Page MenuHomeFeedback Tracker

blub
User

Projects

User does not belong to any projects.

User Details

User Since
Aug 8 2014, 2:24 AM (536 w, 6 d)

Recent Activity

May 10 2016

blub edited Additional Information on T85991: [Feature request] Group mods.
May 10 2016, 12:54 PM · Arma 3
blub edited Steps To Reproduce on T85648: Zoom does not stay when using weapon sights.
May 10 2016, 12:44 PM · Arma 3
blub edited Steps To Reproduce on T80039: High resolution images of Altis/Stratis.
May 10 2016, 9:40 AM · Arma 3
blub edited Steps To Reproduce on T78690: Rifle magazine disappeares.
May 10 2016, 8:57 AM · Arma 3
blub added a comment to T78665: Terrain deformation and destructible objects.

Buildings are destructible, yes. But "destructible" does not mean replacing the building model with another. Dynamic destruction with physics...

May 10 2016, 8:57 AM · Arma 3
blub edited Steps To Reproduce on T78665: Terrain deformation and destructible objects.
May 10 2016, 8:57 AM · Arma 3
blub edited Steps To Reproduce on T78664: Better effects for explosions.
May 10 2016, 8:57 AM · Arma 3
blub edited Steps To Reproduce on T78613: No engine sound inside vehicle.
May 10 2016, 8:56 AM · Arma 3
blub edited Steps To Reproduce on T78533: AI helicopter pilot shaking.
May 10 2016, 8:54 AM · Arma 3
blub added a comment to T74712: ai driving skills unbalanced, mostly opfor driver.

Confirmed. Place a tank and give him waypoints all over the city with "FULL" speed. He crashes at nearly all curves and corners.

May 10 2016, 7:18 AM · Arma 3
blub added a comment to T73283: Opening joystick config in game results in joystick disappearing as input option.

Same here, Win 8.1 x64, Saitek X52, Arma III 1.34.128075

  • Start game without mods.
  • Open settings menu and go to controller page.
  • X52 is detected as is should.
  • Open editor, start game.
  • Open settings menu again and go to controller page.
  • X52 is missing now.
May 10 2016, 6:34 AM · Arma 3
blub added a comment to T71756: Enable FULL control over AI Turning out and Engine on/off and Weapon Selection.

Little addition?
In combat mode, AI driver should not care that much about "neutral" units in his way, because of the following issue, happend to me yesterday.

8 man in APC with AI driver. Threat (RPG) from behind. AI driver refused "fast forward" command, because there was a civilian >>NEAR<< the APC. He actually could drive forward without hitting the civilian but I think the way calculation failed...
-> 8 man + APC down (civilian too).

May 10 2016, 5:54 AM · Arma 3

May 9 2016

blub added a comment to T59083: Low CPU/GPU Utilization.

Same issue:
i7 2700k, GTX 680, Win7 x64
Running arma with -cpuCount=8

Just walking and shooting around on empty stratis map.
CPU states:

  • 1 core: about 80%
  • 3 cores: about 40%
  • 4 cores: 0%

GPU usage: about 80%

May 9 2016, 6:20 PM · Arma 3
blub added a comment to T59083: Low CPU/GPU Utilization.

I think this problem is not easy to fix. Seems to be bad engine design or maybe the engine is a bit outdated. Or maybe only the resource management is ****. I saw benchmarks where a GTX 680 has nearly the same performance as a GTX 980. That looks like there is some kind of capability that is not used. So maybe they could use this capability for other computation (I mean something like CUDA).
I am not an expert, just thinking and adding some ideas...

Also they should stop adding more content because there are so many needed improvements for the game, from crash/performance issues to realism issues.
There is no other game like Arma, so keep supporting and developing...

May 9 2016, 6:19 PM · Arma 3