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pkozik
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User Since
Jun 12 2013, 8:32 PM (568 w, 6 d)

Recent Activity

May 10 2016

pkozik added a comment to T78257: FlyInHeight doesn't work on all aircrafts (AI keeps climbing).

MH-9 & UH-80 still at 30 meter at most time in that mission. Looks like only AH-99 defected.
Better point of view from ground - we can clearly see, than heli get active climbing to 1-st WP, then more climbing to 2-nd WP...
Video is here - http://youtu.be/f3Y8AV1LP7I

Distance in original missions across all west Altis with some WP and 20-30+km route length. In attached mission - around 10 km. Its must be enough for correct altitude management.
I am was set diff. behaviour (from careless to combat/stealth), move WP from mountain - it has no results. From any to any WP AH-99 is still climbing.

May 10 2016, 8:47 AM · Arma 3
pkozik edited Steps To Reproduce on T78257: FlyInHeight doesn't work on all aircrafts (AI keeps climbing).
May 10 2016, 8:47 AM · Arma 3
pkozik edited Steps To Reproduce on T77359: Game crashed with setwind command.
May 10 2016, 8:24 AM · Arma 3
pkozik added a comment to T77359: Game crashed with setwind command.

Setwind is limited. Ticket can be closed.

May 10 2016, 8:24 AM · Arma 3
pkozik added a comment to T73875: Not correct display of animation turn, if you look at the soldier sitting on the long-range.

Fixed. Ticket can be closed.

May 10 2016, 6:53 AM · Arma 3
pkozik edited Steps To Reproduce on T73875: Not correct display of animation turn, if you look at the soldier sitting on the long-range.
May 10 2016, 6:53 AM · Arma 3
pkozik edited Steps To Reproduce on T73874: No sound for gun shots at 650-700 meters and more..
May 10 2016, 6:53 AM · Arma 3
pkozik added a comment to T72939: Strange anomalies is introduced on Stratis.

Altis also affected.

May 10 2016, 6:25 AM · Arma 3
pkozik added a comment to T72939: Strange anomalies is introduced on Stratis.

"setTerrainGrid 0" fix that. Ticket can be closed.

May 10 2016, 6:25 AM · Arma 3
pkozik added a comment to T72939: Strange anomalies is introduced on Stratis.

My scrinshots was taken in singleplayer. Ultra settings, view distance at ~5km.

May 10 2016, 6:25 AM · Arma 3
pkozik edited Steps To Reproduce on T72939: Strange anomalies is introduced on Stratis.
May 10 2016, 6:25 AM · Arma 3
pkozik edited Steps To Reproduce on T72526: Some of cyrillic characters is broken.
May 10 2016, 6:15 AM · Arma 3
pkozik added a comment to T71459: Using russian latters in missions name crash the editor.

Fixed.

May 10 2016, 5:46 AM · Arma 3
pkozik edited Steps To Reproduce on T71459: Using russian latters in missions name crash the editor.
May 10 2016, 5:46 AM · Arma 3
pkozik edited Steps To Reproduce on T70984: Sun is not visible through thermal imaging.
May 10 2016, 5:31 AM · Arma 3
pkozik edited Steps To Reproduce on T69410: weapon visaully disappear from lying sniper.
May 10 2016, 4:34 AM · Arma 3
pkozik edited Steps To Reproduce on T69349: Smoke grenade disappears after smoke has end.
May 10 2016, 4:32 AM · Arma 3
pkozik added a comment to T69345: Rock has disappear.

Same rock from another positions:
player setpos [3225.06,4662.7]; player setdir 128.541;

May 10 2016, 4:32 AM · Arma 3
pkozik edited Steps To Reproduce on T69345: Rock has disappear.
May 10 2016, 4:32 AM · Arma 3
pkozik edited Steps To Reproduce on T69342: One of tree has missing polygon on the root.
May 10 2016, 4:32 AM · Arma 3
pkozik added a comment to T67831: One type of tree in the storm wrongly portrayed.

Look at 3 screenshot taken in strong wind environment:

  1. tree at minimal angle;
  2. maximu angle;
  3. overlay from 2 previous screenshot.

Get a closer look at the last:
1st look at any far tree, leftmost etc. I am colored one of tree from right - green line for trunk in minimal angle, red line in maximum. Both lines converge at ground level (yellow line).
2nd look at closest tree. Red & green line converge not at ground level (yellow line), but 0.5 meter upper (blue line). Tree rotates in blue ciruit point, not ground level as any other tree.
This is root of the dancing tree problem.

Easy way to reproduce in your game - in debug console on Stratis:
player setpos [3164.84,4549.03]; setwind [30,-30,true]; skiptime 24;
We get storm and dancing trees.
One more video (speedy):
http://www.youtube.com/watch?v=tqC1_wTuIPs

And one more time - setwind must be limited in it maximum range. We can define any crazy value, setwind [-1000,1000] etc. and tree start fly on the sky as dry leafs.

May 10 2016, 3:33 AM · Arma 3
pkozik added a comment to T67831: One type of tree in the storm wrongly portrayed.

Yes, my mistake. Scripts in some case set up much higher wind speed...
But maximum wind speed, which can be set up in editor is 10, but value has slow rise & slow fall. Some minutes to pass from 0 to 10.

To avoid such "dancing tree", setwind command must be hard limited in some range, -20 to 20, etc. Or fully described in wiki...

With this recomendation case can be closed.

May 10 2016, 3:33 AM · Arma 3
pkozik added a comment to T67831: One type of tree in the storm wrongly portrayed.

You dont saw video, but start write something (i check youtube counter)...
In video setWind [10,10, true], as we can see at example: http://community.bistudio.com/wiki/setWind

But you dont see original problem - root of the tree creeping over ground.

Look at dark tree with white marks in center, and two more not far.
Thats very funny for alpha, and stupid for upcoming beta...

May 10 2016, 3:33 AM · Arma 3
pkozik edited Steps To Reproduce on T67831: One type of tree in the storm wrongly portrayed.
May 10 2016, 3:33 AM · Arma 3