User Details
User Details
- User Since
- Jun 17 2020, 7:27 AM (230 w, 4 d)
Dec 23 2021
Dec 23 2021
Feb 23 2021
Feb 23 2021
nIkRon updated the task description for T156956: PlaySound on serverside.
nIkRon added a comment to T156958: Incorrect determination of the position of the object in the hands .
nIkRon updated the task description for T156958: Incorrect determination of the position of the object in the hands .
nIkRon added a comment to T156956: PlaySound on serverside.
Feb 11 2021
Feb 11 2021
nIkRon updated the task description for T156730: Trigger and object within it.
Jun 19 2020
Jun 19 2020
nIkRon added a comment to T151901: Geometric Occluders.
I noticed that such a gap in the middle of the occluder is created due to the fact that the occluder is triangulated, if you use a Quads, it becomes better, but still does not work correctly.
And this gap is obtained on the edges.
nIkRon added a comment to T151901: Geometric Occluders.
@Geez look at this, it does not work correctly.
Video:
Model:
Jun 17 2020
Jun 17 2020
nIkRon added a comment to T151901: Geometric Occluders.
Yes, the model is normal, but you see that sometimes objects do not occluded, i think its engine bug.
more video: https://youtu.be/k8iPXdpO2Mw
nIkRon added a comment to T151901: Geometric Occluders.
Rendering of a port garage in Chernarus, this is the last frame of loading models.
nIkRon added a comment to T151901: Geometric Occluders.
Hello.
NiiRoZz:
- I know it, and my model inside map.
- Works and outside, you can watch this in video. But and inside geometry have same defect.
- Occluded inside, as you can see in the video, but it depends on the direction of the look
- I also thought, but small one has exactly the same problems.
- Yes, I know, I read wiki before doing this, and I followed all the rules.
Sorry for my English.