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horrorview
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User Since
Sep 6 2013, 2:24 PM (589 w, 2 d)

Recent Activity

May 11 2016

horrorview edited Steps To Reproduce on T109672: Deer steaks not "heating up" in pot in Stone Fireplace.
May 11 2016, 4:53 AM · DayZ
horrorview set Category to category:other on T102519: Nearly 1000 hours logged and I met my first verifiable (by his own admission) hacker!.
May 11 2016, 12:31 AM · DayZ

May 10 2016

horrorview edited Additional Information on T99855: BSOD on Latest EXP build.
May 10 2016, 11:01 PM · DayZ
horrorview edited Steps To Reproduce on T72620: FPS Down from Mid 40s to Mid teens!.
May 10 2016, 6:17 AM · Arma 3
horrorview added a comment to T72620: FPS Down from Mid 40s to Mid teens!.

An Update: I've experienced much-improved performance with the "retail build" currently out, but that build is two weeks older than the dev build that, for me, brought all of the issues out in the first place. I fear that, when the backlog of dev "fixes" are brought back, it may go back to slideshow territory.

In the meantime, however, I found that I was able to cheat an extra 25 to 30fps out of the game doing three things One, open the task manager and set the Arma III process to highest, two, lower SSAO to "standard", and three, reduce my view distance from the auto-detect setting of 3800 to 3000. I went from 30-35 fps (on the retail build!) to 55-60fps! I saw drops into the 40s when entering towns and such, but it's a MASSIVE improvement over what I had last week!

May 10 2016, 6:17 AM · Arma 3
horrorview added a comment to T72619: No Explosion Sound When Artillery Hits.

Hi Astaroth. I've since defragged my HD and did a file integrity check and it seems to have sorted the issue with the sound. However, now I've a new issue. LOL. Seems I've got "double voice", where commands are said by the same voice, but doubled up as though a crowd of them are talking in sync. LOL. New ticket? Bah, I'll wait til tomorrow.

Once again, thanks for all of your hard work on this great game. I can't wait till some of the nagging issues are sorted, but I've faith it'll be a dynamite product once it's set! :)

May 10 2016, 6:17 AM · Arma 3
horrorview added a comment to T72619: No Explosion Sound When Artillery Hits.

Hi Astaroth. Linked units firing HE shells.

May 10 2016, 6:17 AM · Arma 3
horrorview edited Steps To Reproduce on T72619: No Explosion Sound When Artillery Hits.
May 10 2016, 6:17 AM · Arma 3
horrorview added a comment to T72481: IAF Medic cannot heal injured characters. Does not have Medkit in inventory..

Yes, you just made my point for me. The IAF Medic couldn't even do that. He had FAKs and, yet, despite seeing the red medical symbol on my soldier from a distance, once he got right up to him, no medical symbol "prompt" showed up to heal, nor was there an option in the menu. I took an FAK from his inventory with one of the riflemen in the squad, and approached the same injured soldier. The white medical symbol showed up when I was within healing range, and, voila, I healed him. Why was the medic unable to do this? Why was he able to discern from a distance that my team leader was wounded (like all medics), yet, once he walked up to him, wasn't able to so much as bandage a wound?

May 10 2016, 6:14 AM · Arma 3
horrorview added a comment to T72481: IAF Medic cannot heal injured characters. Does not have Medkit in inventory..

But he can't heal ANYTHING. What's the point of making him a medic if he can't heal me (another IAF soldier) with even a first aid kit? For comparison's sake, I switched to my Riflemen, took one of said medic's first aid kits, and was then given the prompt (the medical symbol) to heal the wounded soldier. I can understand not giving him a medkit if he's supposed to be a super low-rent insurgency hack, but he can't even give me a Band-Aid? LOL.

May 10 2016, 6:14 AM · Arma 3
horrorview edited Steps To Reproduce on T72481: IAF Medic cannot heal injured characters. Does not have Medkit in inventory..
May 10 2016, 6:14 AM · Arma 3
horrorview edited Steps To Reproduce on T72479: IAF Story Character Kerry Sights.
May 10 2016, 6:14 AM · Arma 3
horrorview edited Steps To Reproduce on T72480: ARMA 3 Has Stopped Working.
May 10 2016, 6:14 AM · Arma 3
horrorview added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

Yeah, not a great idea, BIS. I already had them hiding out in the cave Al Qaeda style, ready to pounce, and now they're like "Oh, hai guys!"

May 10 2016, 6:12 AM · Arma 3