User Details
- User Since
- Dec 30 2015, 3:56 PM (465 w, 6 d)
Oct 27 2024
Sep 5 2024
Having allDisplays return in correct order would work for me. What I meant by topmost was the rendering order and I thought this would be same as input focus. The reason I need the topmost display is so that I can add new controls to it via ctrlCreate so that those controls wont get hidden behind UI elements from other displays
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The game already has destroyable doors, they are glass doors. So I thought maybe allowing wooden doors to break wouldn't be such a big task.
May 2 2024
Maybe technically so but practically its collision too
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I tried with the two EHs but this code did not prevent the tigris from shooting my pawnee:
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Dedmen can you please explain why it's not possible? Just so I know not to make impossible feature requests anymore :D
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sorry no repro, was really random thing
ok, can we then get a command that returns only driveable/manable vehicles?
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I have 32GB RAM
and 11GB GPU mem
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stack trace would also be good with this, with variables also. like in diag_stacktrace
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Example of what kind of error dialog could be achieved by this feature:
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If you empty the group from units with deleteVehicle command the group does not become null, but if you do it with joinSilent the group does become null. So there is this inconsistency with behaviors between those two commands. So I thought it might be a bug
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This ticket does not actually show the crash which I experienced because I was unable reproduce it in a new mission. Instead it shows how testVar failes to load from "cfgTestSave" and is null. Trying to use this null variable probably is what lead to crash