User Details
- User Since
- Mar 18 2013, 6:51 PM (614 w, 2 d)
May 10 2016
Mission included. You have an enemy in front of you who will not kill you due to a module I put in for the purposes of testing. You see two arrows in front of you, a red one and a blue one. You are blue already and he is opfor (red) so he is your enemy which you will see if you hit tilda ~ and point at him. He is a red name enemy. If you run through the red arrow and wait a second and look around and then tilda on him and wait you will see he is a green friendly now. Ok, so you run to the blue one and he becomes a red enemy. Now run back to the red one and hes still an enemy.
Same behind you theres a red orb. Walk into it and it sets the time + 12 hours. Run into it again and it does nothing.
Yet this should work. I can do this technique with one for hiding a group of AI and one for unhiding them and I can go back and forth all day and they hide and show, hide and show.. This clearly is a bug.
So far this is halting my experiments with trying to get to grips with more than basic editor abilities.
The problem also exists for the supply drop or what ever it is.
May 9 2016
AI need to be more realistic. I literally snapped my Arma 2 disc because the game was useless to me. The AI have the same thing where they can see you at a snap from long range and they magically have the ability to see you and kill you through dense forrestry when you have actually zero line of sight on them. You cannot win against that, even on default settings. It is ridiculous.
I sincerely hope the dev team make the AI more realistic because so far it has been the sole thing that made me ditch Arma 2 and if Arma 3 has crack smoking xray vision I will give up on the franchise all together.
I would love this. I get so sick of my AI dancing around instead of doing what I told them to do.