Server: 'Player #? ??? Itzala - BE GUID: ????????????????????????????????' 18:51:40:295 rpl::Pip::FixedStep 18:51:40:296 NETWORK : ### Creating player: PlayerId=5, Name=??? 18:51:40:498 rpl::Pip::FixedStep 18:51:40:498 NETWORK : ### Updating player: PlayerId=5, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:40:499 NETWORK : Players connecting: 6 18:51:40:499 NETWORK : Players connected: 5 / 5 18:51:40:523 UpdateEntities 18:51:40:523 WORLD : Frame 18:51:40:524 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:40:534 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427411651" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 18:51:40:537 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:40:541 rpl::Pip::FixedStep 18:51:40:541 NETWORK : ### Creating player: PlayerId=6, Name=??? 18:51:40:736 rpl::Pip::FixedStep 18:51:40:737 NETWORK : ### Updating player: PlayerId=6, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:40:737 NETWORK : Players connecting: 5 18:51:40:738 NETWORK : Players connected: 6 / 6 18:51:40:762 UpdateEntities 18:51:40:762 WORLD : Frame 18:51:40:763 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:40:775 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427411712" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 18:51:40:777 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:41:335 rpl::Pip::FixedStep 18:51:41:336 NETWORK : ### Creating player: PlayerId=7, Name=??? 18:51:41:498 rpl::Pip::FixedStep 18:51:41:499 NETWORK : ### Updating player: PlayerId=7, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:41:499 NETWORK : Players connecting: 4 18:51:41:500 NETWORK : Players connected: 7 / 7 18:51:41:523 UpdateEntities 18:51:41:523 WORLD : Frame 18:51:41:524 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:41:531 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:41:641 RPL : ServerImpl event: authenticating (identity=0x00000013, address=xxx.xxx.xxx.xxx:55076) 18:51:41:747 RPL : ServerImpl event: connected (identity=0x00000013) 18:51:41:773 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000013, GUID=[u8; 64] 18:51:41:940 NETWORK : Player connected: connectionID=12 18:51:41:941 NETWORK : ### Connecting player: connectionID=12, Name= 18:51:42:296 rpl::Pip::FixedStep 18:51:42:297 NETWORK : ### Creating player: PlayerId=8, Name=??? 18:51:42:374 rpl::Pip::FixedStep 18:51:42:375 NETWORK : ### Creating player: PlayerId=9, Name=??? 18:51:42:377 NETWORK : ### Creating player: PlayerId=10, Name=??? 18:51:42:379 NETWORK : ### Creating player: PlayerId=11, Name=??? 18:51:42:497 rpl::Pip::FixedStep 18:51:42:498 NETWORK : ### Updating player: PlayerId=8, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:42:498 NETWORK : Players connecting: 1 18:51:42:499 NETWORK : Players connected: 11 / 11 18:51:42:523 UpdateEntities 18:51:42:524 WORLD : Frame 18:51:42:524 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:42:539 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427411800" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 18:51:42:541 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:42:546 rpl::Pip::FixedStep 18:51:42:547 NETWORK : ### Updating player: PlayerId=9, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:42:547 NETWORK : Players connecting: 1 18:51:42:547 NETWORK : Players connected: 11 / 11 18:51:42:549 NETWORK : ### Updating player: PlayerId=10, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:42:549 NETWORK : Players connecting: 1 18:51:42:550 NETWORK : Players connected: 11 / 11 18:51:42:551 NETWORK : ### Updating player: PlayerId=11, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:42:552 NETWORK : Players connecting: 1 18:51:42:552 NETWORK : Players connected: 11 / 11 18:51:42:579 UpdateEntities 18:51:42:580 WORLD : Frame 18:51:42:580 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:42:592 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:42:600 UpdateEntities 18:51:42:600 WORLD : Frame 18:51:42:600 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:42:610 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:42:610 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:42:619 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:43:180 NETWORK : Player connected: connectionID=13 18:51:43:182 NETWORK : ### Connecting player: connectionID=13, Name= 18:51:43:822 NETWORK : Player connected: connectionID=11 18:51:43:823 NETWORK : ### Connecting player: connectionID=11, Name= 18:51:44:140 NETWORK : Player connected: connectionID=14 18:51:44:141 NETWORK : ### Connecting player: connectionID=14, Name= 18:51:44:615 RPL : ServerImpl event: authenticating (identity=0x00000014, address=xxx.xxx.xxx.xxx:61519) 18:51:44:708 RPL : ServerImpl event: connected (identity=0x00000014) 18:51:44:734 DEFAULT : BattlEye Server: Adding player identity=0x00000014, name='???' 18:51:44:735 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:61519) connected' 18:51:44:735 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000014, GUID=????????????????? 18:51:44:735 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 18:51:45:414 rpl::Pip::FixedStep 18:51:45:415 NETWORK : ### Creating player: PlayerId=12, Name=??? 18:51:45:614 rpl::Pip::FixedStep 18:51:45:615 NETWORK : ### Updating player: PlayerId=12, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:45:615 NETWORK : Players connecting: 3 18:51:45:616 NETWORK : Players connected: 12 / 12 18:51:45:645 UpdateEntities 18:51:45:645 WORLD : Frame 18:51:45:646 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:45:655 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:46:774 rpl::Pip::FixedStep 18:51:46:775 NETWORK : ### Creating player: PlayerId=13, Name=??? 18:51:46:858 rpl::Pip::FixedStep 18:51:46:859 NETWORK : ### Creating player: PlayerId=14, Name=??? 18:51:47:014 rpl::Pip::FixedStep 18:51:47:015 NETWORK : ### Updating player: PlayerId=13, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:47:015 NETWORK : Players connecting: 1 18:51:47:015 NETWORK : Players connected: 14 / 14 18:51:47:045 UpdateEntities 18:51:47:046 WORLD : Frame 18:51:47:046 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:47:054 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:47:097 rpl::Pip::FixedStep 18:51:47:098 NETWORK : ### Updating player: PlayerId=14, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:47:098 NETWORK : Players connecting: 1 18:51:47:098 NETWORK : Players connected: 14 / 14 18:51:47:129 UpdateEntities 18:51:47:129 WORLD : Frame 18:51:47:130 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:47:150 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:47:535 rpl::Pip::FixedStep 18:51:47:535 NETWORK : ### Creating player: PlayerId=15, Name=??? 18:51:47:736 rpl::Pip::FixedStep 18:51:47:737 NETWORK : ### Updating player: PlayerId=15, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:47:737 NETWORK : Players connecting: 0 18:51:47:737 NETWORK : Players connected: 15 / 15 18:51:47:762 UpdateEntities 18:51:47:763 WORLD : Frame 18:51:47:763 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:47:770 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:48:219 NETWORK : Player connected: connectionID=15 18:51:48:220 NETWORK : ### Connecting player: connectionID=15, Name= 18:51:51:015 RPL : ServerImpl event: authenticating (identity=0x00000015, address=xxx.xxx.xxx.xxx:65404) 18:51:51:122 RPL : ServerImpl event: connected (identity=0x00000015) 18:51:51:135 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000015, GUID=[u8; 64] 18:51:51:381 NETWORK : Player connected: connectionID=16 18:51:51:381 NETWORK : ### Connecting player: connectionID=16, Name= 18:51:51:613 rpl::Pip::FixedStep 18:51:51:614 NETWORK : ### Creating player: PlayerId=16, Name=??? 18:51:51:776 rpl::Pip::FixedStep 18:51:51:777 NETWORK : ### Updating player: PlayerId=16, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:51:777 NETWORK : Players connecting: 1 18:51:51:777 NETWORK : Players connected: 16 / 16 18:51:51:801 UpdateEntities 18:51:51:802 WORLD : Frame 18:51:51:802 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:51:812 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:53:501 NETWORK : Player connected: connectionID=18 18:51:53:502 NETWORK : ### Connecting player: connectionID=18, Name= 18:51:54:497 rpl::Pip::FixedStep 18:51:54:498 NETWORK : ### Creating player: PlayerId=17, Name=??? 18:51:54:776 rpl::Pip::FixedStep 18:51:54:777 NETWORK : ### Updating player: PlayerId=17, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:54:777 NETWORK : Players connecting: 1 18:51:54:777 NETWORK : Players connected: 17 / 17 18:51:54:806 UpdateEntities 18:51:54:807 WORLD : Frame 18:51:54:807 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:54:811 ENTITY : SpawnEntityPrefab @"{9AC4B50676BCAFA4}Prefabs/Characters/Footwear/Sandles.et" 18:51:54:812 ENTITY : Create entity @"ENTITY:4611686018427412201" ('GenericEntity') at <0.000000 0.000000 0.000000> 18:51:54:812 RESOURCES : GetResourceObject @"{EBF19F6F287743E9}Prefabs/Characters/Footwear/sandles.xob" 18:51:54:813 RESOURCES (E): Wrong&patched resource GUID in @"Prefabs/Characters/Footwear/sandles.xob" for property UTM_sandle resource name @"material/metal.gamemat" 18:51:54:813 RESOURCES : GetResourceObject @"{536BF67B2052B869}material/metal.gamemat" 18:51:54:813 RESOURCES (E): Failed to open 18:51:54:817 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:56:058 rpl::Pip::FixedStep 18:51:56:059 NETWORK : ### Creating player: PlayerId=18, Name=??? 18:51:56:176 rpl::Pip::FixedStep 18:51:56:177 NETWORK : ### Updating player: PlayerId=18, Name=???, IdentityId=????????-????-????-????-???????????? 18:51:56:177 NETWORK : Players connecting: 0 18:51:56:178 NETWORK : Players connected: 18 / 18 18:51:56:206 UpdateEntities 18:51:56:207 WORLD : Frame 18:51:56:207 DEFAULT : PlayerController: Request respawn lock engaged. 18:51:56:212 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:51:56:685 RPL : ServerImpl event: authenticating (identity=0x00000016, address=xxx.xxx.xxx.xxx:65031) 18:51:56:793 RPL : ServerImpl event: connected (identity=0x00000016) 18:51:56:812 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000016, GUID=[u8; 64] 18:51:59:071 NETWORK : Player connected: connectionID=20 18:51:59:072 NETWORK : ### Connecting player: connectionID=20, Name= 18:51:59:219 NETWORK : Player connected: connectionID=17 18:51:59:219 NETWORK : ### Connecting player: connectionID=17, Name= 18:51:59:862 NETWORK : Player connected: connectionID=19 18:51:59:863 NETWORK : ### Connecting player: connectionID=19, Name= 18:52:01:284 RPL : ServerImpl event: authenticating (identity=0x00000017, address=xxx.xxx.xxx.xxx:58924) 18:52:01:383 RPL : ServerImpl event: connected (identity=0x00000017) 18:52:01:412 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000017, GUID=[u8; 64] 18:52:02:175 rpl::Pip::FixedStep 18:52:02:176 NETWORK : ### Creating player: PlayerId=19, Name=??? 18:52:02:498 rpl::Pip::FixedStep 18:52:02:499 NETWORK : ### Updating player: PlayerId=19, Name=???, IdentityId=????????-????-????-????-???????????? 18:52:02:499 NETWORK : Players connecting: 2 18:52:02:499 NETWORK : Players connected: 19 / 19 18:52:02:518 UpdateEntities 18:52:02:519 WORLD : Frame 18:52:02:519 DEFAULT : PlayerController: Request respawn lock engaged. 18:52:02:532 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:52:03:135 rpl::Pip::FixedStep 18:52:03:136 NETWORK : ### Creating player: PlayerId=20, Name=??? 18:52:03:162 RPL : ServerImpl event: authenticating (identity=0x00000018, address=xxx.xxx.xxx.xxx:7477) 18:52:03:274 RPL : ServerImpl event: connected (identity=0x00000018) 18:52:03:295 DEFAULT : BattlEye Server: Adding player identity=0x00000018, name='???' 18:52:03:296 DEFAULT : BattlEye Server: 'Player #? ??? [GER] (xxx.xxx.xxx.xxx:7477) connected' 18:52:03:296 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000018, GUID=????????????????? 18:52:03:296 DEFAULT : BattlEye Server: 'Player #? ??? [GER] - BE GUID: ????????????????????????????????' 18:52:03:496 rpl::Pip::FixedStep 18:52:03:497 NETWORK : ### Creating player: PlayerId=21, Name=??? 18:52:03:537 rpl::Pip::FixedStep 18:52:03:538 NETWORK : ### Updating player: PlayerId=20, Name=???, IdentityId=????????-????-????-????-???????????? 18:52:03:538 NETWORK : Players connecting: 0 18:52:03:538 NETWORK : Players connected: 21 / 21 18:52:03:562 UpdateEntities 18:52:03:563 WORLD : Frame 18:52:03:563 DEFAULT : PlayerController: Request respawn lock engaged. 18:52:03:570 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:52:03:898 rpl::Pip::FixedStep 18:52:03:899 NETWORK : ### Updating player: PlayerId=21, Name=???, IdentityId=????????-????-????-????-???????????? 18:52:03:899 NETWORK : Players connecting: 0 18:52:03:899 NETWORK : Players connected: 21 / 21 18:52:03:917 UpdateEntities 18:52:03:918 WORLD : Frame 18:52:03:918 DEFAULT : PlayerController: Request respawn lock engaged. 18:52:03:924 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:52:07:581 NETWORK : Player connected: connectionID=21 18:52:07:582 NETWORK : ### Connecting player: connectionID=21, Name= 18:52:11:135 rpl::Pip::FixedStep 18:52:11:136 NETWORK : ### Creating player: PlayerId=22, Name=??? 18:52:11:298 rpl::Pip::FixedStep 18:52:11:299 NETWORK : ### Updating player: PlayerId=22, Name=???, IdentityId=????????-????-????-????-???????????? 18:52:11:299 NETWORK : Players connecting: 0 18:52:11:299 NETWORK : Players connected: 22 / 22 18:52:11:319 UpdateEntities 18:52:11:319 WORLD : Frame 18:52:11:319 DEFAULT : PlayerController: Request respawn lock engaged. 18:52:11:330 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:52:14:543 NETWORK : Player connected: connectionID=22 18:52:14:544 NETWORK : ### Connecting player: connectionID=22, Name= 18:52:16:008 RPL : ServerImpl event: authenticating (identity=0x00000019, address=xxx.xxx.xxx.xxx:63258) 18:52:16:109 RPL : ServerImpl event: connected (identity=0x00000019) 18:52:16:134 DEFAULT : BattlEye Server: Adding player identity=0x00000019, name='???' 18:52:16:135 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:63258) connected' 18:52:16:135 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000019, GUID=????????????????? 18:52:16:136 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 18:52:17:663 NETWORK : Player connected: connectionID=23 18:52:17:663 NETWORK : ### Connecting player: connectionID=23, Name= 18:52:18:175 rpl::Pip::FixedStep 18:52:18:175 NETWORK : ### Creating player: PlayerId=23, Name=??? 18:52:18:375 rpl::Pip::FixedStep 18:52:18:376 NETWORK : ### Updating player: PlayerId=23, Name=???, IdentityId=????????-????-????-????-???????????? 18:52:18:376 NETWORK : Players connecting: 1 18:52:18:377 NETWORK : Players connected: 23 / 23 18:52:18:406 UpdateEntities 18:52:18:407 WORLD : Frame 18:52:18:407 DEFAULT : PlayerController: Request respawn lock engaged. 18:52:18:416 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:52:21:058 rpl::Pip::FixedStep 18:52:21:059 NETWORK : ### Creating player: PlayerId=24, Name=??? 18:52:21:221 rpl::Pip::FixedStep 18:52:21:222 NETWORK : ### Updating player: PlayerId=24, Name=???, IdentityId=????????-????-????-????-???????????? 18:52:21:222 NETWORK : Players connecting: 0 18:52:21:222 NETWORK : Players connected: 24 / 24 18:52:21:251 UpdateEntities 18:52:21:251 WORLD : Frame 18:52:21:251 DEFAULT : PlayerController: Request respawn lock engaged. 18:52:21:263 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427412566" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 18:52:21:265 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:52:28:341 NETWORK : Player connected: connectionID=24 18:52:28:342 NETWORK : ### Connecting player: connectionID=24, Name= 18:52:29:902 NETWORK : Player connected: connectionID=25 18:52:29:903 NETWORK : ### Connecting player: connectionID=25, Name= 18:52:32:697 rpl::Pip::FixedStep 18:52:32:698 NETWORK : ### Creating player: PlayerId=25, Name=??? 18:52:32:814 rpl::Pip::FixedStep 18:52:32:814 NETWORK : ### Creating player: PlayerId=26, Name=??? 18:52:32:860 rpl::Pip::FixedStep 18:52:32:861 NETWORK : ### Updating player: PlayerId=25, Name=???, IdentityId=????????-????-????-????-???????????? 18:52:32:861 NETWORK : Players connecting: 0 18:52:32:862 NETWORK : Players connected: 26 / 26 18:52:32:891 UpdateEntities 18:52:32:891 WORLD : Frame 18:52:32:891 DEFAULT : PlayerController: Request respawn lock engaged. 18:52:32:903 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:52:33:020 rpl::Pip::FixedStep 18:52:33:021 NETWORK : ### Updating player: PlayerId=26, Name=???, IdentityId=????????-????-????-????-???????????? 18:52:33:021 NETWORK : Players connecting: 0 18:52:33:022 NETWORK : Players connected: 26 / 26 18:52:33:045 UpdateEntities 18:52:33:046 WORLD : Frame 18:52:33:046 DEFAULT : PlayerController: Request respawn lock engaged. 18:52:33:058 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:53:14:470 RPL : ServerImpl event: authenticating (identity=0x0000001A, address=xxx.xxx.xxx.xxx:63335) 18:53:14:628 RPL : ServerImpl event: connected (identity=0x0000001A) 18:53:14:656 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001A, GUID=[u8; 64] 18:53:32:341 NETWORK : Player connected: connectionID=26 18:53:32:342 NETWORK : ### Connecting player: connectionID=26, Name= 18:53:32:939 RPL : ServerImpl event: disconnected (identity=0x0000000F), group=1, reason=9 18:53:32:972 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000F 18:53:32:982 NETWORK : Player disconnected: connectionID=15 18:53:32:985 NETWORK : Total number of players: 25 18:53:34:690 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:59942) 18:53:34:703 RPL : ServerImpl event: disconnected (identity=0x0000000A), group=1, reason=9 18:53:34:733 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000A 18:53:34:733 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 18:53:34:744 NETWORK : Player disconnected: connectionID=10 18:53:34:746 NETWORK : Total number of players: 24 18:53:34:803 RPL : ServerImpl event: connected (identity=0x0000000F) 18:53:34:817 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000F, GUID=[u8; 0] 18:53:35:858 rpl::Pip::FixedStep 18:53:35:859 NETWORK : ### Creating player: PlayerId=27, Name=??? 18:53:36:136 rpl::Pip::FixedStep 18:53:36:137 NETWORK : ### Updating player: PlayerId=27, Name=???, IdentityId=????????-????-????-????-???????????? 18:53:36:137 NETWORK : Players connecting: 0 18:53:36:138 NETWORK : Players connected: 25 / 27 18:53:36:161 UpdateEntities 18:53:36:162 WORLD : Frame 18:53:36:162 DEFAULT : PlayerController: Request respawn lock engaged. 18:53:36:168 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:53:51:742 NETWORK : Player connected: connectionID=15 18:53:51:743 NETWORK : ### Connecting player: connectionID=15, Name= 18:53:55:373 rpl::Pip::FixedStep 18:53:55:374 NETWORK : ### Creating player: PlayerId=28, Name=??? 18:53:55:736 rpl::Pip::FixedStep 18:53:55:737 NETWORK : ### Updating player: PlayerId=28, Name=???, IdentityId=????????-????-????-????-???????????? 18:53:55:737 NETWORK : Players connecting: 0 18:53:55:737 NETWORK : Players connected: 26 / 28 18:53:55:762 UpdateEntities 18:53:55:762 WORLD : Frame 18:53:55:762 DEFAULT : PlayerController: Request respawn lock engaged. 18:53:55:768 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:54:09:938 RPL : ServerImpl event: authenticating (identity=0x0000000A, address=xxx.xxx.xxx.xxx:61596) 18:54:10:036 RPL : ServerImpl event: connected (identity=0x0000000A) 18:54:10:055 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000A, GUID=[u8; 64] 18:54:26:303 NETWORK : Player connected: connectionID=10 18:54:26:304 NETWORK : ### Connecting player: connectionID=10, Name= 18:54:30:019 rpl::Pip::FixedStep 18:54:30:020 NETWORK : ### Updating player: PlayerId=16, Name=???, IdentityId=????????-????-????-????-???????????? 18:54:30:020 NETWORK : Players connecting: 0 18:54:30:020 NETWORK : Players connected: 27 / 28 18:54:30:049 UpdateEntities 18:54:30:050 WORLD : Frame 18:54:30:050 DEFAULT : PlayerController: Request respawn lock engaged. 18:54:30:060 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:55:50:771 RPL : ServerImpl event: disconnected (identity=0x00000018), group=1, reason=9 18:55:50:776 DEFAULT : BattlEye Server: Disconnect player identity=0x00000018 18:55:50:776 DEFAULT : BattlEye Server: 'Player #? ??? [GER] disconnected' 18:55:50:787 NETWORK : Player disconnected: connectionID=24 18:55:50:790 NETWORK : Total number of players: 26 18:55:53:107 RPL : ServerImpl event: disconnected (identity=0x0000000F), group=1, reason=9 18:55:53:132 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000F 18:55:53:143 NETWORK : Player disconnected: connectionID=15 18:55:53:145 NETWORK : Total number of players: 25 18:56:09:724 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:53938) 18:56:09:830 RPL : ServerImpl event: connected (identity=0x0000000F) 18:56:09:853 DEFAULT : BattlEye Server: Adding player identity=0x0000000F, name='???' 18:56:09:854 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:53938) connected' 18:56:09:854 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000F, GUID=????????????????? 18:56:09:854 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 18:56:10:807 RPL : ServerImpl event: authenticating (identity=0x00000018, address=xxx.xxx.xxx.xxx:7909) 18:56:10:929 RPL : ServerImpl event: connected (identity=0x00000018) 18:56:10:937 DEFAULT : BattlEye Server: Adding player identity=0x00000018, name='???' 18:56:10:937 DEFAULT : BattlEye Server: 'Player #? ??? [GER] (xxx.xxx.xxx.xxx:7909) connected' 18:56:10:937 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000018, GUID=????????????????? 18:56:10:938 DEFAULT : BattlEye Server: 'Player #? ??? [GER] - BE GUID: ????????????????????????????????' 18:56:17:086 RPL : ServerImpl event: authenticating (identity=0x0000001B, address=xxx.xxx.xxx.xxx:60948) 18:56:17:189 RPL : ServerImpl event: connected (identity=0x0000001B) 18:56:17:215 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001B, GUID=[u8; 64] 18:56:25:822 NETWORK : Player connected: connectionID=15 18:56:25:823 NETWORK : ### Connecting player: connectionID=15, Name= 18:56:28:735 rpl::Pip::FixedStep 18:56:28:736 NETWORK : ### Updating player: PlayerId=7, Name=???, IdentityId=????????-????-????-????-???????????? 18:56:28:736 NETWORK : Players connecting: 0 18:56:28:736 NETWORK : Players connected: 26 / 28 18:56:28:765 UpdateEntities 18:56:28:766 WORLD : Frame 18:56:28:766 DEFAULT : PlayerController: Request respawn lock engaged. 18:56:28:771 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:56:34:062 NETWORK : Player connected: connectionID=27 18:56:34:063 NETWORK : ### Connecting player: connectionID=27, Name= 18:56:36:301 NETWORK : Player connected: connectionID=24 18:56:36:301 NETWORK : ### Connecting player: connectionID=24, Name= 18:56:37:979 rpl::Pip::FixedStep 18:56:37:980 NETWORK : ### Updating player: PlayerId=28, Name=???, IdentityId=????????-????-????-????-???????????? 18:56:37:980 NETWORK : Players connecting: 1 18:56:37:980 NETWORK : Players connected: 27 / 28 18:56:38:009 UpdateEntities 18:56:38:010 WORLD : Frame 18:56:38:010 DEFAULT : PlayerController: Request respawn lock engaged. 18:56:38:016 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:56:39:496 rpl::Pip::FixedStep 18:56:39:497 NETWORK : ### Updating player: PlayerId=25, Name=???, IdentityId=????????-????-????-????-???????????? 18:56:39:497 NETWORK : Players connecting: 0 18:56:39:497 NETWORK : Players connected: 28 / 28 18:56:39:527 UpdateEntities 18:56:39:527 WORLD : Frame 18:56:39:527 DEFAULT : PlayerController: Request respawn lock engaged. 18:56:39:536 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:56:51:978 RPL : ServerImpl event: authenticating (identity=0x0000001C, address=xxx.xxx.xxx.xxx:58504) 18:56:52:086 RPL : ServerImpl event: connected (identity=0x0000001C) 18:56:52:092 DEFAULT : BattlEye Server: Adding player identity=0x0000001C, name='???' 18:56:52:092 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:58504) connected' 18:56:52:092 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001C, GUID=????????????????? 18:56:52:093 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 18:57:10:585 NETWORK : Player connected: connectionID=28 18:57:10:586 NETWORK : ### Connecting player: connectionID=28, Name= 18:57:13:338 rpl::Pip::FixedStep 18:57:13:339 NETWORK : ### Creating player: PlayerId=29, Name=??? 18:57:13:541 rpl::Pip::FixedStep 18:57:13:542 NETWORK : ### Updating player: PlayerId=29, Name=???, IdentityId=????????-????-????-????-???????????? 18:57:13:542 NETWORK : Players connecting: 0 18:57:13:543 NETWORK : Players connected: 29 / 29 18:57:13:570 UpdateEntities 18:57:13:571 WORLD : Frame 18:57:13:571 DEFAULT : PlayerController: Request respawn lock engaged. 18:57:13:577 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:57:15:217 rpl::Pip::FixedStep 18:57:15:218 DEFAULT : BattlEye Server: Disconnect player identity=0x00000008 18:57:15:235 NETWORK : Player disconnected: connectionID=8 18:57:15:238 NETWORK : Total number of players: 28 18:57:38:309 RPL : ServerImpl event: authenticating (identity=0x00000008, address=xxx.xxx.xxx.xxx:14438) 18:57:38:412 RPL : ServerImpl event: connected (identity=0x00000008) 18:57:38:414 DEFAULT : BattlEye Server: Adding player identity=0x00000008, name='???' 18:57:38:414 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:14438) connected' 18:57:38:414 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000008, GUID=????????????????? 18:57:38:415 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 18:57:46:646 RPL : ServerImpl event: authenticating (identity=0x0000001D, address=xxx.xxx.xxx.xxx:61530) 18:57:46:767 RPL : ServerImpl event: connected (identity=0x0000001D) 18:57:46:775 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001D, GUID=[u8; 64] 18:57:53:377 rpl::Pip::FixedStep 18:57:53:378 DEFAULT : BattlEye Server: Disconnect player identity=0x00000007 18:57:53:392 NETWORK : Player disconnected: connectionID=7 18:57:53:394 NETWORK : Total number of players: 27 18:57:54:500 NETWORK : Player connected: connectionID=8 18:57:54:501 NETWORK : ### Connecting player: connectionID=8, Name= 18:57:55:709 RPL : ServerImpl event: authenticating (identity=0x00000007, address=xxx.xxx.xxx.xxx:64004) 18:57:55:814 RPL : ServerImpl event: connected (identity=0x00000007) 18:57:55:853 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000007, GUID=[u8; 64] 18:58:04:694 rpl::Pip::FixedStep 18:58:04:695 NETWORK : ### Creating player: PlayerId=30, Name=??? 18:58:04:900 rpl::Pip::FixedStep 18:58:04:902 NETWORK : ### Updating player: PlayerId=30, Name=???, IdentityId=????????-????-????-????-???????????? 18:58:04:902 NETWORK : Players connecting: 0 18:58:04:902 NETWORK : Players connected: 28 / 30 18:58:04:910 NETWORK : Player connected: connectionID=29 18:58:04:911 NETWORK : ### Connecting player: connectionID=29, Name= 18:58:04:930 UpdateEntities 18:58:04:931 WORLD : Frame 18:58:04:931 DEFAULT : PlayerController: Request respawn lock engaged. 18:58:04:939 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:58:08:339 rpl::Pip::FixedStep 18:58:08:340 NETWORK : ### Creating player: PlayerId=31, Name=??? 18:58:08:540 rpl::Pip::FixedStep 18:58:08:541 NETWORK : ### Updating player: PlayerId=31, Name=???, IdentityId=????????-????-????-????-???????????? 18:58:08:542 NETWORK : Players connecting: 0 18:58:08:542 NETWORK : Players connected: 29 / 31 18:58:08:585 UpdateEntities 18:58:08:586 WORLD : Frame 18:58:08:586 DEFAULT : PlayerController: Request respawn lock engaged. 18:58:08:594 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:58:15:185 NETWORK : Player connected: connectionID=7 18:58:15:186 NETWORK : ### Connecting player: connectionID=7, Name= 18:58:18:738 rpl::Pip::FixedStep 18:58:18:739 NETWORK : ### Creating player: PlayerId=32, Name=??? 18:58:18:899 rpl::Pip::FixedStep 18:58:18:900 NETWORK : ### Updating player: PlayerId=32, Name=???, IdentityId=????????-????-????-????-???????????? 18:58:18:901 NETWORK : Players connecting: 0 18:58:18:901 NETWORK : Players connected: 30 / 32 18:58:18:930 UpdateEntities 18:58:18:931 WORLD : Frame 18:58:18:931 DEFAULT : PlayerController: Request respawn lock engaged. 18:58:18:938 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 18:58:35:216 rpl::Pip::FixedStep 18:58:35:217 ENTITY : SpawnEntityPrefab @"{7D5B7FBAD7F1F0CA}Prefabs/Items/Drugs/ELAN_ItemWeed.et" 18:58:35:218 ENTITY : Create entity @"ENTITY:4611686018427413306" ('GenericEntity') at <7637.505859 226.440002 5020.332031> 18:58:35:218 RESOURCES (E): Can't remap 'Assets/Clutter/Vegetation/Plant/Artemisia_vulgaris/c_Artemisia_vulgaris_01.xob' material from 'mushroom_01' to 'Assets/Clutter/Vegetation/Mushrooms/Data/mushroom_blue.emat'. Source material do not exist 18:58:38:729 RPL : ServerImpl event: authenticating (identity=0x0000001E, address=xxx.xxx.xxx.xxx:63042) 18:58:38:833 RPL : ServerImpl event: connected (identity=0x0000001E) 18:58:38:853 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001E, GUID=[u8; 64] 18:58:59:304 NETWORK : Player connected: connectionID=30 18:58:59:305 NETWORK : ### Connecting player: connectionID=30, Name= 18:59:02:977 rpl::Pip::FixedStep 18:59:02:978 NETWORK : ### Creating player: PlayerId=33, Name=??? 18:59:03:139 rpl::Pip::FixedStep 18:59:03:140 NETWORK : ### Updating player: PlayerId=33, Name=???, IdentityId=????????-????-????-????-???????????? 18:59:03:140 NETWORK : Players connecting: 0 18:59:03:140 NETWORK : Players connected: 31 / 33 18:59:03:182 UpdateEntities 18:59:03:182 WORLD : Frame 18:59:03:183 DEFAULT : PlayerController: Request respawn lock engaged. 18:59:03:192 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:00:06:737 rpl::Pip::FixedStep 19:00:06:738 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001E 19:00:06:750 NETWORK : Player disconnected: connectionID=30 19:00:06:752 NETWORK : Total number of players: 30 19:02:02:319 RPL : ServerImpl event: authenticating (identity=0x0000001E, address=xxx.xxx.xxx.xxx:65081) 19:02:02:431 RPL : ServerImpl event: connected (identity=0x0000001E) 19:02:02:456 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001E, GUID=[u8; 64] 19:02:20:582 NETWORK : Player connected: connectionID=30 19:02:20:583 NETWORK : ### Connecting player: connectionID=30, Name= 19:02:24:376 rpl::Pip::FixedStep 19:02:24:377 NETWORK : ### Creating player: PlayerId=34, Name=??? 19:02:24:738 rpl::Pip::FixedStep 19:02:24:739 NETWORK : ### Updating player: PlayerId=34, Name=???, IdentityId=????????-????-????-????-???????????? 19:02:24:739 NETWORK : Players connecting: 0 19:02:24:739 NETWORK : Players connected: 31 / 34 19:02:24:768 UpdateEntities 19:02:24:768 WORLD : Frame 19:02:24:769 DEFAULT : PlayerController: Request respawn lock engaged. 19:02:24:774 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:02:30:876 RPL : ServerImpl event: authenticating (identity=0x0000001F, address=xxx.xxx.xxx.xxx:62726) 19:02:30:986 RPL : ServerImpl event: connected (identity=0x0000001F) 19:02:31:017 DEFAULT : BattlEye Server: Adding player identity=0x0000001F, name='???' 19:02:31:019 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:62726) connected' 19:02:31:021 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001F, GUID=????????????????? 19:02:31:021 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 19:02:46:183 NETWORK : Player connected: connectionID=31 19:02:46:184 NETWORK : ### Connecting player: connectionID=31, Name= 19:02:52:457 rpl::Pip::FixedStep 19:02:52:458 NETWORK : ### Creating player: PlayerId=35, Name=??? 19:02:52:658 rpl::Pip::FixedStep 19:02:52:659 NETWORK : ### Updating player: PlayerId=35, Name=???, IdentityId=????????-????-????-????-???????????? 19:02:52:660 NETWORK : Players connecting: 0 19:02:52:660 NETWORK : Players connected: 32 / 35 19:02:52:689 UpdateEntities 19:02:52:689 WORLD : Frame 19:02:52:689 DEFAULT : PlayerController: Request respawn lock engaged. 19:02:52:696 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:04:44:710 RPL : ServerImpl event: disconnected (identity=0x00000010), group=1, reason=9 19:04:44:732 DEFAULT : BattlEye Server: Disconnect player identity=0x00000010 19:04:44:732 DEFAULT : BattlEye Server: 'Player #? ??? shivy disconnected' 19:04:44:747 NETWORK : Player disconnected: connectionID=16 19:04:44:749 NETWORK : Total number of players: 31 19:05:38:518 RPL : ServerImpl event: disconnected (identity=0x0000001B), group=1, reason=9 19:05:38:532 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001B 19:05:38:545 NETWORK : Player disconnected: connectionID=27 19:05:38:548 NETWORK : Total number of players: 30 19:05:49:006 RPL : ServerImpl event: authenticating (identity=0x00000010, address=xxx.xxx.xxx.xxx:51648) 19:05:49:112 RPL : ServerImpl event: connected (identity=0x00000010) 19:05:49:136 DEFAULT : BattlEye Server: Adding player identity=0x00000010, name='???' 19:05:49:137 DEFAULT : BattlEye Server: 'Player #? ??? shivy (xxx.xxx.xxx.xxx:51648) connected' 19:05:49:137 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000010, GUID=????????????????? 19:05:49:137 DEFAULT : BattlEye Server: 'Player #? ??? shivy - BE GUID: ????????????????????????????????' 19:06:04:664 NETWORK : Player connected: connectionID=16 19:06:04:665 NETWORK : ### Connecting player: connectionID=16, Name= 19:06:08:380 rpl::Pip::FixedStep 19:06:08:381 NETWORK : ### Updating player: PlayerId=17, Name=???, IdentityId=????????-????-????-????-???????????? 19:06:08:381 NETWORK : Players connecting: 0 19:06:08:382 NETWORK : Players connected: 31 / 35 19:06:08:405 UpdateEntities 19:06:08:405 WORLD : Frame 19:06:08:405 DEFAULT : PlayerController: Request respawn lock engaged. 19:06:08:413 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:08:02:106 UpdateEntities 19:08:02:107 WORLD : Frame 19:08:02:107 DEFAULT : PlayerController: Request respawn lock engaged. 19:08:02:112 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:08:02:480 UpdateEntities 19:08:02:481 WORLD : Frame 19:08:02:482 DEFAULT : PlayerController: Request respawn lock engaged. 19:08:02:486 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:08:17:518 RPL : ServerImpl event: disconnected (identity=0x00000010), group=1, reason=9 19:08:17:536 DEFAULT : BattlEye Server: Disconnect player identity=0x00000010 19:08:17:537 DEFAULT : BattlEye Server: 'Player #? ??? shivy disconnected' 19:08:17:547 NETWORK : Player disconnected: connectionID=16 19:08:17:549 NETWORK : Total number of players: 30 19:09:07:720 RPL : ServerImpl event: disconnected (identity=0x00000005), group=1, reason=9 19:09:07:735 DEFAULT : BattlEye Server: Disconnect player identity=0x00000005 19:09:07:760 NETWORK : Player disconnected: connectionID=5 19:09:07:763 NETWORK : Total number of players: 29 19:09:53:351 RPL : ServerImpl event: authenticating (identity=0x00000005, address=xxx.xxx.xxx.xxx:60769) 19:09:53:504 RPL : ServerImpl event: connected (identity=0x00000005) 19:09:53:534 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000005, GUID=[u8; 64] 19:10:09:903 NETWORK : Player connected: connectionID=5 19:10:09:904 NETWORK : ### Connecting player: connectionID=5, Name= 19:10:13:575 rpl::Pip::FixedStep 19:10:13:575 NETWORK : ### Creating player: PlayerId=36, Name=??? 19:10:13:815 rpl::Pip::FixedStep 19:10:13:816 NETWORK : ### Updating player: PlayerId=36, Name=???, IdentityId=????????-????-????-????-???????????? 19:10:13:816 NETWORK : Players connecting: 0 19:10:13:817 NETWORK : Players connected: 30 / 36 19:10:13:845 UpdateEntities 19:10:13:846 WORLD : Frame 19:10:13:846 DEFAULT : PlayerController: Request respawn lock engaged. 19:10:13:851 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:10:40:250 RPL : ServerImpl event: authenticating (identity=0x00000010, address=xxx.xxx.xxx.xxx:7036) 19:10:40:359 RPL : ServerImpl event: connected (identity=0x00000010) 19:10:40:373 DEFAULT : BattlEye Server: Adding player identity=0x00000010, name='???' 19:10:40:373 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:7036) connected' 19:10:40:373 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000010, GUID=????????????????? 19:10:40:374 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 19:10:43:346 RPL : ServerImpl event: authenticating (identity=0x0000001B, address=xxx.xxx.xxx.xxx:64380) 19:10:43:471 RPL : ServerImpl event: connected (identity=0x0000001B) 19:10:43:496 DEFAULT : BattlEye Server: Adding player identity=0x0000001B, name='???' 19:10:43:496 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:64380) connected' 19:10:43:496 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001B, GUID=????????????????? 19:10:43:496 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 19:10:54:903 NETWORK : Player connected: connectionID=16 19:10:54:904 NETWORK : ### Connecting player: connectionID=16, Name= 19:11:00:665 NETWORK : Player connected: connectionID=27 19:11:00:666 NETWORK : ### Connecting player: connectionID=27, Name= 19:11:03:015 rpl::Pip::FixedStep 19:11:03:015 NETWORK : ### Creating player: PlayerId=37, Name=??? 19:11:03:175 rpl::Pip::FixedStep 19:11:03:176 NETWORK : ### Updating player: PlayerId=37, Name=???, IdentityId=????????-????-????-????-???????????? 19:11:03:176 NETWORK : Players connecting: 1 19:11:03:177 NETWORK : Players connected: 31 / 37 19:11:03:207 UpdateEntities 19:11:03:207 WORLD : Frame 19:11:03:207 DEFAULT : PlayerController: Request respawn lock engaged. 19:11:03:212 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:11:03:375 rpl::Pip::FixedStep 19:11:03:376 NETWORK : ### Creating player: PlayerId=38, Name=??? 19:11:03:538 rpl::Pip::FixedStep 19:11:03:539 NETWORK : ### Updating player: PlayerId=38, Name=???, IdentityId=????????-????-????-????-???????????? 19:11:03:539 NETWORK : Players connecting: 0 19:11:03:539 NETWORK : Players connected: 32 / 38 19:11:03:562 UpdateEntities 19:11:03:562 WORLD : Frame 19:11:03:562 DEFAULT : PlayerController: Request respawn lock engaged. 19:11:03:568 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:11:44:693 RPL : ServerImpl event: disconnected (identity=0x0000000F), group=1, reason=9 19:11:44:695 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000F 19:11:44:695 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 19:11:44:714 NETWORK : Player disconnected: connectionID=15 19:11:44:716 NETWORK : Total number of players: 31 19:11:56:343 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:63527) 19:11:56:453 RPL : ServerImpl event: connected (identity=0x0000000F) 19:11:56:455 DEFAULT : BattlEye Server: Adding player identity=0x0000000F, name='???' 19:11:56:455 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:63527) connected' 19:11:56:455 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000F, GUID=????????????????? 19:11:56:456 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 19:12:12:425 NETWORK : Player connected: connectionID=15 19:12:12:427 NETWORK : ### Connecting player: connectionID=15, Name= 19:12:15:175 rpl::Pip::FixedStep 19:12:15:176 NETWORK : ### Updating player: PlayerId=7, Name=???, IdentityId=????????-????-????-????-???????????? 19:12:15:176 NETWORK : Players connecting: 0 19:12:15:176 NETWORK : Players connected: 32 / 38 19:12:15:205 UpdateEntities 19:12:15:206 WORLD : Frame 19:12:15:206 DEFAULT : PlayerController: Request respawn lock engaged. 19:12:15:213 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:12:20:818 rpl::Pip::FixedStep 19:12:20:820 DEFAULT : BattlEye Server: Disconnect player identity=0x00000015 19:12:20:844 NETWORK : Player disconnected: connectionID=21 19:12:20:847 NETWORK : Total number of players: 31 19:12:26:392 RPL : ServerImpl event: authenticating (identity=0x00000015, address=xxx.xxx.xxx.xxx:4215) 19:12:26:506 RPL : ServerImpl event: connected (identity=0x00000015) 19:12:26:532 DEFAULT : BattlEye Server: Adding player identity=0x00000015, name='???' 19:12:26:533 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:4215) connected' 19:12:26:533 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000015, GUID=????????????????? 19:12:26:533 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 19:12:41:426 NETWORK : Player connected: connectionID=21 19:12:41:426 NETWORK : ### Connecting player: connectionID=21, Name= 19:12:43:527 RPL : ServerImpl event: disconnected (identity=0x0000000F), group=1, reason=9 19:12:43:533 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000F 19:12:43:533 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 19:12:43:545 NETWORK : Player disconnected: connectionID=15 19:12:43:548 NETWORK : Total number of players: 30 19:12:44:575 rpl::Pip::FixedStep 19:12:44:576 NETWORK : ### Creating player: PlayerId=39, Name=??? 19:12:44:776 rpl::Pip::FixedStep 19:12:44:777 NETWORK : ### Updating player: PlayerId=39, Name=???, IdentityId=????????-????-????-????-???????????? 19:12:44:777 NETWORK : Players connecting: 0 19:12:44:777 NETWORK : Players connected: 31 / 39 19:12:44:806 UpdateEntities 19:12:44:806 WORLD : Frame 19:12:44:806 DEFAULT : PlayerController: Request respawn lock engaged. 19:12:44:811 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:12:47:710 RPL : ServerImpl event: disconnected (identity=0x0000001B), group=1, reason=9 19:12:47:733 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001B 19:12:47:734 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 19:12:47:743 NETWORK : Player disconnected: connectionID=27 19:12:47:745 NETWORK : Total number of players: 30 19:12:54:586 RPL : ServerImpl event: disconnected (identity=0x00000000), group=1, reason=9 19:12:54:616 DEFAULT : BattlEye Server: Disconnect player identity=0x00000000 19:12:54:634 NETWORK : Player disconnected: connectionID=0 19:12:54:637 NETWORK : Total number of players: 29 19:13:18:087 RPL : ServerImpl event: authenticating (identity=0x00000000, address=xxx.xxx.xxx.xxx:60871) 19:13:18:190 RPL : ServerImpl event: connected (identity=0x00000000) 19:13:18:215 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000000, GUID=[u8; 64] 19:13:19:973 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:61070) 19:13:20:073 RPL : ServerImpl event: connected (identity=0x0000000F) 19:13:20:093 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000F, GUID=[u8; 64] 19:13:25:380 UpdateEntities 19:13:25:381 WORLD : AfterPostSimulate 19:13:25:382 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (4211275.50 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.005, prev. pos.: [1287.67, 39.08, 5922.56], curr. pos.: [-3293.22, 608.90, 9850.51]. 19:13:25:502 UpdateEntities 19:13:25:503 WORLD : AfterPostSimulate 19:13:25:503 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (2736843.75 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.008, prev. pos.: [-3293.19, 608.89, 9850.56], curr. pos.: [1287.35, 38.96, 5922.21]. 19:13:35:465 NETWORK : Player connected: connectionID=0 19:13:35:467 NETWORK : ### Connecting player: connectionID=0, Name= 19:13:38:225 NETWORK : Player connected: connectionID=15 19:13:38:226 NETWORK : ### Connecting player: connectionID=15, Name= 19:13:39:057 rpl::Pip::FixedStep 19:13:39:058 NETWORK : ### Creating player: PlayerId=40, Name=??? 19:13:39:180 rpl::Pip::FixedStep 19:13:39:181 NETWORK : ### Updating player: PlayerId=40, Name=???, IdentityId=????????-????-????-????-???????????? 19:13:39:182 NETWORK : Players connecting: 1 19:13:39:182 NETWORK : Players connected: 30 / 40 19:13:39:204 UpdateEntities 19:13:39:205 WORLD : Frame 19:13:39:205 DEFAULT : PlayerController: Request respawn lock engaged. 19:13:39:212 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:13:41:858 rpl::Pip::FixedStep 19:13:41:859 NETWORK : ### Updating player: PlayerId=1, Name=???, IdentityId=????????-????-????-????-???????????? 19:13:41:859 NETWORK : Players connecting: 0 19:13:41:859 NETWORK : Players connected: 31 / 40 19:13:41:888 UpdateEntities 19:13:41:889 WORLD : Frame 19:13:41:889 DEFAULT : PlayerController: Request respawn lock engaged. 19:13:41:898 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:14:37:739 rpl::Pip::FixedStep 19:14:37:740 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000D 19:14:37:763 NETWORK : Player disconnected: connectionID=13 19:14:37:765 NETWORK : Total number of players: 30 19:15:07:301 UpdateEntities 19:15:07:302 WORLD : AfterPostSimulate 19:15:07:303 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (2956588.00 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.007, prev. pos.: [1041.32, 3.91, 6017.87], curr. pos.: [-4929.62, 738.91, 7070.50]. 19:15:07:422 UpdateEntities 19:15:07:423 WORLD : AfterPostSimulate 19:15:07:423 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (3833109.00 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.006, prev. pos.: [-4929.62, 738.90, 7070.48], curr. pos.: [1040.99, 3.60, 6017.34]. 19:15:54:016 rpl::Pip::FixedStep 19:15:54:017 DEFAULT : BattlEye Server: Disconnect player identity=0x00000013 19:15:54:034 NETWORK : Player disconnected: connectionID=19 19:15:54:037 NETWORK : Total number of players: 29 19:15:57:416 rpl::Pip::FixedStep 19:15:57:416 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001E 19:15:57:434 NETWORK : Player disconnected: connectionID=30 19:15:57:437 NETWORK : Total number of players: 28 19:16:22:820 RPL : ServerImpl event: authenticating (identity=0x0000000D, address=xxx.xxx.xxx.xxx:57804) 19:16:22:927 RPL : ServerImpl event: connected (identity=0x0000000D) 19:16:22:936 DEFAULT : BattlEye Server: Adding player identity=0x0000000D, name='???' 19:16:22:936 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:57804) connected' 19:16:22:937 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000D, GUID=????????????????? 19:16:22:938 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 19:16:29:187 RPL : ServerImpl event: disconnected (identity=0x0000000F), group=1, reason=9 19:16:29:213 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000F 19:16:29:224 NETWORK : Player disconnected: connectionID=15 19:16:29:227 NETWORK : Total number of players: 27 19:16:38:344 NETWORK : Player connected: connectionID=13 19:16:38:345 NETWORK : ### Connecting player: connectionID=13, Name= 19:16:41:855 rpl::Pip::FixedStep 19:16:41:857 NETWORK : ### Creating player: PlayerId=41, Name=??? 19:16:42:017 rpl::Pip::FixedStep 19:16:42:018 NETWORK : ### Updating player: PlayerId=41, Name=???, IdentityId=????????-????-????-????-???????????? 19:16:42:018 NETWORK : Players connecting: 0 19:16:42:019 NETWORK : Players connected: 28 / 41 19:16:42:048 UpdateEntities 19:16:42:048 WORLD : Frame 19:16:42:048 DEFAULT : PlayerController: Request respawn lock engaged. 19:16:42:059 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:16:44:941 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:61071) 19:16:45:039 RPL : ServerImpl event: connected (identity=0x0000000F) 19:16:45:053 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000F, GUID=[u8; 64] 19:16:45:661 RPL : ServerImpl event: disconnected (identity=0x00000015), group=1, reason=9 19:16:45:697 DEFAULT : BattlEye Server: Disconnect player identity=0x00000015 19:16:45:698 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 19:16:45:709 NETWORK : Player disconnected: connectionID=21 19:16:45:712 NETWORK : Total number of players: 27 19:17:03:222 NETWORK : Player connected: connectionID=15 19:17:03:223 NETWORK : ### Connecting player: connectionID=15, Name= 19:17:06:818 rpl::Pip::FixedStep 19:17:06:819 NETWORK : ### Updating player: PlayerId=1, Name=???, IdentityId=????????-????-????-????-???????????? 19:17:06:819 NETWORK : Players connecting: 0 19:17:06:819 NETWORK : Players connected: 28 / 41 19:17:06:847 UpdateEntities 19:17:06:848 WORLD : Frame 19:17:06:848 DEFAULT : PlayerController: Request respawn lock engaged. 19:17:06:857 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:17:21:955 RPL : ServerImpl event: authenticating (identity=0x00000013, address=xxx.xxx.xxx.xxx:58874) 19:17:22:060 RPL : ServerImpl event: connected (identity=0x00000013) 19:17:22:096 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000013, GUID=[u8; 64] 19:17:38:945 NETWORK : Player connected: connectionID=19 19:17:38:946 NETWORK : ### Connecting player: connectionID=19, Name= 19:17:42:376 rpl::Pip::FixedStep 19:17:42:376 NETWORK : ### Creating player: PlayerId=42, Name=??? 19:17:42:617 rpl::Pip::FixedStep 19:17:42:618 NETWORK : ### Updating player: PlayerId=42, Name=???, IdentityId=????????-????-????-????-???????????? 19:17:42:618 NETWORK : Players connecting: 0 19:17:42:618 NETWORK : Players connected: 29 / 42 19:17:42:646 UpdateEntities 19:17:42:647 WORLD : Frame 19:17:42:647 DEFAULT : PlayerController: Request respawn lock engaged. 19:17:42:654 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:18:21:835 RPL : ServerImpl event: authenticating (identity=0x00000015, address=xxx.xxx.xxx.xxx:55504) 19:18:21:946 RPL : ServerImpl event: connected (identity=0x00000015) 19:18:21:974 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000015, GUID=[u8; 64] 19:18:22:768 RPL : ServerImpl event: authenticating (identity=0x0000001B, address=xxx.xxx.xxx.xxx:59623) 19:18:22:894 RPL : ServerImpl event: connected (identity=0x0000001B) 19:18:22:896 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001B, GUID=[u8; 64] 19:18:39:983 NETWORK : Player connected: connectionID=21 19:18:39:984 NETWORK : ### Connecting player: connectionID=21, Name= 19:18:41:743 NETWORK : Player connected: connectionID=27 19:18:41:744 NETWORK : ### Connecting player: connectionID=27, Name= 19:18:44:217 rpl::Pip::FixedStep 19:18:44:218 NETWORK : ### Updating player: PlayerId=21, Name=???, IdentityId=????????-????-????-????-???????????? 19:18:44:218 NETWORK : Players connecting: 1 19:18:44:218 NETWORK : Players connected: 30 / 42 19:18:44:240 UpdateEntities 19:18:44:241 WORLD : Frame 19:18:44:241 DEFAULT : PlayerController: Request respawn lock engaged. 19:18:44:250 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:18:45:855 rpl::Pip::FixedStep 19:18:45:857 NETWORK : ### Updating player: PlayerId=28, Name=???, IdentityId=????????-????-????-????-???????????? 19:18:45:857 NETWORK : Players connecting: 0 19:18:45:857 NETWORK : Players connected: 31 / 42 19:18:45:880 UpdateEntities 19:18:45:881 WORLD : Frame 19:18:45:881 DEFAULT : PlayerController: Request respawn lock engaged. 19:18:45:888 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:18:54:154 RPL : ServerImpl event: authenticating (identity=0x0000001E, address=xxx.xxx.xxx.xxx:64973) 19:18:54:271 RPL : ServerImpl event: connected (identity=0x0000001E) 19:18:54:296 DEFAULT : BattlEye Server: Adding player identity=0x0000001E, name='???' 19:18:54:297 DEFAULT : BattlEye Server: 'Player #? ??? Joker (xxx.xxx.xxx.xxx:64973) connected' 19:18:54:297 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001E, GUID=????????????????? 19:18:54:297 DEFAULT : BattlEye Server: 'Player #? ??? Joker - BE GUID: ????????????????????????????????' 19:19:11:985 NETWORK : Player connected: connectionID=30 19:19:11:986 NETWORK : ### Connecting player: connectionID=30, Name= 19:19:15:460 rpl::Pip::FixedStep 19:19:15:461 NETWORK : ### Creating player: PlayerId=43, Name=??? 19:19:15:617 rpl::Pip::FixedStep 19:19:15:617 NETWORK : ### Updating player: PlayerId=43, Name=???, IdentityId=????????-????-????-????-???????????? 19:19:15:618 NETWORK : Players connecting: 0 19:19:15:618 NETWORK : Players connected: 32 / 43 19:19:15:663 UpdateEntities 19:19:15:663 WORLD : Frame 19:19:15:663 DEFAULT : PlayerController: Request respawn lock engaged. 19:19:15:668 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:19:27:707 UpdateEntities 19:19:27:708 WORLD : AfterPostSimulate 19:19:27:708 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (5359681.50 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.006, prev. pos.: [4706.61, 163.03, 6966.63], curr. pos.: [5635.18, 910.72, 15290.28]. 19:19:27:823 UpdateEntities 19:19:27:824 WORLD : AfterPostSimulate 19:19:27:824 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (4045492.75 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.007, prev. pos.: [5635.18, 910.68, 15290.25], curr. pos.: [4705.88, 162.47, 6966.42]. 19:22:39:523 UpdateEntities 19:22:39:523 WORLD : Frame 19:23:05:296 rpl::Pip::FixedStep 19:23:05:297 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001A 19:23:05:314 NETWORK : Player disconnected: connectionID=26 19:23:05:316 NETWORK : Total number of players: 31 19:23:09:528 UpdateEntities 19:23:09:529 WORLD : Frame 19:23:39:528 UpdateEntities 19:23:39:528 WORLD : Frame 19:23:45:687 RPL : ServerImpl event: authenticating (identity=0x0000001A, address=xxx.xxx.xxx.xxx:51939) 19:23:45:796 RPL : ServerImpl event: connected (identity=0x0000001A) 19:23:45:815 DEFAULT : BattlEye Server: Adding player identity=0x0000001A, name='???' 19:23:45:816 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:51939) connected' 19:23:45:817 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001A, GUID=????????????????? 19:23:45:818 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 19:23:59:662 NETWORK : Player connected: connectionID=26 19:23:59:663 NETWORK : ### Connecting player: connectionID=26, Name= 19:24:02:578 rpl::Pip::FixedStep 19:24:02:579 NETWORK : ### Creating player: PlayerId=44, Name=??? 19:24:02:695 rpl::Pip::FixedStep 19:24:02:696 NETWORK : ### Updating player: PlayerId=44, Name=???, IdentityId=????????-????-????-????-???????????? 19:24:02:697 NETWORK : Players connecting: 0 19:24:02:697 NETWORK : Players connected: 32 / 44 19:24:02:727 UpdateEntities 19:24:02:727 WORLD : Frame 19:24:02:727 DEFAULT : PlayerController: Request respawn lock engaged. 19:24:02:749 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427415544" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 19:24:02:751 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:24:09:539 UpdateEntities 19:24:09:539 WORLD : Frame 19:24:39:545 UpdateEntities 19:24:39:546 WORLD : Frame 19:24:52:185 RPL : ServerImpl event: disconnected (identity=0x00000000), group=1, reason=9 19:24:52:214 DEFAULT : BattlEye Server: Disconnect player identity=0x00000000 19:24:52:230 NETWORK : Player disconnected: connectionID=0 19:24:52:233 NETWORK : Total number of players: 31 19:25:09:546 UpdateEntities 19:25:09:546 WORLD : Frame 19:25:36:726 RPL : ServerImpl event: disconnected (identity=0x00000006), group=1, reason=9 19:25:36:736 DEFAULT : BattlEye Server: Disconnect player identity=0x00000006 19:25:36:762 NETWORK : Player disconnected: connectionID=6 19:25:36:766 NETWORK : Total number of players: 30 19:25:39:651 UpdateEntities 19:25:39:652 WORLD : Frame 19:25:54:611 RPL : ServerImpl event: disconnected (identity=0x0000001A), group=1, reason=9 19:25:54:613 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001A 19:25:54:613 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 19:25:54:623 NETWORK : Player disconnected: connectionID=26 19:25:54:626 NETWORK : Total number of players: 29 19:26:07:388 RPL : ServerImpl event: authenticating (identity=0x00000000, address=xxx.xxx.xxx.xxx:55945) 19:26:07:482 RPL : ServerImpl event: connected (identity=0x00000000) 19:26:07:492 DEFAULT : BattlEye Server: Adding player identity=0x00000000, name='???' 19:26:07:492 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:55945) connected' 19:26:07:492 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000000, GUID=????????????????? 19:26:07:493 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 19:26:09:660 UpdateEntities 19:26:09:661 WORLD : Frame 19:26:13:889 RPL : ServerImpl event: disconnected (identity=0x0000000F), group=1, reason=9 19:26:13:897 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000F 19:26:13:911 NETWORK : Player disconnected: connectionID=15 19:26:13:914 NETWORK : Total number of players: 28 19:26:21:422 NETWORK : Player connected: connectionID=0 19:26:21:423 NETWORK : ### Connecting player: connectionID=0, Name= 19:26:24:455 rpl::Pip::FixedStep 19:26:24:456 NETWORK : ### Updating player: PlayerId=44, Name=???, IdentityId=????????-????-????-????-???????????? 19:26:24:456 NETWORK : Players connecting: 0 19:26:24:456 NETWORK : Players connected: 29 / 44 19:26:24:480 UpdateEntities 19:26:24:481 WORLD : Frame 19:26:24:481 DEFAULT : PlayerController: Request respawn lock engaged. 19:26:24:493 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427415707" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 19:26:24:494 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:26:25:251 RPL : ServerImpl event: disconnected (identity=0x00000010), group=1, reason=9 19:26:25:253 DEFAULT : BattlEye Server: Disconnect player identity=0x00000010 19:26:25:253 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 19:26:25:270 NETWORK : Player disconnected: connectionID=16 19:26:25:273 NETWORK : Total number of players: 28 19:26:29:211 RPL : ServerImpl event: authenticating (identity=0x00000006, address=xxx.xxx.xxx.xxx:61072) 19:26:29:314 RPL : ServerImpl event: connected (identity=0x00000006) 19:26:29:336 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000006, GUID=[u8; 64] 19:26:39:662 UpdateEntities 19:26:39:664 WORLD : Frame 19:26:47:346 NETWORK : Player connected: connectionID=6 19:26:47:347 NETWORK : ### Connecting player: connectionID=6, Name= 19:26:50:977 rpl::Pip::FixedStep 19:26:50:978 NETWORK : ### Updating player: PlayerId=1, Name=???, IdentityId=????????-????-????-????-???????????? 19:26:50:978 NETWORK : Players connecting: 0 19:26:50:979 NETWORK : Players connected: 29 / 44 19:26:51:025 UpdateEntities 19:26:51:025 WORLD : Frame 19:26:51:026 DEFAULT : PlayerController: Request respawn lock engaged. 19:26:51:037 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:27:09:663 UpdateEntities 19:27:09:664 WORLD : Frame 19:27:39:665 UpdateEntities 19:27:39:666 WORLD : Frame 19:28:09:664 UpdateEntities 19:28:09:665 WORLD : Frame 19:28:39:668 UpdateEntities 19:28:39:669 WORLD : Frame 19:28:51:796 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:65414) 19:28:51:905 RPL : ServerImpl event: connected (identity=0x0000000F) 19:28:51:934 DEFAULT : BattlEye Server: Adding player identity=0x0000000F, name='???' 19:28:51:935 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:65414) connected' 19:28:51:935 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000F, GUID=????????????????? 19:28:51:935 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 19:29:09:667 UpdateEntities 19:29:09:668 WORLD : Frame 19:29:12:740 NETWORK : Player connected: connectionID=15 19:29:12:740 NETWORK : ### Connecting player: connectionID=15, Name= 19:29:16:620 rpl::Pip::FixedStep 19:29:16:621 NETWORK : ### Creating player: PlayerId=45, Name=??? 19:29:16:977 rpl::Pip::FixedStep 19:29:16:979 NETWORK : ### Updating player: PlayerId=45, Name=???, IdentityId=????????-????-????-????-???????????? 19:29:16:979 NETWORK : Players connecting: 0 19:29:16:979 NETWORK : Players connected: 30 / 45 19:29:17:007 UpdateEntities 19:29:17:007 WORLD : Frame 19:29:17:007 DEFAULT : PlayerController: Request respawn lock engaged. 19:29:17:012 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:29:39:669 UpdateEntities 19:29:39:670 WORLD : Frame 19:29:42:757 RPL : ServerImpl event: disconnected (identity=0x00000014), group=1, reason=9 19:29:42:773 DEFAULT : BattlEye Server: Disconnect player identity=0x00000014 19:29:42:773 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 19:29:42:790 NETWORK : Player disconnected: connectionID=20 19:29:42:793 NETWORK : Total number of players: 29 19:30:01:785 RPL : ServerImpl event: authenticating (identity=0x00000010, address=xxx.xxx.xxx.xxx:58952) 19:30:01:892 RPL : ServerImpl event: connected (identity=0x00000010) 19:30:01:895 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000010, GUID=[u8; 64] 19:30:08:409 RPL : ServerImpl event: authenticating (identity=0x00000014, address=xxx.xxx.xxx.xxx:57542) 19:30:08:533 RPL : ServerImpl event: connected (identity=0x00000014) 19:30:08:534 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000014, GUID=[u8; 64] 19:30:09:670 UpdateEntities 19:30:09:671 WORLD : Frame 19:30:19:542 NETWORK : Player connected: connectionID=16 19:30:19:543 NETWORK : ### Connecting player: connectionID=16, Name= 19:30:22:366 RPL : ServerImpl event: authenticating (identity=0x0000001A, address=xxx.xxx.xxx.xxx:61757) 19:30:22:471 RPL : ServerImpl event: connected (identity=0x0000001A) 19:30:22:494 DEFAULT : BattlEye Server: Adding player identity=0x0000001A, name='???' 19:30:22:495 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:61757) connected' 19:30:22:495 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001A, GUID=????????????????? 19:30:22:495 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 19:30:23:097 rpl::Pip::FixedStep 19:30:23:098 NETWORK : ### Creating player: PlayerId=46, Name=??? 19:30:23:335 rpl::Pip::FixedStep 19:30:23:336 NETWORK : ### Updating player: PlayerId=46, Name=???, IdentityId=????????-????-????-????-???????????? 19:30:23:336 NETWORK : Players connecting: 0 19:30:23:337 NETWORK : Players connected: 30 / 46 19:30:23:362 UpdateEntities 19:30:23:362 WORLD : Frame 19:30:23:362 DEFAULT : PlayerController: Request respawn lock engaged. 19:30:23:371 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:30:25:340 NETWORK : Player connected: connectionID=20 19:30:25:341 NETWORK : ### Connecting player: connectionID=20, Name= 19:30:28:857 rpl::Pip::FixedStep 19:30:28:858 NETWORK : ### Creating player: PlayerId=47, Name=??? 19:30:28:969 RPL : ServerImpl event: disconnected (identity=0x00000000), group=1, reason=9 19:30:28:972 DEFAULT : BattlEye Server: Disconnect player identity=0x00000000 19:30:28:972 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 19:30:28:985 NETWORK : Player disconnected: connectionID=0 19:30:28:988 NETWORK : Total number of players: 30 19:30:29:097 rpl::Pip::FixedStep 19:30:29:098 NETWORK : ### Updating player: PlayerId=47, Name=???, IdentityId=????????-????-????-????-???????????? 19:30:29:098 NETWORK : Players connecting: 0 19:30:29:099 NETWORK : Players connected: 30 / 47 19:30:29:128 UpdateEntities 19:30:29:128 WORLD : Frame 19:30:29:128 DEFAULT : PlayerController: Request respawn lock engaged. 19:30:29:136 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427416000" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 19:30:29:138 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:30:37:942 NETWORK : Player connected: connectionID=26 19:30:37:943 NETWORK : ### Connecting player: connectionID=26, Name= 19:30:39:672 UpdateEntities 19:30:39:673 WORLD : Frame 19:30:41:097 rpl::Pip::FixedStep 19:30:41:098 NETWORK : ### Creating player: PlayerId=48, Name=??? 19:30:41:220 rpl::Pip::FixedStep 19:30:41:221 NETWORK : ### Updating player: PlayerId=48, Name=???, IdentityId=????????-????-????-????-???????????? 19:30:41:221 NETWORK : Players connecting: 0 19:30:41:222 NETWORK : Players connected: 31 / 48 19:30:41:245 UpdateEntities 19:30:41:245 WORLD : Frame 19:30:41:245 DEFAULT : PlayerController: Request respawn lock engaged. 19:30:41:254 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:30:50:061 RPL : ServerImpl event: disconnected (identity=0x0000001E), group=1, reason=9 19:30:50:094 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001E 19:30:50:095 DEFAULT : BattlEye Server: 'Player #? ??? Joker disconnected' 19:30:50:110 NETWORK : Player disconnected: connectionID=30 19:30:50:113 NETWORK : Total number of players: 30 19:30:53:610 RPL : ServerImpl event: authenticating (identity=0x00000000, address=xxx.xxx.xxx.xxx:57545) 19:30:53:719 RPL : ServerImpl event: connected (identity=0x00000000) 19:30:53:733 DEFAULT : BattlEye Server: Adding player identity=0x00000000, name='???' 19:30:53:733 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:57545) connected' 19:30:53:733 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000000, GUID=????????????????? 19:30:53:734 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 19:31:07:542 NETWORK : Player connected: connectionID=0 19:31:07:543 NETWORK : ### Connecting player: connectionID=0, Name= 19:31:09:673 UpdateEntities 19:31:09:674 WORLD : Frame 19:31:10:468 rpl::Pip::FixedStep 19:31:10:469 NETWORK : ### Updating player: PlayerId=44, Name=???, IdentityId=????????-????-????-????-???????????? 19:31:10:469 NETWORK : Players connecting: 0 19:31:10:470 NETWORK : Players connected: 31 / 48 19:31:10:501 UpdateEntities 19:31:10:502 WORLD : Frame 19:31:10:502 DEFAULT : PlayerController: Request respawn lock engaged. 19:31:10:513 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427416160" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 19:31:10:515 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:31:28:117 UpdateEntities 19:31:28:117 WORLD : Frame 19:31:28:118 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 19:31:28:118 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 19:31:28:118 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 19:31:28:118 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 19:31:28:119 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 19:31:28:119 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 19:31:28:119 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 19:31:28:119 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 19:31:28:120 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 19:31:28:120 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 19:31:31:647 RPL : ServerImpl event: disconnected (identity=0x00000000), group=1, reason=9 19:31:31:655 DEFAULT : BattlEye Server: Disconnect player identity=0x00000000 19:31:31:655 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 19:31:31:665 NETWORK : Player disconnected: connectionID=0 19:31:31:669 NETWORK : Total number of players: 30 19:31:39:679 UpdateEntities 19:31:39:680 WORLD : Frame 19:31:43:902 RPL : ServerImpl event: disconnected (identity=0x0000000F), group=1, reason=9 19:31:43:911 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000F 19:31:43:911 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 19:31:43:922 NETWORK : Player disconnected: connectionID=15 19:31:43:925 NETWORK : Total number of players: 29 19:32:09:678 UpdateEntities 19:32:09:679 WORLD : Frame 19:32:12:197 RPL : ServerImpl event: authenticating (identity=0x00000000, address=xxx.xxx.xxx.xxx:65047) 19:32:12:319 RPL : ServerImpl event: connected (identity=0x00000000) 19:32:12:332 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000000, GUID=[u8; 64] 19:32:25:296 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:59658) 19:32:25:397 RPL : ServerImpl event: connected (identity=0x0000000F) 19:32:25:444 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000F, GUID=[u8; 64] 19:32:29:985 NETWORK : Player connected: connectionID=0 19:32:29:985 NETWORK : ### Connecting player: connectionID=0, Name= 19:32:33:440 rpl::Pip::FixedStep 19:32:33:441 NETWORK : ### Creating player: PlayerId=49, Name=??? 19:32:33:535 rpl::Pip::FixedStep 19:32:33:536 NETWORK : ### Updating player: PlayerId=49, Name=???, IdentityId=????????-????-????-????-???????????? 19:32:33:536 NETWORK : Players connecting: 0 19:32:33:537 NETWORK : Players connected: 30 / 49 19:32:33:572 UpdateEntities 19:32:33:572 WORLD : Frame 19:32:33:572 DEFAULT : PlayerController: Request respawn lock engaged. 19:32:33:582 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:32:39:683 UpdateEntities 19:32:39:684 WORLD : Frame 19:32:47:062 NETWORK : Player connected: connectionID=15 19:32:47:063 NETWORK : ### Connecting player: connectionID=15, Name= 19:32:50:579 rpl::Pip::FixedStep 19:32:50:580 NETWORK : ### Creating player: PlayerId=50, Name=??? 19:32:50:780 rpl::Pip::FixedStep 19:32:50:781 NETWORK : ### Updating player: PlayerId=50, Name=???, IdentityId=????????-????-????-????-???????????? 19:32:50:781 NETWORK : Players connecting: 0 19:32:50:781 NETWORK : Players connected: 31 / 50 19:32:50:811 UpdateEntities 19:32:50:813 WORLD : Frame 19:32:50:814 DEFAULT : PlayerController: Request respawn lock engaged. 19:32:50:819 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:33:09:683 UpdateEntities 19:33:09:684 WORLD : Frame 19:33:22:955 RPL : ServerImpl event: authenticating (identity=0x0000001E, address=xxx.xxx.xxx.xxx:62846) 19:33:23:065 RPL : ServerImpl event: connected (identity=0x0000001E) 19:33:23:093 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001E, GUID=[u8; 64] 19:33:31:418 rpl::Pip::FixedStep 19:33:31:418 DEFAULT : BattlEye Server: Disconnect player identity=0x00000002 19:33:32:455 NETWORK : Player disconnected: connectionID=2 19:33:32:460 NETWORK : Total number of players: 30 19:33:39:682 UpdateEntities 19:33:39:683 WORLD : Frame 19:33:40:340 NETWORK : Player connected: connectionID=30 19:33:40:341 NETWORK : ### Connecting player: connectionID=30, Name= 19:33:41:453 RPL : ServerImpl event: authenticating (identity=0x00000002, address=xxx.xxx.xxx.xxx:63519) 19:33:41:552 RPL : ServerImpl event: connected (identity=0x00000002) 19:33:41:575 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000002, GUID=[u8; 64] 19:33:43:895 rpl::Pip::FixedStep 19:33:43:896 NETWORK : ### Creating player: PlayerId=51, Name=??? 19:33:44:056 rpl::Pip::FixedStep 19:33:44:057 NETWORK : ### Updating player: PlayerId=51, Name=???, IdentityId=????????-????-????-????-???????????? 19:33:44:058 NETWORK : Players connecting: 0 19:33:44:058 NETWORK : Players connected: 31 / 51 19:33:44:087 UpdateEntities 19:33:44:088 WORLD : Frame 19:33:44:088 DEFAULT : PlayerController: Request respawn lock engaged. 19:33:44:093 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:33:58:901 NETWORK : Player connected: connectionID=2 19:33:58:902 NETWORK : ### Connecting player: connectionID=2, Name= 19:33:59:165 RPL : ServerImpl event: disconnected (identity=0x0000001E), group=1, reason=9 19:33:59:176 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001E 19:33:59:185 NETWORK : Player disconnected: connectionID=30 19:33:59:187 NETWORK : Total number of players: 30 19:34:02:695 rpl::Pip::FixedStep 19:34:02:696 NETWORK : ### Updating player: PlayerId=3, Name=???, IdentityId=????????-????-????-????-???????????? 19:34:02:696 NETWORK : Players connecting: 0 19:34:02:697 NETWORK : Players connected: 31 / 51 19:34:02:720 UpdateEntities 19:34:02:721 WORLD : Frame 19:34:02:721 DEFAULT : PlayerController: Request respawn lock engaged. 19:34:02:731 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:34:09:689 UpdateEntities 19:34:09:690 WORLD : Frame 19:34:22:150 RPL : ServerImpl event: authenticating (identity=0x0000001E, address=xxx.xxx.xxx.xxx:64926) 19:34:22:245 RPL : ServerImpl event: connected (identity=0x0000001E) 19:34:22:253 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001E, GUID=[u8; 64] 19:34:39:688 UpdateEntities 19:34:39:689 WORLD : Frame 19:34:40:101 NETWORK : Player connected: connectionID=30 19:34:40:102 NETWORK : ### Connecting player: connectionID=30, Name= 19:34:43:695 rpl::Pip::FixedStep 19:34:43:695 NETWORK : ### Creating player: PlayerId=52, Name=??? 19:34:43:901 rpl::Pip::FixedStep 19:34:43:902 NETWORK : ### Updating player: PlayerId=52, Name=???, IdentityId=????????-????-????-????-???????????? 19:34:43:902 NETWORK : Players connecting: 0 19:34:43:902 NETWORK : Players connected: 32 / 52 19:34:43:927 UpdateEntities 19:34:43:927 WORLD : Frame 19:34:43:927 DEFAULT : PlayerController: Request respawn lock engaged. 19:34:43:936 ENTITY : SpawnEntityPrefab @"{EB1C71B909FA9A76}Prefabs/Characters/Uniforms/Pants/shorts_blue.et" 19:34:43:936 ENTITY : Create entity @"ENTITY:4611686018427416472" ('GameEntity') at <0.000000 0.000000 0.000000> 19:34:43:937 RESOURCES (E): Can't remap 'Prefabs/Characters/Uniforms/Pants/civi_shorts.xob' material from 'DefaultGeneratedMaterial' to 'Prefabs/Characters/Uniforms/Pants/data/dirty_grey_jeans.emat'. Source material do not exist 19:34:43:941 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:35:09:704 UpdateEntities 19:35:09:705 WORLD : Frame 19:35:34:003 UpdateEntities 19:35:34:004 WORLD : Frame 19:35:34:005 RESOURCES (E): Wrong&patched resource GUID in @"Scripts/Game/Global/Functions.c,1529" for property resource name @"{{E537DCDB9B3F2278}Prefabs/Props/Agriculture/Farm/HayPile_01.et}" 19:35:34:005 RESOURCES : GetResourceObject '{{E537DCDB9B3F2278}Prefabs/Props/Agriculture/Farm/HayPile_01.et}' 19:35:34:005 RESOURCES (E): Unknown object type, is bad! 19:35:39:705 UpdateEntities 19:35:39:706 WORLD : Frame 19:36:09:706 UpdateEntities 19:36:09:706 WORLD : Frame 19:36:35:447 RPL : ServerImpl event: disconnected (identity=0x0000001D), group=1, reason=6 19:36:35:452 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001D 19:36:35:480 NETWORK : Player disconnected: connectionID=29 19:36:35:483 NETWORK : Total number of players: 31 19:36:39:707 UpdateEntities 19:36:39:708 WORLD : Frame 19:36:52:052 RPL : ServerImpl event: authenticating (identity=0x0000001D, address=xxx.xxx.xxx.xxx:63452) 19:36:52:166 RPL : ServerImpl event: connected (identity=0x0000001D) 19:36:52:173 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001D, GUID=[u8; 64] 19:37:09:706 NETWORK : Player connected: connectionID=29 19:37:09:707 NETWORK : ### Connecting player: connectionID=29, Name= 19:37:09:710 UpdateEntities 19:37:09:710 WORLD : Frame 19:37:13:300 rpl::Pip::FixedStep 19:37:13:300 NETWORK : ### Updating player: PlayerId=31, Name=???, IdentityId=????????-????-????-????-???????????? 19:37:13:301 NETWORK : Players connecting: 0 19:37:13:301 NETWORK : Players connected: 32 / 52 19:37:13:325 UpdateEntities 19:37:13:325 WORLD : Frame 19:37:13:325 DEFAULT : PlayerController: Request respawn lock engaged. 19:37:13:332 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:37:39:713 UpdateEntities 19:37:39:714 WORLD : Frame 19:38:09:720 UpdateEntities 19:38:09:720 WORLD : Frame 19:38:35:826 RPL : ServerImpl event: disconnected (identity=0x00000010), group=1, reason=9 19:38:35:856 DEFAULT : BattlEye Server: Disconnect player identity=0x00000010 19:38:35:872 NETWORK : Player disconnected: connectionID=16 19:38:35:874 NETWORK : Total number of players: 31 19:38:39:725 UpdateEntities 19:38:39:725 WORLD : Frame 19:38:44:137 rpl::Pip::FixedStep 19:38:44:138 RESOURCES : GetResourceObject @"{71C21C1FF95D4656}Prefabs/Items/Resources/ELAN_ItemOreCopper.et" 19:38:44:138 WORLD : Entity prefab load @"{71C21C1FF95D4656}Prefabs/Items/Resources/ELAN_ItemOreCopper.et" 19:38:44:138 WORLD (E): Unknown keyword/data 'LODScale' at offset 885(0x375) 19:38:49:799 RPL : ServerImpl event: disconnected (identity=0x0000001B), group=1, reason=9 19:38:49:817 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001B 19:38:49:839 NETWORK : Player disconnected: connectionID=27 19:38:49:841 NETWORK : Total number of players: 30 19:38:54:945 RPL : ServerImpl event: authenticating (identity=0x00000010, address=xxx.xxx.xxx.xxx:58953) 19:38:55:049 RPL : ServerImpl event: connected (identity=0x00000010) 19:38:55:056 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000010, GUID=[u8; 64] 19:39:09:725 UpdateEntities 19:39:09:726 WORLD : Frame 19:39:12:826 NETWORK : Player connected: connectionID=16 19:39:12:827 NETWORK : ### Connecting player: connectionID=16, Name= 19:39:16:699 rpl::Pip::FixedStep 19:39:16:700 NETWORK : ### Updating player: PlayerId=46, Name=???, IdentityId=????????-????-????-????-???????????? 19:39:16:701 NETWORK : Players connecting: 0 19:39:16:701 NETWORK : Players connected: 31 / 52 19:39:16:725 UpdateEntities 19:39:16:726 WORLD : Frame 19:39:16:726 DEFAULT : PlayerController: Request respawn lock engaged. 19:39:16:735 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:39:39:725 UpdateEntities 19:39:39:726 WORLD : Frame 19:40:04:734 RPL : ServerImpl event: authenticating (identity=0x0000001B, address=xxx.xxx.xxx.xxx:63352) 19:40:04:847 RPL : ServerImpl event: connected (identity=0x0000001B) 19:40:04:855 DEFAULT : BattlEye Server: Adding player identity=0x0000001B, name='???' 19:40:04:855 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:63352) connected' 19:40:04:855 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001B, GUID=????????????????? 19:40:04:856 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 19:40:09:730 UpdateEntities 19:40:09:731 WORLD : Frame 19:40:29:343 NETWORK : Player connected: connectionID=27 19:40:29:344 NETWORK : ### Connecting player: connectionID=27, Name= 19:40:33:575 rpl::Pip::FixedStep 19:40:33:576 NETWORK : ### Creating player: PlayerId=53, Name=??? 19:40:33:859 rpl::Pip::FixedStep 19:40:33:860 NETWORK : ### Updating player: PlayerId=53, Name=???, IdentityId=????????-????-????-????-???????????? 19:40:33:860 NETWORK : Players connecting: 0 19:40:33:860 NETWORK : Players connected: 32 / 53 19:40:33:883 UpdateEntities 19:40:33:884 WORLD : Frame 19:40:33:884 DEFAULT : PlayerController: Request respawn lock engaged. 19:40:33:893 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:40:39:739 UpdateEntities 19:40:39:740 WORLD : Frame 19:41:09:740 UpdateEntities 19:41:09:741 WORLD : Frame 19:41:29:219 rpl::Pip::FixedStep 19:41:29:220 ENTITY : SpawnEntityPrefab @"{7D5B7FBAD7F1F0CA}Prefabs/Items/Drugs/ELAN_ItemWeed.et" 19:41:29:220 ENTITY : Create entity @"ENTITY:4611686018427416844" ('GenericEntity') at <7636.363770 226.119995 5020.124023> 19:41:29:221 RESOURCES (E): Can't remap 'Assets/Clutter/Vegetation/Plant/Artemisia_vulgaris/c_Artemisia_vulgaris_01.xob' material from 'mushroom_01' to 'Assets/Clutter/Vegetation/Mushrooms/Data/mushroom_blue.emat'. Source material do not exist 19:41:32:321 RPL : ServerImpl event: disconnected (identity=0x0000000F), group=1, reason=9 19:41:32:332 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000F 19:41:32:344 NETWORK : Player disconnected: connectionID=15 19:41:32:347 NETWORK : Total number of players: 31 19:41:39:742 UpdateEntities 19:41:39:743 WORLD : Frame 19:41:56:453 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:61408) 19:41:56:565 RPL : ServerImpl event: connected (identity=0x0000000F) 19:41:56:576 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000F, GUID=[u8; 64] 19:42:09:745 UpdateEntities 19:42:09:746 WORLD : Frame 19:42:14:425 NETWORK : Player connected: connectionID=15 19:42:14:426 NETWORK : ### Connecting player: connectionID=15, Name= 19:42:17:895 rpl::Pip::FixedStep 19:42:17:896 NETWORK : ### Creating player: PlayerId=54, Name=??? 19:42:18:096 rpl::Pip::FixedStep 19:42:18:097 NETWORK : ### Updating player: PlayerId=54, Name=???, IdentityId=????????-????-????-????-???????????? 19:42:18:097 NETWORK : Players connecting: 0 19:42:18:098 NETWORK : Players connected: 32 / 54 19:42:18:124 UpdateEntities 19:42:18:124 WORLD : Frame 19:42:18:124 DEFAULT : PlayerController: Request respawn lock engaged. 19:42:18:131 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:42:39:748 UpdateEntities 19:42:39:749 WORLD : Frame 19:43:09:748 UpdateEntities 19:43:09:749 WORLD : Frame 19:43:39:749 UpdateEntities 19:43:39:750 WORLD : Frame 19:46:11:469 UpdateEntities 19:46:11:470 WORLD : Frame 19:46:11:470 DEFAULT : PlayerController: Request respawn lock engaged. 19:46:11:475 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:46:12:545 UpdateEntities 19:46:12:546 WORLD : Frame 19:46:12:547 SCRIPT (W): Caught insertion of unsupported or null instance to GarbageManager! 19:46:15:018 RPL : ServerImpl event: disconnected (identity=0x00000003), group=1, reason=9 19:46:15:052 DEFAULT : BattlEye Server: Disconnect player identity=0x00000003 19:46:15:079 NETWORK : Player disconnected: connectionID=3 19:46:15:081 NETWORK : Total number of players: 31 19:46:18:481 RPL : ServerImpl event: disconnected (identity=0x0000000A), group=1, reason=9 19:46:18:496 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000A 19:46:18:531 NETWORK : Player disconnected: connectionID=10 19:46:18:534 NETWORK : Total number of players: 30 19:46:20:227 RPL : ServerImpl event: disconnected (identity=0x00000015), group=1, reason=9 19:46:20:257 DEFAULT : BattlEye Server: Disconnect player identity=0x00000015 19:46:20:279 NETWORK : Player disconnected: connectionID=21 19:46:20:281 NETWORK : Total number of players: 29 19:46:24:691 UpdateEntities 19:46:24:692 WORLD : Frame 19:46:24:692 DEFAULT : PlayerController: Request respawn lock engaged. 19:46:24:696 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:46:25:090 UpdateEntities 19:46:25:091 WORLD : Frame 19:46:25:091 DEFAULT : PlayerController: Request respawn lock engaged. 19:46:25:097 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:47:07:099 rpl::Pip::FixedStep 19:47:07:099 DEFAULT : BattlEye Server: Disconnect player identity=0x00000002 19:47:07:132 NETWORK : Player disconnected: connectionID=2 19:47:07:135 NETWORK : Total number of players: 28 19:47:15:826 RPL : ServerImpl event: authenticating (identity=0x00000002, address=xxx.xxx.xxx.xxx:58976) 19:47:15:928 RPL : ServerImpl event: connected (identity=0x00000002) 19:47:15:935 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000002, GUID=[u8; 64] 19:47:33:305 NETWORK : Player connected: connectionID=2 19:47:33:306 NETWORK : ### Connecting player: connectionID=2, Name= 19:47:36:792 RPL : ServerImpl event: disconnected (identity=0x0000000F), group=1, reason=9 19:47:36:812 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000F 19:47:36:824 NETWORK : Player disconnected: connectionID=15 19:47:36:826 NETWORK : Total number of players: 27 19:47:37:020 rpl::Pip::FixedStep 19:47:37:021 NETWORK : ### Updating player: PlayerId=3, Name=???, IdentityId=????????-????-????-????-???????????? 19:47:37:021 NETWORK : Players connecting: 0 19:47:37:022 NETWORK : Players connected: 28 / 54 19:47:37:046 UpdateEntities 19:47:37:046 WORLD : Frame 19:47:37:046 DEFAULT : PlayerController: Request respawn lock engaged. 19:47:37:056 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:48:32:838 RPL : ServerImpl event: authenticating (identity=0x00000003, address=xxx.xxx.xxx.xxx:63352) 19:48:32:947 RPL : ServerImpl event: connected (identity=0x00000003) 19:48:32:972 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000003, GUID=[u8; 64] 19:48:49:426 NETWORK : Player connected: connectionID=3 19:48:49:427 NETWORK : ### Connecting player: connectionID=3, Name= 19:48:53:219 rpl::Pip::FixedStep 19:48:53:219 NETWORK : ### Creating player: PlayerId=55, Name=??? 19:48:53:498 rpl::Pip::FixedStep 19:48:53:499 NETWORK : ### Updating player: PlayerId=55, Name=???, IdentityId=????????-????-????-????-???????????? 19:48:53:499 NETWORK : Players connecting: 0 19:48:53:499 NETWORK : Players connected: 29 / 55 19:48:53:525 UpdateEntities 19:48:53:525 WORLD : Frame 19:48:53:525 DEFAULT : PlayerController: Request respawn lock engaged. 19:48:53:531 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:48:58:124 RPL : ServerImpl event: authenticating (identity=0x0000000A, address=xxx.xxx.xxx.xxx:59537) 19:48:58:233 RPL : ServerImpl event: connected (identity=0x0000000A) 19:48:58:255 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000A, GUID=[u8; 64] 19:49:15:782 NETWORK : Player connected: connectionID=10 19:49:15:783 NETWORK : ### Connecting player: connectionID=10, Name= 19:49:19:620 rpl::Pip::FixedStep 19:49:19:621 NETWORK : ### Updating player: PlayerId=9, Name=???, IdentityId=????????-????-????-????-???????????? 19:49:19:622 NETWORK : Players connecting: 0 19:49:19:622 NETWORK : Players connected: 30 / 55 19:49:19:651 UpdateEntities 19:49:19:651 WORLD : Frame 19:49:19:651 DEFAULT : PlayerController: Request respawn lock engaged. 19:49:19:661 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:49:27:102 UpdateEntities 19:49:27:103 WORLD : AfterPostSimulate 19:49:27:104 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (4367219.50 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.005, prev. pos.: [1007.11, 3.99, 6055.53], curr. pos.: [-442.08, -2642.01, 11402.77]. 19:49:27:110 UpdateEntities 19:49:27:110 WORLD : AfterPostSimulate 19:49:27:110 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (37520.48 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.013, prev. pos.: [-442.08, -2642.01, 11402.77], curr. pos.: [-412.61, -2760.66, 11350.54]. 19:49:27:113 UpdateEntities 19:49:27:114 WORLD : AfterPostSimulate 19:49:27:114 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (38572.54 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.006, prev. pos.: [-412.61, -2760.66, 11350.54], curr. pos.: [-398.16, -2821.67, 11322.10]. 19:49:27:118 UpdateEntities 19:49:27:118 WORLD : AfterPostSimulate 19:49:27:119 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (38711.61 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.004, prev. pos.: [-398.16, -2821.67, 11322.10], curr. pos.: [-389.76, -2856.82, 11305.38]. 19:49:27:120 UpdateEntities 19:49:27:121 WORLD : AfterPostSimulate 19:49:27:123 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (38782.39 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.004, prev. pos.: [-389.76, -2856.82, 11305.38], curr. pos.: [-379.45, -2899.38, 11284.68]. 19:49:27:126 UpdateEntities 19:49:27:126 WORLD : AfterPostSimulate 19:49:27:127 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (38756.32 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.005, prev. pos.: [-379.45, -2899.38, 11284.68], curr. pos.: [-368.55, -2944.02, 11262.59]. 19:49:27:130 UpdateEntities 19:49:27:131 WORLD : AfterPostSimulate 19:49:27:132 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (38860.14 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.004, prev. pos.: [-368.55, -2944.02, 11262.59], curr. pos.: [-358.37, -2985.27, 11241.76]. 19:49:27:141 UpdateEntities 19:49:27:142 WORLD : AfterPostSimulate 19:49:27:142 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (39223.04 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.005, prev. pos.: [-358.37, -2985.27, 11241.76], curr. pos.: [-345.87, -3034.89, 11215.65]. 19:49:27:147 UpdateEntities 19:49:27:148 WORLD : AfterPostSimulate 19:49:27:148 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (39263.25 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.010, prev. pos.: [-345.87, -3034.89, 11215.65], curr. pos.: [-322.99, -3129.87, 11164.66]. 19:49:27:152 UpdateEntities 19:49:27:153 WORLD : AfterPostSimulate 19:49:27:153 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (39470.23 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.006, prev. pos.: [-322.99, -3129.87, 11164.66], curr. pos.: [-309.33, -3185.71, 11133.61]. 19:49:27:156 UpdateEntities 19:49:27:156 WORLD : AfterPostSimulate 19:49:27:157 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (39563.71 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.005, prev. pos.: [-309.33, -3185.71, 11133.61], curr. pos.: [-297.83, -3232.11, 11107.13]. 19:49:27:160 UpdateEntities 19:49:27:161 WORLD : AfterPostSimulate 19:49:27:161 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (39569.27 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.004, prev. pos.: [-297.83, -3232.11, 11107.13], curr. pos.: [-289.16, -3266.90, 11086.96]. 19:49:27:165 UpdateEntities 19:49:27:165 WORLD : AfterPostSimulate 19:49:27:166 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (39894.55 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.004, prev. pos.: [-289.16, -3266.90, 11086.96], curr. pos.: [-278.98, -3307.57, 11062.96]. 19:49:27:170 UpdateEntities 19:49:27:170 WORLD : AfterPostSimulate 19:49:27:171 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (41427.38 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.005, prev. pos.: [-278.98, -3307.57, 11062.96], curr. pos.: [-267.43, -3355.09, 11034.16]. 19:49:27:183 UpdateEntities 19:49:27:184 WORLD : AfterPostSimulate 19:49:27:184 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (41416.25 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.005, prev. pos.: [-267.43, -3355.09, 11034.16], curr. pos.: [-256.71, -3398.59, 11007.36]. 19:49:27:189 UpdateEntities 19:49:27:189 WORLD : AfterPostSimulate 19:49:27:190 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (41791.02 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.013, prev. pos.: [-256.71, -3398.59, 11007.36], curr. pos.: [-225.13, -3525.94, 10925.65]. 19:49:27:193 UpdateEntities 19:49:27:194 WORLD : AfterPostSimulate 19:49:27:194 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (41975.85 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.006, prev. pos.: [-225.13, -3525.94, 10925.65], curr. pos.: [-211.03, -3581.71, 10888.31]. 19:49:27:199 UpdateEntities 19:49:27:199 WORLD : AfterPostSimulate 19:49:27:199 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (42720.66 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.004, prev. pos.: [-211.03, -3581.71, 10888.31], curr. pos.: [-201.22, -3620.76, 10861.62]. 19:49:27:202 UpdateEntities 19:49:27:203 WORLD : AfterPostSimulate 19:49:27:203 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (45041.34 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.005, prev. pos.: [-201.22, -3620.76, 10861.62], curr. pos.: [-188.48, -3673.66, 10824.45]. 19:49:27:208 UpdateEntities 19:49:27:209 WORLD : AfterPostSimulate 19:49:27:209 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (45192.05 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.004, prev. pos.: [-188.48, -3673.66, 10824.45], curr. pos.: [-179.17, -3712.18, 10796.89]. 19:49:27:215 UpdateEntities 19:49:27:215 WORLD : AfterPostSimulate 19:49:27:216 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (45305.18 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.006, prev. pos.: [-179.17, -3712.18, 10796.89], curr. pos.: [-164.63, -3771.84, 10753.24]. 19:49:27:228 UpdateEntities 19:49:27:229 WORLD : AfterPostSimulate 19:49:27:229 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (3342613.25 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.007, prev. pos.: [-164.63, -3771.84, 10753.24], curr. pos.: [1006.52, 3.11, 6055.74]. 19:49:28:023 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:64387) 19:49:28:125 RPL : ServerImpl event: connected (identity=0x0000000F) 19:49:28:133 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000F, GUID=[u8; 64] 19:49:46:303 NETWORK : Player connected: connectionID=15 19:49:46:304 NETWORK : ### Connecting player: connectionID=15, Name= 19:49:49:857 rpl::Pip::FixedStep 19:49:49:858 NETWORK : ### Creating player: PlayerId=56, Name=??? 19:49:50:020 rpl::Pip::FixedStep 19:49:50:021 NETWORK : ### Updating player: PlayerId=56, Name=???, IdentityId=????????-????-????-????-???????????? 19:49:50:022 NETWORK : Players connecting: 0 19:49:50:022 NETWORK : Players connected: 31 / 56 19:49:50:046 UpdateEntities 19:49:50:047 WORLD : Frame 19:49:50:047 DEFAULT : PlayerController: Request respawn lock engaged. 19:49:50:053 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:49:58:053 RPL : ServerImpl event: authenticating (identity=0x00000015, address=xxx.xxx.xxx.xxx:61427) 19:49:58:165 RPL : ServerImpl event: connected (identity=0x00000015) 19:49:58:172 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000015, GUID=[u8; 64] 19:50:15:864 NETWORK : Player connected: connectionID=21 19:50:15:865 NETWORK : ### Connecting player: connectionID=21, Name= 19:50:19:659 rpl::Pip::FixedStep 19:50:19:660 NETWORK : ### Updating player: PlayerId=27, Name=???, IdentityId=????????-????-????-????-???????????? 19:50:19:660 NETWORK : Players connecting: 0 19:50:19:661 NETWORK : Players connected: 32 / 56 19:50:19:688 UpdateEntities 19:50:19:689 WORLD : Frame 19:50:19:689 DEFAULT : PlayerController: Request respawn lock engaged. 19:50:19:696 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:50:24:904 UpdateEntities 19:50:24:905 WORLD : AfterPostSimulate 19:50:24:905 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (3214548.75 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.007, prev. pos.: [1038.86, 4.20, 6022.01], curr. pos.: [3113.56, 838.36, 335.17]. 19:50:25:026 UpdateEntities 19:50:25:026 WORLD : AfterPostSimulate 19:50:25:027 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (3298195.75 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.007, prev. pos.: [3112.76, 855.08, 337.29], curr. pos.: [1038.92, 3.79, 6021.86]. 19:53:57:388 RPL : ServerImpl event: disconnected (identity=0x00000015), group=1, reason=9 19:53:57:414 DEFAULT : BattlEye Server: Disconnect player identity=0x00000015 19:53:57:427 NETWORK : Player disconnected: connectionID=21 19:53:57:429 NETWORK : Total number of players: 31 19:54:18:313 RPL : ServerImpl event: authenticating (identity=0x00000015, address=xxx.xxx.xxx.xxx:64579) 19:54:18:428 RPL : ServerImpl event: connected (identity=0x00000015) 19:54:18:452 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000015, GUID=[u8; 64] 19:54:34:783 NETWORK : Player connected: connectionID=21 19:54:34:784 NETWORK : ### Connecting player: connectionID=21, Name= 19:54:38:338 rpl::Pip::FixedStep 19:54:38:339 NETWORK : ### Creating player: PlayerId=57, Name=??? 19:54:38:578 rpl::Pip::FixedStep 19:54:38:579 NETWORK : ### Updating player: PlayerId=57, Name=???, IdentityId=????????-????-????-????-???????????? 19:54:38:579 NETWORK : Players connecting: 0 19:54:38:579 NETWORK : Players connected: 32 / 57 19:54:38:603 UpdateEntities 19:54:38:603 WORLD : Frame 19:54:38:603 DEFAULT : PlayerController: Request respawn lock engaged. 19:54:38:612 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:54:46:106 UpdateEntities 19:54:46:107 WORLD : AfterPostSimulate 19:54:46:107 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (6873922.00 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.004, prev. pos.: [4704.31, 163.12, 6969.55], curr. pos.: [6942.01, 1033.83, 15029.55]. 19:54:46:264 UpdateEntities 19:54:46:265 WORLD : AfterPostSimulate 19:54:46:265 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (5713771.50 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.005, prev. pos.: [6882.96, 1049.18, 15044.06], curr. pos.: [4704.03, 162.85, 6969.86]. 19:54:54:905 RPL : ServerImpl event: disconnected (identity=0x0000001D), group=1, reason=9 19:54:54:936 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001D 19:54:54:958 NETWORK : Player disconnected: connectionID=29 19:54:54:961 NETWORK : Total number of players: 31 19:55:00:561 RPL : ServerImpl event: authenticating (identity=0x0000001D, address=xxx.xxx.xxx.xxx:56231) 19:55:00:670 RPL : ServerImpl event: connected (identity=0x0000001D) 19:55:00:696 DEFAULT : BattlEye Server: Adding player identity=0x0000001D, name='???' 19:55:00:696 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:56231) connected' 19:55:00:696 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001D, GUID=????????????????? 19:55:00:697 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 19:55:17:185 NETWORK : Player connected: connectionID=29 19:55:17:186 NETWORK : ### Connecting player: connectionID=29, Name= 19:55:20:299 rpl::Pip::FixedStep 19:55:20:300 NETWORK : ### Creating player: PlayerId=58, Name=??? 19:55:20:417 rpl::Pip::FixedStep 19:55:20:417 NETWORK : ### Updating player: PlayerId=58, Name=???, IdentityId=????????-????-????-????-???????????? 19:55:20:418 NETWORK : Players connecting: 0 19:55:20:418 NETWORK : Players connected: 32 / 58 19:55:20:447 UpdateEntities 19:55:20:447 WORLD : Frame 19:55:20:447 DEFAULT : PlayerController: Request respawn lock engaged. 19:55:20:453 ENTITY : SpawnEntityPrefab @"{6D3778F3A6D70059}Prefabs/Items/Police/Spikestip/ELAN_SpikeStripPacked.et" 19:55:20:454 ENTITY : Create entity @"ENTITY:4611686018427418167" ('GenericEntity') at <0.000000 0.000000 0.000000> 19:55:20:455 RESOURCES (E): Can't remap 'Assets/Resources/post_package/post_package.xob' material from 'Gold' to 'Assets/Resources/honey_jar/data/Lit_Red.emat'. Source material do not exist 19:55:20:461 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:55:36:187 RPL : ServerImpl event: disconnected (identity=0x0000001F), group=1, reason=6 19:55:36:212 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001F 19:55:36:212 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 19:55:36:242 NETWORK : Player disconnected: connectionID=31 19:55:36:245 NETWORK : Total number of players: 31 19:55:43:069 RPL : ServerImpl event: authenticating (identity=0x0000001F, address=xxx.xxx.xxx.xxx:63022) 19:55:43:166 RPL : ServerImpl event: connected (identity=0x0000001F) 19:55:43:174 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001F, GUID=[u8; 64] 19:56:00:623 NETWORK : Player connected: connectionID=31 19:56:00:624 NETWORK : ### Connecting player: connectionID=31, Name= 19:56:04:262 rpl::Pip::FixedStep 19:56:04:263 NETWORK : ### Updating player: PlayerId=31, Name=???, IdentityId=????????-????-????-????-???????????? 19:56:04:263 NETWORK : Players connecting: 0 19:56:04:263 NETWORK : Players connected: 32 / 58 19:56:04:286 UpdateEntities 19:56:04:286 WORLD : Frame 19:56:04:287 DEFAULT : PlayerController: Request respawn lock engaged. 19:56:04:296 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 19:58:09:830 UpdateEntities 19:58:09:831 WORLD : Frame 19:58:39:833 UpdateEntities 19:58:39:834 WORLD : Frame 19:59:09:835 UpdateEntities 19:59:09:836 WORLD : Frame 19:59:30:969 RPL : ServerImpl event: disconnected (identity=0x00000000), group=1, reason=9 19:59:30:972 DEFAULT : BattlEye Server: Disconnect player identity=0x00000000 19:59:30:988 NETWORK : Player disconnected: connectionID=0 19:59:30:992 NETWORK : Total number of players: 31 19:59:39:835 UpdateEntities 19:59:39:836 WORLD : Frame 19:59:52:019 rpl::Pip::FixedStep 19:59:52:020 DEFAULT : BattlEye Server: Disconnect player identity=0x00000005 19:59:52:048 NETWORK : Player disconnected: connectionID=5 19:59:52:051 NETWORK : Total number of players: 30 20:00:09:836 UpdateEntities 20:00:09:837 WORLD : Frame 20:00:39:840 UpdateEntities 20:00:39:841 WORLD : Frame 20:01:09:845 UpdateEntities 20:01:09:846 WORLD : Frame 20:01:38:700 RPL : ServerImpl event: authenticating (identity=0x00000000, address=xxx.xxx.xxx.xxx:60379) 20:01:38:796 RPL : ServerImpl event: connected (identity=0x00000000) 20:01:38:814 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000000, GUID=[u8; 64] 20:01:39:850 UpdateEntities 20:01:39:851 WORLD : Frame 20:01:43:604 UpdateEntities 20:01:43:605 WORLD : Frame 20:01:43:605 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:605 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:606 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:606 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:606 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:607 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:607 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:607 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:607 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:607 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:607 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:607 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:607 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:608 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:608 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:608 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:608 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:608 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:608 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:609 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:609 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:609 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:609 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:610 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:43:610 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:01:55:386 NETWORK : Player connected: connectionID=0 20:01:55:386 NETWORK : ### Connecting player: connectionID=0, Name= 20:01:58:817 rpl::Pip::FixedStep 20:01:58:818 NETWORK : ### Creating player: PlayerId=59, Name=??? 20:01:59:096 rpl::Pip::FixedStep 20:01:59:097 NETWORK : ### Updating player: PlayerId=59, Name=???, IdentityId=????????-????-????-????-???????????? 20:01:59:097 NETWORK : Players connecting: 0 20:01:59:097 NETWORK : Players connected: 31 / 59 20:01:59:121 UpdateEntities 20:01:59:121 WORLD : Frame 20:01:59:121 DEFAULT : PlayerController: Request respawn lock engaged. 20:01:59:128 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:02:09:850 UpdateEntities 20:02:09:851 WORLD : Frame 20:02:16:437 RPL : ServerImpl event: disconnected (identity=0x00000000), group=1, reason=9 20:02:16:453 DEFAULT : BattlEye Server: Disconnect player identity=0x00000000 20:02:16:465 NETWORK : Player disconnected: connectionID=0 20:02:16:467 NETWORK : Total number of players: 30 20:02:39:849 UpdateEntities 20:02:39:850 WORLD : Frame 20:02:59:500 rpl::Pip::FixedStep 20:02:59:501 DEFAULT : BattlEye Server: Disconnect player identity=0x00000002 20:02:59:521 NETWORK : Player disconnected: connectionID=2 20:02:59:524 NETWORK : Total number of players: 29 20:03:04:617 rpl::Pip::FixedStep 20:03:04:618 DEFAULT : BattlEye Server: Disconnect player identity=0x00000009 20:03:04:664 NETWORK : Player disconnected: connectionID=9 20:03:04:667 NETWORK : Total number of players: 28 20:03:09:250 RPL : ServerImpl event: authenticating (identity=0x00000000, address=xxx.xxx.xxx.xxx:57825) 20:03:09:461 RPL : ServerImpl event: connected (identity=0x00000000) 20:03:09:497 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000000, GUID=[u8; 64] 20:03:09:848 UpdateEntities 20:03:09:849 WORLD : Frame 20:03:14:928 RPL : ServerImpl event: authenticating (identity=0x00000002, address=xxx.xxx.xxx.xxx:58643) 20:03:15:071 RPL : ServerImpl event: connected (identity=0x00000002) 20:03:15:097 DEFAULT : BattlEye Server: Adding player identity=0x00000002, name='???' 20:03:15:098 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:58643) connected' 20:03:15:098 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000002, GUID=????????????????? 20:03:15:098 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 20:03:17:250 RPL : ServerImpl event: authenticating (identity=0x00000005, address=xxx.xxx.xxx.xxx:62365) 20:03:17:355 RPL : ServerImpl event: connected (identity=0x00000005) 20:03:17:375 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000005, GUID=[u8; 0] 20:03:26:824 NETWORK : Player connected: connectionID=0 20:03:26:825 NETWORK : ### Connecting player: connectionID=0, Name= 20:03:30:463 NETWORK : Player connected: connectionID=2 20:03:30:463 NETWORK : ### Connecting player: connectionID=2, Name= 20:03:30:578 rpl::Pip::FixedStep 20:03:30:579 NETWORK : ### Updating player: PlayerId=3, Name=???, IdentityId=????????-????-????-????-???????????? 20:03:30:579 NETWORK : Players connecting: 1 20:03:30:580 NETWORK : Players connected: 29 / 59 20:03:30:603 UpdateEntities 20:03:30:603 WORLD : Frame 20:03:30:603 DEFAULT : PlayerController: Request respawn lock engaged. 20:03:30:611 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427418780" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 20:03:30:617 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:03:33:376 rpl::Pip::FixedStep 20:03:33:377 NETWORK : ### Creating player: PlayerId=60, Name=??? 20:03:33:940 rpl::Pip::FixedStep 20:03:33:941 NETWORK : ### Updating player: PlayerId=60, Name=???, IdentityId=????????-????-????-????-???????????? 20:03:33:941 NETWORK : Players connecting: 0 20:03:33:941 NETWORK : Players connected: 30 / 60 20:03:33:970 UpdateEntities 20:03:33:971 WORLD : Frame 20:03:33:971 DEFAULT : PlayerController: Request respawn lock engaged. 20:03:33:977 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:03:34:708 NETWORK : Player connected: connectionID=5 20:03:34:708 NETWORK : ### Connecting player: connectionID=5, Name= 20:03:38:499 rpl::Pip::FixedStep 20:03:38:501 NETWORK : ### Updating player: PlayerId=11, Name=???, IdentityId=????????-????-????-????-???????????? 20:03:38:502 NETWORK : Players connecting: 0 20:03:38:502 NETWORK : Players connected: 31 / 60 20:03:38:529 UpdateEntities 20:03:38:530 WORLD : Frame 20:03:38:531 DEFAULT : PlayerController: Request respawn lock engaged. 20:03:38:542 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427418892" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 20:03:38:545 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:03:39:861 UpdateEntities 20:03:39:862 WORLD : Frame 20:04:09:782 RPL : ServerImpl event: disconnected (identity=0x00000002), group=1, reason=9 20:04:09:813 DEFAULT : BattlEye Server: Disconnect player identity=0x00000002 20:04:09:814 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 20:04:09:827 NETWORK : Player disconnected: connectionID=2 20:04:09:830 NETWORK : Total number of players: 30 20:04:09:863 UpdateEntities 20:04:09:864 WORLD : Frame 20:04:19:278 RPL : ServerImpl event: authenticating (identity=0x00000002, address=xxx.xxx.xxx.xxx:57778) 20:04:19:391 RPL : ServerImpl event: connected (identity=0x00000002) 20:04:19:413 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000002, GUID=[u8; 64] 20:04:39:864 UpdateEntities 20:04:39:865 WORLD : Frame 20:04:41:099 rpl::Pip::FixedStep 20:04:41:100 DEFAULT : BattlEye Server: Disconnect player identity=0x00000002 20:04:41:108 NETWORK : Player disconnected: connectionID=2 20:04:41:108 NETWORK : Total number of players: 30 20:04:51:418 rpl::Pip::FixedStep 20:04:51:419 ENTITY : SpawnEntityPrefab @"{189BDBC46ABB48A7}Prefabs/Characters/Uniforms/Pants/shorts_watercolor_v2.et" 20:04:51:419 ENTITY : Create entity @"ENTITY:4611686018427418965" ('GameEntity') at <4705.600098 261.399994 6987.021973> 20:04:51:419 RESOURCES (E): Can't remap 'Prefabs/Characters/Uniforms/Pants/shorts_v2_low.xob' material from 'DefaultGeneratedMaterial' to 'Prefabs/Characters/Uniforms/Pants/data/dirty_grey_jeans.emat'. Source material do not exist 20:04:51:420 RESOURCES (E): Can't remap 'Prefabs/Characters/Uniforms/Pants/shorts_v2_low.xob' material from 'shorts' to 'Prefabs/Characters/Uniforms/Pants/data/shorts_black.emat'. Source material do not exist 20:05:09:866 UpdateEntities 20:05:09:867 WORLD : Frame 20:05:39:869 UpdateEntities 20:05:39:870 WORLD : Frame 20:06:09:874 UpdateEntities 20:06:09:875 WORLD : Frame 20:06:39:875 UpdateEntities 20:06:39:876 WORLD : Frame 20:07:09:880 UpdateEntities 20:07:09:881 WORLD : Frame 20:07:13:077 RPL : ServerImpl event: disconnected (identity=0x00000008), group=1, reason=9 20:07:13:094 DEFAULT : BattlEye Server: Disconnect player identity=0x00000008 20:07:13:094 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 20:07:13:143 NETWORK : Player disconnected: connectionID=8 20:07:13:146 NETWORK : Total number of players: 29 20:07:26:269 RPL : ServerImpl event: authenticating (identity=0x00000002, address=xxx.xxx.xxx.xxx:59432) 20:07:26:365 RPL : ServerImpl event: connected (identity=0x00000002) 20:07:26:373 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000002, GUID=[u8; 64] 20:07:27:900 RPL : ServerImpl event: authenticating (identity=0x00000008, address=xxx.xxx.xxx.xxx:14451) 20:07:27:999 RPL : ServerImpl event: connected (identity=0x00000008) 20:07:28:016 DEFAULT : BattlEye Server: Adding player identity=0x00000008, name='???' 20:07:28:016 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:14451) connected' 20:07:28:016 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000008, GUID=????????????????? 20:07:28:017 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 20:07:39:885 UpdateEntities 20:07:39:886 WORLD : Frame 20:07:44:665 NETWORK : Player connected: connectionID=8 20:07:44:666 NETWORK : ### Connecting player: connectionID=8, Name= 20:07:44:826 NETWORK : Player connected: connectionID=2 20:07:44:827 NETWORK : ### Connecting player: connectionID=2, Name= 20:07:47:976 rpl::Pip::FixedStep 20:07:47:977 NETWORK : ### Updating player: PlayerId=30, Name=???, IdentityId=????????-????-????-????-???????????? 20:07:47:977 NETWORK : Players connecting: 1 20:07:47:977 NETWORK : Players connected: 30 / 60 20:07:48:006 UpdateEntities 20:07:48:006 WORLD : Frame 20:07:48:006 DEFAULT : PlayerController: Request respawn lock engaged. 20:07:48:014 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:07:48:535 rpl::Pip::FixedStep 20:07:48:536 NETWORK : ### Creating player: PlayerId=61, Name=??? 20:07:48:820 rpl::Pip::FixedStep 20:07:48:821 NETWORK : ### Updating player: PlayerId=61, Name=???, IdentityId=????????-????-????-????-???????????? 20:07:48:822 NETWORK : Players connecting: 0 20:07:48:822 NETWORK : Players connected: 31 / 61 20:07:48:846 UpdateEntities 20:07:48:846 WORLD : Frame 20:07:48:846 DEFAULT : PlayerController: Request respawn lock engaged. 20:07:48:854 ENTITY : SpawnEntityPrefab @"{710019785C1676B3}Prefabs/Characters/Uniforms/Tops/short_sleeve_v2_IMEF.et" 20:07:48:855 ENTITY : Create entity @"ENTITY:4611686018427419193" ('GameEntity') at <0.000000 0.000000 0.000000> 20:07:48:855 RESOURCES (E): Can't remap 'Prefabs/Characters/Uniforms/Tops/short_sleeve_cg.xob' material from 'DefaultGeneratedMaterial' to 'Prefabs/Characters/Uniforms/Tops/data/shirt_Ahhh_cg.emat'. Source material do not exist 20:07:48:857 ENTITY : SpawnEntityPrefab @"{E30122375C29EC81}Prefabs/Characters/Uniforms/Pants/shorts_floral_v2.et" 20:07:48:857 ENTITY : Create entity @"ENTITY:4611686018427419201" ('GameEntity') at <0.000000 0.000000 0.000000> 20:07:48:858 RESOURCES (E): Can't remap 'Prefabs/Characters/Uniforms/Pants/shorts_v2_low.xob' material from 'DefaultGeneratedMaterial' to 'Prefabs/Characters/Uniforms/Pants/data/dirty_grey_jeans.emat'. Source material do not exist 20:07:48:858 RESOURCES (E): Can't remap 'Prefabs/Characters/Uniforms/Pants/shorts_v2_low.xob' material from 'shorts' to 'Prefabs/Characters/Uniforms/Pants/data/shorts_black.emat'. Source material do not exist 20:07:48:862 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:08:09:885 UpdateEntities 20:08:09:885 WORLD : Frame 20:08:39:890 UpdateEntities 20:08:39:890 WORLD : Frame 20:09:09:903 UpdateEntities 20:09:09:904 WORLD : Frame 20:09:39:906 UpdateEntities 20:09:39:907 WORLD : Frame 20:10:09:907 UpdateEntities 20:10:09:908 WORLD : Frame 20:10:39:911 UpdateEntities 20:10:39:912 WORLD : Frame 20:11:09:912 UpdateEntities 20:11:09:913 WORLD : Frame 20:11:39:912 UpdateEntities 20:11:39:913 WORLD : Frame 20:12:09:916 UpdateEntities 20:12:09:917 WORLD : Frame 20:12:39:916 UpdateEntities 20:12:39:917 WORLD : Frame 20:13:09:920 UpdateEntities 20:13:09:921 WORLD : Frame 20:13:39:920 UpdateEntities 20:13:39:921 WORLD : Frame 20:14:09:920 UpdateEntities 20:14:09:921 WORLD : Frame 20:14:39:926 UpdateEntities 20:14:39:927 WORLD : Frame 20:15:09:925 UpdateEntities 20:15:09:926 WORLD : Frame 20:15:39:931 UpdateEntities 20:15:39:932 WORLD : Frame 20:16:09:942 UpdateEntities 20:16:09:944 WORLD : Frame 20:16:12:228 RPL : ServerImpl event: disconnected (identity=0x00000011), group=1, reason=1 20:16:12:256 DEFAULT : BattlEye Server: Disconnect player identity=0x00000011 20:16:12:256 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 20:16:12:303 NETWORK : Player disconnected: connectionID=17 20:16:12:306 NETWORK : Total number of players: 30 20:16:15:868 RPL : ServerImpl event: disconnected (identity=0x00000017), group=1, reason=9 20:16:15:895 DEFAULT : BattlEye Server: Disconnect player identity=0x00000017 20:16:15:939 NETWORK : Player disconnected: connectionID=23 20:16:15:943 NETWORK : Total number of players: 29 20:16:19:951 RPL : ServerImpl event: disconnected (identity=0x0000000B), group=1, reason=1 20:16:19:973 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000B 20:16:19:974 DEFAULT : BattlEye Server: 'Player #? ??? ツ disconnected' 20:16:20:023 NETWORK : Player disconnected: connectionID=11 20:16:20:026 NETWORK : Total number of players: 28 20:16:21:525 RPL : ServerImpl event: disconnected (identity=0x0000000C), group=1, reason=9 20:16:21:534 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000C 20:16:21:576 NETWORK : Player disconnected: connectionID=12 20:16:21:579 NETWORK : Total number of players: 27 20:16:34:455 RPL : ServerImpl event: authenticating (identity=0x00000009, address=xxx.xxx.xxx.xxx:58138) 20:16:34:560 RPL : ServerImpl event: connected (identity=0x00000009) 20:16:34:572 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000009, GUID=[u8; 64] 20:16:38:705 RPL : ServerImpl event: authenticating (identity=0x0000000B, address=xxx.xxx.xxx.xxx:50668) 20:16:38:803 RPL : ServerImpl event: connected (identity=0x0000000B) 20:16:38:816 DEFAULT : BattlEye Server: Adding player identity=0x0000000B, name='???' 20:16:38:816 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:50668) connected' 20:16:38:816 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000B, GUID=0 20:16:38:817 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 20:16:39:944 UpdateEntities 20:16:39:944 WORLD : Frame 20:16:51:981 NETWORK : Player connected: connectionID=9 20:16:51:981 NETWORK : ### Connecting player: connectionID=9, Name= 20:16:55:574 rpl::Pip::FixedStep 20:16:55:574 NETWORK : ### Creating player: PlayerId=62, Name=??? 20:16:55:859 rpl::Pip::FixedStep 20:16:55:861 NETWORK : ### Updating player: PlayerId=62, Name=???, IdentityId=????????-????-????-????-???????????? 20:16:55:861 NETWORK : Players connecting: 0 20:16:55:861 NETWORK : Players connected: 28 / 62 20:16:55:909 UpdateEntities 20:16:55:909 WORLD : Frame 20:16:55:909 DEFAULT : PlayerController: Request respawn lock engaged. 20:16:55:915 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:17:01:627 NETWORK : Player connected: connectionID=11 20:17:01:628 NETWORK : ### Connecting player: connectionID=11, Name= 20:17:05:621 rpl::Pip::FixedStep 20:17:05:622 NETWORK : ### Updating player: PlayerId=20, Name=???, IdentityId=????????-????-????-????-???????????? 20:17:05:622 NETWORK : Players connecting: 0 20:17:05:622 NETWORK : Players connected: 29 / 62 20:17:05:651 UpdateEntities 20:17:05:652 WORLD : Frame 20:17:05:652 DEFAULT : PlayerController: Request respawn lock engaged. 20:17:05:660 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:17:07:180 RPL : ServerImpl event: authenticating (identity=0x0000000C, address=xxx.xxx.xxx.xxx:57170) 20:17:07:286 RPL : ServerImpl event: connected (identity=0x0000000C) 20:17:07:294 DEFAULT : BattlEye Server: Adding player identity=0x0000000C, name='???' 20:17:07:295 DEFAULT : BattlEye Server: 'Player #? ??? ツ (xxx.xxx.xxx.xxx:57170) connected' 20:17:07:295 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000C, GUID=????????????????? 20:17:07:295 DEFAULT : BattlEye Server: 'Player #? ??? ツ - BE GUID: ????????????????????????????????' 20:17:09:947 UpdateEntities 20:17:09:948 WORLD : Frame 20:17:27:787 NETWORK : Player connected: connectionID=12 20:17:27:788 NETWORK : ### Connecting player: connectionID=12, Name= 20:17:31:180 rpl::Pip::FixedStep 20:17:31:181 NETWORK : ### Updating player: PlayerId=14, Name=???, IdentityId=????????-????-????-????-???????????? 20:17:31:182 NETWORK : Players connecting: 0 20:17:31:182 NETWORK : Players connected: 30 / 62 20:17:31:205 UpdateEntities 20:17:31:206 WORLD : Frame 20:17:31:206 DEFAULT : PlayerController: Request respawn lock engaged. 20:17:31:218 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:17:39:947 UpdateEntities 20:17:39:948 WORLD : Frame 20:18:03:620 RPL : ServerImpl event: disconnected (identity=0x00000009), group=1, reason=9 20:18:03:655 DEFAULT : BattlEye Server: Disconnect player identity=0x00000009 20:18:03:668 NETWORK : Player disconnected: connectionID=9 20:18:03:671 NETWORK : Total number of players: 29 20:18:09:949 UpdateEntities 20:18:09:950 WORLD : Frame 20:18:14:318 RPL : ServerImpl event: disconnected (identity=0x0000001B), group=1, reason=9 20:18:14:332 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001B 20:18:14:332 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 20:18:14:366 NETWORK : Player disconnected: connectionID=27 20:18:14:370 NETWORK : Total number of players: 28 20:18:22:014 RPL : ServerImpl event: authenticating (identity=0x00000009, address=xxx.xxx.xxx.xxx:60645) 20:18:22:119 RPL : ServerImpl event: connected (identity=0x00000009) 20:18:22:132 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000009, GUID=[u8; 64] 20:18:39:786 NETWORK : Player connected: connectionID=9 20:18:39:787 NETWORK : ### Connecting player: connectionID=9, Name= 20:18:39:951 UpdateEntities 20:18:39:951 WORLD : Frame 20:18:43:378 rpl::Pip::FixedStep 20:18:43:379 NETWORK : ### Creating player: PlayerId=63, Name=??? 20:18:43:581 rpl::Pip::FixedStep 20:18:43:582 NETWORK : ### Updating player: PlayerId=63, Name=???, IdentityId=????????-????-????-????-???????????? 20:18:43:582 NETWORK : Players connecting: 0 20:18:43:582 NETWORK : Players connected: 29 / 63 20:18:43:606 UpdateEntities 20:18:43:606 WORLD : Frame 20:18:43:606 DEFAULT : PlayerController: Request respawn lock engaged. 20:18:43:616 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:19:30:929 RPL : ServerImpl event: disconnected (identity=0x00000018), group=1, reason=9 20:19:30:932 DEFAULT : BattlEye Server: Disconnect player identity=0x00000018 20:19:30:932 DEFAULT : BattlEye Server: 'Player #? ??? [GER] disconnected' 20:19:30:979 NETWORK : Player disconnected: connectionID=24 20:19:30:982 NETWORK : Total number of players: 28 20:20:18:176 RPL : ServerImpl event: authenticating (identity=0x00000011, address=xxx.xxx.xxx.xxx:59677) 20:20:18:287 RPL : ServerImpl event: connected (identity=0x00000011) 20:20:18:292 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000011, GUID=[u8; 64] 20:20:35:094 rpl::Pip::FixedStep 20:20:35:095 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (con=0x11) 20:20:35:137 rpl::Pip::FixedStep 20:20:35:138 RPL (E): IReplication::JIPError: Terminating connection. (identity=0x00000011) 20:20:35:142 DEFAULT : BattlEye Server: Disconnect player identity=0x00000011 20:20:35:149 NETWORK : Player disconnected: connectionID=17 20:20:35:149 NETWORK : Total number of players: 28 20:21:05:513 RPL : ServerImpl event: disconnected (identity=0x0000000C), group=1, reason=9 20:21:05:536 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000C 20:21:05:537 DEFAULT : BattlEye Server: 'Player #? ??? ツ disconnected' 20:21:05:547 NETWORK : Player disconnected: connectionID=12 20:21:05:551 NETWORK : Total number of players: 27 20:21:25:032 RPL : ServerImpl event: authenticating (identity=0x0000000C, address=xxx.xxx.xxx.xxx:55314) 20:21:25:133 RPL : ServerImpl event: connected (identity=0x0000000C) 20:21:25:136 DEFAULT : BattlEye Server: Adding player identity=0x0000000C, name='???' 20:21:25:136 DEFAULT : BattlEye Server: 'Player #? ??? ツ (xxx.xxx.xxx.xxx:55314) connected' 20:21:25:136 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000C, GUID=????????????????? 20:21:25:136 DEFAULT : BattlEye Server: 'Player #? ??? ツ - BE GUID: ????????????????????????????????' 20:21:44:863 NETWORK : Player connected: connectionID=12 20:21:44:864 NETWORK : ### Connecting player: connectionID=12, Name= 20:21:48:178 rpl::Pip::FixedStep 20:21:48:179 NETWORK : ### Updating player: PlayerId=14, Name=???, IdentityId=????????-????-????-????-???????????? 20:21:48:182 NETWORK : Players connecting: 0 20:21:48:182 NETWORK : Players connected: 28 / 63 20:21:48:222 UpdateEntities 20:21:48:222 WORLD : Frame 20:21:48:223 DEFAULT : PlayerController: Request respawn lock engaged. 20:21:48:235 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:22:06:930 DEFAULT : Disconnecting identity=0x00000012: group=6 reason=0 20:22:06:939 rpl::Pip::FixedStep 20:22:06:939 DEFAULT : BattlEye Server: Disconnect player identity=0x00000012 20:22:06:939 DEFAULT : BattlEye Server: 'Player #? ??? Itzala disconnected' 20:22:06:982 NETWORK : Player disconnected: connectionID=18 20:22:06:985 NETWORK : Total number of players: 27 20:22:23:982 RPL : ServerImpl event: disconnected (identity=0x00000009), group=1, reason=9 20:22:24:014 DEFAULT : BattlEye Server: Disconnect player identity=0x00000009 20:22:24:025 NETWORK : Player disconnected: connectionID=9 20:22:24:028 NETWORK : Total number of players: 26 20:22:24:673 RPL : ServerImpl event: authenticating (identity=0x00000009, address=xxx.xxx.xxx.xxx:54701) 20:22:24:795 RPL : ServerImpl event: connected (identity=0x00000009) 20:22:24:813 DEFAULT : BattlEye Server: Adding player identity=0x00000009, name='???' 20:22:24:814 DEFAULT : BattlEye Server: 'Player #? ??? Itzala (xxx.xxx.xxx.xxx:54701) connected' 20:22:24:814 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000009, GUID=????????????????? 20:22:24:815 DEFAULT : BattlEye Server: 'Player #? ??? Itzala - BE GUID: ????????????????????????????????' 20:22:38:543 NETWORK : Player connected: connectionID=9 20:22:38:544 NETWORK : ### Connecting player: connectionID=9, Name= 20:22:41:217 rpl::Pip::FixedStep 20:22:41:218 NETWORK : ### Updating player: PlayerId=18, Name=???, IdentityId=????????-????-????-????-???????????? 20:22:41:219 NETWORK : Players connecting: 0 20:22:41:219 NETWORK : Players connected: 27 / 63 20:22:41:247 UpdateEntities 20:22:41:248 WORLD : Frame 20:22:41:248 DEFAULT : PlayerController: Request respawn lock engaged. 20:22:41:254 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:22:46:175 RPL : ServerImpl event: authenticating (identity=0x00000011, address=xxx.xxx.xxx.xxx:60646) 20:22:46:278 RPL : ServerImpl event: connected (identity=0x00000011) 20:22:46:297 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000011, GUID=[u8; 64] 20:23:03:745 NETWORK : Player connected: connectionID=17 20:23:03:746 NETWORK : ### Connecting player: connectionID=17, Name= 20:23:06:935 DEFAULT : Disconnecting identity=0x00000001: group=6 reason=0 20:23:06:940 rpl::Pip::FixedStep 20:23:06:940 DEFAULT : BattlEye Server: Disconnect player identity=0x00000001 20:23:06:979 NETWORK : Player disconnected: connectionID=1 20:23:06:982 NETWORK : Total number of players: 26 20:23:07:416 rpl::Pip::FixedStep 20:23:07:418 NETWORK : ### Updating player: PlayerId=63, Name=???, IdentityId=????????-????-????-????-???????????? 20:23:07:418 NETWORK : Players connecting: 0 20:23:07:418 NETWORK : Players connected: 27 / 63 20:23:07:442 UpdateEntities 20:23:07:442 WORLD : Frame 20:23:07:442 DEFAULT : PlayerController: Request respawn lock engaged. 20:23:07:449 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:23:11:581 RPL : ServerImpl event: disconnected (identity=0x00000011), group=1, reason=9 20:23:11:613 DEFAULT : BattlEye Server: Disconnect player identity=0x00000011 20:23:11:623 NETWORK : Player disconnected: connectionID=17 20:23:11:625 NETWORK : Total number of players: 26 20:23:16:111 RPL : ServerImpl event: disconnected (identity=0x00000005), group=1, reason=9 20:23:16:135 DEFAULT : BattlEye Server: Disconnect player identity=0x00000005 20:23:16:153 NETWORK : Player disconnected: connectionID=5 20:23:16:157 NETWORK : Total number of players: 25 20:23:22:778 RPL : ServerImpl event: authenticating (identity=0x00000001, address=xxx.xxx.xxx.xxx:61215) 20:23:22:873 RPL : ServerImpl event: connected (identity=0x00000001) 20:23:22:896 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000001, GUID=[u8; 64] 20:23:39:467 NETWORK : Player connected: connectionID=1 20:23:39:467 NETWORK : ### Connecting player: connectionID=1, Name= 20:23:42:976 rpl::Pip::FixedStep 20:23:42:977 NETWORK : ### Updating player: PlayerId=2, Name=???, IdentityId=????????-????-????-????-???????????? 20:23:42:977 NETWORK : Players connecting: 0 20:23:42:978 NETWORK : Players connected: 26 / 63 20:23:43:007 UpdateEntities 20:23:43:008 WORLD : Frame 20:23:43:008 DEFAULT : PlayerController: Request respawn lock engaged. 20:23:43:017 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:24:21:447 RPL : ServerImpl event: authenticating (identity=0x00000005, address=xxx.xxx.xxx.xxx:57591) 20:24:21:553 RPL : ServerImpl event: connected (identity=0x00000005) 20:24:21:573 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000005, GUID=[u8; 64] 20:24:37:827 NETWORK : Player connected: connectionID=5 20:24:37:828 NETWORK : ### Connecting player: connectionID=5, Name= 20:24:41:458 rpl::Pip::FixedStep 20:24:41:459 NETWORK : ### Creating player: PlayerId=64, Name=??? 20:24:41:698 rpl::Pip::FixedStep 20:24:41:699 NETWORK : ### Updating player: PlayerId=64, Name=???, IdentityId=????????-????-????-????-???????????? 20:24:41:699 NETWORK : Players connecting: 0 20:24:41:699 NETWORK : Players connected: 27 / 64 20:24:41:724 UpdateEntities 20:24:41:724 WORLD : Frame 20:24:41:724 DEFAULT : PlayerController: Request respawn lock engaged. 20:24:41:734 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:25:05:334 RPL : ServerImpl event: authenticating (identity=0x00000011, address=xxx.xxx.xxx.xxx:58267) 20:25:05:451 RPL : ServerImpl event: connected (identity=0x00000011) 20:25:05:456 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000011, GUID=[u8; 64] 20:25:13:972 RPL : ServerImpl event: authenticating (identity=0x00000012, address=xxx.xxx.xxx.xxx:52535) 20:25:14:183 RPL : ServerImpl event: connected (identity=0x00000012) 20:25:14:217 DEFAULT : BattlEye Server: Adding player identity=0x00000012, name='???' 20:25:14:218 DEFAULT : BattlEye Server: 'Player #? ??? Toilet Raccoon (xxx.xxx.xxx.xxx:52535) connected' 20:25:14:218 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000012, GUID=????????????????? 20:25:14:219 DEFAULT : BattlEye Server: 'Player #? ??? Toilet Raccoon - BE GUID: ????????????????????????????????' 20:25:23:707 NETWORK : Player connected: connectionID=17 20:25:23:708 NETWORK : ### Connecting player: connectionID=17, Name= 20:25:27:575 rpl::Pip::FixedStep 20:25:27:576 NETWORK : ### Creating player: PlayerId=65, Name=??? 20:25:27:898 rpl::Pip::FixedStep 20:25:27:899 NETWORK : ### Updating player: PlayerId=65, Name=???, IdentityId=????????-????-????-????-???????????? 20:25:27:899 NETWORK : Players connecting: 0 20:25:27:900 NETWORK : Players connected: 28 / 65 20:25:27:928 UpdateEntities 20:25:27:929 WORLD : Frame 20:25:27:929 DEFAULT : PlayerController: Request respawn lock engaged. 20:25:27:935 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:25:56:184 RPL : ServerImpl event: disconnected (identity=0x0000000F), group=1, reason=9 20:25:56:217 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000F 20:25:56:248 NETWORK : Player disconnected: connectionID=15 20:25:56:251 NETWORK : Total number of players: 27 20:26:05:830 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:61874) 20:26:05:931 RPL : ServerImpl event: connected (identity=0x0000000F) 20:26:05:933 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000F, GUID=[u8; 64] 20:26:06:211 DEFAULT : BattlEye Server: Kick player identity=0x00000012, reason='Client not responding' 20:26:06:211 DEFAULT : Disconnecting identity=0x00000012: group=3 reason=1 20:26:06:214 rpl::Pip::FixedStep 20:26:06:215 DEFAULT : BattlEye Server: Disconnect player identity=0x00000012 20:26:06:222 NETWORK : Player disconnected: connectionID=18 20:26:06:223 NETWORK : Total number of players: 27 20:26:23:903 NETWORK : Player connected: connectionID=15 20:26:23:904 NETWORK : ### Connecting player: connectionID=15, Name= 20:26:27:457 rpl::Pip::FixedStep 20:26:27:458 NETWORK : ### Creating player: PlayerId=66, Name=??? 20:26:27:621 rpl::Pip::FixedStep 20:26:27:622 NETWORK : ### Updating player: PlayerId=66, Name=???, IdentityId=????????-????-????-????-???????????? 20:26:27:622 NETWORK : Players connecting: 0 20:26:27:622 NETWORK : Players connected: 28 / 66 20:26:27:645 UpdateEntities 20:26:27:645 WORLD : Frame 20:26:27:645 DEFAULT : PlayerController: Request respawn lock engaged. 20:26:27:651 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:28:33:418 rpl::Pip::FixedStep 20:28:33:419 DEFAULT : BattlEye Server: Disconnect player identity=0x00000011 20:28:33:431 NETWORK : Player disconnected: connectionID=17 20:28:33:434 NETWORK : Total number of players: 27 20:28:40:827 RPL : ServerImpl event: authenticating (identity=0x00000011, address=xxx.xxx.xxx.xxx:4316) 20:28:40:931 RPL : ServerImpl event: connected (identity=0x00000011) 20:28:40:932 DEFAULT : BattlEye Server: Adding player identity=0x00000011, name='???' 20:28:40:932 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:4316) connected' 20:28:40:932 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000011, GUID=????????????????? 20:28:40:933 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 20:28:53:587 NETWORK : Player connected: connectionID=17 20:28:53:588 NETWORK : ### Connecting player: connectionID=17, Name= 20:29:00:257 rpl::Pip::FixedStep 20:29:00:257 NETWORK : ### Creating player: PlayerId=67, Name=??? 20:29:00:418 rpl::Pip::FixedStep 20:29:00:419 NETWORK : ### Updating player: PlayerId=67, Name=???, IdentityId=????????-????-????-????-???????????? 20:29:00:420 NETWORK : Players connecting: 0 20:29:00:420 NETWORK : Players connected: 28 / 67 20:29:00:449 UpdateEntities 20:29:00:449 WORLD : Frame 20:29:00:449 DEFAULT : PlayerController: Request respawn lock engaged. 20:29:00:455 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:29:06:495 rpl::Pip::FixedStep 20:29:06:496 DEFAULT : BattlEye Server: Disconnect player identity=0x00000003 20:29:06:527 NETWORK : Player disconnected: connectionID=3 20:29:06:529 NETWORK : Total number of players: 27 20:29:47:031 RPL : ServerImpl event: disconnected (identity=0x0000001F), group=1, reason=9 20:29:47:053 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001F 20:29:47:081 NETWORK : Player disconnected: connectionID=31 20:29:47:084 NETWORK : Total number of players: 26 20:29:56:986 RPL : ServerImpl event: authenticating (identity=0x00000003, address=xxx.xxx.xxx.xxx:64128) 20:29:57:086 RPL : ServerImpl event: connected (identity=0x00000003) 20:29:57:092 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000003, GUID=[u8; 64] 20:30:06:958 DEFAULT : Disconnecting identity=0x00000007: group=6 reason=0 20:30:06:978 rpl::Pip::FixedStep 20:30:06:979 DEFAULT : BattlEye Server: Disconnect player identity=0x00000007 20:30:07:025 NETWORK : Player disconnected: connectionID=7 20:30:07:029 NETWORK : Total number of players: 25 20:30:11:829 RPL : ServerImpl event: authenticating (identity=0x00000007, address=xxx.xxx.xxx.xxx:62791) 20:30:11:934 RPL : ServerImpl event: connected (identity=0x00000007) 20:30:11:937 DEFAULT : BattlEye Server: Adding player identity=0x00000007, name='???' 20:30:11:937 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:62791) connected' 20:30:11:938 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000007, GUID=????????????????? 20:30:11:938 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 20:30:12:549 RPL : ServerImpl event: disconnected (identity=0x0000000D), group=1, reason=6 20:30:12:575 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000D 20:30:12:576 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 20:30:12:625 NETWORK : Player disconnected: connectionID=13 20:30:12:628 NETWORK : Total number of players: 24 20:30:13:460 NETWORK : Player connected: connectionID=3 20:30:13:461 NETWORK : ### Connecting player: connectionID=3, Name= 20:30:17:054 rpl::Pip::FixedStep 20:30:17:055 NETWORK : ### Creating player: PlayerId=68, Name=??? 20:30:17:340 rpl::Pip::FixedStep 20:30:17:341 NETWORK : ### Updating player: PlayerId=68, Name=???, IdentityId=????????-????-????-????-???????????? 20:30:17:341 NETWORK : Players connecting: 0 20:30:17:341 NETWORK : Players connected: 25 / 68 20:30:17:370 UpdateEntities 20:30:17:371 WORLD : Frame 20:30:17:372 DEFAULT : PlayerController: Request respawn lock engaged. 20:30:17:378 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:30:23:623 NETWORK : Player connected: connectionID=7 20:30:23:624 NETWORK : ### Connecting player: connectionID=7, Name= 20:30:26:655 rpl::Pip::FixedStep 20:30:26:656 NETWORK : ### Creating player: PlayerId=69, Name=??? 20:30:26:939 rpl::Pip::FixedStep 20:30:26:940 NETWORK : ### Updating player: PlayerId=69, Name=???, IdentityId=????????-????-????-????-???????????? 20:30:26:940 NETWORK : Players connecting: 0 20:30:26:940 NETWORK : Players connected: 26 / 69 20:30:26:965 UpdateEntities 20:30:26:965 WORLD : Frame 20:30:26:966 DEFAULT : PlayerController: Request respawn lock engaged. 20:30:26:972 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:30:30:375 RPL : ServerImpl event: authenticating (identity=0x0000000D, address=xxx.xxx.xxx.xxx:64882) 20:30:30:484 RPL : ServerImpl event: connected (identity=0x0000000D) 20:30:30:492 DEFAULT : BattlEye Server: Adding player identity=0x0000000D, name='???' 20:30:30:492 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:64882) connected' 20:30:30:492 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000D, GUID=????????????????? 20:30:30:493 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 20:30:46:622 NETWORK : Player connected: connectionID=13 20:30:46:623 NETWORK : ### Connecting player: connectionID=13, Name= 20:30:47:016 rpl::Pip::FixedStep 20:30:47:017 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000F 20:30:47:028 NETWORK : Player disconnected: connectionID=15 20:30:47:031 NETWORK : Total number of players: 25 20:30:50:056 rpl::Pip::FixedStep 20:30:50:057 NETWORK : ### Updating player: PlayerId=41, Name=???, IdentityId=????????-????-????-????-???????????? 20:30:50:058 NETWORK : Players connecting: 0 20:30:50:058 NETWORK : Players connected: 26 / 69 20:30:50:082 UpdateEntities 20:30:50:082 WORLD : Frame 20:30:50:083 DEFAULT : PlayerController: Request respawn lock engaged. 20:30:50:093 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:30:50:421 UpdateEntities 20:30:50:423 WORLD : Frame 20:30:50:423 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:424 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:425 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:426 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:426 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:427 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:428 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:428 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:429 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:429 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:430 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:431 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:432 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:432 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:433 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:434 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:434 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:435 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:435 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:436 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:436 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:437 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:437 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:438 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:438 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:439 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:439 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:440 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:442 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:442 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:443 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:443 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:444 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:444 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:30:50:445 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:31:08:208 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:59754) 20:31:08:317 RPL : ServerImpl event: connected (identity=0x0000000F) 20:31:08:336 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000F, GUID=[u8; 64] 20:31:11:881 RPL : ServerImpl event: authenticating (identity=0x00000012, address=xxx.xxx.xxx.xxx:60009) 20:31:11:995 RPL : ServerImpl event: connected (identity=0x00000012) 20:31:12:014 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000012, GUID=[u8; 64] 20:31:26:385 NETWORK : Player connected: connectionID=15 20:31:26:386 NETWORK : ### Connecting player: connectionID=15, Name= 20:31:29:064 NETWORK : Player connected: connectionID=18 20:31:29:065 NETWORK : ### Connecting player: connectionID=18, Name= 20:31:29:976 rpl::Pip::FixedStep 20:31:29:977 NETWORK : ### Creating player: PlayerId=70, Name=??? 20:31:30:140 rpl::Pip::FixedStep 20:31:30:141 NETWORK : ### Updating player: PlayerId=70, Name=???, IdentityId=????????-????-????-????-???????????? 20:31:30:141 NETWORK : Players connecting: 1 20:31:30:141 NETWORK : Players connected: 27 / 70 20:31:30:163 UpdateEntities 20:31:30:164 WORLD : Frame 20:31:30:164 DEFAULT : PlayerController: Request respawn lock engaged. 20:31:30:172 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:31:32:616 rpl::Pip::FixedStep 20:31:32:617 NETWORK : ### Updating player: PlayerId=32, Name=???, IdentityId=????????-????-????-????-???????????? 20:31:32:618 NETWORK : Players connecting: 0 20:31:32:618 NETWORK : Players connected: 28 / 70 20:31:32:646 UpdateEntities 20:31:32:647 WORLD : Frame 20:31:32:647 DEFAULT : PlayerController: Request respawn lock engaged. 20:31:32:655 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:31:49:137 rpl::Pip::FixedStep 20:31:49:138 DEFAULT : BattlEye Server: Disconnect player identity=0x00000007 20:31:49:138 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 20:31:49:151 NETWORK : Player disconnected: connectionID=7 20:31:49:153 NETWORK : Total number of players: 27 20:31:58:064 UpdateEntities 20:31:58:065 WORLD : Frame 20:31:58:065 DEFAULT : PlayerController: Request respawn lock engaged. 20:31:58:070 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:32:03:907 RPL : ServerImpl event: authenticating (identity=0x00000007, address=xxx.xxx.xxx.xxx:7138) 20:32:04:011 RPL : ServerImpl event: connected (identity=0x00000007) 20:32:04:013 DEFAULT : BattlEye Server: Adding player identity=0x00000007, name='???' 20:32:04:013 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:7138) connected' 20:32:04:013 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000007, GUID=????????????????? 20:32:04:014 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 20:32:41:583 NETWORK : Player connected: connectionID=7 20:32:41:584 NETWORK : ### Connecting player: connectionID=7, Name= 20:32:46:214 rpl::Pip::FixedStep 20:32:46:214 NETWORK : ### Creating player: PlayerId=71, Name=??? 20:32:46:338 rpl::Pip::FixedStep 20:32:46:339 NETWORK : ### Updating player: PlayerId=71, Name=???, IdentityId=????????-????-????-????-???????????? 20:32:46:340 NETWORK : Players connecting: 0 20:32:46:340 NETWORK : Players connected: 28 / 71 20:32:46:369 UpdateEntities 20:32:46:369 WORLD : Frame 20:32:46:369 DEFAULT : PlayerController: Request respawn lock engaged. 20:32:46:375 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:34:41:312 RPL : ServerImpl event: authenticating (identity=0x00000017, address=xxx.xxx.xxx.xxx:59188) 20:34:41:427 RPL : ServerImpl event: connected (identity=0x00000017) 20:34:41:456 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000017, GUID=[u8; 64] 20:34:49:259 rpl::Pip::FixedStep 20:34:49:260 DEFAULT : BattlEye Server: Disconnect player identity=0x00000004 20:34:49:305 NETWORK : Player disconnected: connectionID=4 20:34:49:308 NETWORK : Total number of players: 27 20:34:53:262 RPL : ServerImpl event: authenticating (identity=0x00000004, address=xxx.xxx.xxx.xxx:62366) 20:34:53:371 RPL : ServerImpl event: connected (identity=0x00000004) 20:34:53:372 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000004, GUID=[u8; 64] 20:34:58:181 NETWORK : Player connected: connectionID=23 20:34:58:182 NETWORK : ### Connecting player: connectionID=23, Name= 20:35:01:735 rpl::Pip::FixedStep 20:35:01:736 NETWORK : ### Creating player: PlayerId=72, Name=??? 20:35:01:936 rpl::Pip::FixedStep 20:35:01:937 NETWORK : ### Updating player: PlayerId=72, Name=???, IdentityId=????????-????-????-????-???????????? 20:35:01:938 NETWORK : Players connecting: 0 20:35:01:938 NETWORK : Players connected: 28 / 72 20:35:01:996 UpdateEntities 20:35:01:996 WORLD : Frame 20:35:01:997 DEFAULT : PlayerController: Request respawn lock engaged. 20:35:02:002 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:35:12:142 NETWORK : Player connected: connectionID=4 20:35:12:143 NETWORK : ### Connecting player: connectionID=4, Name= 20:35:15:776 rpl::Pip::FixedStep 20:35:15:777 NETWORK : ### Updating player: PlayerId=11, Name=???, IdentityId=????????-????-????-????-???????????? 20:35:15:777 NETWORK : Players connecting: 0 20:35:15:778 NETWORK : Players connected: 29 / 72 20:35:15:801 UpdateEntities 20:35:15:801 WORLD : Frame 20:35:15:801 DEFAULT : PlayerController: Request respawn lock engaged. 20:35:15:810 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427421399" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 20:35:15:813 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:35:25:005 RPL : ServerImpl event: authenticating (identity=0x00000018, address=xxx.xxx.xxx.xxx:64781) 20:35:25:114 RPL : ServerImpl event: connected (identity=0x00000018) 20:35:25:133 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000018, GUID=[u8; 64] 20:35:25:736 RPL : ServerImpl event: authenticating (identity=0x0000001B, address=xxx.xxx.xxx.xxx:65517) 20:35:25:833 RPL : ServerImpl event: connected (identity=0x0000001B) 20:35:25:855 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001B, GUID=[u8; 0] 20:35:31:122 RPL : ServerImpl event: authenticating (identity=0x0000001F, address=xxx.xxx.xxx.xxx:59896) 20:35:31:249 RPL : ServerImpl event: connected (identity=0x0000001F) 20:35:31:255 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001F, GUID=[u8; 64] 20:35:43:064 NETWORK : Player connected: connectionID=24 20:35:43:065 NETWORK : ### Connecting player: connectionID=24, Name= 20:35:43:505 NETWORK : Player connected: connectionID=27 20:35:43:506 NETWORK : ### Connecting player: connectionID=27, Name= 20:35:46:897 rpl::Pip::FixedStep 20:35:46:898 NETWORK : ### Creating player: PlayerId=73, Name=??? 20:35:47:098 rpl::Pip::FixedStep 20:35:47:098 NETWORK : ### Creating player: PlayerId=74, Name=??? 20:35:47:220 rpl::Pip::FixedStep 20:35:47:221 NETWORK : ### Updating player: PlayerId=73, Name=???, IdentityId=????????-????-????-????-???????????? 20:35:47:221 NETWORK : Players connecting: 0 20:35:47:221 NETWORK : Players connected: 31 / 74 20:35:47:251 UpdateEntities 20:35:47:251 WORLD : Frame 20:35:47:251 DEFAULT : PlayerController: Request respawn lock engaged. 20:35:47:257 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:35:47:266 rpl::Pip::FixedStep 20:35:47:266 NETWORK : ### Updating player: PlayerId=74, Name=???, IdentityId=????????-????-????-????-???????????? 20:35:47:267 NETWORK : Players connecting: 0 20:35:47:267 NETWORK : Players connected: 31 / 74 20:35:47:305 NETWORK : Player connected: connectionID=31 20:35:47:306 NETWORK : ### Connecting player: connectionID=31, Name= 20:35:47:344 UpdateEntities 20:35:47:344 WORLD : Frame 20:35:47:345 DEFAULT : PlayerController: Request respawn lock engaged. 20:35:47:350 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:35:50:822 rpl::Pip::FixedStep 20:35:50:823 NETWORK : ### Creating player: PlayerId=75, Name=??? 20:35:50:976 rpl::Pip::FixedStep 20:35:50:977 NETWORK : ### Updating player: PlayerId=75, Name=???, IdentityId=????????-????-????-????-???????????? 20:35:50:977 NETWORK : Players connecting: 0 20:35:50:978 NETWORK : Players connected: 32 / 75 20:35:51:006 UpdateEntities 20:35:51:006 WORLD : Frame 20:35:51:006 DEFAULT : PlayerController: Request respawn lock engaged. 20:35:51:012 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:36:27:656 RPL : ServerImpl event: disconnected (identity=0x00000018), group=1, reason=9 20:36:27:694 DEFAULT : BattlEye Server: Disconnect player identity=0x00000018 20:36:27:705 NETWORK : Player disconnected: connectionID=24 20:36:27:707 NETWORK : Total number of players: 31 20:36:40:542 RPL : ServerImpl event: disconnected (identity=0x00000002), group=1, reason=9 20:36:40:577 DEFAULT : BattlEye Server: Disconnect player identity=0x00000002 20:36:40:609 NETWORK : Player disconnected: connectionID=2 20:36:40:612 NETWORK : Total number of players: 30 20:38:49:298 RPL : ServerImpl event: disconnected (identity=0x0000000F), group=1, reason=9 20:38:49:337 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000F 20:38:49:351 NETWORK : Player disconnected: connectionID=15 20:38:49:354 NETWORK : Total number of players: 29 20:38:50:825 RPL : ServerImpl event: disconnected (identity=0x0000000B), group=1, reason=9 20:38:50:853 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000B 20:38:50:854 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 20:38:50:874 NETWORK : Player disconnected: connectionID=11 20:38:50:876 NETWORK : Total number of players: 28 20:39:04:855 RPL : ServerImpl event: authenticating (identity=0x00000002, address=xxx.xxx.xxx.xxx:60837) 20:39:04:954 RPL : ServerImpl event: connected (identity=0x00000002) 20:39:04:975 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000002, GUID=[u8; 64] 20:39:06:986 DEFAULT : Disconnecting identity=0x0000001C: group=6 reason=0 20:39:07:018 rpl::Pip::FixedStep 20:39:07:018 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001C 20:39:07:019 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 20:39:07:061 NETWORK : Player disconnected: connectionID=28 20:39:07:063 NETWORK : Total number of players: 27 20:39:25:947 NETWORK : Player connected: connectionID=2 20:39:25:947 NETWORK : ### Connecting player: connectionID=2, Name= 20:39:29:871 RPL : ServerImpl event: authenticating (identity=0x0000000B, address=xxx.xxx.xxx.xxx:58425) 20:39:29:939 rpl::Pip::FixedStep 20:39:29:940 NETWORK : ### Updating player: PlayerId=28, Name=???, IdentityId=????????-????-????-????-???????????? 20:39:29:940 NETWORK : Players connecting: 0 20:39:29:941 NETWORK : Players connected: 28 / 75 20:39:29:986 RPL : ServerImpl event: connected (identity=0x0000000B) 20:39:29:992 UpdateEntities 20:39:29:993 WORLD : Frame 20:39:29:993 DEFAULT : PlayerController: Request respawn lock engaged. 20:39:29:999 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:39:30:014 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000B, GUID=[u8; 64] 20:39:47:904 NETWORK : Player connected: connectionID=11 20:39:47:905 NETWORK : ### Connecting player: connectionID=11, Name= 20:39:51:416 rpl::Pip::FixedStep 20:39:51:417 NETWORK : ### Creating player: PlayerId=76, Name=??? 20:39:51:778 rpl::Pip::FixedStep 20:39:51:779 NETWORK : ### Updating player: PlayerId=76, Name=???, IdentityId=????????-????-????-????-???????????? 20:39:51:779 NETWORK : Players connecting: 0 20:39:51:780 NETWORK : Players connected: 29 / 76 20:39:51:804 UpdateEntities 20:39:51:804 WORLD : Frame 20:39:51:804 DEFAULT : PlayerController: Request respawn lock engaged. 20:39:51:811 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:40:04:632 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:59638) 20:40:04:734 RPL : ServerImpl event: connected (identity=0x0000000F) 20:40:04:736 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000F, GUID=[u8; 64] 20:40:22:784 NETWORK : Player connected: connectionID=15 20:40:22:785 NETWORK : ### Connecting player: connectionID=15, Name= 20:40:26:493 rpl::Pip::FixedStep 20:40:26:494 NETWORK : ### Creating player: PlayerId=77, Name=??? 20:40:26:739 rpl::Pip::FixedStep 20:40:26:740 NETWORK : ### Updating player: PlayerId=77, Name=???, IdentityId=????????-????-????-????-???????????? 20:40:26:741 NETWORK : Players connecting: 0 20:40:26:741 NETWORK : Players connected: 30 / 77 20:40:26:769 UpdateEntities 20:40:26:770 WORLD : Frame 20:40:26:770 DEFAULT : PlayerController: Request respawn lock engaged. 20:40:26:776 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:40:32:852 RPL : ServerImpl event: disconnected (identity=0x00000017), group=1, reason=9 20:40:32:897 DEFAULT : BattlEye Server: Disconnect player identity=0x00000017 20:40:32:909 NETWORK : Player disconnected: connectionID=23 20:40:32:911 NETWORK : Total number of players: 29 20:40:37:770 RPL : ServerImpl event: authenticating (identity=0x00000017, address=xxx.xxx.xxx.xxx:57728) 20:40:37:872 RPL : ServerImpl event: connected (identity=0x00000017) 20:40:37:896 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000017, GUID=[u8; 64] 20:40:53:944 NETWORK : Player connected: connectionID=23 20:40:53:945 NETWORK : ### Connecting player: connectionID=23, Name= 20:40:53:993 RPL : ServerImpl event: disconnected (identity=0x00000007), group=1, reason=9 20:40:54:013 DEFAULT : BattlEye Server: Disconnect player identity=0x00000007 20:40:54:014 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 20:40:54:030 NETWORK : Player disconnected: connectionID=7 20:40:54:032 NETWORK : Total number of players: 28 20:40:57:701 rpl::Pip::FixedStep 20:40:57:702 NETWORK : ### Updating player: PlayerId=24, Name=???, IdentityId=????????-????-????-????-???????????? 20:40:57:702 NETWORK : Players connecting: 0 20:40:57:702 NETWORK : Players connected: 29 / 77 20:40:57:730 UpdateEntities 20:40:57:731 WORLD : Frame 20:40:57:731 DEFAULT : PlayerController: Request respawn lock engaged. 20:40:57:744 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427421939" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 20:40:57:747 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:41:48:981 UpdateEntities 20:41:48:981 WORLD : Frame 20:41:48:982 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:982 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:982 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:982 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:983 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:983 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:983 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:984 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:984 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:984 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:985 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:985 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:985 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:986 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:986 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:986 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:987 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:987 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:987 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:987 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:988 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:988 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:988 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:988 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:989 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:989 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:989 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:41:48:989 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 20:42:06:988 DEFAULT : Disconnecting identity=0x00000016: group=6 reason=0 20:42:07:016 rpl::Pip::FixedStep 20:42:07:017 DEFAULT : BattlEye Server: Disconnect player identity=0x00000016 20:42:07:057 NETWORK : Player disconnected: connectionID=22 20:42:07:061 NETWORK : Total number of players: 28 20:42:15:832 RPL : ServerImpl event: disconnected (identity=0x00000012), group=1, reason=9 20:42:15:857 DEFAULT : BattlEye Server: Disconnect player identity=0x00000012 20:42:15:873 NETWORK : Player disconnected: connectionID=18 20:42:15:876 NETWORK : Total number of players: 27 20:42:39:962 RPL : ServerImpl event: authenticating (identity=0x00000007, address=xxx.xxx.xxx.xxx:64571) 20:42:40:071 RPL : ServerImpl event: connected (identity=0x00000007) 20:42:40:095 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000007, GUID=[u8; 64] 20:42:45:231 RPL : ServerImpl event: authenticating (identity=0x00000012, address=xxx.xxx.xxx.xxx:65032) 20:42:45:344 RPL : ServerImpl event: connected (identity=0x00000012) 20:42:45:373 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000012, GUID=[u8; 0] 20:42:56:745 NETWORK : Player connected: connectionID=7 20:42:56:745 NETWORK : ### Connecting player: connectionID=7, Name= 20:43:00:299 rpl::Pip::FixedStep 20:43:00:300 NETWORK : ### Updating player: PlayerId=32, Name=???, IdentityId=????????-????-????-????-???????????? 20:43:00:301 NETWORK : Players connecting: 0 20:43:00:301 NETWORK : Players connected: 28 / 77 20:43:00:329 UpdateEntities 20:43:00:330 WORLD : Frame 20:43:00:330 DEFAULT : PlayerController: Request respawn lock engaged. 20:43:00:338 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:43:03:304 NETWORK : Player connected: connectionID=18 20:43:03:305 NETWORK : ### Connecting player: connectionID=18, Name= 20:43:06:938 rpl::Pip::FixedStep 20:43:06:939 NETWORK : ### Updating player: PlayerId=23, Name=???, IdentityId=????????-????-????-????-???????????? 20:43:06:939 NETWORK : Players connecting: 0 20:43:06:940 NETWORK : Players connected: 29 / 77 20:43:06:968 UpdateEntities 20:43:06:969 WORLD : Frame 20:43:06:969 DEFAULT : PlayerController: Request respawn lock engaged. 20:43:06:979 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427422183" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 20:43:06:982 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:43:20:374 RPL : ServerImpl event: authenticating (identity=0x00000016, address=xxx.xxx.xxx.xxx:59311) 20:43:20:487 RPL : ServerImpl event: connected (identity=0x00000016) 20:43:20:495 DEFAULT : BattlEye Server: Adding player identity=0x00000016, name='???' 20:43:20:495 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:59311) connected' 20:43:20:495 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000016, GUID=????????????????? 20:43:20:496 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 20:43:32:799 RPL : ServerImpl event: disconnected (identity=0x00000011), group=1, reason=9 20:43:32:817 DEFAULT : BattlEye Server: Disconnect player identity=0x00000011 20:43:32:817 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 20:43:32:837 NETWORK : Player disconnected: connectionID=17 20:43:32:839 NETWORK : Total number of players: 28 20:43:36:064 NETWORK : Player connected: connectionID=22 20:43:36:065 NETWORK : ### Connecting player: connectionID=22, Name= 20:43:39:419 rpl::Pip::FixedStep 20:43:39:420 NETWORK : ### Creating player: PlayerId=78, Name=??? 20:43:39:615 rpl::Pip::FixedStep 20:43:39:616 NETWORK : ### Updating player: PlayerId=78, Name=???, IdentityId=????????-????-????-????-???????????? 20:43:39:616 NETWORK : Players connecting: 0 20:43:39:617 NETWORK : Players connected: 29 / 78 20:43:39:646 UpdateEntities 20:43:39:646 WORLD : Frame 20:43:39:646 DEFAULT : PlayerController: Request respawn lock engaged. 20:43:39:652 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:43:45:839 RPL : ServerImpl event: authenticating (identity=0x00000011, address=xxx.xxx.xxx.xxx:4314) 20:43:45:948 RPL : ServerImpl event: connected (identity=0x00000011) 20:43:45:973 DEFAULT : BattlEye Server: Adding player identity=0x00000011, name='???' 20:43:45:974 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:4314) connected' 20:43:45:974 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000011, GUID=????????????????? 20:43:45:974 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 20:43:54:826 RPL : ServerImpl event: disconnected (identity=0x00000016), group=1, reason=9 20:43:54:856 DEFAULT : BattlEye Server: Disconnect player identity=0x00000016 20:43:54:857 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 20:43:54:869 NETWORK : Player disconnected: connectionID=22 20:43:54:872 NETWORK : Total number of players: 28 20:43:58:427 NETWORK : Player connected: connectionID=17 20:43:58:428 NETWORK : ### Connecting player: connectionID=17, Name= 20:44:01:298 rpl::Pip::FixedStep 20:44:01:299 NETWORK : ### Updating player: PlayerId=67, Name=???, IdentityId=????????-????-????-????-???????????? 20:44:01:299 NETWORK : Players connecting: 0 20:44:01:300 NETWORK : Players connected: 29 / 78 20:44:01:328 UpdateEntities 20:44:01:329 WORLD : Frame 20:44:01:329 DEFAULT : PlayerController: Request respawn lock engaged. 20:44:01:335 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:44:01:913 RPL : ServerImpl event: authenticating (identity=0x00000016, address=xxx.xxx.xxx.xxx:57794) 20:44:02:013 RPL : ServerImpl event: connected (identity=0x00000016) 20:44:02:017 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000016, GUID=[u8; 64] 20:44:06:989 DEFAULT : Disconnecting identity=0x00000019: group=6 reason=0 20:44:07:020 rpl::Pip::FixedStep 20:44:07:021 DEFAULT : BattlEye Server: Disconnect player identity=0x00000019 20:44:07:022 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 20:44:07:093 NETWORK : Player disconnected: connectionID=25 20:44:07:097 NETWORK : Total number of players: 28 20:44:16:013 RPL : ServerImpl event: authenticating (identity=0x00000018, address=xxx.xxx.xxx.xxx:57436) 20:44:16:122 RPL : ServerImpl event: connected (identity=0x00000018) 20:44:16:134 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000018, GUID=[u8; 64] 20:44:20:583 NETWORK : Player connected: connectionID=22 20:44:20:584 NETWORK : ### Connecting player: connectionID=22, Name= 20:44:23:936 rpl::Pip::FixedStep 20:44:23:937 NETWORK : ### Creating player: PlayerId=79, Name=??? 20:44:24:139 rpl::Pip::FixedStep 20:44:24:140 NETWORK : ### Updating player: PlayerId=79, Name=???, IdentityId=????????-????-????-????-???????????? 20:44:24:140 NETWORK : Players connecting: 0 20:44:24:140 NETWORK : Players connected: 29 / 79 20:44:24:167 UpdateEntities 20:44:24:168 WORLD : Frame 20:44:24:168 DEFAULT : PlayerController: Request respawn lock engaged. 20:44:24:175 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:44:33:464 NETWORK : Player connected: connectionID=24 20:44:33:465 NETWORK : ### Connecting player: connectionID=24, Name= 20:44:36:826 RPL : ServerImpl event: authenticating (identity=0x00000019, address=xxx.xxx.xxx.xxx:64225) 20:44:36:926 RPL : ServerImpl event: connected (identity=0x00000019) 20:44:36:933 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000019, GUID=[u8; 64] 20:44:37:260 rpl::Pip::FixedStep 20:44:37:260 NETWORK : ### Updating player: PlayerId=31, Name=???, IdentityId=????????-????-????-????-???????????? 20:44:37:261 NETWORK : Players connecting: 0 20:44:37:261 NETWORK : Players connected: 30 / 79 20:44:37:289 UpdateEntities 20:44:37:290 WORLD : Frame 20:44:37:290 DEFAULT : PlayerController: Request respawn lock engaged. 20:44:37:300 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:44:43:315 RPL : ServerImpl event: disconnected (identity=0x00000009), group=1, reason=9 20:44:43:333 DEFAULT : BattlEye Server: Disconnect player identity=0x00000009 20:44:43:333 DEFAULT : BattlEye Server: 'Player #? ??? Itzala disconnected' 20:44:43:356 NETWORK : Player disconnected: connectionID=9 20:44:43:358 NETWORK : Total number of players: 29 20:44:54:181 NETWORK : Player connected: connectionID=25 20:44:54:181 NETWORK : ### Connecting player: connectionID=25, Name= 20:44:57:776 rpl::Pip::FixedStep 20:44:57:777 NETWORK : ### Creating player: PlayerId=80, Name=??? 20:44:57:936 rpl::Pip::FixedStep 20:44:57:937 NETWORK : ### Updating player: PlayerId=80, Name=???, IdentityId=????????-????-????-????-???????????? 20:44:57:938 NETWORK : Players connecting: 0 20:44:57:938 NETWORK : Players connected: 30 / 80 20:44:57:966 UpdateEntities 20:44:57:967 WORLD : Frame 20:44:57:967 DEFAULT : PlayerController: Request respawn lock engaged. 20:44:57:974 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:45:19:650 RPL : ServerImpl event: authenticating (identity=0x00000009, address=xxx.xxx.xxx.xxx:65349) 20:45:19:752 RPL : ServerImpl event: connected (identity=0x00000009) 20:45:19:777 DEFAULT : BattlEye Server: Adding player identity=0x00000009, name='???' 20:45:19:778 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:65349) connected' 20:45:19:779 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000009, GUID=????????????????? 20:45:19:779 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 20:45:27:243 RPL : ServerImpl event: authenticating (identity=0x0000001C, address=xxx.xxx.xxx.xxx:60177) 20:45:27:348 RPL : ServerImpl event: connected (identity=0x0000001C) 20:45:27:377 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001C, GUID=[u8; 64] 20:45:30:547 RPL : ServerImpl event: disconnected (identity=0x0000000E), group=1, reason=6 20:45:30:577 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000E 20:45:30:647 NETWORK : Player disconnected: connectionID=14 20:45:30:650 NETWORK : Total number of players: 29 20:45:33:543 NETWORK : Player connected: connectionID=9 20:45:33:544 NETWORK : ### Connecting player: connectionID=9, Name= 20:45:36:581 rpl::Pip::FixedStep 20:45:36:582 NETWORK : ### Updating player: PlayerId=26, Name=???, IdentityId=????????-????-????-????-???????????? 20:45:36:582 NETWORK : Players connecting: 0 20:45:36:582 NETWORK : Players connected: 30 / 80 20:45:36:605 UpdateEntities 20:45:36:605 WORLD : Frame 20:45:36:606 DEFAULT : PlayerController: Request respawn lock engaged. 20:45:36:615 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:45:45:502 NETWORK : Player connected: connectionID=28 20:45:45:503 NETWORK : ### Connecting player: connectionID=28, Name= 20:45:48:750 RPL : ServerImpl event: authenticating (identity=0x0000000E, address=xxx.xxx.xxx.xxx:63035) 20:45:48:868 RPL : ServerImpl event: connected (identity=0x0000000E) 20:45:48:894 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000E, GUID=[u8; 64] 20:45:48:975 rpl::Pip::FixedStep 20:45:48:976 NETWORK : ### Creating player: PlayerId=81, Name=??? 20:45:49:181 rpl::Pip::FixedStep 20:45:49:182 NETWORK : ### Updating player: PlayerId=81, Name=???, IdentityId=????????-????-????-????-???????????? 20:45:49:182 NETWORK : Players connecting: 0 20:45:49:182 NETWORK : Players connected: 31 / 81 20:45:49:226 UpdateEntities 20:45:49:227 WORLD : Frame 20:45:49:227 DEFAULT : PlayerController: Request respawn lock engaged. 20:45:49:234 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:46:05:103 NETWORK : Player connected: connectionID=14 20:46:05:104 NETWORK : ### Connecting player: connectionID=14, Name= 20:46:08:004 RPL : ServerImpl event: disconnected (identity=0x00000007), group=1, reason=9 20:46:08:016 DEFAULT : BattlEye Server: Disconnect player identity=0x00000007 20:46:08:030 NETWORK : Player disconnected: connectionID=7 20:46:08:033 NETWORK : Total number of players: 30 20:46:08:781 rpl::Pip::FixedStep 20:46:08:782 NETWORK : ### Updating player: PlayerId=15, Name=???, IdentityId=????????-????-????-????-???????????? 20:46:08:783 NETWORK : Players connecting: 0 20:46:08:783 NETWORK : Players connected: 31 / 81 20:46:08:806 UpdateEntities 20:46:08:806 WORLD : Frame 20:46:08:806 DEFAULT : PlayerController: Request respawn lock engaged. 20:46:08:816 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:47:07:438 RPL : ServerImpl event: authenticating (identity=0x00000007, address=xxx.xxx.xxx.xxx:63359) 20:47:07:545 RPL : ServerImpl event: connected (identity=0x00000007) 20:47:07:576 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000007, GUID=[u8; 64] 20:47:28:424 NETWORK : Player connected: connectionID=7 20:47:28:425 NETWORK : ### Connecting player: connectionID=7, Name= 20:47:32:018 rpl::Pip::FixedStep 20:47:32:019 NETWORK : ### Creating player: PlayerId=82, Name=??? 20:47:32:295 rpl::Pip::FixedStep 20:47:32:296 NETWORK : ### Updating player: PlayerId=82, Name=???, IdentityId=????????-????-????-????-???????????? 20:47:32:296 NETWORK : Players connecting: 0 20:47:32:296 NETWORK : Players connected: 32 / 82 20:47:32:327 UpdateEntities 20:47:32:327 WORLD : Frame 20:47:32:327 DEFAULT : PlayerController: Request respawn lock engaged. 20:47:32:336 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:48:09:540 rpl::Pip::FixedStep 20:48:09:541 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001C 20:48:09:553 NETWORK : Player disconnected: connectionID=28 20:48:09:555 NETWORK : Total number of players: 31 20:48:17:059 RPL : ServerImpl event: disconnected (identity=0x00000009), group=1, reason=9 20:48:17:093 DEFAULT : BattlEye Server: Disconnect player identity=0x00000009 20:48:17:093 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 20:48:17:106 NETWORK : Player disconnected: connectionID=9 20:48:17:109 NETWORK : Total number of players: 30 20:48:17:982 RPL : ServerImpl event: authenticating (identity=0x00000009, address=xxx.xxx.xxx.xxx:57985) 20:48:18:085 RPL : ServerImpl event: connected (identity=0x00000009) 20:48:18:092 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000009, GUID=[u8; 64] 20:48:32:306 RPL : ServerImpl event: authenticating (identity=0x0000001C, address=xxx.xxx.xxx.xxx:65353) 20:48:32:407 RPL : ServerImpl event: connected (identity=0x0000001C) 20:48:32:414 DEFAULT : BattlEye Server: Adding player identity=0x0000001C, name='???' 20:48:32:414 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:65353) connected' 20:48:32:414 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001C, GUID=????????????????? 20:48:32:415 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 20:48:35:624 NETWORK : Player connected: connectionID=9 20:48:35:625 NETWORK : ### Connecting player: connectionID=9, Name= 20:48:39:138 rpl::Pip::FixedStep 20:48:39:139 NETWORK : ### Creating player: PlayerId=83, Name=??? 20:48:39:340 rpl::Pip::FixedStep 20:48:39:341 NETWORK : ### Updating player: PlayerId=83, Name=???, IdentityId=????????-????-????-????-???????????? 20:48:39:342 NETWORK : Players connecting: 0 20:48:39:342 NETWORK : Players connected: 31 / 83 20:48:39:365 UpdateEntities 20:48:39:365 WORLD : Frame 20:48:39:365 DEFAULT : PlayerController: Request respawn lock engaged. 20:48:39:370 ENTITY : SpawnEntityPrefab @"{E8510F70E8DF3FB0}Prefabs/Characters/Uniforms/Tops/short_sleeve_v2_black.et" 20:48:39:371 ENTITY : Create entity @"ENTITY:4611686018427422709" ('GameEntity') at <0.000000 0.000000 0.000000> 20:48:39:372 RESOURCES (E): Can't remap 'Prefabs/Characters/Uniforms/Tops/short_sleeve_cg.xob' material from 'DefaultGeneratedMaterial' to 'Prefabs/Characters/Uniforms/Tops/data/shirt_Ahhh_cg.emat'. Source material do not exist 20:48:39:375 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:48:46:544 NETWORK : Player connected: connectionID=28 20:48:46:545 NETWORK : ### Connecting player: connectionID=28, Name= 20:48:49:418 rpl::Pip::FixedStep 20:48:49:419 NETWORK : ### Updating player: PlayerId=26, Name=???, IdentityId=????????-????-????-????-???????????? 20:48:49:419 NETWORK : Players connecting: 0 20:48:49:419 NETWORK : Players connected: 32 / 83 20:48:49:443 UpdateEntities 20:48:49:443 WORLD : Frame 20:48:49:444 DEFAULT : PlayerController: Request respawn lock engaged. 20:48:49:453 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:52:01:014 RPL : ServerImpl event: disconnected (identity=0x00000006), group=1, reason=9 20:52:01:056 DEFAULT : BattlEye Server: Disconnect player identity=0x00000006 20:52:01:103 NETWORK : Player disconnected: connectionID=6 20:52:01:106 NETWORK : Total number of players: 31 20:52:17:591 RPL : ServerImpl event: authenticating (identity=0x00000006, address=xxx.xxx.xxx.xxx:64182) 20:52:17:708 RPL : ServerImpl event: connected (identity=0x00000006) 20:52:17:734 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000006, GUID=[u8; 64] 20:52:35:668 NETWORK : Player connected: connectionID=6 20:52:35:669 NETWORK : ### Connecting player: connectionID=6, Name= 20:52:39:335 rpl::Pip::FixedStep 20:52:39:336 NETWORK : ### Creating player: PlayerId=84, Name=??? 20:52:39:661 rpl::Pip::FixedStep 20:52:39:662 NETWORK : ### Updating player: PlayerId=84, Name=???, IdentityId=????????-????-????-????-???????????? 20:52:39:662 NETWORK : Players connecting: 0 20:52:39:662 NETWORK : Players connected: 32 / 84 20:52:39:692 UpdateEntities 20:52:39:692 WORLD : Frame 20:52:39:692 DEFAULT : PlayerController: Request respawn lock engaged. 20:52:39:699 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:56:24:664 RPL : ServerImpl event: disconnected (identity=0x00000015), group=1, reason=9 20:56:24:693 DEFAULT : BattlEye Server: Disconnect player identity=0x00000015 20:56:24:745 NETWORK : Player disconnected: connectionID=21 20:56:24:748 NETWORK : Total number of players: 31 20:56:29:350 RPL : ServerImpl event: authenticating (identity=0x00000015, address=xxx.xxx.xxx.xxx:54180) 20:56:29:447 RPL : ServerImpl event: connected (identity=0x00000015) 20:56:29:454 DEFAULT : BattlEye Server: Adding player identity=0x00000015, name='???' 20:56:29:454 DEFAULT : BattlEye Server: 'Player #? ??? Henry (xxx.xxx.xxx.xxx:54180) connected' 20:56:29:454 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000015, GUID=????????????????? 20:56:29:454 DEFAULT : BattlEye Server: 'Player #? ??? Henry - BE GUID: ????????????????????????????????' 20:56:44:504 NETWORK : Player connected: connectionID=21 20:56:44:505 NETWORK : ### Connecting player: connectionID=21, Name= 20:56:47:178 rpl::Pip::FixedStep 20:56:47:179 NETWORK : ### Creating player: PlayerId=85, Name=??? 20:56:47:297 rpl::Pip::FixedStep 20:56:47:298 NETWORK : ### Updating player: PlayerId=85, Name=???, IdentityId=????????-????-????-????-???????????? 20:56:47:298 NETWORK : Players connecting: 0 20:56:47:298 NETWORK : Players connected: 32 / 85 20:56:47:327 UpdateEntities 20:56:47:328 WORLD : Frame 20:56:47:328 DEFAULT : PlayerController: Request respawn lock engaged. 20:56:47:333 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:57:37:498 RPL : ServerImpl event: disconnected (identity=0x00000002), group=1, reason=9 20:57:37:537 DEFAULT : BattlEye Server: Disconnect player identity=0x00000002 20:57:37:560 NETWORK : Player disconnected: connectionID=2 20:57:37:563 NETWORK : Total number of players: 31 20:57:55:363 RPL : ServerImpl event: authenticating (identity=0x00000002, address=xxx.xxx.xxx.xxx:58292) 20:57:55:471 RPL : ServerImpl event: connected (identity=0x00000002) 20:57:55:492 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000002, GUID=[u8; 64] 20:58:13:463 NETWORK : Player connected: connectionID=2 20:58:13:464 NETWORK : ### Connecting player: connectionID=2, Name= 20:58:17:139 rpl::Pip::FixedStep 20:58:17:141 NETWORK : ### Updating player: PlayerId=1, Name=???, IdentityId=????????-????-????-????-???????????? 20:58:17:141 NETWORK : Players connecting: 0 20:58:17:141 NETWORK : Players connected: 32 / 85 20:58:17:187 UpdateEntities 20:58:17:187 WORLD : Frame 20:58:17:188 DEFAULT : PlayerController: Request respawn lock engaged. 20:58:17:196 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 20:59:53:963 RPL : ServerImpl event: disconnected (identity=0x0000001F), group=1, reason=9 20:59:53:974 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001F 20:59:53:992 NETWORK : Player disconnected: connectionID=31 20:59:53:994 NETWORK : Total number of players: 31 21:00:09:278 RPL : ServerImpl event: authenticating (identity=0x0000001F, address=xxx.xxx.xxx.xxx:65117) 21:00:09:390 RPL : ServerImpl event: connected (identity=0x0000001F) 21:00:09:413 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001F, GUID=[u8; 64] 21:00:25:944 NETWORK : Player connected: connectionID=31 21:00:25:945 NETWORK : ### Connecting player: connectionID=31, Name= 21:00:29:339 rpl::Pip::FixedStep 21:00:29:339 NETWORK : ### Creating player: PlayerId=86, Name=??? 21:00:29:500 rpl::Pip::FixedStep 21:00:29:501 NETWORK : ### Updating player: PlayerId=86, Name=???, IdentityId=????????-????-????-????-???????????? 21:00:29:501 NETWORK : Players connecting: 0 21:00:29:502 NETWORK : Players connected: 32 / 86 21:00:29:530 UpdateEntities 21:00:29:530 WORLD : Frame 21:00:29:530 DEFAULT : PlayerController: Request respawn lock engaged. 21:00:29:540 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:00:29:888 RPL : ServerImpl event: disconnected (identity=0x00000010), group=1, reason=1 21:00:29:896 DEFAULT : BattlEye Server: Disconnect player identity=0x00000010 21:00:29:946 NETWORK : Player disconnected: connectionID=16 21:00:29:949 NETWORK : Total number of players: 31 21:00:43:253 RPL : ServerImpl event: authenticating (identity=0x00000010, address=xxx.xxx.xxx.xxx:58954) 21:00:43:362 RPL : ServerImpl event: connected (identity=0x00000010) 21:00:43:374 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000010, GUID=[u8; 64] 21:01:01:223 NETWORK : Player connected: connectionID=16 21:01:01:223 NETWORK : ### Connecting player: connectionID=16, Name= 21:01:05:016 rpl::Pip::FixedStep 21:01:05:017 NETWORK : ### Updating player: PlayerId=46, Name=???, IdentityId=????????-????-????-????-???????????? 21:01:05:017 NETWORK : Players connecting: 0 21:01:05:018 NETWORK : Players connected: 32 / 86 21:01:05:073 UpdateEntities 21:01:05:073 WORLD : Frame 21:01:05:073 DEFAULT : PlayerController: Request respawn lock engaged. 21:01:05:085 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:01:24:299 rpl::Pip::FixedStep 21:01:24:300 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001F 21:01:24:316 NETWORK : Player disconnected: connectionID=31 21:01:24:319 NETWORK : Total number of players: 31 21:01:34:855 RPL : ServerImpl event: authenticating (identity=0x0000001F, address=xxx.xxx.xxx.xxx:62400) 21:01:34:989 RPL : ServerImpl event: connected (identity=0x0000001F) 21:01:35:012 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001F, GUID=[u8; 64] 21:01:51:306 NETWORK : Player connected: connectionID=31 21:01:51:307 NETWORK : ### Connecting player: connectionID=31, Name= 21:01:55:017 rpl::Pip::FixedStep 21:01:55:018 NETWORK : ### Updating player: PlayerId=86, Name=???, IdentityId=????????-????-????-????-???????????? 21:01:55:018 NETWORK : Players connecting: 0 21:01:55:018 NETWORK : Players connected: 32 / 86 21:01:55:045 UpdateEntities 21:01:55:045 WORLD : Frame 21:01:55:046 DEFAULT : PlayerController: Request respawn lock engaged. 21:01:55:054 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:02:44:176 rpl::Pip::FixedStep 21:02:44:177 DEFAULT : BattlEye Server: Disconnect player identity=0x00000001 21:02:44:213 NETWORK : Player disconnected: connectionID=1 21:02:44:216 NETWORK : Total number of players: 31 21:02:54:946 RPL : ServerImpl event: authenticating (identity=0x00000001, address=xxx.xxx.xxx.xxx:59693) 21:02:55:038 RPL : ServerImpl event: connected (identity=0x00000001) 21:02:55:056 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000001, GUID=[u8; 64] 21:03:11:429 NETWORK : Player connected: connectionID=1 21:03:11:430 NETWORK : ### Connecting player: connectionID=1, Name= 21:03:15:136 rpl::Pip::FixedStep 21:03:15:137 NETWORK : ### Updating player: PlayerId=16, Name=???, IdentityId=????????-????-????-????-???????????? 21:03:15:137 NETWORK : Players connecting: 0 21:03:15:138 NETWORK : Players connected: 32 / 86 21:03:15:165 UpdateEntities 21:03:15:166 WORLD : Frame 21:03:15:166 DEFAULT : PlayerController: Request respawn lock engaged. 21:03:15:175 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:03:55:164 RPL : ServerImpl event: disconnected (identity=0x00000014), group=1, reason=9 21:03:55:177 DEFAULT : BattlEye Server: Disconnect player identity=0x00000014 21:03:55:225 NETWORK : Player disconnected: connectionID=20 21:03:55:228 NETWORK : Total number of players: 31 21:04:11:491 RPL : ServerImpl event: disconnected (identity=0x00000015), group=1, reason=9 21:04:11:494 DEFAULT : BattlEye Server: Disconnect player identity=0x00000015 21:04:11:494 DEFAULT : BattlEye Server: 'Player #? ??? Henry disconnected' 21:04:11:507 NETWORK : Player disconnected: connectionID=21 21:04:11:510 NETWORK : Total number of players: 30 21:04:23:500 RPL : ServerImpl event: authenticating (identity=0x00000014, address=xxx.xxx.xxx.xxx:53996) 21:04:23:601 RPL : ServerImpl event: connected (identity=0x00000014) 21:04:23:615 DEFAULT : BattlEye Server: Adding player identity=0x00000014, name='???' 21:04:23:616 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:53996) connected' 21:04:23:616 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000014, GUID=????????????????? 21:04:23:616 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 21:04:39:935 RPL : ServerImpl event: authenticating (identity=0x00000015, address=xxx.xxx.xxx.xxx:61365) 21:04:40:041 RPL : ServerImpl event: connected (identity=0x00000015) 21:04:40:055 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000015, GUID=[u8; 64] 21:04:43:543 NETWORK : Player connected: connectionID=20 21:04:43:544 NETWORK : ### Connecting player: connectionID=20, Name= 21:04:47:535 rpl::Pip::FixedStep 21:04:47:536 NETWORK : ### Creating player: PlayerId=87, Name=??? 21:04:47:696 rpl::Pip::FixedStep 21:04:47:697 NETWORK : ### Updating player: PlayerId=87, Name=???, IdentityId=????????-????-????-????-???????????? 21:04:47:698 NETWORK : Players connecting: 0 21:04:47:698 NETWORK : Players connected: 31 / 87 21:04:47:730 UpdateEntities 21:04:47:730 WORLD : Frame 21:04:47:731 DEFAULT : PlayerController: Request respawn lock engaged. 21:04:47:740 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427424107" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 21:04:47:742 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:04:58:025 NETWORK : Player connected: connectionID=21 21:04:58:026 NETWORK : ### Connecting player: connectionID=21, Name= 21:05:01:736 rpl::Pip::FixedStep 21:05:01:737 NETWORK : ### Updating player: PlayerId=81, Name=???, IdentityId=????????-????-????-????-???????????? 21:05:01:737 NETWORK : Players connecting: 0 21:05:01:737 NETWORK : Players connected: 32 / 87 21:05:01:763 UpdateEntities 21:05:01:764 WORLD : Frame 21:05:01:764 DEFAULT : PlayerController: Request respawn lock engaged. 21:05:01:769 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:06:07:037 DEFAULT : Disconnecting identity=0x0000001E: group=6 reason=0 21:06:07:056 rpl::Pip::FixedStep 21:06:07:057 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001E 21:06:07:105 NETWORK : Player disconnected: connectionID=30 21:06:07:108 NETWORK : Total number of players: 31 21:06:24:574 RPL : ServerImpl event: authenticating (identity=0x0000001E, address=xxx.xxx.xxx.xxx:64927) 21:06:24:685 RPL : ServerImpl event: connected (identity=0x0000001E) 21:06:24:692 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001E, GUID=[u8; 64] 21:06:42:824 NETWORK : Player connected: connectionID=30 21:06:42:825 NETWORK : ### Connecting player: connectionID=30, Name= 21:06:46:541 rpl::Pip::FixedStep 21:06:46:542 NETWORK : ### Updating player: PlayerId=52, Name=???, IdentityId=????????-????-????-????-???????????? 21:06:46:542 NETWORK : Players connecting: 0 21:06:46:543 NETWORK : Players connected: 32 / 87 21:06:46:589 UpdateEntities 21:06:46:589 WORLD : Frame 21:06:46:589 DEFAULT : PlayerController: Request respawn lock engaged. 21:06:46:594 ENTITY : SpawnEntityPrefab @"{EB1C71B909FA9A76}Prefabs/Characters/Uniforms/Pants/shorts_blue.et" 21:06:46:595 ENTITY : Create entity @"ENTITY:4611686018427424305" ('GameEntity') at <0.000000 0.000000 0.000000> 21:06:46:595 RESOURCES (E): Can't remap 'Prefabs/Characters/Uniforms/Pants/civi_shorts.xob' material from 'DefaultGeneratedMaterial' to 'Prefabs/Characters/Uniforms/Pants/data/dirty_grey_jeans.emat'. Source material do not exist 21:06:46:598 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:10:01:597 UpdateEntities 21:10:01:598 WORLD : Frame 21:10:01:598 DEFAULT : PlayerController: Request respawn lock engaged. 21:10:01:603 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:10:03:225 UpdateEntities 21:10:03:226 WORLD : Frame 21:10:03:226 DEFAULT : PlayerController: Request respawn lock engaged. 21:10:03:232 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:11:38:915 RPL : ServerImpl event: disconnected (identity=0x00000016), group=1, reason=9 21:11:38:934 DEFAULT : BattlEye Server: Disconnect player identity=0x00000016 21:11:38:966 NETWORK : Player disconnected: connectionID=22 21:11:38:969 NETWORK : Total number of players: 31 21:12:07:056 DEFAULT : Disconnecting identity=0x00000013: group=6 reason=0 21:12:07:059 rpl::Pip::FixedStep 21:12:07:060 DEFAULT : BattlEye Server: Disconnect player identity=0x00000013 21:12:07:128 NETWORK : Player disconnected: connectionID=19 21:12:07:131 NETWORK : Total number of players: 30 21:12:21:663 RPL : ServerImpl event: authenticating (identity=0x00000013, address=xxx.xxx.xxx.xxx:65147) 21:12:21:765 RPL : ServerImpl event: connected (identity=0x00000013) 21:12:21:773 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000013, GUID=[u8; 64] 21:12:39:825 NETWORK : Player connected: connectionID=19 21:12:39:825 NETWORK : ### Connecting player: connectionID=19, Name= 21:12:43:420 rpl::Pip::FixedStep 21:12:43:421 NETWORK : ### Creating player: PlayerId=88, Name=??? 21:12:43:575 rpl::Pip::FixedStep 21:12:43:576 NETWORK : ### Updating player: PlayerId=88, Name=???, IdentityId=????????-????-????-????-???????????? 21:12:43:577 NETWORK : Players connecting: 0 21:12:43:577 NETWORK : Players connected: 31 / 88 21:12:43:607 UpdateEntities 21:12:43:608 WORLD : Frame 21:12:43:608 DEFAULT : PlayerController: Request respawn lock engaged. 21:12:43:614 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427424658" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 21:12:43:619 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:12:45:114 RPL : ServerImpl event: authenticating (identity=0x00000016, address=xxx.xxx.xxx.xxx:54188) 21:12:45:213 RPL : ServerImpl event: connected (identity=0x00000016) 21:12:45:216 DEFAULT : BattlEye Server: Adding player identity=0x00000016, name='???' 21:12:45:216 DEFAULT : BattlEye Server: 'Player #? ??? Henry (xxx.xxx.xxx.xxx:54188) connected' 21:12:45:216 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000016, GUID=????????????????? 21:12:45:217 DEFAULT : BattlEye Server: 'Player #? ??? Henry - BE GUID: ????????????????????????????????' 21:12:54:766 UpdateEntities 21:12:54:767 WORLD : Frame 21:12:54:768 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 21:12:54:768 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 21:12:54:768 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 21:12:59:104 NETWORK : Player connected: connectionID=22 21:12:59:105 NETWORK : ### Connecting player: connectionID=22, Name= 21:13:01:914 RPL : ServerImpl event: disconnected (identity=0x00000010), group=1, reason=9 21:13:01:933 DEFAULT : BattlEye Server: Disconnect player identity=0x00000010 21:13:01:953 NETWORK : Player disconnected: connectionID=16 21:13:01:955 NETWORK : Total number of players: 30 21:13:02:259 rpl::Pip::FixedStep 21:13:02:260 NETWORK : ### Updating player: PlayerId=85, Name=???, IdentityId=????????-????-????-????-???????????? 21:13:02:260 NETWORK : Players connecting: 0 21:13:02:260 NETWORK : Players connected: 31 / 88 21:13:02:284 UpdateEntities 21:13:02:284 WORLD : Frame 21:13:02:285 DEFAULT : PlayerController: Request respawn lock engaged. 21:13:02:290 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:13:06:181 RPL : ServerImpl event: authenticating (identity=0x00000010, address=xxx.xxx.xxx.xxx:14567) 21:13:06:277 RPL : ServerImpl event: connected (identity=0x00000010) 21:13:06:294 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000010, GUID=[u8; 64] 21:13:23:542 NETWORK : Player connected: connectionID=16 21:13:23:543 NETWORK : ### Connecting player: connectionID=16, Name= 21:13:27:181 rpl::Pip::FixedStep 21:13:27:182 NETWORK : ### Updating player: PlayerId=79, Name=???, IdentityId=????????-????-????-????-???????????? 21:13:27:183 NETWORK : Players connecting: 0 21:13:27:183 NETWORK : Players connected: 32 / 88 21:13:27:208 UpdateEntities 21:13:27:208 WORLD : Frame 21:13:27:209 DEFAULT : PlayerController: Request respawn lock engaged. 21:13:27:216 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:14:41:666 UpdateEntities 21:14:41:666 WORLD : Frame 21:14:41:667 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 21:14:59:987 RPL : ServerImpl event: disconnected (identity=0x00000001), group=1, reason=6 21:15:00:015 DEFAULT : BattlEye Server: Disconnect player identity=0x00000001 21:15:00:043 NETWORK : Player disconnected: connectionID=1 21:15:00:046 NETWORK : Total number of players: 31 21:15:13:377 RPL : ServerImpl event: authenticating (identity=0x00000001, address=xxx.xxx.xxx.xxx:60600) 21:15:13:480 RPL : ServerImpl event: connected (identity=0x00000001) 21:15:13:492 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000001, GUID=[u8; 64] 21:15:30:063 NETWORK : Player connected: connectionID=1 21:15:30:064 NETWORK : ### Connecting player: connectionID=1, Name= 21:15:33:579 rpl::Pip::FixedStep 21:15:33:580 NETWORK : ### Updating player: PlayerId=16, Name=???, IdentityId=????????-????-????-????-???????????? 21:15:33:581 NETWORK : Players connecting: 0 21:15:33:581 NETWORK : Players connected: 32 / 88 21:15:33:605 UpdateEntities 21:15:33:606 WORLD : Frame 21:15:33:606 DEFAULT : PlayerController: Request respawn lock engaged. 21:15:33:615 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:17:07:076 DEFAULT : Disconnecting identity=0x0000001A: group=6 reason=0 21:17:07:096 rpl::Pip::FixedStep 21:17:07:096 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001A 21:17:07:096 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 21:17:07:148 NETWORK : Player disconnected: connectionID=26 21:17:07:152 NETWORK : Total number of players: 31 21:17:22:100 rpl::Pip::FixedStep 21:17:22:101 DEFAULT : BattlEye Server: Disconnect player identity=0x00000001 21:17:22:121 NETWORK : Player disconnected: connectionID=1 21:17:22:124 NETWORK : Total number of players: 30 21:17:26:261 RPL : ServerImpl event: authenticating (identity=0x00000001, address=xxx.xxx.xxx.xxx:52526) 21:17:26:369 RPL : ServerImpl event: connected (identity=0x00000001) 21:17:26:374 DEFAULT : BattlEye Server: Adding player identity=0x00000001, name='???' 21:17:26:374 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:52526) connected' 21:17:26:375 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000001, GUID=????????????????? 21:17:26:375 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 21:17:29:755 RPL : ServerImpl event: authenticating (identity=0x0000001A, address=xxx.xxx.xxx.xxx:60601) 21:17:29:864 RPL : ServerImpl event: connected (identity=0x0000001A) 21:17:29:897 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001A, GUID=[u8; 64] 21:17:42:583 NETWORK : Player connected: connectionID=1 21:17:42:584 NETWORK : ### Connecting player: connectionID=1, Name= 21:17:45:538 rpl::Pip::FixedStep 21:17:45:539 NETWORK : ### Updating player: PlayerId=48, Name=???, IdentityId=????????-????-????-????-???????????? 21:17:45:539 NETWORK : Players connecting: 0 21:17:45:539 NETWORK : Players connected: 31 / 88 21:17:45:568 UpdateEntities 21:17:45:568 WORLD : Frame 21:17:45:569 DEFAULT : PlayerController: Request respawn lock engaged. 21:17:45:578 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:17:46:825 NETWORK : Player connected: connectionID=26 21:17:46:825 NETWORK : ### Connecting player: connectionID=26, Name= 21:17:50:340 rpl::Pip::FixedStep 21:17:50:340 NETWORK : ### Updating player: PlayerId=16, Name=???, IdentityId=????????-????-????-????-???????????? 21:17:50:341 NETWORK : Players connecting: 0 21:17:50:341 NETWORK : Players connected: 32 / 88 21:17:50:382 UpdateEntities 21:17:50:383 WORLD : Frame 21:17:50:383 DEFAULT : PlayerController: Request respawn lock engaged. 21:17:50:393 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:18:57:355 RPL : ServerImpl event: disconnected (identity=0x0000001A), group=1, reason=6 21:18:57:374 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001A 21:18:57:397 NETWORK : Player disconnected: connectionID=26 21:18:57:400 NETWORK : Total number of players: 31 21:19:09:660 RPL : ServerImpl event: authenticating (identity=0x0000001A, address=xxx.xxx.xxx.xxx:60602) 21:19:09:773 RPL : ServerImpl event: connected (identity=0x0000001A) 21:19:09:812 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001A, GUID=[u8; 64] 21:19:26:747 NETWORK : Player connected: connectionID=26 21:19:26:748 NETWORK : ### Connecting player: connectionID=26, Name= 21:19:30:339 rpl::Pip::FixedStep 21:19:30:340 NETWORK : ### Updating player: PlayerId=16, Name=???, IdentityId=????????-????-????-????-???????????? 21:19:30:340 NETWORK : Players connecting: 0 21:19:30:340 NETWORK : Players connected: 32 / 88 21:19:30:369 UpdateEntities 21:19:30:370 WORLD : Frame 21:19:30:370 DEFAULT : PlayerController: Request respawn lock engaged. 21:19:30:380 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:20:45:075 RPL : ServerImpl event: disconnected (identity=0x0000001A), group=1, reason=9 21:20:45:095 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001A 21:20:45:106 NETWORK : Player disconnected: connectionID=26 21:20:45:109 NETWORK : Total number of players: 31 21:21:19:338 RPL : ServerImpl event: disconnected (identity=0x0000000D), group=1, reason=1 21:21:19:372 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000D 21:21:19:373 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 21:21:19:405 NETWORK : Player disconnected: connectionID=13 21:21:19:408 NETWORK : Total number of players: 30 21:21:33:275 RPL : ServerImpl event: authenticating (identity=0x0000000D, address=xxx.xxx.xxx.xxx:51875) 21:21:33:392 RPL : ServerImpl event: connected (identity=0x0000000D) 21:21:33:416 DEFAULT : BattlEye Server: Adding player identity=0x0000000D, name='???' 21:21:33:417 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:51875) connected' 21:21:33:417 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000D, GUID=0 21:21:33:417 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 21:21:37:679 RPL : ServerImpl event: authenticating (identity=0x0000001A, address=xxx.xxx.xxx.xxx:21986) 21:21:37:787 RPL : ServerImpl event: connected (identity=0x0000001A) 21:21:37:817 DEFAULT : BattlEye Server: Adding player identity=0x0000001A, name='???' 21:21:37:818 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:21986) connected' 21:21:37:818 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001A, GUID=????????????????? 21:21:37:818 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 21:21:50:457 rpl::Pip::FixedStep 21:21:50:458 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (con=0xD) 21:21:50:494 rpl::Pip::FixedStep 21:21:50:495 RPL (E): IReplication::JIPError: Terminating connection. (identity=0x0000000D) 21:21:50:498 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000D 21:21:50:498 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 21:21:50:505 NETWORK : Player disconnected: connectionID=13 21:21:50:506 NETWORK : Total number of players: 30 21:22:11:956 RPL : ServerImpl event: authenticating (identity=0x0000000D, address=xxx.xxx.xxx.xxx:60125) 21:22:12:055 RPL : ServerImpl event: connected (identity=0x0000000D) 21:22:12:056 DEFAULT : BattlEye Server: Adding player identity=0x0000000D, name='???' 21:22:12:056 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:60125) connected' 21:22:12:057 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000D, GUID=????????????????? 21:22:12:057 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 21:22:23:865 NETWORK : Player connected: connectionID=26 21:22:23:866 NETWORK : ### Connecting player: connectionID=26, Name= 21:22:27:780 rpl::Pip::FixedStep 21:22:27:780 NETWORK : ### Creating player: PlayerId=89, Name=??? 21:22:28:061 rpl::Pip::FixedStep 21:22:28:062 NETWORK : ### Updating player: PlayerId=89, Name=???, IdentityId=????????-????-????-????-???????????? 21:22:28:062 NETWORK : Players connecting: 0 21:22:28:062 NETWORK : Players connected: 31 / 89 21:22:28:088 UpdateEntities 21:22:28:088 WORLD : Frame 21:22:28:089 DEFAULT : PlayerController: Request respawn lock engaged. 21:22:28:093 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:23:04:054 DEFAULT : BattlEye Server: Kick player identity=0x0000000D, reason='Client not responding' 21:23:04:055 DEFAULT : Disconnecting identity=0x0000000D: group=3 reason=1 21:23:04:059 rpl::Pip::FixedStep 21:23:04:059 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000D 21:23:04:066 NETWORK : Player disconnected: connectionID=13 21:23:04:067 NETWORK : Total number of players: 31 21:23:36:954 RPL : ServerImpl event: authenticating (identity=0x0000000D, address=xxx.xxx.xxx.xxx:57437) 21:23:37:064 RPL : ServerImpl event: connected (identity=0x0000000D) 21:23:37:093 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000D, GUID=[u8; 64] 21:23:56:027 NETWORK : Player connected: connectionID=13 21:23:56:028 NETWORK : ### Connecting player: connectionID=13, Name= 21:23:59:898 rpl::Pip::FixedStep 21:23:59:899 NETWORK : ### Updating player: PlayerId=22, Name=???, IdentityId=????????-????-????-????-???????????? 21:23:59:899 NETWORK : Players connecting: 0 21:23:59:899 NETWORK : Players connected: 32 / 89 21:23:59:924 UpdateEntities 21:23:59:925 WORLD : Frame 21:23:59:925 DEFAULT : PlayerController: Request respawn lock engaged. 21:23:59:931 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:26:09:666 RPL : ServerImpl event: disconnected (identity=0x00000018), group=1, reason=9 21:26:09:697 DEFAULT : BattlEye Server: Disconnect player identity=0x00000018 21:26:09:725 NETWORK : Player disconnected: connectionID=24 21:26:09:729 NETWORK : Total number of players: 31 21:27:03:816 rpl::Pip::FixedStep 21:27:03:817 ENTITY : SpawnEntityPrefab @"{7D5B7FBAD7F1F0CA}Prefabs/Items/Drugs/ELAN_ItemWeed.et" 21:27:03:817 ENTITY : Create entity @"ENTITY:4611686018427425528" ('GenericEntity') at <7637.467773 226.320007 5020.514160> 21:27:03:818 RESOURCES (E): Can't remap 'Assets/Clutter/Vegetation/Plant/Artemisia_vulgaris/c_Artemisia_vulgaris_01.xob' material from 'mushroom_01' to 'Assets/Clutter/Vegetation/Mushrooms/Data/mushroom_blue.emat'. Source material do not exist 21:27:22:090 RPL : ServerImpl event: authenticating (identity=0x00000018, address=xxx.xxx.xxx.xxx:49860) 21:27:22:200 RPL : ServerImpl event: connected (identity=0x00000018) 21:27:22:213 DEFAULT : BattlEye Server: Adding player identity=0x00000018, name='???' 21:27:22:213 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:49860) connected' 21:27:22:213 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000018, GUID=????????????????? 21:27:22:214 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 21:27:38:706 NETWORK : Player connected: connectionID=24 21:27:38:707 NETWORK : ### Connecting player: connectionID=24, Name= 21:27:42:617 rpl::Pip::FixedStep 21:27:42:618 NETWORK : ### Updating player: PlayerId=41, Name=???, IdentityId=????????-????-????-????-???????????? 21:27:42:618 NETWORK : Players connecting: 0 21:27:42:618 NETWORK : Players connected: 32 / 89 21:27:42:664 UpdateEntities 21:27:42:665 WORLD : Frame 21:27:42:665 DEFAULT : PlayerController: Request respawn lock engaged. 21:27:42:673 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:28:58:255 RPL : ServerImpl event: disconnected (identity=0x00000010), group=1, reason=9 21:28:58:257 DEFAULT : BattlEye Server: Disconnect player identity=0x00000010 21:28:58:272 NETWORK : Player disconnected: connectionID=16 21:28:58:274 NETWORK : Total number of players: 31 21:30:19:084 RPL : ServerImpl event: disconnected (identity=0x0000001B), group=1, reason=9 21:30:19:094 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001B 21:30:19:124 NETWORK : Player disconnected: connectionID=27 21:30:19:126 NETWORK : Total number of players: 30 21:30:34:076 RPL : ServerImpl event: disconnected (identity=0x0000001A), group=1, reason=9 21:30:34:095 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001A 21:30:34:096 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 21:30:34:111 NETWORK : Player disconnected: connectionID=26 21:30:34:113 NETWORK : Total number of players: 29 21:32:07:478 RPL : ServerImpl event: authenticating (identity=0x00000010, address=xxx.xxx.xxx.xxx:60901) 21:32:07:589 RPL : ServerImpl event: connected (identity=0x00000010) 21:32:07:616 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000010, GUID=[u8; 64] 21:32:24:465 NETWORK : Player connected: connectionID=16 21:32:24:466 NETWORK : ### Connecting player: connectionID=16, Name= 21:32:28:180 rpl::Pip::FixedStep 21:32:28:182 NETWORK : ### Updating player: PlayerId=42, Name=???, IdentityId=????????-????-????-????-???????????? 21:32:28:182 NETWORK : Players connecting: 0 21:32:28:182 NETWORK : Players connected: 30 / 89 21:32:28:208 UpdateEntities 21:32:28:208 WORLD : Frame 21:32:28:208 DEFAULT : PlayerController: Request respawn lock engaged. 21:32:28:215 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:32:57:354 RPL : ServerImpl event: authenticating (identity=0x0000001A, address=xxx.xxx.xxx.xxx:63928) 21:32:57:466 RPL : ServerImpl event: connected (identity=0x0000001A) 21:32:57:493 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001A, GUID=[u8; 64] 21:32:59:458 RPL : ServerImpl event: authenticating (identity=0x0000001B, address=xxx.xxx.xxx.xxx:57504) 21:32:59:558 RPL : ServerImpl event: connected (identity=0x0000001B) 21:32:59:576 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001B, GUID=[u8; 64] 21:33:07:121 DEFAULT : Disconnecting identity=0x0000000A: group=6 reason=0 21:33:07:135 rpl::Pip::FixedStep 21:33:07:135 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000A 21:33:07:183 NETWORK : Player disconnected: connectionID=10 21:33:07:188 NETWORK : Total number of players: 29 21:33:13:103 RPL : ServerImpl event: authenticating (identity=0x0000000A, address=xxx.xxx.xxx.xxx:55391) 21:33:13:198 RPL : ServerImpl event: connected (identity=0x0000000A) 21:33:13:215 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000A, GUID=[u8; 64] 21:33:13:942 NETWORK : Player connected: connectionID=26 21:33:13:943 NETWORK : ### Connecting player: connectionID=26, Name= 21:33:17:578 rpl::Pip::FixedStep 21:33:17:579 NETWORK : ### Creating player: PlayerId=90, Name=??? 21:33:17:703 NETWORK : Player connected: connectionID=27 21:33:17:704 NETWORK : ### Connecting player: connectionID=27, Name= 21:33:17:819 rpl::Pip::FixedStep 21:33:17:820 NETWORK : ### Updating player: PlayerId=90, Name=???, IdentityId=????????-????-????-????-???????????? 21:33:17:820 NETWORK : Players connecting: 1 21:33:17:820 NETWORK : Players connected: 30 / 90 21:33:17:844 UpdateEntities 21:33:17:844 WORLD : Frame 21:33:17:845 DEFAULT : PlayerController: Request respawn lock engaged. 21:33:17:850 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:33:21:457 rpl::Pip::FixedStep 21:33:21:458 NETWORK : ### Creating player: PlayerId=91, Name=??? 21:33:21:697 rpl::Pip::FixedStep 21:33:21:698 NETWORK : ### Updating player: PlayerId=91, Name=???, IdentityId=????????-????-????-????-???????????? 21:33:21:698 NETWORK : Players connecting: 0 21:33:21:698 NETWORK : Players connected: 31 / 91 21:33:21:725 UpdateEntities 21:33:21:725 WORLD : Frame 21:33:21:725 DEFAULT : PlayerController: Request respawn lock engaged. 21:33:21:733 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:33:29:587 NETWORK : Player connected: connectionID=10 21:33:29:588 NETWORK : ### Connecting player: connectionID=10, Name= 21:33:33:178 rpl::Pip::FixedStep 21:33:33:179 NETWORK : ### Creating player: PlayerId=92, Name=??? 21:33:33:296 rpl::Pip::FixedStep 21:33:33:297 NETWORK : ### Updating player: PlayerId=92, Name=???, IdentityId=????????-????-????-????-???????????? 21:33:33:297 NETWORK : Players connecting: 0 21:33:33:298 NETWORK : Players connected: 32 / 92 21:33:33:326 UpdateEntities 21:33:33:327 WORLD : Frame 21:33:33:327 DEFAULT : PlayerController: Request respawn lock engaged. 21:33:33:333 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:33:35:258 rpl::Pip::FixedStep 21:33:35:259 DEFAULT : BattlEye Server: Disconnect player identity=0x00000006 21:33:35:291 NETWORK : Player disconnected: connectionID=6 21:33:35:294 NETWORK : Total number of players: 31 21:33:41:320 RPL : ServerImpl event: authenticating (identity=0x00000006, address=xxx.xxx.xxx.xxx:65287) 21:33:41:433 RPL : ServerImpl event: connected (identity=0x00000006) 21:33:41:454 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000006, GUID=[u8; 64] 21:33:59:147 NETWORK : Player connected: connectionID=6 21:33:59:148 NETWORK : ### Connecting player: connectionID=6, Name= 21:34:01:647 RPL : ServerImpl event: disconnected (identity=0x0000000A), group=1, reason=9 21:34:01:653 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000A 21:34:01:664 NETWORK : Player disconnected: connectionID=10 21:34:01:666 NETWORK : Total number of players: 30 21:34:02:820 rpl::Pip::FixedStep 21:34:02:821 NETWORK : ### Updating player: PlayerId=9, Name=???, IdentityId=????????-????-????-????-???????????? 21:34:02:821 NETWORK : Players connecting: 0 21:34:02:821 NETWORK : Players connected: 31 / 92 21:34:02:845 UpdateEntities 21:34:02:845 WORLD : Frame 21:34:02:846 DEFAULT : PlayerController: Request respawn lock engaged. 21:34:02:856 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:36:39:255 RPL : ServerImpl event: authenticating (identity=0x0000000A, address=xxx.xxx.xxx.xxx:60709) 21:36:39:356 RPL : ServerImpl event: connected (identity=0x0000000A) 21:36:39:374 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000A, GUID=[u8; 64] 21:36:57:224 NETWORK : Player connected: connectionID=10 21:36:57:225 NETWORK : ### Connecting player: connectionID=10, Name= 21:37:00:776 rpl::Pip::FixedStep 21:37:00:777 NETWORK : ### Creating player: PlayerId=93, Name=??? 21:37:00:939 rpl::Pip::FixedStep 21:37:00:939 NETWORK : ### Updating player: PlayerId=93, Name=???, IdentityId=????????-????-????-????-???????????? 21:37:00:939 NETWORK : Players connecting: 0 21:37:00:939 NETWORK : Players connected: 32 / 93 21:37:00:964 UpdateEntities 21:37:00:964 WORLD : Frame 21:37:00:964 DEFAULT : PlayerController: Request respawn lock engaged. 21:37:00:969 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:37:07:124 DEFAULT : Disconnecting identity=0x0000001D: group=6 reason=0 21:37:07:138 rpl::Pip::FixedStep 21:37:07:138 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001D 21:37:07:138 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 21:37:07:208 NETWORK : Player disconnected: connectionID=29 21:37:07:212 NETWORK : Total number of players: 31 21:37:24:780 RPL : ServerImpl event: authenticating (identity=0x0000001D, address=xxx.xxx.xxx.xxx:64890) 21:37:24:888 RPL : ServerImpl event: connected (identity=0x0000001D) 21:37:24:896 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001D, GUID=[u8; 64] 21:37:41:266 NETWORK : Player connected: connectionID=29 21:37:41:267 NETWORK : ### Connecting player: connectionID=29, Name= 21:37:44:899 rpl::Pip::FixedStep 21:37:44:899 NETWORK : ### Creating player: PlayerId=94, Name=??? 21:37:45:139 rpl::Pip::FixedStep 21:37:45:139 NETWORK : ### Updating player: PlayerId=94, Name=???, IdentityId=????????-????-????-????-???????????? 21:37:45:140 NETWORK : Players connecting: 0 21:37:45:140 NETWORK : Players connected: 32 / 94 21:37:45:169 UpdateEntities 21:37:45:169 WORLD : Frame 21:37:45:169 DEFAULT : PlayerController: Request respawn lock engaged. 21:37:45:174 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:38:02:710 UpdateEntities 21:38:02:710 WORLD : Frame 21:38:02:710 DEFAULT : PlayerController: Request respawn lock engaged. 21:38:02:715 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:38:04:401 UpdateEntities 21:38:04:402 WORLD : Frame 21:38:04:402 DEFAULT : PlayerController: Request respawn lock engaged. 21:38:04:407 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:38:10:685 RPL : ServerImpl event: disconnected (identity=0x0000000B), group=1, reason=9 21:38:10:696 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000B 21:38:10:729 NETWORK : Player disconnected: connectionID=11 21:38:10:732 NETWORK : Total number of players: 31 21:38:16:224 RPL : ServerImpl event: authenticating (identity=0x0000000B, address=xxx.xxx.xxx.xxx:49181) 21:38:16:321 RPL : ServerImpl event: connected (identity=0x0000000B) 21:38:16:334 DEFAULT : BattlEye Server: Adding player identity=0x0000000B, name='???' 21:38:16:334 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:49181) connected' 21:38:16:334 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000B, GUID=????????????????? 21:38:16:334 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 21:38:33:422 NETWORK : Player connected: connectionID=11 21:38:33:423 NETWORK : ### Connecting player: connectionID=11, Name= 21:38:36:461 rpl::Pip::FixedStep 21:38:36:461 NETWORK : ### Updating player: PlayerId=58, Name=???, IdentityId=????????-????-????-????-???????????? 21:38:36:462 NETWORK : Players connecting: 0 21:38:36:462 NETWORK : Players connected: 32 / 94 21:38:36:491 UpdateEntities 21:38:36:491 WORLD : Frame 21:38:36:491 DEFAULT : PlayerController: Request respawn lock engaged. 21:38:36:498 ENTITY : SpawnEntityPrefab @"{6D3778F3A6D70059}Prefabs/Items/Police/Spikestip/ELAN_SpikeStripPacked.et" 21:38:36:498 ENTITY : Create entity @"ENTITY:4611686018427426388" ('GenericEntity') at <0.000000 0.000000 0.000000> 21:38:36:498 RESOURCES (E): Can't remap 'Assets/Resources/post_package/post_package.xob' material from 'Gold' to 'Assets/Resources/honey_jar/data/Lit_Red.emat'. Source material do not exist 21:38:36:504 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:40:05:699 RPL : ServerImpl event: disconnected (identity=0x00000011), group=1, reason=9 21:40:05:733 DEFAULT : BattlEye Server: Disconnect player identity=0x00000011 21:40:05:733 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 21:40:05:785 NETWORK : Player disconnected: connectionID=17 21:40:05:787 NETWORK : Total number of players: 31 21:40:12:201 RPL : ServerImpl event: authenticating (identity=0x00000011, address=xxx.xxx.xxx.xxx:57781) 21:40:12:309 RPL : ServerImpl event: connected (identity=0x00000011) 21:40:12:333 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000011, GUID=[u8; 64] 21:40:29:866 NETWORK : Player connected: connectionID=17 21:40:29:866 NETWORK : ### Connecting player: connectionID=17, Name= 21:40:33:296 rpl::Pip::FixedStep 21:40:33:297 NETWORK : ### Creating player: PlayerId=95, Name=??? 21:40:33:459 rpl::Pip::FixedStep 21:40:33:459 NETWORK : ### Updating player: PlayerId=95, Name=???, IdentityId=????????-????-????-????-???????????? 21:40:33:460 NETWORK : Players connecting: 0 21:40:33:460 NETWORK : Players connected: 32 / 95 21:40:33:489 UpdateEntities 21:40:33:490 WORLD : Frame 21:40:33:490 DEFAULT : PlayerController: Request respawn lock engaged. 21:40:33:497 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427426539" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 21:40:33:499 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:40:38:972 RPL : ServerImpl event: disconnected (identity=0x00000001), group=1, reason=9 21:40:39:016 DEFAULT : BattlEye Server: Disconnect player identity=0x00000001 21:40:39:016 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 21:40:39:040 NETWORK : Player disconnected: connectionID=1 21:40:39:043 NETWORK : Total number of players: 31 21:41:25:049 UpdateEntities 21:41:25:050 WORLD : Frame 21:41:25:050 DEFAULT : PlayerController: Request respawn lock engaged. 21:41:25:055 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:41:37:116 UpdateEntities 21:41:37:117 WORLD : Frame 21:41:37:117 DEFAULT : PlayerController: Request respawn lock engaged. 21:41:37:122 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:43:07:057 rpl::Pip::FixedStep 21:43:07:057 DEFAULT : BattlEye Server: Disconnect player identity=0x00000006 21:43:07:075 NETWORK : Player disconnected: connectionID=6 21:43:07:078 NETWORK : Total number of players: 30 21:43:59:201 RPL : ServerImpl event: disconnected (identity=0x00000014), group=1, reason=9 21:43:59:214 DEFAULT : BattlEye Server: Disconnect player identity=0x00000014 21:43:59:214 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 21:43:59:247 NETWORK : Player disconnected: connectionID=20 21:43:59:250 NETWORK : Total number of players: 29 21:44:03:195 RPL : ServerImpl event: authenticating (identity=0x00000001, address=xxx.xxx.xxx.xxx:58445) 21:44:03:317 RPL : ServerImpl event: connected (identity=0x00000001) 21:44:03:336 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000001, GUID=[u8; 64] 21:44:20:863 NETWORK : Player connected: connectionID=1 21:44:20:863 NETWORK : ### Connecting player: connectionID=1, Name= 21:44:24:455 rpl::Pip::FixedStep 21:44:24:455 NETWORK : ### Creating player: PlayerId=96, Name=??? 21:44:24:656 rpl::Pip::FixedStep 21:44:24:657 NETWORK : ### Updating player: PlayerId=96, Name=???, IdentityId=????????-????-????-????-???????????? 21:44:24:657 NETWORK : Players connecting: 0 21:44:24:657 NETWORK : Players connected: 30 / 96 21:44:24:682 UpdateEntities 21:44:24:682 WORLD : Frame 21:44:24:682 DEFAULT : PlayerController: Request respawn lock engaged. 21:44:24:689 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:45:07:149 DEFAULT : Disconnecting identity=0x00000000: group=6 reason=0 21:45:07:178 rpl::Pip::FixedStep 21:45:07:178 DEFAULT : BattlEye Server: Disconnect player identity=0x00000000 21:45:07:220 NETWORK : Player disconnected: connectionID=0 21:45:07:223 NETWORK : Total number of players: 29 21:45:32:587 RPL : ServerImpl event: authenticating (identity=0x00000000, address=xxx.xxx.xxx.xxx:60144) 21:45:32:689 RPL : ServerImpl event: connected (identity=0x00000000) 21:45:32:697 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000000, GUID=[u8; 64] 21:45:46:717 RPL : ServerImpl event: disconnected (identity=0x0000000D), group=1, reason=9 21:45:46:735 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000D 21:45:46:758 NETWORK : Player disconnected: connectionID=13 21:45:46:760 NETWORK : Total number of players: 28 21:45:50:066 NETWORK : Player connected: connectionID=0 21:45:50:066 NETWORK : ### Connecting player: connectionID=0, Name= 21:45:53:397 UpdateEntities 21:45:53:398 WORLD : Frame 21:45:53:398 DEFAULT : PlayerController: Request respawn lock engaged. 21:45:53:404 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:45:53:777 rpl::Pip::FixedStep 21:45:53:778 NETWORK : ### Updating player: PlayerId=3, Name=???, IdentityId=????????-????-????-????-???????????? 21:45:53:778 NETWORK : Players connecting: 0 21:45:53:778 NETWORK : Players connected: 29 / 96 21:45:53:809 UpdateEntities 21:45:53:809 WORLD : Frame 21:45:53:809 DEFAULT : PlayerController: Request respawn lock engaged. 21:45:53:817 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:46:11:046 UpdateEntities 21:46:11:047 WORLD : Frame 21:46:11:047 DEFAULT : PlayerController: Request respawn lock engaged. 21:46:11:051 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:46:11:057 RPL : ServerImpl event: disconnected (identity=0x0000001C), group=1, reason=9 21:46:11:096 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001C 21:46:11:096 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 21:46:11:144 NETWORK : Player disconnected: connectionID=28 21:46:11:147 NETWORK : Total number of players: 28 21:46:17:738 rpl::Pip::FixedStep 21:46:17:738 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000A 21:46:17:755 NETWORK : Player disconnected: connectionID=10 21:46:17:758 NETWORK : Total number of players: 27 21:46:19:291 UpdateEntities 21:46:19:292 WORLD : Frame 21:46:19:292 DEFAULT : PlayerController: Request respawn lock engaged. 21:46:19:298 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:46:38:900 RPL : ServerImpl event: authenticating (identity=0x00000006, address=xxx.xxx.xxx.xxx:63379) 21:46:39:005 RPL : ServerImpl event: connected (identity=0x00000006) 21:46:39:012 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000006, GUID=[u8; 64] 21:46:56:264 NETWORK : Player connected: connectionID=6 21:46:56:264 NETWORK : ### Connecting player: connectionID=6, Name= 21:46:59:817 rpl::Pip::FixedStep 21:46:59:817 NETWORK : ### Updating player: PlayerId=79, Name=???, IdentityId=????????-????-????-????-???????????? 21:46:59:817 NETWORK : Players connecting: 0 21:46:59:817 NETWORK : Players connected: 28 / 96 21:46:59:847 UpdateEntities 21:46:59:847 WORLD : Frame 21:46:59:847 DEFAULT : PlayerController: Request respawn lock engaged. 21:46:59:854 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:50:07:995 RPL : ServerImpl event: authenticating (identity=0x0000000A, address=xxx.xxx.xxx.xxx:61328) 21:50:08:111 RPL : ServerImpl event: connected (identity=0x0000000A) 21:50:08:133 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000A, GUID=[u8; 64] 21:50:25:181 NETWORK : Player connected: connectionID=10 21:50:25:182 NETWORK : ### Connecting player: connectionID=10, Name= 21:50:28:618 rpl::Pip::FixedStep 21:50:28:619 NETWORK : ### Creating player: PlayerId=97, Name=??? 21:50:28:898 rpl::Pip::FixedStep 21:50:28:899 NETWORK : ### Updating player: PlayerId=97, Name=???, IdentityId=????????-????-????-????-???????????? 21:50:28:899 NETWORK : Players connecting: 0 21:50:28:899 NETWORK : Players connected: 29 / 97 21:50:28:923 UpdateEntities 21:50:28:923 WORLD : Frame 21:50:28:923 DEFAULT : PlayerController: Request respawn lock engaged. 21:50:28:929 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:50:40:349 RPL : ServerImpl event: authenticating (identity=0x0000000D, address=xxx.xxx.xxx.xxx:59533) 21:50:40:456 RPL : ServerImpl event: connected (identity=0x0000000D) 21:50:40:493 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000D, GUID=[u8; 64] 21:50:59:429 RPL : ServerImpl event: disconnected (identity=0x0000000A), group=1, reason=9 21:50:59:454 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000A 21:50:59:467 NETWORK : Player disconnected: connectionID=10 21:50:59:469 NETWORK : Total number of players: 28 21:50:59:902 NETWORK : Player connected: connectionID=13 21:50:59:903 NETWORK : ### Connecting player: connectionID=13, Name= 21:51:04:380 rpl::Pip::FixedStep 21:51:04:380 NETWORK : ### Updating player: PlayerId=28, Name=???, IdentityId=????????-????-????-????-???????????? 21:51:04:380 NETWORK : Players connecting: 0 21:51:04:380 NETWORK : Players connected: 29 / 97 21:51:04:404 UpdateEntities 21:51:04:405 WORLD : Frame 21:51:04:405 DEFAULT : PlayerController: Request respawn lock engaged. 21:51:04:410 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:51:17:977 RPL : ServerImpl event: disconnected (identity=0x0000001A), group=1, reason=9 21:51:18:015 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001A 21:51:18:033 NETWORK : Player disconnected: connectionID=26 21:51:18:035 NETWORK : Total number of players: 28 21:51:42:640 RPL : ServerImpl event: disconnected (identity=0x00000017), group=1, reason=9 21:51:42:654 DEFAULT : BattlEye Server: Disconnect player identity=0x00000017 21:51:42:702 NETWORK : Player disconnected: connectionID=23 21:51:42:704 NETWORK : Total number of players: 27 21:51:54:187 RPL : ServerImpl event: authenticating (identity=0x0000000A, address=xxx.xxx.xxx.xxx:64828) 21:51:54:290 RPL : ServerImpl event: connected (identity=0x0000000A) 21:51:54:293 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000A, GUID=[u8; 64] 21:52:08:940 UpdateEntities 21:52:08:941 WORLD : AfterPostSimulate 21:52:08:941 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (6277568.00 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.005, prev. pos.: [4722.57, 164.57, 6962.23], curr. pos.: [12747.17, 738.23, 9431.29]. 21:52:09:063 UpdateEntities 21:52:09:064 WORLD : AfterPostSimulate 21:52:09:064 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (6613044.50 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.005, prev. pos.: [12747.17, 738.22, 9431.29], curr. pos.: [4722.65, 164.57, 6962.49]. 21:52:10:665 NETWORK : Player connected: connectionID=10 21:52:10:666 NETWORK : ### Connecting player: connectionID=10, Name= 21:52:14:579 rpl::Pip::FixedStep 21:52:14:580 NETWORK : ### Updating player: PlayerId=90, Name=???, IdentityId=????????-????-????-????-???????????? 21:52:14:580 NETWORK : Players connecting: 0 21:52:14:580 NETWORK : Players connected: 28 / 97 21:52:14:603 UpdateEntities 21:52:14:604 WORLD : Frame 21:52:14:604 DEFAULT : PlayerController: Request respawn lock engaged. 21:52:14:611 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:52:24:628 RPL : ServerImpl event: authenticating (identity=0x00000014, address=xxx.xxx.xxx.xxx:61534) 21:52:24:730 RPL : ServerImpl event: connected (identity=0x00000014) 21:52:24:737 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000014, GUID=[u8; 64] 21:52:40:948 NETWORK : Player connected: connectionID=20 21:52:40:948 NETWORK : ### Connecting player: connectionID=20, Name= 21:52:44:417 rpl::Pip::FixedStep 21:52:44:418 NETWORK : ### Creating player: PlayerId=98, Name=??? 21:52:44:618 rpl::Pip::FixedStep 21:52:44:619 NETWORK : ### Updating player: PlayerId=98, Name=???, IdentityId=????????-????-????-????-???????????? 21:52:44:619 NETWORK : Players connecting: 0 21:52:44:619 NETWORK : Players connected: 29 / 98 21:52:44:645 UpdateEntities 21:52:44:645 WORLD : Frame 21:52:44:645 DEFAULT : PlayerController: Request respawn lock engaged. 21:52:44:654 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:52:48:465 RPL : ServerImpl event: authenticating (identity=0x00000017, address=xxx.xxx.xxx.xxx:61275) 21:52:48:568 RPL : ServerImpl event: connected (identity=0x00000017) 21:52:48:575 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000017, GUID=[u8; 64] 21:52:56:300 UpdateEntities 21:52:56:301 WORLD : AfterPostSimulate 21:52:56:301 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (4259161.00 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.007, prev. pos.: [4722.63, 164.57, 6962.31], curr. pos.: [12732.13, 741.80, 9479.75]. 21:52:56:424 UpdateEntities 21:52:56:424 WORLD : AfterPostSimulate 21:52:56:425 DEFAULT (E): ParticleEffectComponent: Suspicious parent velocity (6722519.50 km/h) for particle effect 'Particles/Enviroment/Bleeding_01_Continuous.ptc'. Vel. src.: no, delta time: 0.005, prev. pos.: [12732.01, 741.79, 9479.69], curr. pos.: [4722.37, 164.52, 6962.60]. 21:53:07:745 NETWORK : Player connected: connectionID=23 21:53:07:746 NETWORK : ### Connecting player: connectionID=23, Name= 21:53:11:494 rpl::Pip::FixedStep 21:53:11:495 NETWORK : ### Creating player: PlayerId=99, Name=??? 21:53:11:857 rpl::Pip::FixedStep 21:53:11:858 NETWORK : ### Updating player: PlayerId=99, Name=???, IdentityId=????????-????-????-????-???????????? 21:53:11:858 NETWORK : Players connecting: 0 21:53:11:858 NETWORK : Players connected: 30 / 99 21:53:11:888 UpdateEntities 21:53:11:888 WORLD : Frame 21:53:11:888 DEFAULT : PlayerController: Request respawn lock engaged. 21:53:11:893 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:54:05:203 RPL : ServerImpl event: disconnected (identity=0x0000001E), group=1, reason=1 21:54:05:214 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001E 21:54:05:250 NETWORK : Player disconnected: connectionID=30 21:54:05:252 NETWORK : Total number of players: 29 21:54:17:375 RPL : ServerImpl event: authenticating (identity=0x0000001A, address=xxx.xxx.xxx.xxx:64003) 21:54:17:484 RPL : ServerImpl event: connected (identity=0x0000001A) 21:54:17:497 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001A, GUID=[u8; 64] 21:54:45:016 rpl::Pip::FixedStep 21:54:45:016 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001A 21:54:45:023 NETWORK : Player disconnected: connectionID=26 21:54:45:023 NETWORK : Total number of players: 29 21:54:53:130 UpdateEntities 21:54:53:131 WORLD : Frame 21:54:55:352 RPL : ServerImpl event: authenticating (identity=0x0000001A, address=xxx.xxx.xxx.xxx:58881) 21:54:55:451 RPL : ServerImpl event: connected (identity=0x0000001A) 21:54:55:452 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001A, GUID=[u8; 64] 21:54:59:528 RPL : ServerImpl event: disconnected (identity=0x0000000E), group=1, reason=1 21:54:59:536 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000E 21:54:59:580 NETWORK : Player disconnected: connectionID=14 21:54:59:583 NETWORK : Total number of players: 28 21:55:00:200 RPL : ServerImpl event: disconnected (identity=0x00000002), group=1, reason=1 21:55:00:213 DEFAULT : BattlEye Server: Disconnect player identity=0x00000002 21:55:00:243 NETWORK : Player disconnected: connectionID=2 21:55:00:245 NETWORK : Total number of players: 27 21:55:00:395 RPL : ServerImpl event: disconnected (identity=0x0000001F), group=1, reason=1 21:55:00:413 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001F 21:55:00:448 NETWORK : Player disconnected: connectionID=31 21:55:00:451 NETWORK : Total number of players: 26 21:55:00:812 RPL : ServerImpl event: disconnected (identity=0x00000013), group=1, reason=1 21:55:00:813 DEFAULT : BattlEye Server: Disconnect player identity=0x00000013 21:55:00:849 NETWORK : Player disconnected: connectionID=19 21:55:00:852 NETWORK : Total number of players: 25 21:55:00:986 RPL : ServerImpl event: disconnected (identity=0x00000015), group=1, reason=1 21:55:01:013 DEFAULT : BattlEye Server: Disconnect player identity=0x00000015 21:55:01:041 NETWORK : Player disconnected: connectionID=21 21:55:01:043 NETWORK : Total number of players: 24 21:55:12:882 RPL : ServerImpl event: authenticating (identity=0x00000002, address=xxx.xxx.xxx.xxx:64725) 21:55:12:987 RPL : ServerImpl event: connected (identity=0x00000002) 21:55:13:013 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000002, GUID=[u8; 64] 21:55:13:305 NETWORK : Player connected: connectionID=26 21:55:13:305 NETWORK : ### Connecting player: connectionID=26, Name= 21:55:13:770 RPL : ServerImpl event: authenticating (identity=0x0000000E, address=xxx.xxx.xxx.xxx:61366) 21:55:13:864 RPL : ServerImpl event: authenticating (identity=0x00000013, address=xxx.xxx.xxx.xxx:59618) 21:55:13:871 RPL : ServerImpl event: connected (identity=0x0000000E) 21:55:13:896 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000E, GUID=[u8; 64] 21:55:13:963 RPL : ServerImpl event: connected (identity=0x00000013) 21:55:13:974 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000013, GUID=[u8; 64] 21:55:16:951 RPL : ServerImpl event: authenticating (identity=0x00000015, address=xxx.xxx.xxx.xxx:65148) 21:55:17:064 RPL : ServerImpl event: connected (identity=0x00000015) 21:55:17:096 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000015, GUID=[u8; 64] 21:55:17:139 rpl::Pip::FixedStep 21:55:17:139 NETWORK : ### Updating player: PlayerId=52, Name=???, IdentityId=????????-????-????-????-???????????? 21:55:17:139 NETWORK : Players connecting: 0 21:55:17:139 NETWORK : Players connected: 25 / 99 21:55:17:164 UpdateEntities 21:55:17:164 WORLD : Frame 21:55:17:164 DEFAULT : PlayerController: Request respawn lock engaged. 21:55:17:170 ENTITY : SpawnEntityPrefab @"{EB1C71B909FA9A76}Prefabs/Characters/Uniforms/Pants/shorts_blue.et" 21:55:17:170 ENTITY : Create entity @"ENTITY:4611686018427427449" ('GameEntity') at <0.000000 0.000000 0.000000> 21:55:17:170 RESOURCES (E): Can't remap 'Prefabs/Characters/Uniforms/Pants/civi_shorts.xob' material from 'DefaultGeneratedMaterial' to 'Prefabs/Characters/Uniforms/Pants/data/dirty_grey_jeans.emat'. Source material do not exist 21:55:17:172 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:55:23:286 RPL : ServerImpl event: authenticating (identity=0x0000001C, address=xxx.xxx.xxx.xxx:63982) 21:55:23:392 RPL : ServerImpl event: connected (identity=0x0000001C) 21:55:23:413 DEFAULT : BattlEye Server: Adding player identity=0x0000001C, name='???' 21:55:23:413 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:63982) connected' 21:55:23:414 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001C, GUID=????????????????? 21:55:23:414 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 21:55:30:221 NETWORK : Player connected: connectionID=19 21:55:30:221 NETWORK : ### Connecting player: connectionID=19, Name= 21:55:30:943 NETWORK : Player connected: connectionID=2 21:55:30:943 NETWORK : ### Connecting player: connectionID=2, Name= 21:55:32:343 NETWORK : Player connected: connectionID=14 21:55:32:343 NETWORK : ### Connecting player: connectionID=14, Name= 21:55:33:816 rpl::Pip::FixedStep 21:55:33:817 NETWORK : ### Updating player: PlayerId=15, Name=???, IdentityId=????????-????-????-????-???????????? 21:55:33:817 NETWORK : Players connecting: 2 21:55:33:817 NETWORK : Players connected: 26 / 99 21:55:33:847 UpdateEntities 21:55:33:847 WORLD : Frame 21:55:33:847 DEFAULT : PlayerController: Request respawn lock engaged. 21:55:33:854 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:55:34:538 rpl::Pip::FixedStep 21:55:34:539 NETWORK : ### Updating player: PlayerId=1, Name=???, IdentityId=????????-????-????-????-???????????? 21:55:34:539 NETWORK : Players connecting: 1 21:55:34:539 NETWORK : Players connected: 27 / 99 21:55:34:564 UpdateEntities 21:55:34:564 WORLD : Frame 21:55:34:564 DEFAULT : PlayerController: Request respawn lock engaged. 21:55:34:573 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:55:35:106 NETWORK : Player connected: connectionID=21 21:55:35:106 NETWORK : ### Connecting player: connectionID=21, Name= 21:55:36:018 rpl::Pip::FixedStep 21:55:36:018 NETWORK : ### Updating player: PlayerId=81, Name=???, IdentityId=????????-????-????-????-???????????? 21:55:36:018 NETWORK : Players connecting: 1 21:55:36:019 NETWORK : Players connected: 28 / 99 21:55:36:064 UpdateEntities 21:55:36:064 WORLD : Frame 21:55:36:064 DEFAULT : PlayerController: Request respawn lock engaged. 21:55:36:071 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:55:36:283 RPL : ServerImpl event: disconnected (identity=0x0000000E), group=1, reason=1 21:55:36:296 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000E 21:55:36:306 NETWORK : Player disconnected: connectionID=14 21:55:36:308 NETWORK : Total number of players: 27 21:55:37:384 NETWORK : Player connected: connectionID=28 21:55:37:385 NETWORK : ### Connecting player: connectionID=28, Name= 21:55:38:816 rpl::Pip::FixedStep 21:55:38:817 NETWORK : ### Updating player: PlayerId=88, Name=???, IdentityId=????????-????-????-????-???????????? 21:55:38:817 NETWORK : Players connecting: 1 21:55:38:817 NETWORK : Players connected: 28 / 99 21:55:38:847 UpdateEntities 21:55:38:847 WORLD : Frame 21:55:38:847 DEFAULT : PlayerController: Request respawn lock engaged. 21:55:38:854 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427427622" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 21:55:38:856 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:55:40:257 rpl::Pip::FixedStep 21:55:40:258 NETWORK : ### Creating player: PlayerId=100, Name=??? 21:55:40:456 rpl::Pip::FixedStep 21:55:40:457 NETWORK : ### Updating player: PlayerId=100, Name=???, IdentityId=????????-????-????-????-???????????? 21:55:40:457 NETWORK : Players connecting: 0 21:55:40:457 NETWORK : Players connected: 29 / 100 21:55:40:481 UpdateEntities 21:55:40:481 WORLD : Frame 21:55:40:481 DEFAULT : PlayerController: Request respawn lock engaged. 21:55:40:489 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:55:48:518 RPL : ServerImpl event: authenticating (identity=0x0000000E, address=xxx.xxx.xxx.xxx:61367) 21:55:48:638 RPL : ServerImpl event: connected (identity=0x0000000E) 21:55:48:652 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000E, GUID=[u8; 64] 21:55:50:937 rpl::Pip::FixedStep 21:55:50:938 DEFAULT : BattlEye Server: Disconnect player identity=0x00000015 21:55:50:950 NETWORK : Player disconnected: connectionID=21 21:55:50:953 NETWORK : Total number of players: 28 21:56:03:781 RPL : ServerImpl event: disconnected (identity=0x00000014), group=1, reason=9 21:56:03:813 DEFAULT : BattlEye Server: Disconnect player identity=0x00000014 21:56:03:824 RPL : ServerImpl event: disconnected (identity=0x0000001C), group=1, reason=9 21:56:03:825 NETWORK : Player disconnected: connectionID=20 21:56:03:827 NETWORK : Total number of players: 27 21:56:03:852 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001C 21:56:03:852 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 21:56:03:865 NETWORK : Player disconnected: connectionID=28 21:56:03:868 NETWORK : Total number of players: 26 21:56:04:929 RPL : ServerImpl event: authenticating (identity=0x00000014, address=xxx.xxx.xxx.xxx:56659) 21:56:05:034 RPL : ServerImpl event: connected (identity=0x00000014) 21:56:05:057 DEFAULT : BattlEye Server: Adding player identity=0x00000014, name='???' 21:56:05:057 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:56659) connected' 21:56:05:058 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000014, GUID=????????????????? 21:56:05:058 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 21:56:07:106 NETWORK : Player connected: connectionID=14 21:56:07:107 NETWORK : ### Connecting player: connectionID=14, Name= 21:56:10:661 rpl::Pip::FixedStep 21:56:10:662 NETWORK : ### Updating player: PlayerId=81, Name=???, IdentityId=????????-????-????-????-???????????? 21:56:10:662 NETWORK : Players connecting: 0 21:56:10:662 NETWORK : Players connected: 27 / 100 21:56:10:685 UpdateEntities 21:56:10:685 WORLD : Frame 21:56:10:686 DEFAULT : PlayerController: Request respawn lock engaged. 21:56:10:692 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:56:10:877 RPL : ServerImpl event: disconnected (identity=0x0000000E), group=1, reason=1 21:56:10:895 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000E 21:56:10:906 NETWORK : Player disconnected: connectionID=14 21:56:10:909 NETWORK : Total number of players: 26 21:56:19:222 NETWORK : Player connected: connectionID=20 21:56:19:222 NETWORK : ### Connecting player: connectionID=20, Name= 21:56:22:059 rpl::Pip::FixedStep 21:56:22:059 NETWORK : ### Creating player: PlayerId=101, Name=??? 21:56:22:216 rpl::Pip::FixedStep 21:56:22:217 NETWORK : ### Updating player: PlayerId=101, Name=???, IdentityId=????????-????-????-????-???????????? 21:56:22:217 NETWORK : Players connecting: 0 21:56:22:217 NETWORK : Players connected: 27 / 101 21:56:22:241 UpdateEntities 21:56:22:241 WORLD : Frame 21:56:22:241 DEFAULT : PlayerController: Request respawn lock engaged. 21:56:22:246 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:56:22:840 RPL : ServerImpl event: authenticating (identity=0x0000000E, address=xxx.xxx.xxx.xxx:55902) 21:56:22:951 RPL : ServerImpl event: connected (identity=0x0000000E) 21:56:22:973 DEFAULT : BattlEye Server: Adding player identity=0x0000000E, name='???' 21:56:22:973 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:55902) connected' 21:56:22:974 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000E, GUID=????????????????? 21:56:22:974 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 21:56:25:604 RPL : ServerImpl event: authenticating (identity=0x00000015, address=xxx.xxx.xxx.xxx:61368) 21:56:25:713 RPL : ServerImpl event: connected (identity=0x00000015) 21:56:25:735 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000015, GUID=[u8; 64] 21:56:37:105 NETWORK : Player connected: connectionID=14 21:56:37:106 NETWORK : ### Connecting player: connectionID=14, Name= 21:56:40:138 rpl::Pip::FixedStep 21:56:40:139 NETWORK : ### Updating player: PlayerId=100, Name=???, IdentityId=????????-????-????-????-???????????? 21:56:40:139 NETWORK : Players connecting: 0 21:56:40:139 NETWORK : Players connected: 28 / 101 21:56:40:164 UpdateEntities 21:56:40:164 WORLD : Frame 21:56:40:164 DEFAULT : PlayerController: Request respawn lock engaged. 21:56:40:171 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:56:40:460 rpl::Pip::FixedStep 21:56:40:460 DEFAULT : BattlEye Server: Disconnect player identity=0x00000013 21:56:40:472 NETWORK : Player disconnected: connectionID=19 21:56:40:475 NETWORK : Total number of players: 27 21:56:44:266 NETWORK : Player connected: connectionID=21 21:56:44:266 NETWORK : ### Connecting player: connectionID=21, Name= 21:56:47:861 rpl::Pip::FixedStep 21:56:47:862 NETWORK : ### Updating player: PlayerId=81, Name=???, IdentityId=????????-????-????-????-???????????? 21:56:47:862 NETWORK : Players connecting: 0 21:56:47:862 NETWORK : Players connected: 28 / 101 21:56:47:890 UpdateEntities 21:56:47:890 WORLD : Frame 21:56:47:891 DEFAULT : PlayerController: Request respawn lock engaged. 21:56:47:897 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:56:48:078 RPL : ServerImpl event: disconnected (identity=0x00000015), group=1, reason=1 21:56:48:095 DEFAULT : BattlEye Server: Disconnect player identity=0x00000015 21:56:48:106 NETWORK : Player disconnected: connectionID=21 21:56:48:109 NETWORK : Total number of players: 27 21:56:52:036 UpdateEntities 21:56:52:036 WORLD : Frame 21:56:54:486 RPL : ServerImpl event: disconnected (identity=0x0000000E), group=1, reason=9 21:56:54:495 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000E 21:56:54:495 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 21:56:54:505 NETWORK : Player disconnected: connectionID=14 21:56:54:508 NETWORK : Total number of players: 26 21:56:57:690 RPL : ServerImpl event: authenticating (identity=0x0000000E, address=xxx.xxx.xxx.xxx:64724) 21:56:57:800 RPL : ServerImpl event: connected (identity=0x0000000E) 21:56:57:812 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000E, GUID=[u8; 64] 21:57:03:508 RPL : ServerImpl event: authenticating (identity=0x00000013, address=xxx.xxx.xxx.xxx:61369) 21:57:03:612 RPL : ServerImpl event: connected (identity=0x00000013) 21:57:03:657 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000013, GUID=[u8; 64] 21:57:13:866 NETWORK : Player connected: connectionID=14 21:57:13:866 NETWORK : ### Connecting player: connectionID=14, Name= 21:57:17:616 rpl::Pip::FixedStep 21:57:17:617 NETWORK : ### Updating player: PlayerId=15, Name=???, IdentityId=????????-????-????-????-???????????? 21:57:17:617 NETWORK : Players connecting: 0 21:57:17:617 NETWORK : Players connected: 27 / 101 21:57:17:641 UpdateEntities 21:57:17:641 WORLD : Frame 21:57:17:641 DEFAULT : PlayerController: Request respawn lock engaged. 21:57:17:649 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:57:21:981 NETWORK : Player connected: connectionID=19 21:57:21:982 NETWORK : ### Connecting player: connectionID=19, Name= 21:57:23:038 RPL : ServerImpl event: authenticating (identity=0x00000015, address=xxx.xxx.xxx.xxx:62027) 21:57:23:090 RPL : ServerImpl event: authenticating (identity=0x0000001C, address=xxx.xxx.xxx.xxx:64123) 21:57:23:185 RPL : ServerImpl event: connected (identity=0x0000001C) 21:57:23:187 RPL : ServerImpl event: connected (identity=0x00000015) 21:57:23:217 DEFAULT : BattlEye Server: Adding player identity=0x0000001C, name='???' 21:57:23:217 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:64123) connected' 21:57:23:218 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001C, GUID=????????????????? 21:57:23:218 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 21:57:23:218 DEFAULT : BattlEye Server: Adding player identity=0x00000015, name='???' 21:57:23:218 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:62027) connected' 21:57:23:218 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000015, GUID=????????????????? 21:57:23:218 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 21:57:25:576 rpl::Pip::FixedStep 21:57:25:577 NETWORK : ### Updating player: PlayerId=81, Name=???, IdentityId=????????-????-????-????-???????????? 21:57:25:577 NETWORK : Players connecting: 0 21:57:25:577 NETWORK : Players connected: 28 / 101 21:57:25:601 UpdateEntities 21:57:25:602 WORLD : Frame 21:57:25:602 DEFAULT : PlayerController: Request respawn lock engaged. 21:57:25:609 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:57:25:778 RPL : ServerImpl event: disconnected (identity=0x00000013), group=1, reason=1 21:57:25:812 DEFAULT : BattlEye Server: Disconnect player identity=0x00000013 21:57:25:822 NETWORK : Player disconnected: connectionID=19 21:57:25:825 NETWORK : Total number of players: 27 21:57:31:945 RPL : ServerImpl event: authenticating (identity=0x00000013, address=xxx.xxx.xxx.xxx:59871) 21:57:32:070 RPL : ServerImpl event: connected (identity=0x00000013) 21:57:32:095 DEFAULT : BattlEye Server: Adding player identity=0x00000013, name='???' 21:57:32:095 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:59871) connected' 21:57:32:095 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000013, GUID=????????????????? 21:57:32:095 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 21:57:36:784 NETWORK : Player connected: connectionID=21 21:57:36:785 NETWORK : ### Connecting player: connectionID=21, Name= 21:57:39:458 rpl::Pip::FixedStep 21:57:39:459 NETWORK : ### Creating player: PlayerId=102, Name=??? 21:57:39:615 rpl::Pip::FixedStep 21:57:39:616 NETWORK : ### Updating player: PlayerId=102, Name=???, IdentityId=????????-????-????-????-???????????? 21:57:39:616 NETWORK : Players connecting: 0 21:57:39:616 NETWORK : Players connected: 28 / 102 21:57:39:645 UpdateEntities 21:57:39:646 WORLD : Frame 21:57:39:646 DEFAULT : PlayerController: Request respawn lock engaged. 21:57:39:651 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:57:40:905 NETWORK : Player connected: connectionID=28 21:57:40:906 NETWORK : ### Connecting player: connectionID=28, Name= 21:57:43:858 rpl::Pip::FixedStep 21:57:43:859 NETWORK : ### Creating player: PlayerId=103, Name=??? 21:57:44:098 rpl::Pip::FixedStep 21:57:44:099 NETWORK : ### Updating player: PlayerId=103, Name=???, IdentityId=????????-????-????-????-???????????? 21:57:44:099 NETWORK : Players connecting: 0 21:57:44:099 NETWORK : Players connected: 29 / 103 21:57:44:128 UpdateEntities 21:57:44:129 WORLD : Frame 21:57:44:129 DEFAULT : PlayerController: Request respawn lock engaged. 21:57:44:134 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:57:46:650 RPL : ServerImpl event: authenticating (identity=0x0000001E, address=xxx.xxx.xxx.xxx:61370) 21:57:46:765 RPL : ServerImpl event: connected (identity=0x0000001E) 21:57:46:773 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001E, GUID=[u8; 64] 21:58:05:104 NETWORK : Player connected: connectionID=30 21:58:05:105 NETWORK : ### Connecting player: connectionID=30, Name= 21:58:07:186 DEFAULT : Disconnecting identity=0x0000000C: group=6 reason=0 21:58:07:220 rpl::Pip::FixedStep 21:58:07:220 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000C 21:58:07:220 DEFAULT : BattlEye Server: 'Player #? ??? ツ disconnected' 21:58:07:260 NETWORK : Player disconnected: connectionID=12 21:58:07:263 NETWORK : Total number of players: 28 21:58:08:698 rpl::Pip::FixedStep 21:58:08:698 NETWORK : ### Updating player: PlayerId=81, Name=???, IdentityId=????????-????-????-????-???????????? 21:58:08:699 NETWORK : Players connecting: 0 21:58:08:699 NETWORK : Players connected: 29 / 103 21:58:08:729 UpdateEntities 21:58:08:729 WORLD : Frame 21:58:08:729 DEFAULT : PlayerController: Request respawn lock engaged. 21:58:08:738 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:58:08:914 RPL : ServerImpl event: disconnected (identity=0x0000001E), group=1, reason=1 21:58:08:934 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001E 21:58:08:945 NETWORK : Player disconnected: connectionID=30 21:58:08:947 NETWORK : Total number of players: 28 21:58:09:658 rpl::Pip::FixedStep 21:58:09:659 DEFAULT : BattlEye Server: Disconnect player identity=0x00000000 21:58:09:675 NETWORK : Player disconnected: connectionID=0 21:58:09:678 NETWORK : Total number of players: 27 21:58:18:023 RPL : ServerImpl event: authenticating (identity=0x00000000, address=xxx.xxx.xxx.xxx:63777) 21:58:18:128 RPL : ServerImpl event: connected (identity=0x00000000) 21:58:18:133 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000000, GUID=[u8; 64] 21:58:24:083 DEFAULT : BattlEye Server: Kick player identity=0x00000013, reason='Client not responding' 21:58:24:083 DEFAULT : Disconnecting identity=0x00000013: group=3 reason=1 21:58:24:098 rpl::Pip::FixedStep 21:58:24:098 DEFAULT : BattlEye Server: Disconnect player identity=0x00000013 21:58:24:109 NETWORK : Player disconnected: connectionID=19 21:58:24:109 NETWORK : Total number of players: 27 21:58:29:150 RPL : ServerImpl event: authenticating (identity=0x0000000C, address=xxx.xxx.xxx.xxx:61371) 21:58:29:253 RPL : ServerImpl event: connected (identity=0x0000000C) 21:58:29:256 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000C, GUID=[u8; 64] 21:58:31:908 RPL : ServerImpl event: authenticating (identity=0x00000013, address=xxx.xxx.xxx.xxx:57459) 21:58:32:032 RPL : ServerImpl event: connected (identity=0x00000013) 21:58:32:055 DEFAULT : BattlEye Server: Adding player identity=0x00000013, name='???' 21:58:32:055 DEFAULT : BattlEye Server: 'Player #? ??? ツ (xxx.xxx.xxx.xxx:57459) connected' 21:58:32:055 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000013, GUID=????????????????? 21:58:32:056 DEFAULT : BattlEye Server: 'Player #? ??? ツ - BE GUID: ????????????????????????????????' 21:58:35:580 NETWORK : Player connected: connectionID=0 21:58:35:581 NETWORK : ### Connecting player: connectionID=0, Name= 21:58:39:376 rpl::Pip::FixedStep 21:58:39:376 NETWORK : ### Updating player: PlayerId=3, Name=???, IdentityId=????????-????-????-????-???????????? 21:58:39:376 NETWORK : Players connecting: 0 21:58:39:376 NETWORK : Players connected: 28 / 103 21:58:39:401 UpdateEntities 21:58:39:401 WORLD : Frame 21:58:39:401 DEFAULT : PlayerController: Request respawn lock engaged. 21:58:39:410 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:58:48:229 NETWORK : Player connected: connectionID=12 21:58:48:229 NETWORK : ### Connecting player: connectionID=12, Name= 21:58:51:227 NETWORK : Player connected: connectionID=19 21:58:51:228 NETWORK : ### Connecting player: connectionID=19, Name= 21:58:52:020 rpl::Pip::FixedStep 21:58:52:021 NETWORK : ### Updating player: PlayerId=81, Name=???, IdentityId=????????-????-????-????-???????????? 21:58:52:021 NETWORK : Players connecting: 1 21:58:52:021 NETWORK : Players connected: 29 / 103 21:58:52:044 UpdateEntities 21:58:52:044 WORLD : Frame 21:58:52:045 DEFAULT : PlayerController: Request respawn lock engaged. 21:58:52:052 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:58:52:189 RPL : ServerImpl event: disconnected (identity=0x0000000C), group=1, reason=1 21:58:52:216 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000C 21:58:52:227 NETWORK : Player disconnected: connectionID=12 21:58:52:229 NETWORK : Total number of players: 28 21:58:54:337 rpl::Pip::FixedStep 21:58:54:337 NETWORK : ### Updating player: PlayerId=14, Name=???, IdentityId=????????-????-????-????-???????????? 21:58:54:338 NETWORK : Players connecting: 0 21:58:54:338 NETWORK : Players connected: 29 / 103 21:58:54:361 UpdateEntities 21:58:54:362 WORLD : Frame 21:58:54:362 DEFAULT : PlayerController: Request respawn lock engaged. 21:58:54:376 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427428150" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 21:58:54:379 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:58:55:402 RPL : ServerImpl event: disconnected (identity=0x0000001C), group=1, reason=9 21:58:55:416 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001C 21:58:55:416 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 21:58:55:427 NETWORK : Player disconnected: connectionID=28 21:58:55:429 NETWORK : Total number of players: 28 21:59:20:250 RPL : ServerImpl event: authenticating (identity=0x0000000C, address=xxx.xxx.xxx.xxx:61111) 21:59:20:354 RPL : ServerImpl event: connected (identity=0x0000000C) 21:59:20:372 DEFAULT : BattlEye Server: Adding player identity=0x0000000C, name='???' 21:59:20:372 DEFAULT : BattlEye Server: 'Player #? ??? Metzgermeister (xxx.xxx.xxx.xxx:61111) connected' 21:59:20:372 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000C, GUID=????????????????? 21:59:20:373 DEFAULT : BattlEye Server: 'Player #? ??? Metzgermeister - BE GUID: ????????????????????????????????' 21:59:23:320 RPL : ServerImpl event: authenticating (identity=0x0000001C, address=xxx.xxx.xxx.xxx:62116) 21:59:23:428 RPL : ServerImpl event: connected (identity=0x0000001C) 21:59:23:455 DEFAULT : BattlEye Server: Adding player identity=0x0000001C, name='???' 21:59:23:456 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:62116) connected' 21:59:23:456 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001C, GUID=????????????????? 21:59:23:456 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 21:59:37:664 NETWORK : Player connected: connectionID=12 21:59:37:665 NETWORK : ### Connecting player: connectionID=12, Name= 21:59:40:348 RPL : ServerImpl event: authenticating (identity=0x0000001E, address=xxx.xxx.xxx.xxx:61372) 21:59:40:454 RPL : ServerImpl event: connected (identity=0x0000001E) 21:59:40:455 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001E, GUID=[u8; 64] 21:59:41:218 rpl::Pip::FixedStep 21:59:41:218 NETWORK : ### Creating player: PlayerId=104, Name=??? 21:59:41:375 rpl::Pip::FixedStep 21:59:41:376 NETWORK : ### Updating player: PlayerId=104, Name=???, IdentityId=????????-????-????-????-???????????? 21:59:41:376 NETWORK : Players connecting: 0 21:59:41:376 NETWORK : Players connected: 29 / 104 21:59:41:399 UpdateEntities 21:59:41:399 WORLD : Frame 21:59:41:400 DEFAULT : PlayerController: Request respawn lock engaged. 21:59:41:405 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 21:59:58:704 NETWORK : Player connected: connectionID=30 21:59:58:705 NETWORK : ### Connecting player: connectionID=30, Name= 22:00:02:337 rpl::Pip::FixedStep 22:00:02:337 NETWORK : ### Updating player: PlayerId=81, Name=???, IdentityId=????????-????-????-????-???????????? 22:00:02:337 NETWORK : Players connecting: 0 22:00:02:338 NETWORK : Players connected: 30 / 104 22:00:02:361 UpdateEntities 22:00:02:361 WORLD : Frame 22:00:02:361 DEFAULT : PlayerController: Request respawn lock engaged. 22:00:02:368 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:00:02:514 RPL : ServerImpl event: disconnected (identity=0x0000001E), group=1, reason=1 22:00:02:532 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001E 22:00:02:541 NETWORK : Player disconnected: connectionID=30 22:00:02:543 NETWORK : Total number of players: 29 22:00:10:297 rpl::Pip::FixedStep 22:00:10:297 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001C 22:00:10:297 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 22:00:10:306 NETWORK : Player disconnected: connectionID=28 22:00:10:306 NETWORK : Total number of players: 29 22:00:16:415 RPL : ServerImpl event: authenticating (identity=0x0000001C, address=xxx.xxx.xxx.xxx:61373) 22:00:16:531 RPL : ServerImpl event: connected (identity=0x0000001C) 22:00:16:532 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001C, GUID=[u8; 64] 22:00:34:904 NETWORK : Player connected: connectionID=28 22:00:34:905 NETWORK : ### Connecting player: connectionID=28, Name= 22:00:35:013 RPL : ServerImpl event: authenticating (identity=0x0000001E, address=xxx.xxx.xxx.xxx:62813) 22:00:35:145 RPL : ServerImpl event: connected (identity=0x0000001E) 22:00:35:176 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001E, GUID=[u8; 64] 22:00:38:497 rpl::Pip::FixedStep 22:00:38:498 NETWORK : ### Updating player: PlayerId=81, Name=???, IdentityId=????????-????-????-????-???????????? 22:00:38:498 NETWORK : Players connecting: 0 22:00:38:499 NETWORK : Players connected: 30 / 104 22:00:38:526 UpdateEntities 22:00:38:526 WORLD : Frame 22:00:38:526 DEFAULT : PlayerController: Request respawn lock engaged. 22:00:38:533 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:00:38:714 RPL : ServerImpl event: disconnected (identity=0x0000001C), group=1, reason=1 22:00:38:732 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001C 22:00:38:741 NETWORK : Player disconnected: connectionID=28 22:00:38:744 NETWORK : Total number of players: 29 22:00:51:862 NETWORK : Player connected: connectionID=30 22:00:51:863 NETWORK : ### Connecting player: connectionID=30, Name= 22:00:55:495 rpl::Pip::FixedStep 22:00:55:496 NETWORK : ### Creating player: PlayerId=105, Name=??? 22:00:55:736 rpl::Pip::FixedStep 22:00:55:736 NETWORK : ### Updating player: PlayerId=105, Name=???, IdentityId=????????-????-????-????-???????????? 22:00:55:736 NETWORK : Players connecting: 0 22:00:55:736 NETWORK : Players connected: 30 / 105 22:00:55:760 UpdateEntities 22:00:55:761 WORLD : Frame 22:00:55:761 DEFAULT : PlayerController: Request respawn lock engaged. 22:00:55:771 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:01:07:192 DEFAULT : Disconnecting identity=0x00000005: group=6 reason=0 22:01:07:217 rpl::Pip::FixedStep 22:01:07:218 DEFAULT : BattlEye Server: Disconnect player identity=0x00000005 22:01:07:260 NETWORK : Player disconnected: connectionID=5 22:01:07:263 NETWORK : Total number of players: 29 22:01:16:995 RPL : ServerImpl event: disconnected (identity=0x00000013), group=1, reason=9 22:01:17:015 DEFAULT : BattlEye Server: Disconnect player identity=0x00000013 22:01:17:015 DEFAULT : BattlEye Server: 'Player #? ??? ツ disconnected' 22:01:17:026 NETWORK : Player disconnected: connectionID=19 22:01:17:029 NETWORK : Total number of players: 28 22:01:21:622 RPL : ServerImpl event: authenticating (identity=0x00000005, address=xxx.xxx.xxx.xxx:57592) 22:01:21:713 RPL : ServerImpl event: connected (identity=0x00000005) 22:01:21:737 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000005, GUID=[u8; 64] 22:01:38:385 NETWORK : Player connected: connectionID=5 22:01:38:386 NETWORK : ### Connecting player: connectionID=5, Name= 22:01:42:056 rpl::Pip::FixedStep 22:01:42:057 NETWORK : ### Updating player: PlayerId=64, Name=???, IdentityId=????????-????-????-????-???????????? 22:01:42:057 NETWORK : Players connecting: 0 22:01:42:057 NETWORK : Players connected: 29 / 105 22:01:42:082 UpdateEntities 22:01:42:082 WORLD : Frame 22:01:42:082 DEFAULT : PlayerController: Request respawn lock engaged. 22:01:42:092 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:01:42:856 RPL : ServerImpl event: authenticating (identity=0x00000013, address=xxx.xxx.xxx.xxx:61375) 22:01:42:964 RPL : ServerImpl event: connected (identity=0x00000013) 22:01:42:976 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000013, GUID=[u8; 64] 22:02:01:223 NETWORK : Player connected: connectionID=19 22:02:01:224 NETWORK : ### Connecting player: connectionID=19, Name= 22:02:04:818 rpl::Pip::FixedStep 22:02:04:818 NETWORK : ### Updating player: PlayerId=81, Name=???, IdentityId=????????-????-????-????-???????????? 22:02:04:818 NETWORK : Players connecting: 0 22:02:04:818 NETWORK : Players connected: 30 / 105 22:02:04:860 UpdateEntities 22:02:04:860 WORLD : Frame 22:02:04:861 DEFAULT : PlayerController: Request respawn lock engaged. 22:02:04:867 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:02:05:011 RPL : ServerImpl event: disconnected (identity=0x00000013), group=1, reason=1 22:02:05:015 DEFAULT : BattlEye Server: Disconnect player identity=0x00000013 22:02:05:024 NETWORK : Player disconnected: connectionID=19 22:02:05:027 NETWORK : Total number of players: 29 22:02:09:843 RPL : ServerImpl event: authenticating (identity=0x00000013, address=xxx.xxx.xxx.xxx:64073) 22:02:09:953 RPL : ServerImpl event: connected (identity=0x00000013) 22:02:09:975 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000013, GUID=[u8; 64] 22:02:27:822 NETWORK : Player connected: connectionID=19 22:02:27:823 NETWORK : ### Connecting player: connectionID=19, Name= 22:02:31:540 rpl::Pip::FixedStep 22:02:31:541 NETWORK : ### Creating player: PlayerId=106, Name=??? 22:02:31:781 rpl::Pip::FixedStep 22:02:31:781 NETWORK : ### Updating player: PlayerId=106, Name=???, IdentityId=????????-????-????-????-???????????? 22:02:31:782 NETWORK : Players connecting: 0 22:02:31:782 NETWORK : Players connected: 30 / 106 22:02:31:809 UpdateEntities 22:02:31:810 WORLD : Frame 22:02:31:810 DEFAULT : PlayerController: Request respawn lock engaged. 22:02:31:815 ENTITY : SpawnEntityPrefab @"{E30122375C29EC81}Prefabs/Characters/Uniforms/Pants/shorts_floral_v2.et" 22:02:31:815 ENTITY : Create entity @"ENTITY:4611686018427428493" ('GameEntity') at <0.000000 0.000000 0.000000> 22:02:31:815 RESOURCES (E): Can't remap 'Prefabs/Characters/Uniforms/Pants/shorts_v2_low.xob' material from 'DefaultGeneratedMaterial' to 'Prefabs/Characters/Uniforms/Pants/data/dirty_grey_jeans.emat'. Source material do not exist 22:02:31:815 RESOURCES (E): Can't remap 'Prefabs/Characters/Uniforms/Pants/shorts_v2_low.xob' material from 'shorts' to 'Prefabs/Characters/Uniforms/Pants/data/shorts_black.emat'. Source material do not exist 22:02:31:819 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:02:42:800 RPL : ServerImpl event: disconnected (identity=0x00000015), group=1, reason=9 22:02:42:814 DEFAULT : BattlEye Server: Disconnect player identity=0x00000015 22:02:42:814 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 22:02:42:827 NETWORK : Player disconnected: connectionID=21 22:02:42:830 NETWORK : Total number of players: 29 22:02:48:090 RPL : ServerImpl event: authenticating (identity=0x00000015, address=xxx.xxx.xxx.xxx:61376) 22:02:48:252 RPL : ServerImpl event: connected (identity=0x00000015) 22:02:48:253 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000015, GUID=[u8; 64] 22:02:49:468 RPL : ServerImpl event: authenticating (identity=0x0000001C, address=xxx.xxx.xxx.xxx:60966) 22:02:49:588 RPL : ServerImpl event: connected (identity=0x0000001C) 22:02:49:614 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001C, GUID=[u8; 64] 22:02:58:459 RPL : ServerImpl event: authenticating (identity=0x0000001F, address=xxx.xxx.xxx.xxx:53678) 22:02:58:555 RPL : ServerImpl event: connected (identity=0x0000001F) 22:02:58:575 DEFAULT : BattlEye Server: Adding player identity=0x0000001F, name='???' 22:02:58:575 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:53678) connected' 22:02:58:575 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001F, GUID=????????????????? 22:02:58:576 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 22:03:06:344 NETWORK : Player connected: connectionID=21 22:03:06:345 NETWORK : ### Connecting player: connectionID=21, Name= 22:03:07:545 NETWORK : Player connected: connectionID=28 22:03:07:546 NETWORK : ### Connecting player: connectionID=28, Name= 22:03:10:057 rpl::Pip::FixedStep 22:03:10:057 NETWORK : ### Updating player: PlayerId=81, Name=???, IdentityId=????????-????-????-????-???????????? 22:03:10:058 NETWORK : Players connecting: 1 22:03:10:058 NETWORK : Players connected: 30 / 106 22:03:10:082 UpdateEntities 22:03:10:082 WORLD : Frame 22:03:10:082 DEFAULT : PlayerController: Request respawn lock engaged. 22:03:10:089 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:03:10:249 RPL : ServerImpl event: disconnected (identity=0x00000015), group=1, reason=1 22:03:10:252 DEFAULT : BattlEye Server: Disconnect player identity=0x00000015 22:03:10:261 NETWORK : Player disconnected: connectionID=21 22:03:10:265 NETWORK : Total number of players: 29 22:03:11:140 rpl::Pip::FixedStep 22:03:11:140 NETWORK : ### Updating player: PlayerId=74, Name=???, IdentityId=????????-????-????-????-???????????? 22:03:11:141 NETWORK : Players connecting: 0 22:03:11:141 NETWORK : Players connected: 30 / 106 22:03:11:165 UpdateEntities 22:03:11:165 WORLD : Frame 22:03:11:165 DEFAULT : PlayerController: Request respawn lock engaged. 22:03:11:172 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:03:12:424 NETWORK : Player connected: connectionID=31 22:03:12:424 NETWORK : ### Connecting player: connectionID=31, Name= 22:03:15:178 rpl::Pip::FixedStep 22:03:15:178 NETWORK : ### Updating player: PlayerId=102, Name=???, IdentityId=????????-????-????-????-???????????? 22:03:15:178 NETWORK : Players connecting: 0 22:03:15:178 NETWORK : Players connected: 31 / 106 22:03:15:203 UpdateEntities 22:03:15:203 WORLD : Frame 22:03:15:203 DEFAULT : PlayerController: Request respawn lock engaged. 22:03:15:208 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:03:33:418 RPL : ServerImpl event: authenticating (identity=0x00000015, address=xxx.xxx.xxx.xxx:61377) 22:03:33:517 RPL : ServerImpl event: connected (identity=0x00000015) 22:03:33:536 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000015, GUID=[u8; 64] 22:03:51:783 NETWORK : Player connected: connectionID=21 22:03:51:784 NETWORK : ### Connecting player: connectionID=21, Name= 22:03:55:418 rpl::Pip::FixedStep 22:03:55:418 NETWORK : ### Updating player: PlayerId=81, Name=???, IdentityId=????????-????-????-????-???????????? 22:03:55:419 NETWORK : Players connecting: 0 22:03:55:419 NETWORK : Players connected: 32 / 106 22:03:55:461 UpdateEntities 22:03:55:461 WORLD : Frame 22:03:55:461 DEFAULT : PlayerController: Request respawn lock engaged. 22:03:55:467 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:03:55:646 RPL : ServerImpl event: disconnected (identity=0x00000015), group=1, reason=1 22:03:55:652 DEFAULT : BattlEye Server: Disconnect player identity=0x00000015 22:03:55:664 NETWORK : Player disconnected: connectionID=21 22:03:55:666 NETWORK : Total number of players: 31 22:04:16:131 RPL : ServerImpl event: disconnected (identity=0x0000001F), group=1, reason=9 22:04:16:136 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001F 22:04:16:136 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 22:04:16:149 NETWORK : Player disconnected: connectionID=31 22:04:16:152 NETWORK : Total number of players: 30 22:04:33:605 RPL : ServerImpl event: disconnected (identity=0x00000008), group=1, reason=9 22:04:33:613 DEFAULT : BattlEye Server: Disconnect player identity=0x00000008 22:04:33:613 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 22:04:33:685 NETWORK : Player disconnected: connectionID=8 22:04:33:689 NETWORK : Total number of players: 29 22:04:49:216 RPL : ServerImpl event: authenticating (identity=0x00000008, address=xxx.xxx.xxx.xxx:63839) 22:04:49:317 RPL : ServerImpl event: connected (identity=0x00000008) 22:04:49:336 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000008, GUID=[u8; 64] 22:05:07:506 NETWORK : Player connected: connectionID=8 22:05:07:507 NETWORK : ### Connecting player: connectionID=8, Name= 22:05:11:260 rpl::Pip::FixedStep 22:05:11:261 NETWORK : ### Updating player: PlayerId=81, Name=???, IdentityId=????????-????-????-????-???????????? 22:05:11:261 NETWORK : Players connecting: 0 22:05:11:261 NETWORK : Players connected: 30 / 106 22:05:11:287 UpdateEntities 22:05:11:287 WORLD : Frame 22:05:11:287 DEFAULT : PlayerController: Request respawn lock engaged. 22:05:11:295 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:06:14:594 RPL : ServerImpl event: authenticating (identity=0x00000015, address=xxx.xxx.xxx.xxx:58844) 22:06:14:694 RPL : ServerImpl event: connected (identity=0x00000015) 22:06:14:695 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000015, GUID=[u8; 64] 22:06:14:791 RPL : ServerImpl event: authenticating (identity=0x0000001F, address=xxx.xxx.xxx.xxx:58503) 22:06:14:895 RPL : ServerImpl event: connected (identity=0x0000001F) 22:06:14:896 DEFAULT : BattlEye Server: Adding player identity=0x0000001F, name='???' 22:06:14:896 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:58503) connected' 22:06:14:896 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001F, GUID=????????????????? 22:06:14:896 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 22:06:24:463 RPL : ServerImpl event: disconnected (identity=0x00000014), group=1, reason=9 22:06:24:495 DEFAULT : BattlEye Server: Disconnect player identity=0x00000014 22:06:24:495 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 22:06:24:511 NETWORK : Player disconnected: connectionID=20 22:06:24:514 NETWORK : Total number of players: 29 22:06:27:875 RPL : ServerImpl event: disconnected (identity=0x0000000C), group=1, reason=9 22:06:27:895 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000C 22:06:27:895 DEFAULT : BattlEye Server: 'Player #? ??? Metzgermeister disconnected' 22:06:27:909 NETWORK : Player disconnected: connectionID=12 22:06:27:911 NETWORK : Total number of players: 28 22:06:32:065 NETWORK : Player connected: connectionID=31 22:06:32:066 NETWORK : ### Connecting player: connectionID=31, Name= 22:06:32:466 NETWORK : Player connected: connectionID=21 22:06:32:466 NETWORK : ### Connecting player: connectionID=21, Name= 22:06:35:699 rpl::Pip::FixedStep 22:06:35:700 NETWORK : ### Updating player: PlayerId=103, Name=???, IdentityId=????????-????-????-????-???????????? 22:06:35:700 NETWORK : Players connecting: 1 22:06:35:700 NETWORK : Players connected: 29 / 106 22:06:35:725 UpdateEntities 22:06:35:725 WORLD : Frame 22:06:35:725 DEFAULT : PlayerController: Request respawn lock engaged. 22:06:35:732 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:06:36:500 rpl::Pip::FixedStep 22:06:36:500 NETWORK : ### Updating player: PlayerId=84, Name=???, IdentityId=????????-????-????-????-???????????? 22:06:36:500 NETWORK : Players connecting: 0 22:06:36:500 NETWORK : Players connected: 30 / 106 22:06:36:525 UpdateEntities 22:06:36:525 WORLD : Frame 22:06:36:525 DEFAULT : PlayerController: Request respawn lock engaged. 22:06:36:532 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:06:49:476 RPL : ServerImpl event: authenticating (identity=0x0000000C, address=xxx.xxx.xxx.xxx:61145) 22:06:49:591 RPL : ServerImpl event: connected (identity=0x0000000C) 22:06:49:612 DEFAULT : BattlEye Server: Adding player identity=0x0000000C, name='???' 22:06:49:612 DEFAULT : BattlEye Server: 'Player #? ??? Metzgermeister (xxx.xxx.xxx.xxx:61145) connected' 22:06:49:612 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000C, GUID=????????????????? 22:06:49:613 DEFAULT : BattlEye Server: 'Player #? ??? Metzgermeister - BE GUID: ????????????????????????????????' 22:07:06:382 NETWORK : Player connected: connectionID=12 22:07:06:383 NETWORK : ### Connecting player: connectionID=12, Name= 22:07:09:937 rpl::Pip::FixedStep 22:07:09:938 NETWORK : ### Updating player: PlayerId=104, Name=???, IdentityId=????????-????-????-????-???????????? 22:07:09:938 NETWORK : Players connecting: 0 22:07:09:938 NETWORK : Players connected: 31 / 106 22:07:09:968 UpdateEntities 22:07:09:968 WORLD : Frame 22:07:09:968 DEFAULT : PlayerController: Request respawn lock engaged. 22:07:09:973 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:07:12:827 RPL : ServerImpl event: authenticating (identity=0x00000014, address=xxx.xxx.xxx.xxx:54140) 22:07:12:932 RPL : ServerImpl event: connected (identity=0x00000014) 22:07:12:934 DEFAULT : BattlEye Server: Adding player identity=0x00000014, name='???' 22:07:12:934 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:54140) connected' 22:07:12:934 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000014, GUID=????????????????? 22:07:12:934 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 22:07:26:906 NETWORK : Player connected: connectionID=20 22:07:26:906 NETWORK : ### Connecting player: connectionID=20, Name= 22:07:29:899 rpl::Pip::FixedStep 22:07:29:900 NETWORK : ### Updating player: PlayerId=101, Name=???, IdentityId=????????-????-????-????-???????????? 22:07:29:900 NETWORK : Players connecting: 0 22:07:29:900 NETWORK : Players connected: 32 / 106 22:07:29:924 UpdateEntities 22:07:29:924 WORLD : Frame 22:07:29:924 DEFAULT : PlayerController: Request respawn lock engaged. 22:07:29:929 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:07:42:820 RPL : ServerImpl event: disconnected (identity=0x00000014), group=1, reason=9 22:07:42:856 DEFAULT : BattlEye Server: Disconnect player identity=0x00000014 22:07:42:856 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 22:07:42:866 NETWORK : Player disconnected: connectionID=20 22:07:42:868 NETWORK : Total number of players: 31 22:07:53:081 RPL : ServerImpl event: disconnected (identity=0x0000000C), group=1, reason=9 22:07:53:095 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000C 22:07:53:095 DEFAULT : BattlEye Server: 'Player #? ??? Metzgermeister disconnected' 22:07:53:105 NETWORK : Player disconnected: connectionID=12 22:07:53:107 NETWORK : Total number of players: 30 22:08:07:216 DEFAULT : Disconnecting identity=0x00000004: group=6 reason=0 22:08:07:219 rpl::Pip::FixedStep 22:08:07:220 DEFAULT : BattlEye Server: Disconnect player identity=0x00000004 22:08:07:263 NETWORK : Player disconnected: connectionID=4 22:08:07:265 NETWORK : Total number of players: 29 22:08:27:055 RPL : ServerImpl event: authenticating (identity=0x00000004, address=xxx.xxx.xxx.xxx:51684) 22:08:27:164 RPL : ServerImpl event: connected (identity=0x00000004) 22:08:27:172 DEFAULT : BattlEye Server: Adding player identity=0x00000004, name='???' 22:08:27:172 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:51684) connected' 22:08:27:172 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000004, GUID=????????????????? 22:08:27:172 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 22:08:41:105 NETWORK : Player connected: connectionID=4 22:08:41:105 NETWORK : ### Connecting player: connectionID=4, Name= 22:08:44:536 rpl::Pip::FixedStep 22:08:44:537 NETWORK : ### Updating player: PlayerId=101, Name=???, IdentityId=????????-????-????-????-???????????? 22:08:44:537 NETWORK : Players connecting: 0 22:08:44:537 NETWORK : Players connected: 30 / 106 22:08:44:584 UpdateEntities 22:08:44:584 WORLD : Frame 22:08:44:584 DEFAULT : PlayerController: Request respawn lock engaged. 22:08:44:590 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:09:05:594 RPL : ServerImpl event: authenticating (identity=0x0000000C, address=xxx.xxx.xxx.xxx:56082) 22:09:05:704 RPL : ServerImpl event: connected (identity=0x0000000C) 22:09:05:732 DEFAULT : BattlEye Server: Adding player identity=0x0000000C, name='???' 22:09:05:732 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:56082) connected' 22:09:05:732 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000C, GUID=????????????????? 22:09:05:733 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 22:09:11:814 RPL : ServerImpl event: authenticating (identity=0x00000014, address=xxx.xxx.xxx.xxx:64558) 22:09:11:919 RPL : ServerImpl event: connected (identity=0x00000014) 22:09:11:933 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000014, GUID=[u8; 64] 22:09:22:389 NETWORK : Player connected: connectionID=12 22:09:22:390 NETWORK : ### Connecting player: connectionID=12, Name= 22:09:26:257 rpl::Pip::FixedStep 22:09:26:258 NETWORK : ### Creating player: PlayerId=107, Name=??? 22:09:26:659 rpl::Pip::FixedStep 22:09:26:659 NETWORK : ### Updating player: PlayerId=107, Name=???, IdentityId=????????-????-????-????-???????????? 22:09:26:659 NETWORK : Players connecting: 0 22:09:26:659 NETWORK : Players connected: 31 / 107 22:09:26:684 UpdateEntities 22:09:26:684 WORLD : Frame 22:09:26:684 DEFAULT : PlayerController: Request respawn lock engaged. 22:09:26:690 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:09:27:988 NETWORK : Player connected: connectionID=20 22:09:27:988 NETWORK : ### Connecting player: connectionID=20, Name= 22:09:31:535 rpl::Pip::FixedStep 22:09:31:536 NETWORK : ### Creating player: PlayerId=108, Name=??? 22:09:31:697 rpl::Pip::FixedStep 22:09:31:698 NETWORK : ### Updating player: PlayerId=108, Name=???, IdentityId=????????-????-????-????-???????????? 22:09:31:698 NETWORK : Players connecting: 0 22:09:31:698 NETWORK : Players connected: 32 / 108 22:09:31:722 UpdateEntities 22:09:31:722 WORLD : Frame 22:09:31:722 DEFAULT : PlayerController: Request respawn lock engaged. 22:09:31:728 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:09:35:659 RPL : ServerImpl event: disconnected (identity=0x00000004), group=1, reason=9 22:09:35:694 DEFAULT : BattlEye Server: Disconnect player identity=0x00000004 22:09:35:694 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 22:09:35:707 NETWORK : Player disconnected: connectionID=4 22:09:35:709 NETWORK : Total number of players: 31 22:09:54:299 RPL : ServerImpl event: authenticating (identity=0x00000004, address=xxx.xxx.xxx.xxx:57632) 22:09:54:399 RPL : ServerImpl event: connected (identity=0x00000004) 22:09:54:415 DEFAULT : BattlEye Server: Adding player identity=0x00000004, name='???' 22:09:54:415 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:57632) connected' 22:09:54:415 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000004, GUID=????????????????? 22:09:54:415 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 22:10:15:704 NETWORK : Player connected: connectionID=4 22:10:15:704 NETWORK : ### Connecting player: connectionID=4, Name= 22:10:18:497 rpl::Pip::FixedStep 22:10:18:497 NETWORK : ### Creating player: PlayerId=109, Name=??? 22:10:18:659 rpl::Pip::FixedStep 22:10:18:659 NETWORK : ### Updating player: PlayerId=109, Name=???, IdentityId=????????-????-????-????-???????????? 22:10:18:659 NETWORK : Players connecting: 0 22:10:18:660 NETWORK : Players connected: 32 / 109 22:10:18:684 UpdateEntities 22:10:18:684 WORLD : Frame 22:10:18:684 DEFAULT : PlayerController: Request respawn lock engaged. 22:10:18:691 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:11:07:232 DEFAULT : Disconnecting identity=0x0000000F: group=6 reason=0 22:11:07:258 rpl::Pip::FixedStep 22:11:07:258 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000F 22:11:07:304 NETWORK : Player disconnected: connectionID=15 22:11:07:307 NETWORK : Total number of players: 31 22:11:25:005 RPL : ServerImpl event: authenticating (identity=0x0000000F, address=xxx.xxx.xxx.xxx:58417) 22:11:25:134 RPL : ServerImpl event: connected (identity=0x0000000F) 22:11:25:137 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000F, GUID=[u8; 64] 22:11:43:586 NETWORK : Player connected: connectionID=15 22:11:43:587 NETWORK : ### Connecting player: connectionID=15, Name= 22:11:47:380 rpl::Pip::FixedStep 22:11:47:380 NETWORK : ### Updating player: PlayerId=77, Name=???, IdentityId=????????-????-????-????-???????????? 22:11:47:380 NETWORK : Players connecting: 0 22:11:47:380 NETWORK : Players connected: 32 / 109 22:11:47:410 UpdateEntities 22:11:47:410 WORLD : Frame 22:11:47:410 DEFAULT : PlayerController: Request respawn lock engaged. 22:11:47:420 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:12:30:064 Frame start 22:12:30:065 NETWORK (W): Did not find id = 0x80004F82 item = @"ENTITY:4611686018427418776" ('GenericEntity','Assets/Weapons/Rifles/M16A2/M16A2_body.xob') at <11429.699219 5245.794922 6384.541992> @"{6DCD504EAF97D2E7}Prefabs/Weapons/Rifles/M16/Rifle_M16A2_ELAN_1_1.et" in Spatial Map at < 19; 28> 22:12:49:848 RPL : ServerImpl event: disconnected (identity=0x00000004), group=1, reason=9 22:12:49:853 DEFAULT : BattlEye Server: Disconnect player identity=0x00000004 22:12:49:853 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 22:12:49:866 NETWORK : Player disconnected: connectionID=4 22:12:49:870 NETWORK : Total number of players: 31 22:13:19:653 RPL : ServerImpl event: authenticating (identity=0x00000004, address=xxx.xxx.xxx.xxx:56792) 22:13:19:754 RPL : ServerImpl event: connected (identity=0x00000004) 22:13:19:774 DEFAULT : BattlEye Server: Adding player identity=0x00000004, name='???' 22:13:19:774 DEFAULT : BattlEye Server: 'Player #? ??? Itzala (xxx.xxx.xxx.xxx:56792) connected' 22:13:19:775 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000004, GUID=????????????????? 22:13:19:775 DEFAULT : BattlEye Server: 'Player #? ??? Itzala - BE GUID: ????????????????????????????????' 22:13:33:308 NETWORK : Player connected: connectionID=4 22:13:33:308 NETWORK : ### Connecting player: connectionID=4, Name= 22:13:36:174 rpl::Pip::FixedStep 22:13:36:175 NETWORK : ### Updating player: PlayerId=18, Name=???, IdentityId=????????-????-????-????-???????????? 22:13:36:175 NETWORK : Players connecting: 0 22:13:36:175 NETWORK : Players connected: 32 / 109 22:13:36:203 UpdateEntities 22:13:36:203 WORLD : Frame 22:13:36:203 DEFAULT : PlayerController: Request respawn lock engaged. 22:13:36:210 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:14:24:406 UpdateEntities 22:14:24:407 WORLD : Frame 22:14:24:407 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 22:14:24:407 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 22:14:24:407 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 22:14:24:407 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 22:14:24:407 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 22:14:51:151 RPL : ServerImpl event: disconnected (identity=0x0000001F), group=1, reason=9 22:14:51:175 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001F 22:14:51:175 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 22:14:51:193 NETWORK : Player disconnected: connectionID=31 22:14:51:195 NETWORK : Total number of players: 31 22:15:01:354 RPL : ServerImpl event: disconnected (identity=0x0000000A), group=1, reason=9 22:15:01:373 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000A 22:15:01:393 NETWORK : Player disconnected: connectionID=10 22:15:01:396 NETWORK : Total number of players: 30 22:15:04:345 RPL : ServerImpl event: authenticating (identity=0x0000000A, address=xxx.xxx.xxx.xxx:65013) 22:15:04:471 RPL : ServerImpl event: connected (identity=0x0000000A) 22:15:04:496 DEFAULT : BattlEye Server: Adding player identity=0x0000000A, name='???' 22:15:04:496 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:65013) connected' 22:15:04:496 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000A, GUID=????????????????? 22:15:04:497 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 22:15:05:098 rpl::Pip::FixedStep 22:15:05:099 NETWORK (E): RplConnection::ValidationError remote script source code checksum does not match! local=0x77dc34e3 remote=0x64114332 22:15:05:099 DEFAULT : Disconnecting identity=0x0000000A: group=4 reason=2 22:15:05:100 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000A 22:15:05:100 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 22:15:05:107 NETWORK : Player disconnected: connectionID=10 22:15:05:107 NETWORK : Total number of players: 30 22:15:09:144 RPL : ServerImpl event: authenticating (identity=0x0000000A, address=xxx.xxx.xxx.xxx:59162) 22:15:09:252 RPL : ServerImpl event: connected (identity=0x0000000A) 22:15:09:257 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000A, GUID=[u8; 64] 22:15:21:481 RPL : ServerImpl event: authenticating (identity=0x0000001F, address=xxx.xxx.xxx.xxx:54376) 22:15:21:591 RPL : ServerImpl event: connected (identity=0x0000001F) 22:15:21:612 DEFAULT : BattlEye Server: Adding player identity=0x0000001F, name='???' 22:15:21:612 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:54376) connected' 22:15:21:612 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001F, GUID=????????????????? 22:15:21:612 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 22:15:22:060 rpl::Pip::FixedStep 22:15:22:060 NETWORK (E): RplConnection::ValidationError remote script source code checksum does not match! local=0x77dc34e3 remote=0x64114332 22:15:22:060 DEFAULT : Disconnecting identity=0x0000001F: group=4 reason=2 22:15:22:061 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001F 22:15:22:061 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 22:15:22:068 NETWORK : Player disconnected: connectionID=31 22:15:22:068 NETWORK : Total number of players: 30 22:15:26:745 NETWORK : Player connected: connectionID=10 22:15:26:746 NETWORK : ### Connecting player: connectionID=10, Name= 22:15:30:537 rpl::Pip::FixedStep 22:15:30:538 NETWORK : ### Updating player: PlayerId=9, Name=???, IdentityId=????????-????-????-????-???????????? 22:15:30:538 NETWORK : Players connecting: 0 22:15:30:538 NETWORK : Players connected: 31 / 109 22:15:30:565 UpdateEntities 22:15:30:565 WORLD : Frame 22:15:30:565 DEFAULT : PlayerController: Request respawn lock engaged. 22:15:30:574 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:16:02:186 RPL : ServerImpl event: authenticating (identity=0x0000001F, address=xxx.xxx.xxx.xxx:64339) 22:16:02:284 RPL : ServerImpl event: connected (identity=0x0000001F) 22:16:02:295 DEFAULT : BattlEye Server: Adding player identity=0x0000001F, name='???' 22:16:02:295 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:64339) connected' 22:16:02:295 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001F, GUID=????????????????? 22:16:02:295 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 22:16:15:866 NETWORK : Player connected: connectionID=31 22:16:15:867 NETWORK : ### Connecting player: connectionID=31, Name= 22:16:22:620 rpl::Pip::FixedStep 22:16:22:621 NETWORK : ### Creating player: PlayerId=110, Name=??? 22:16:22:738 rpl::Pip::FixedStep 22:16:22:739 NETWORK : ### Updating player: PlayerId=110, Name=???, IdentityId=????????-????-????-????-???????????? 22:16:22:739 NETWORK : Players connecting: 0 22:16:22:739 NETWORK : Players connected: 32 / 110 22:16:22:783 UpdateEntities 22:16:22:783 WORLD : Frame 22:16:22:784 DEFAULT : PlayerController: Request respawn lock engaged. 22:16:22:789 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:17:33:819 rpl::Pip::FixedStep 22:17:33:819 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001D 22:17:33:850 NETWORK : Player disconnected: connectionID=29 22:17:33:853 NETWORK : Total number of players: 31 22:17:35:500 RPL : ServerImpl event: disconnected (identity=0x00000010), group=1, reason=9 22:17:35:533 DEFAULT : BattlEye Server: Disconnect player identity=0x00000010 22:17:35:563 NETWORK : Player disconnected: connectionID=16 22:17:35:567 NETWORK : Total number of players: 30 22:18:14:618 RPL : ServerImpl event: authenticating (identity=0x00000010, address=xxx.xxx.xxx.xxx:62651) 22:18:14:720 RPL : ServerImpl event: connected (identity=0x00000010) 22:18:14:732 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000010, GUID=[u8; 64] 22:18:31:382 NETWORK : Player connected: connectionID=16 22:18:31:383 NETWORK : ### Connecting player: connectionID=16, Name= 22:18:35:259 rpl::Pip::FixedStep 22:18:35:260 NETWORK : ### Updating player: PlayerId=94, Name=???, IdentityId=????????-????-????-????-???????????? 22:18:35:260 NETWORK : Players connecting: 0 22:18:35:260 NETWORK : Players connected: 31 / 110 22:18:35:283 UpdateEntities 22:18:35:283 WORLD : Frame 22:18:35:283 DEFAULT : PlayerController: Request respawn lock engaged. 22:18:35:292 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:18:40:318 RPL : ServerImpl event: authenticating (identity=0x0000001D, address=xxx.xxx.xxx.xxx:29607) 22:18:40:432 RPL : ServerImpl event: connected (identity=0x0000001D) 22:18:40:455 DEFAULT : BattlEye Server: Adding player identity=0x0000001D, name='???' 22:18:40:455 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:29607) connected' 22:18:40:455 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001D, GUID=????????????????? 22:18:40:456 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 22:18:54:904 NETWORK : Player connected: connectionID=29 22:18:54:905 NETWORK : ### Connecting player: connectionID=29, Name= 22:19:01:780 rpl::Pip::FixedStep 22:19:01:781 NETWORK : ### Creating player: PlayerId=111, Name=??? 22:19:01:980 rpl::Pip::FixedStep 22:19:01:981 NETWORK : ### Updating player: PlayerId=111, Name=???, IdentityId=????????-????-????-????-???????????? 22:19:01:981 NETWORK : Players connecting: 0 22:19:01:981 NETWORK : Players connected: 32 / 111 22:19:02:008 UpdateEntities 22:19:02:009 WORLD : Frame 22:19:02:009 DEFAULT : PlayerController: Request respawn lock engaged. 22:19:02:014 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:23:06:660 rpl::Pip::FixedStep 22:23:06:661 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001C 22:23:06:681 NETWORK : Player disconnected: connectionID=28 22:23:06:684 NETWORK : Total number of players: 31 22:23:40:739 rpl::Pip::FixedStep 22:23:40:739 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001E 22:23:40:762 NETWORK : Player disconnected: connectionID=30 22:23:40:764 NETWORK : Total number of players: 30 22:24:07:257 DEFAULT : Disconnecting identity=0x00000009: group=6 reason=0 22:24:07:260 rpl::Pip::FixedStep 22:24:07:260 DEFAULT : BattlEye Server: Disconnect player identity=0x00000009 22:24:07:306 NETWORK : Player disconnected: connectionID=9 22:24:07:309 NETWORK : Total number of players: 29 22:24:09:351 RPL : ServerImpl event: disconnected (identity=0x0000001B), group=1, reason=1 22:24:09:374 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001B 22:24:09:410 NETWORK : Player disconnected: connectionID=27 22:24:09:414 NETWORK : Total number of players: 28 22:24:22:909 RPL : ServerImpl event: authenticating (identity=0x00000009, address=xxx.xxx.xxx.xxx:57505) 22:24:23:024 RPL : ServerImpl event: connected (identity=0x00000009) 22:24:23:056 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000009, GUID=[u8; 64] 22:24:34:429 RPL : ServerImpl event: authenticating (identity=0x0000001B, address=xxx.xxx.xxx.xxx:62517) 22:24:34:527 RPL : ServerImpl event: connected (identity=0x0000001B) 22:24:34:534 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001B, GUID=[u8; 64] 22:24:41:466 NETWORK : Player connected: connectionID=9 22:24:41:466 NETWORK : ### Connecting player: connectionID=9, Name= 22:24:45:298 rpl::Pip::FixedStep 22:24:45:299 NETWORK : ### Updating player: PlayerId=91, Name=???, IdentityId=????????-????-????-????-???????????? 22:24:45:299 NETWORK : Players connecting: 0 22:24:45:299 NETWORK : Players connected: 29 / 111 22:24:45:324 UpdateEntities 22:24:45:324 WORLD : Frame 22:24:45:324 DEFAULT : PlayerController: Request respawn lock engaged. 22:24:45:334 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:24:52:066 NETWORK : Player connected: connectionID=27 22:24:52:067 NETWORK : ### Connecting player: connectionID=27, Name= 22:24:55:817 rpl::Pip::FixedStep 22:24:55:818 NETWORK : ### Updating player: PlayerId=83, Name=???, IdentityId=????????-????-????-????-???????????? 22:24:55:818 NETWORK : Players connecting: 0 22:24:55:818 NETWORK : Players connected: 30 / 111 22:24:55:842 UpdateEntities 22:24:55:842 WORLD : Frame 22:24:55:843 DEFAULT : PlayerController: Request respawn lock engaged. 22:24:55:849 ENTITY : SpawnEntityPrefab @"{E8510F70E8DF3FB0}Prefabs/Characters/Uniforms/Tops/short_sleeve_v2_black.et" 22:24:55:849 ENTITY : Create entity @"ENTITY:4611686018427430425" ('GameEntity') at <0.000000 0.000000 0.000000> 22:24:55:849 RESOURCES (E): Can't remap 'Prefabs/Characters/Uniforms/Tops/short_sleeve_cg.xob' material from 'DefaultGeneratedMaterial' to 'Prefabs/Characters/Uniforms/Tops/data/shirt_Ahhh_cg.emat'. Source material do not exist 22:24:55:852 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:25:08:969 RPL : ServerImpl event: authenticating (identity=0x0000001C, address=xxx.xxx.xxx.xxx:61602) 22:25:09:075 RPL : ServerImpl event: connected (identity=0x0000001C) 22:25:09:096 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001C, GUID=[u8; 64] 22:25:25:279 RPL : ServerImpl event: authenticating (identity=0x0000001E, address=xxx.xxx.xxx.xxx:59480) 22:25:25:388 RPL : ServerImpl event: connected (identity=0x0000001E) 22:25:25:411 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001E, GUID=[u8; 64] 22:25:26:944 NETWORK : Player connected: connectionID=28 22:25:26:944 NETWORK : ### Connecting player: connectionID=28, Name= 22:25:30:535 rpl::Pip::FixedStep 22:25:30:536 NETWORK : ### Creating player: PlayerId=112, Name=??? 22:25:30:738 rpl::Pip::FixedStep 22:25:30:739 NETWORK : ### Updating player: PlayerId=112, Name=???, IdentityId=????????-????-????-????-???????????? 22:25:30:739 NETWORK : Players connecting: 0 22:25:30:739 NETWORK : Players connected: 31 / 112 22:25:30:771 UpdateEntities 22:25:30:771 WORLD : Frame 22:25:30:771 DEFAULT : PlayerController: Request respawn lock engaged. 22:25:30:781 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:25:44:068 NETWORK : Player connected: connectionID=30 22:25:44:068 NETWORK : ### Connecting player: connectionID=30, Name= 22:25:48:022 rpl::Pip::FixedStep 22:25:48:023 NETWORK : ### Updating player: PlayerId=61, Name=???, IdentityId=????????-????-????-????-???????????? 22:25:48:023 NETWORK : Players connecting: 0 22:25:48:023 NETWORK : Players connected: 32 / 112 22:25:48:059 UpdateEntities 22:25:48:059 WORLD : Frame 22:25:48:060 DEFAULT : PlayerController: Request respawn lock engaged. 22:25:48:065 ENTITY : SpawnEntityPrefab @"{710019785C1676B3}Prefabs/Characters/Uniforms/Tops/short_sleeve_v2_IMEF.et" 22:25:48:065 ENTITY : Create entity @"ENTITY:4611686018427430524" ('GameEntity') at <0.000000 0.000000 0.000000> 22:25:48:065 RESOURCES (E): Can't remap 'Prefabs/Characters/Uniforms/Tops/short_sleeve_cg.xob' material from 'DefaultGeneratedMaterial' to 'Prefabs/Characters/Uniforms/Tops/data/shirt_Ahhh_cg.emat'. Source material do not exist 22:25:48:070 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:26:28:736 rpl::Pip::FixedStep 22:26:28:737 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000A 22:26:28:757 NETWORK : Player disconnected: connectionID=10 22:26:28:760 NETWORK : Total number of players: 31 22:26:37:195 RPL : ServerImpl event: authenticating (identity=0x0000000A, address=xxx.xxx.xxx.xxx:62106) 22:26:37:305 RPL : ServerImpl event: connected (identity=0x0000000A) 22:26:37:333 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000A, GUID=[u8; 64] 22:26:57:865 NETWORK : Player connected: connectionID=10 22:26:57:866 NETWORK : ### Connecting player: connectionID=10, Name= 22:27:01:658 rpl::Pip::FixedStep 22:27:01:659 NETWORK : ### Updating player: PlayerId=9, Name=???, IdentityId=????????-????-????-????-???????????? 22:27:01:659 NETWORK : Players connecting: 0 22:27:01:659 NETWORK : Players connected: 32 / 112 22:27:01:685 UpdateEntities 22:27:01:685 WORLD : Frame 22:27:01:685 DEFAULT : PlayerController: Request respawn lock engaged. 22:27:01:696 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:28:07:271 DEFAULT : Disconnecting identity=0x00000007: group=6 reason=0 22:28:07:297 rpl::Pip::FixedStep 22:28:07:298 DEFAULT : BattlEye Server: Disconnect player identity=0x00000007 22:28:07:345 NETWORK : Player disconnected: connectionID=7 22:28:07:348 NETWORK : Total number of players: 31 22:28:42:435 RPL : ServerImpl event: authenticating (identity=0x00000007, address=xxx.xxx.xxx.xxx:60633) 22:28:42:545 RPL : ServerImpl event: connected (identity=0x00000007) 22:28:42:576 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000007, GUID=[u8; 64] 22:28:59:829 NETWORK : Player connected: connectionID=7 22:28:59:829 NETWORK : ### Connecting player: connectionID=7, Name= 22:29:03:780 rpl::Pip::FixedStep 22:29:03:781 NETWORK : ### Updating player: PlayerId=82, Name=???, IdentityId=????????-????-????-????-???????????? 22:29:03:781 NETWORK : Players connecting: 0 22:29:03:781 NETWORK : Players connected: 32 / 112 22:29:03:825 UpdateEntities 22:29:03:825 WORLD : Frame 22:29:03:825 DEFAULT : PlayerController: Request respawn lock engaged. 22:29:03:836 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:30:07:287 DEFAULT : Disconnecting identity=0x00000012: group=6 reason=0 22:30:07:296 rpl::Pip::FixedStep 22:30:07:296 DEFAULT : BattlEye Server: Disconnect player identity=0x00000012 22:30:07:340 NETWORK : Player disconnected: connectionID=18 22:30:07:343 NETWORK : Total number of players: 31 22:30:08:773 RPL : ServerImpl event: disconnected (identity=0x00000015), group=1, reason=9 22:30:08:775 DEFAULT : BattlEye Server: Disconnect player identity=0x00000015 22:30:08:795 NETWORK : Player disconnected: connectionID=21 22:30:08:797 NETWORK : Total number of players: 30 22:30:12:521 RPL : ServerImpl event: authenticating (identity=0x00000012, address=xxx.xxx.xxx.xxx:63540) 22:30:12:631 RPL : ServerImpl event: connected (identity=0x00000012) 22:30:12:653 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000012, GUID=[u8; 64] 22:30:24:794 RPL : ServerImpl event: authenticating (identity=0x00000015, address=xxx.xxx.xxx.xxx:64058) 22:30:24:903 RPL : ServerImpl event: connected (identity=0x00000015) 22:30:24:937 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000015, GUID=[u8; 64] 22:30:30:907 NETWORK : Player connected: connectionID=18 22:30:30:908 NETWORK : ### Connecting player: connectionID=18, Name= 22:30:34:377 rpl::Pip::FixedStep 22:30:34:378 NETWORK : ### Creating player: PlayerId=113, Name=??? 22:30:34:496 rpl::Pip::FixedStep 22:30:34:496 NETWORK : ### Updating player: PlayerId=113, Name=???, IdentityId=????????-????-????-????-???????????? 22:30:34:496 NETWORK : Players connecting: 0 22:30:34:496 NETWORK : Players connected: 31 / 113 22:30:34:545 UpdateEntities 22:30:34:546 WORLD : Frame 22:30:34:546 DEFAULT : PlayerController: Request respawn lock engaged. 22:30:34:551 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:30:42:703 NETWORK : Player connected: connectionID=21 22:30:42:704 NETWORK : ### Connecting player: connectionID=21, Name= 22:30:46:341 rpl::Pip::FixedStep 22:30:46:342 NETWORK : ### Updating player: PlayerId=23, Name=???, IdentityId=????????-????-????-????-???????????? 22:30:46:342 NETWORK : Players connecting: 0 22:30:46:342 NETWORK : Players connected: 32 / 113 22:30:46:366 UpdateEntities 22:30:46:366 WORLD : Frame 22:30:46:366 DEFAULT : PlayerController: Request respawn lock engaged. 22:30:46:377 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:31:07:285 DEFAULT : Disconnecting identity=0x00000003: group=6 reason=0 22:31:07:300 rpl::Pip::FixedStep 22:31:07:300 DEFAULT : BattlEye Server: Disconnect player identity=0x00000003 22:31:07:349 NETWORK : Player disconnected: connectionID=3 22:31:07:352 NETWORK : Total number of players: 31 22:32:01:716 RPL : ServerImpl event: authenticating (identity=0x00000003, address=xxx.xxx.xxx.xxx:5185) 22:32:01:824 RPL : ServerImpl event: connected (identity=0x00000003) 22:32:01:852 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000003, GUID=[u8; 64] 22:32:07:285 DEFAULT : Disconnecting identity=0x00000019: group=6 reason=0 22:32:07:299 rpl::Pip::FixedStep 22:32:07:299 DEFAULT : BattlEye Server: Disconnect player identity=0x00000019 22:32:07:347 NETWORK : Player disconnected: connectionID=25 22:32:07:349 NETWORK : Total number of players: 30 22:32:18:385 NETWORK : Player connected: connectionID=3 22:32:18:385 NETWORK : ### Connecting player: connectionID=3, Name= 22:32:21:899 rpl::Pip::FixedStep 22:32:21:899 NETWORK : ### Creating player: PlayerId=114, Name=??? 22:32:22:101 rpl::Pip::FixedStep 22:32:22:102 NETWORK : ### Updating player: PlayerId=114, Name=???, IdentityId=????????-????-????-????-???????????? 22:32:22:102 NETWORK : Players connecting: 0 22:32:22:102 NETWORK : Players connected: 31 / 114 22:32:22:127 UpdateEntities 22:32:22:128 WORLD : Frame 22:32:22:128 DEFAULT : PlayerController: Request respawn lock engaged. 22:32:22:136 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018427431026" ('GenericEntity','Assets/Weapons/Attachments/Handguards/Handguard_M16/M16A2_handguard.xob') at <0.000000 0.000000 0.000000> @"{FB1A7F5BC7D935E2}Prefabs/Weapons/Attachments/Handguards/Handguard_M16A2/Handguard_M16.et" does not have InventoryItemComponent attached 22:32:22:138 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:32:27:204 RPL : ServerImpl event: authenticating (identity=0x00000019, address=xxx.xxx.xxx.xxx:57883) 22:32:27:316 RPL : ServerImpl event: connected (identity=0x00000019) 22:32:27:335 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000019, GUID=[u8; 64] 22:32:45:184 NETWORK : Player connected: connectionID=25 22:32:45:185 NETWORK : ### Connecting player: connectionID=25, Name= 22:32:48:777 rpl::Pip::FixedStep 22:32:48:778 NETWORK : ### Updating player: PlayerId=80, Name=???, IdentityId=????????-????-????-????-???????????? 22:32:48:778 NETWORK : Players connecting: 0 22:32:48:778 NETWORK : Players connected: 32 / 114 22:32:48:804 UpdateEntities 22:32:48:804 WORLD : Frame 22:32:48:804 DEFAULT : PlayerController: Request respawn lock engaged. 22:32:48:811 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:33:09:398 RPL : ServerImpl event: disconnected (identity=0x00000006), group=1, reason=1 22:33:09:413 DEFAULT : BattlEye Server: Disconnect player identity=0x00000006 22:33:09:442 NETWORK : Player disconnected: connectionID=6 22:33:09:445 NETWORK : Total number of players: 31 22:33:22:620 RPL : ServerImpl event: authenticating (identity=0x00000006, address=xxx.xxx.xxx.xxx:59100) 22:33:22:722 RPL : ServerImpl event: connected (identity=0x00000006) 22:33:22:734 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000006, GUID=[u8; 64] 22:33:34:662 rpl::Pip::FixedStep 22:33:34:662 DEFAULT : BattlEye Server: Disconnect player identity=0x00000006 22:33:34:670 NETWORK : Player disconnected: connectionID=6 22:33:34:670 NETWORK : Total number of players: 31 22:34:14:231 RPL : ServerImpl event: authenticating (identity=0x00000006, address=xxx.xxx.xxx.xxx:59829) 22:34:14:332 RPL : ServerImpl event: connected (identity=0x00000006) 22:34:14:334 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000006, GUID=[u8; 64] 22:34:31:186 NETWORK : Player connected: connectionID=6 22:34:31:187 NETWORK : ### Connecting player: connectionID=6, Name= 22:34:34:937 rpl::Pip::FixedStep 22:34:34:938 NETWORK : ### Updating player: PlayerId=79, Name=???, IdentityId=????????-????-????-????-???????????? 22:34:34:938 NETWORK : Players connecting: 0 22:34:34:938 NETWORK : Players connected: 32 / 114 22:34:34:968 UpdateEntities 22:34:34:968 WORLD : Frame 22:34:34:968 DEFAULT : PlayerController: Request respawn lock engaged. 22:34:34:977 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:34:57:270 RPL : ServerImpl event: disconnected (identity=0x0000000E), group=1, reason=1 22:34:57:295 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000E 22:34:57:326 NETWORK : Player disconnected: connectionID=14 22:34:57:328 NETWORK : Total number of players: 31 22:34:57:442 RPL : ServerImpl event: disconnected (identity=0x00000016), group=1, reason=1 22:34:57:455 DEFAULT : BattlEye Server: Disconnect player identity=0x00000016 22:34:57:455 DEFAULT : BattlEye Server: 'Player #? ??? Henry disconnected' 22:34:57:504 NETWORK : Player disconnected: connectionID=22 22:34:57:507 NETWORK : Total number of players: 30 22:34:57:999 RPL : ServerImpl event: disconnected (identity=0x00000010), group=1, reason=1 22:34:58:017 DEFAULT : BattlEye Server: Disconnect player identity=0x00000010 22:34:58:035 NETWORK : Player disconnected: connectionID=16 22:34:58:038 NETWORK : Total number of players: 29 22:35:00:960 RPL : ServerImpl event: disconnected (identity=0x0000001F), group=1, reason=1 22:35:00:973 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001F 22:35:00:973 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 22:35:00:991 NETWORK : Player disconnected: connectionID=31 22:35:00:994 NETWORK : Total number of players: 28 22:35:07:467 RPL : ServerImpl event: authenticating (identity=0x0000000E, address=xxx.xxx.xxx.xxx:64829) 22:35:07:567 RPL : ServerImpl event: connected (identity=0x0000000E) 22:35:07:572 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000E, GUID=[u8; 64] 22:35:09:093 RPL : ServerImpl event: authenticating (identity=0x00000010, address=xxx.xxx.xxx.xxx:57973) 22:35:09:199 RPL : ServerImpl event: connected (identity=0x00000010) 22:35:09:212 DEFAULT : BattlEye Server: Adding player identity=0x00000010, name='???' 22:35:09:212 DEFAULT : BattlEye Server: 'Player #? ??? Henry (xxx.xxx.xxx.xxx:57973) connected' 22:35:09:212 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000010, GUID=0 22:35:09:212 DEFAULT : BattlEye Server: 'Player #? ??? Henry - BE GUID: ????????????????????????????????' 22:35:14:232 RPL : ServerImpl event: authenticating (identity=0x00000016, address=xxx.xxx.xxx.xxx:64725) 22:35:14:337 RPL : ServerImpl event: connected (identity=0x00000016) 22:35:14:373 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000016, GUID=[u8; 64] 22:35:14:445 RPL : ServerImpl event: authenticating (identity=0x0000001F, address=xxx.xxx.xxx.xxx:64338) 22:35:14:550 RPL : ServerImpl event: connected (identity=0x0000001F) 22:35:14:572 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000001F, GUID=[u8; 64] 22:35:24:228 NETWORK : Player connected: connectionID=14 22:35:24:228 NETWORK : ### Connecting player: connectionID=14, Name= 22:35:28:099 rpl::Pip::FixedStep 22:35:28:100 NETWORK : ### Updating player: PlayerId=90, Name=???, IdentityId=????????-????-????-????-???????????? 22:35:28:100 NETWORK : Players connecting: 0 22:35:28:100 NETWORK : Players connected: 29 / 114 22:35:28:141 UpdateEntities 22:35:28:141 WORLD : Frame 22:35:28:141 DEFAULT : PlayerController: Request respawn lock engaged. 22:35:28:149 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:35:30:897 rpl::Pip::FixedStep 22:35:30:897 DEFAULT : BattlEye Server: Disconnect player identity=0x00000010 22:35:30:897 DEFAULT : BattlEye Server: 'Player #? ??? Henry disconnected' 22:35:30:905 NETWORK : Player disconnected: connectionID=16 22:35:30:905 NETWORK : Total number of players: 29 22:35:36:306 NETWORK : Player connected: connectionID=31 22:35:36:306 NETWORK : ### Connecting player: connectionID=31, Name= 22:35:36:745 UpdateEntities 22:35:36:745 WORLD : Frame 22:35:39:558 RPL : ServerImpl event: authenticating (identity=0x00000010, address=xxx.xxx.xxx.xxx:57613) 22:35:39:670 RPL : ServerImpl event: connected (identity=0x00000010) 22:35:39:695 DEFAULT : BattlEye Server: Adding player identity=0x00000010, name='???' 22:35:39:695 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:57613) connected' 22:35:39:696 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000010, GUID=????????????????? 22:35:39:696 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 22:35:39:775 rpl::Pip::FixedStep 22:35:39:776 NETWORK : ### Creating player: PlayerId=115, Name=??? 22:35:39:819 rpl::Pip::FixedStep 22:35:39:820 DEFAULT : BattlEye Server: Disconnect player identity=0x00000016 22:35:39:828 NETWORK : Player disconnected: connectionID=22 22:35:39:828 NETWORK : Total number of players: 30 22:35:39:938 rpl::Pip::FixedStep 22:35:39:938 NETWORK : ### Updating player: PlayerId=115, Name=???, IdentityId=????????-????-????-????-???????????? 22:35:39:938 NETWORK : Players connecting: 0 22:35:39:938 NETWORK : Players connected: 30 / 115 22:35:39:969 UpdateEntities 22:35:39:969 WORLD : Frame 22:35:39:969 DEFAULT : PlayerController: Request respawn lock engaged. 22:35:39:982 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:35:43:794 RPL : ServerImpl event: disconnected (identity=0x00000004), group=1, reason=1 22:35:43:816 DEFAULT : BattlEye Server: Disconnect player identity=0x00000004 22:35:43:816 DEFAULT : BattlEye Server: 'Player #? ??? Itzala disconnected' 22:35:43:839 NETWORK : Player disconnected: connectionID=4 22:35:43:842 NETWORK : Total number of players: 29 22:35:53:464 NETWORK : Player connected: connectionID=16 22:35:53:465 NETWORK : ### Connecting player: connectionID=16, Name= 22:35:56:419 rpl::Pip::FixedStep 22:35:56:420 NETWORK : ### Updating player: PlayerId=110, Name=???, IdentityId=????????-????-????-????-???????????? 22:35:56:420 NETWORK : Players connecting: 0 22:35:56:420 NETWORK : Players connected: 30 / 115 22:35:56:445 UpdateEntities 22:35:56:445 WORLD : Frame 22:35:56:445 DEFAULT : PlayerController: Request respawn lock engaged. 22:35:56:452 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:35:56:563 RPL : ServerImpl event: disconnected (identity=0x00000010), group=1, reason=1 22:35:56:572 DEFAULT : BattlEye Server: Disconnect player identity=0x00000010 22:35:56:572 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 22:35:56:582 NETWORK : Player disconnected: connectionID=16 22:35:56:585 NETWORK : Total number of players: 29 22:35:57:800 RPL : ServerImpl event: authenticating (identity=0x00000004, address=xxx.xxx.xxx.xxx:56299) 22:35:57:904 RPL : ServerImpl event: connected (identity=0x00000004) 22:35:57:933 DEFAULT : BattlEye Server: Adding player identity=0x00000004, name='???' 22:35:57:933 DEFAULT : BattlEye Server: 'Player #? ??? Itzala (xxx.xxx.xxx.xxx:56299) connected' 22:35:57:933 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000004, GUID=????????????????? 22:35:57:933 DEFAULT : BattlEye Server: 'Player #? ??? Itzala - BE GUID: ????????????????????????????????' 22:36:06:824 RPL : ServerImpl event: authenticating (identity=0x00000010, address=xxx.xxx.xxx.xxx:62022) 22:36:06:925 RPL : ServerImpl event: connected (identity=0x00000010) 22:36:06:933 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000010, GUID=[u8; 64] 22:36:17:296 rpl::Pip::FixedStep 22:36:17:297 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000E 22:36:17:304 NETWORK : Player disconnected: connectionID=14 22:36:17:307 NETWORK : Total number of players: 28 22:36:17:975 rpl::Pip::FixedStep 22:36:17:976 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000D 22:36:18:009 NETWORK : Player disconnected: connectionID=13 22:36:18:012 NETWORK : Total number of players: 27 22:36:19:971 RPL : ServerImpl event: disconnected (identity=0x0000001F), group=1, reason=9 22:36:19:972 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001F 22:36:19:983 NETWORK : Player disconnected: connectionID=31 22:36:19:986 NETWORK : Total number of players: 26 22:36:20:741 RPL : ServerImpl event: disconnected (identity=0x00000019), group=1, reason=9 22:36:20:772 DEFAULT : BattlEye Server: Disconnect player identity=0x00000019 22:36:20:786 NETWORK : Player disconnected: connectionID=25 22:36:20:789 NETWORK : Total number of players: 25 22:36:21:897 rpl::Pip::FixedStep 22:36:21:897 DEFAULT : BattlEye Server: Disconnect player identity=0x00000004 22:36:21:898 DEFAULT : BattlEye Server: 'Player #? ??? Itzala disconnected' 22:36:21:903 NETWORK : Player disconnected: connectionID=4 22:36:21:903 NETWORK : Total number of players: 25 22:36:21:959 RPL : ServerImpl event: authenticating (identity=0x00000004, address=xxx.xxx.xxx.xxx:62652) 22:36:22:026 RPL : ServerImpl event: connected (identity=0x00000004) 22:36:22:055 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000004, GUID=[u8; 64] 22:36:23:102 NETWORK : Player connected: connectionID=16 22:36:23:103 NETWORK : ### Connecting player: connectionID=16, Name= 22:36:26:859 rpl::Pip::FixedStep 22:36:26:860 NETWORK : ### Updating player: PlayerId=15, Name=???, IdentityId=????????-????-????-????-???????????? 22:36:26:860 NETWORK : Players connecting: 0 22:36:26:860 NETWORK : Players connected: 26 / 115 22:36:26:885 UpdateEntities 22:36:26:885 WORLD : Frame 22:36:26:885 DEFAULT : PlayerController: Request respawn lock engaged. 22:36:26:893 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:36:33:922 RPL : ServerImpl event: authenticating (identity=0x0000000D, address=xxx.xxx.xxx.xxx:64339) 22:36:34:030 RPL : ServerImpl event: connected (identity=0x0000000D) 22:36:34:055 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000D, GUID=[u8; 64] 22:36:36:990 RPL : ServerImpl event: authenticating (identity=0x0000000E, address=xxx.xxx.xxx.xxx:62493) 22:36:37:093 RPL : ServerImpl event: connected (identity=0x0000000E) 22:36:37:094 DEFAULT : BattlEye Server: Adding player identity=0x0000000E, name='???' 22:36:37:094 DEFAULT : BattlEye Server: 'Player #? ??? (xxx.xxx.xxx.xxx:62493) connected' 22:36:37:094 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000E, GUID=????????????????? 22:36:37:094 DEFAULT : BattlEye Server: 'Player #? ??? - BE GUID: ????????????????????????????????' 22:36:48:697 rpl::Pip::FixedStep 22:36:48:698 DEFAULT : BattlEye Server: Disconnect player identity=0x00000004 22:36:48:703 NETWORK : Player disconnected: connectionID=4 22:36:48:703 NETWORK : Total number of players: 26 22:36:50:864 NETWORK : Player connected: connectionID=14 22:36:50:865 NETWORK : ### Connecting player: connectionID=14, Name= 22:36:52:103 NETWORK : Player connected: connectionID=13 22:36:52:103 NETWORK : ### Connecting player: connectionID=13, Name= 22:36:53:781 rpl::Pip::FixedStep 22:36:53:782 NETWORK : ### Updating player: PlayerId=110, Name=???, IdentityId=????????-????-????-????-???????????? 22:36:53:782 NETWORK : Players connecting: 1 22:36:53:782 NETWORK : Players connected: 27 / 115 22:36:53:787 RPL : ServerImpl event: authenticating (identity=0x00000004, address=xxx.xxx.xxx.xxx:60077) 22:36:53:808 UpdateEntities 22:36:53:808 WORLD : Frame 22:36:53:808 DEFAULT : PlayerController: Request respawn lock engaged. 22:36:53:814 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:36:53:910 RPL : ServerImpl event: connected (identity=0x00000004) 22:36:53:933 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000004, GUID=[u8; 64] 22:36:53:945 RPL : ServerImpl event: disconnected (identity=0x0000000E), group=1, reason=1 22:36:53:972 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000E 22:36:53:972 DEFAULT : BattlEye Server: 'Player #? ??? disconnected' 22:36:53:984 NETWORK : Player disconnected: connectionID=14 22:36:53:986 NETWORK : Total number of players: 26 22:36:54:001 RPL : ServerImpl event: disconnected (identity=0x0000001A), group=1, reason=1 22:36:54:016 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001A 22:36:54:050 NETWORK : Player disconnected: connectionID=26 22:36:54:054 NETWORK : Total number of players: 25 22:36:55:737 rpl::Pip::FixedStep 22:36:55:738 NETWORK : ### Updating player: PlayerId=115, Name=???, IdentityId=????????-????-????-????-???????????? 22:36:55:738 NETWORK : Players connecting: 0 22:36:55:738 NETWORK : Players connected: 26 / 115 22:36:55:767 UpdateEntities 22:36:55:767 WORLD : Frame 22:36:55:767 DEFAULT : PlayerController: Request respawn lock engaged. 22:36:55:774 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:36:57:239 RPL : ServerImpl event: authenticating (identity=0x0000000E, address=xxx.xxx.xxx.xxx:61015) 22:36:57:351 RPL : ServerImpl event: connected (identity=0x0000000E) 22:36:57:372 DEFAULT : BattlEye Server: Adding player identity=0x0000000E, name='???' 22:36:57:372 DEFAULT : BattlEye Server: 'Player #? ??? Itzala (xxx.xxx.xxx.xxx:61015) connected' 22:36:57:372 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000E, GUID=????????????????? 22:36:57:373 DEFAULT : BattlEye Server: 'Player #? ??? Itzala - BE GUID: ????????????????????????????????' 22:37:05:771 RPL : ServerImpl event: authenticating (identity=0x00000016, address=xxx.xxx.xxx.xxx:58882) 22:37:05:883 RPL : ServerImpl event: connected (identity=0x00000016) 22:37:05:894 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000016, GUID=[u8; 64] 22:37:05:986 UpdateEntities 22:37:05:987 WORLD : Frame 22:37:05:987 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 22:37:05:987 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 22:37:05:987 PATHFINDING(W): Unknown custom link type encountered during CustomLinks initialization 22:37:11:187 NETWORK : Player connected: connectionID=14 22:37:11:188 NETWORK : ### Connecting player: connectionID=14, Name= 22:37:11:341 NETWORK : Player connected: connectionID=4 22:37:11:342 NETWORK : ### Connecting player: connectionID=4, Name= 22:37:13:580 rpl::Pip::FixedStep 22:37:13:581 DEFAULT : BattlEye Server: Disconnect player identity=0x0000000D 22:37:13:591 NETWORK : Player disconnected: connectionID=13 22:37:13:594 NETWORK : Total number of players: 25 22:37:14:136 rpl::Pip::FixedStep 22:37:14:137 NETWORK : ### Updating player: PlayerId=18, Name=???, IdentityId=????????-????-????-????-???????????? 22:37:14:137 NETWORK : Players connecting: 1 22:37:14:137 NETWORK : Players connected: 26 / 115 22:37:14:161 UpdateEntities 22:37:14:161 WORLD : Frame 22:37:14:161 DEFAULT : PlayerController: Request respawn lock engaged. 22:37:14:169 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:37:14:988 RPL : ServerImpl event: disconnected (identity=0x0000001C), group=1, reason=9 22:37:15:015 DEFAULT : BattlEye Server: Disconnect player identity=0x0000001C 22:37:15:035 NETWORK : Player disconnected: connectionID=28 22:37:15:038 NETWORK : Total number of players: 25 22:37:15:457 rpl::Pip::FixedStep 22:37:15:458 NETWORK : ### Updating player: PlayerId=28, Name=???, IdentityId=????????-????-????-????-???????????? 22:37:15:458 NETWORK : Players connecting: 0 22:37:15:458 NETWORK : Players connected: 26 / 115 22:37:15:484 UpdateEntities 22:37:15:484 WORLD : Frame 22:37:15:484 DEFAULT : PlayerController: Request respawn lock engaged. 22:37:15:490 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:37:22:384 RPL : ServerImpl event: authenticating (identity=0x0000000D, address=xxx.xxx.xxx.xxx:63529) 22:37:22:482 RPL : ServerImpl event: connected (identity=0x0000000D) 22:37:22:493 DEFAULT : BattlEye Server: Setting GUID for player identity=0x0000000D, GUID=[u8; 64] 22:37:28:136 RPL : ServerImpl event: authenticating (identity=0x00000019, address=xxx.xxx.xxx.xxx:64036) 22:37:28:232 RPL : ServerImpl event: connected (identity=0x00000019) 22:37:28:254 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000019, GUID=[u8; 64] 22:37:32:896 rpl::Pip::FixedStep 22:37:32:896 DEFAULT : BattlEye Server: Disconnect player identity=0x00000016 22:37:32:902 NETWORK : Player disconnected: connectionID=22 22:37:32:902 NETWORK : Total number of players: 26 22:37:41:665 NETWORK : Player connected: connectionID=13 22:37:41:666 NETWORK : ### Connecting player: connectionID=13, Name= 22:37:44:823 NETWORK : Player connected: connectionID=25 22:37:44:824 NETWORK : ### Connecting player: connectionID=25, Name= 22:37:45:457 rpl::Pip::FixedStep 22:37:45:458 NETWORK : ### Updating player: PlayerId=115, Name=???, IdentityId=????????-????-????-????-???????????? 22:37:45:458 NETWORK : Players connecting: 1 22:37:45:458 NETWORK : Players connected: 27 / 115 22:37:45:483 UpdateEntities 22:37:45:483 WORLD : Frame 22:37:45:483 DEFAULT : PlayerController: Request respawn lock engaged. 22:37:45:490 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:37:46:841 RPL : ServerImpl event: authenticating (identity=0x00000016, address=xxx.xxx.xxx.xxx:62438) 22:37:46:959 RPL : ServerImpl event: connected (identity=0x00000016) 22:37:46:977 DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000016, GUID=[u8; 64] 22:37:48:736 rpl::Pip::FixedStep 22:37:48:737 NETWORK : ### Updating player: PlayerId=94, Name=???, IdentityId=????????-????-????-????-???????????? 22:37:48:737 NETWORK : Players connecting: 0 22:37:48:737 NETWORK : Players connected: 28 / 115 22:37:48:761 UpdateEntities 22:37:48:761 WORLD : Frame 22:37:48:761 DEFAULT : PlayerController: Request respawn lock engaged. 22:37:48:770 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s) 22:38:04:825 NETWORK : Player connected: connectionID=22 22:38:04:826 NETWORK : ### Connecting player: connectionID=22, Name= 22:38:08:581 rpl::Pip::FixedStep 22:38:08:582 NETWORK : ### Updating player: PlayerId=52, Name=???, IdentityId=????????-????-????-????-???????????? 22:38:08:582 NETWORK : Players connecting: 0 22:38:08:582 NETWORK : Players connected: 29 / 115 22:38:08:605 UpdateEntities 22:38:08:605 WORLD : Frame 22:38:08:605 DEFAULT : PlayerController: Request respawn lock engaged. 22:38:08:614 DEFAULT : PlayerController: Request respawn lock disengaged. Reason: response received (s)