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Strange anomalies is introduced on Stratis
Closed, ResolvedPublic


Looks like some 3D calculation is broken - trees, rock and other objects fly in the air, if seen from 300m or more.
Yesterday all was fine, we play some mission on Stratis with our squad. In today dev-build new bug is implemented. Pictures & video link is attached.

Hardware or software environment on my PC is not changed. On Altis all is good.


Legacy ID
Have Not Tried
Operating System
Windows 7
Steps To Reproduce

Place youself on Stratis airport, look around.

Event Timeline

pkozik edited Steps To Reproduce. (Show Details)Sep 16 2013, 8:04 PM
pkozik edited Additional Information. (Show Details)
pkozik set Category to Engine.
pkozik set Reproducibility to Have Not Tried.
pkozik set Severity to None.
pkozik set Resolution to Open.
pkozik set Legacy ID to 3266164928.May 7 2016, 4:46 PM
pkozik edited a custom field.
Bohemia added a subscriber: AD2001.Sep 16 2013, 8:04 PM
tyler2 added a subscriber: tyler2.May 7 2016, 4:46 PM

Geometry and grass together in the "terrain". I think these settings should be separated. In multiplayer, the "terrain" is set by the server and if the server is set "terrain" = Low, the client has the stones hanging in the air. The client must be able to increase the quality of "Geometry" regardless of the settings on the game server.

pkozik added a subscriber: pkozik.May 7 2016, 4:46 PM

My scrinshots was taken in singleplayer. Ultra settings, view distance at ~5km.

pkozik added a comment.Oct 2 2013, 5:52 PM

Altis also affected.

"setTerrainGrid 0" fix that. Ticket can be closed.

LouMontana closed this task as Resolved.Fri, Nov 6, 3:46 PM
LouMontana updated the task description. (Show Details)
LouMontana edited Additional Information. (Show Details)
LouMontana set Operating System to Windows 7.