Page MenuHomeFeedback Tracker

batboyx2 (Bismarck)
User

Projects

User does not belong to any projects.

User Details

User Since
Aug 7 2014, 5:53 AM (537 w, 3 d)

Recent Activity

Aug 28 2020

batboyx2 added a comment to T122792: Vision Modes Not Working With switchCamera.

It seems likely that this patchnote is what broke the behavior, assuming it was working properly prior to v1.66 like OP says:

Aug 28 2020, 9:24 AM · Arma 3
batboyx2 added a comment to T122792: Vision Modes Not Working With switchCamera.

This affects End Game Spectator and its derivatives. When spectating any non-local unit in first person, if their NVGs are on, you will not see any NVG effect -- mostly. Every ~18.5 seconds, you'll see a flash of the NVG overlay and green filter, but only for a few frames. Then it goes away again. In dark environments, first person POV quickly becomes completely unusable in EGS and derivatives due to a lack of working NVG modes. They can't even be manually enabled using camUseNVG.

Aug 28 2020, 8:57 AM · Arma 3

Mar 18 2020

batboyx2 added a comment to T128253: Improper slingloading locality causes load drops on desync.

Can confirm, been using an in-house solution that does exactly that for about two years now. It does indeed not work for slingloaded vehicles that have a driver, for the reason you stated.

Mar 18 2020, 4:22 PM · Arma 3

Apr 24 2018

batboyx2 created T128253: Improper slingloading locality causes load drops on desync.
Apr 24 2018, 3:32 AM · Arma 3

Mar 31 2018

batboyx2 created T128027: For do loop end value behavior indeterminate for floating point step values.
Mar 31 2018, 2:42 AM · Arma 3

Jan 3 2018

batboyx2 added a comment to T127490: BIS_fnc_effectFiredRocket is broken.

This is a BI issue.

Jan 3 2018, 3:48 AM · Arma 3

Nov 18 2017

batboyx2 created T127142: SQF Command Request: Forced ragdoll (setRagdoll).
Nov 18 2017, 7:37 AM · Arma 3

Oct 27 2017

batboyx2 created T127006: Curator artillery support modules' ammo does not propagate visually in networked environment.
Oct 27 2017, 10:38 AM · Arma 3

Jul 14 2017

batboyx2 added a comment to T126160: Marker labels are subscript.

Relevant BIForums posts:
https://forums.bistudio.com/forums/topic/207471-172142223-small-marker-text-fix/
https://forums.bistudio.com/forums/topic/207472-etelkanarrowmediumpro-font-family-broken/

Jul 14 2017, 4:25 PM · Arma 3

Jul 12 2017

batboyx2 added a comment to T126160: Marker labels are subscript.

This issue is caused by changes to fonts[] under the class EtelkaNarrowMediumPro in CfgFontFamilies. Here is a temporary config workaround:

Jul 12 2017, 1:34 AM · Arma 3

May 20 2017

batboyx2 added a comment to T124875: FOV Change On Velocity Exceeds (Helicopter Config Oddity).

Dude really? You need to find a better hosting site. 48min wait to download file. Throw it on armaholic

May 20 2017, 12:32 AM · Arma 3

May 19 2017

batboyx2 added a comment to T124875: FOV Change On Velocity Exceeds (Helicopter Config Oddity).

This is a download link to a PBO which fixes this issue for those who find it insufferable like I do.

May 19 2017, 6:36 AM · Arma 3
batboyx2 created T124875: FOV Change On Velocity Exceeds (Helicopter Config Oddity).
May 19 2017, 6:35 AM · Arma 3
batboyx2 added a comment to T124792: Jets dlc messed up a lot of things, unplayable for me.
May 19 2017, 6:21 AM · Arma 3

May 24 2016

batboyx2 created T116747: Existence of I_HeavyGunner_F.
May 24 2016, 6:22 AM · Arma 3

May 10 2016

batboyx2 edited Steps To Reproduce on T78507: Large vertical speed + level chopper orientation causes large change in velocity.
May 10 2016, 8:53 AM · Arma 3