Hi, I'm having (and not the only one I think) segmentation faults, when the population goes higher above 32 people ish.
Nothing is really visible in the log file.
In this case the server crashed at 55 players out the 64 slots.
Hi, I'm having (and not the only one I think) segmentation faults, when the population goes higher above 32 people ish.
Nothing is really visible in the log file.
In this case the server crashed at 55 players out the 64 slots.
ldd :
ldd /home/hosting/400/ArmaReforgerServer linux-vdso.so.1 (0x00007fff13099000) libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f21edd8f000) librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f21edd84000) libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f21edd7e000) libcurl.so.4 => /usr/lib/x86_64-linux-gnu/libcurl.so.4 (0x00007f21edce3000) libcrypto.so.1.1 => /usr/lib/x86_64-linux-gnu/libcrypto.so.1.1 (0x00007f21ed9ef000) libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f21ed822000) libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f21ed6dc000) libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f21ed6c2000) libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f21ed4fd000) /lib64/ld-linux-x86-64.so.2 (0x00007f21eddcb000) libnghttp2.so.14 => /usr/lib/x86_64-linux-gnu/libnghttp2.so.14 (0x00007f21ed4d0000) libidn2.so.0 => /usr/lib/x86_64-linux-gnu/libidn2.so.0 (0x00007f21ed4af000) librtmp.so.1 => /usr/lib/x86_64-linux-gnu/librtmp.so.1 (0x00007f21ed490000) libssh2.so.1 => /usr/lib/x86_64-linux-gnu/libssh2.so.1 (0x00007f21ed459000) libpsl.so.5 => /usr/lib/x86_64-linux-gnu/libpsl.so.5 (0x00007f21ed445000) libssl.so.1.1 => /usr/lib/x86_64-linux-gnu/libssl.so.1.1 (0x00007f21ed3b2000) libgssapi_krb5.so.2 => /usr/lib/x86_64-linux-gnu/libgssapi_krb5.so.2 (0x00007f21ed35f000) libldap_r-2.4.so.2 => /usr/lib/x86_64-linux-gnu/libldap_r-2.4.so.2 (0x00007f21ed309000) liblber-2.4.so.2 => /usr/lib/x86_64-linux-gnu/liblber-2.4.so.2 (0x00007f21ed2f8000) libbrotlidec.so.1 => /usr/lib/x86_64-linux-gnu/libbrotlidec.so.1 (0x00007f21ed2e8000) libz.so.1 => /lib/x86_64-linux-gnu/libz.so.1 (0x00007f21ed2cb000) libunistring.so.2 => /usr/lib/x86_64-linux-gnu/libunistring.so.2 (0x00007f21ed149000) libgnutls.so.30 => /usr/lib/x86_64-linux-gnu/libgnutls.so.30 (0x00007f21ecf49000) libhogweed.so.6 => /usr/lib/x86_64-linux-gnu/libhogweed.so.6 (0x00007f21ecf00000) libnettle.so.8 => /usr/lib/x86_64-linux-gnu/libnettle.so.8 (0x00007f21eceb6000) libgmp.so.10 => /usr/lib/x86_64-linux-gnu/libgmp.so.10 (0x00007f21ece35000) libgcrypt.so.20 => /usr/lib/x86_64-linux-gnu/libgcrypt.so.20 (0x00007f21ecd15000) libkrb5.so.3 => /usr/lib/x86_64-linux-gnu/libkrb5.so.3 (0x00007f21ecc3b000) libk5crypto.so.3 => /usr/lib/x86_64-linux-gnu/libk5crypto.so.3 (0x00007f21ecc0b000) libcom_err.so.2 => /lib/x86_64-linux-gnu/libcom_err.so.2 (0x00007f21ecc05000) libkrb5support.so.0 => /usr/lib/x86_64-linux-gnu/libkrb5support.so.0 (0x00007f21ecbf4000) libresolv.so.2 => /lib/x86_64-linux-gnu/libresolv.so.2 (0x00007f21ecbda000) libsasl2.so.2 => /usr/lib/x86_64-linux-gnu/libsasl2.so.2 (0x00007f21ecbbd000) libbrotlicommon.so.1 => /usr/lib/x86_64-linux-gnu/libbrotlicommon.so.1 (0x00007f21ecb9a000) libp11-kit.so.0 => /usr/lib/x86_64-linux-gnu/libp11-kit.so.0 (0x00007f21eca66000) libtasn1.so.6 => /usr/lib/x86_64-linux-gnu/libtasn1.so.6 (0x00007f21eca4e000) libgpg-error.so.0 => /lib/x86_64-linux-gnu/libgpg-error.so.0 (0x00007f21eca28000) libkeyutils.so.1 => /lib/x86_64-linux-gnu/libkeyutils.so.1 (0x00007f21eca21000) libffi.so.7 => /usr/lib/x86_64-linux-gnu/libffi.so.7 (0x00007f21eca15000)
Server config :
{ "dedicatedServerId": "dreamfire-militarybase", "region": "EU", "gameHostBindAddress": "151.80.36.218", "gameHostBindPort": 2001, "gameHostRegisterBindAddress": "151.80.36.218", "gameHostRegisterPort": 2001, "game": { "name": "[FR] DREAMFIRE.FR - Conflict #1 | discord.gg/dbBG3qYhUd", "password": "", "scenarioId": "{ECC61978EDCC2B5A}Missions/23_Campaign.conf", "playerCountLimit": 100, "autoJoinable": true, "visible": true, "gameProperties": { "serverMaxViewDistance": 1500, "serverMinGrassDistance": 50, "networkViewDistance": 1000, "disableThirdPerson": false, "fastValidation": true, "battlEye": true }, "missionHeader": { "m_iPlayerCount": 108, "m_eEditableGameFlags": 6, "m_eDefaultGameFlags": 6, "other": "values" }, "mods": [] } }
Server specs :
Intel Xeon E5-1660v3 (8c/16t) 64GB DDR4 ECC 2133MHz
Thank you for your report.
Even though we managed to spot an issue in the provided log, it's one not directly related to the crash.
Unfortunately, only console.log was provided. We also need the rest of the logs to be able to tell what exactly when wrong. Namely error.log and crash.log.
Unless we have those it's difficult to tell what exactly when wrong in your case.