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Zanarias
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User Since
Apr 15 2013, 4:53 PM (607 w, 1 d)

Recent Activity

May 10 2016

Zanarias edited Steps To Reproduce on T75951: Zeus "Remote Control" Module: Infantry Dismounted from Vehicles do not Kick Zeus Back to Interface on Death + More.
May 10 2016, 7:48 AM · Arma 3
Zanarias edited Steps To Reproduce on T75949: Zeus "Remote Control" Module: No Unit Control on Remote Control Multiple-placement.
May 10 2016, 7:48 AM · Arma 3
Zanarias added a comment to T75850: Zeus "Remote Control" Module: Loss of Unit Control and Friendly Fire Issues.

This issue is not resolved as the ticket states. While the camera is no longer locked on the unit after being killed by a friendly soldier (which does fix that issue), unit control for the original player unit and all future remote controlled units is still lost after firing upon friendly units.

Again, this does not happen 100% of the time, something more like 70-80% of the time, so it may seem like you corrected the issue when it was not actually corrected.

So, breakdown:

Camera bug resolved: Yes

Unit Control Loss with Remote Control after FF incidents resolved: No

Unit Control Loss on original player unit after remote controlling a placed unit and firing upon friendlies resolved: No

AI Firing upon Player Unit after Remote Controlled unit kills friendlies resolved: Yes

So 2 parts of this issue are fixed, but the major one (Remote Control module failure) is still present and needs to be resolved.

Thanks.

May 10 2016, 7:46 AM · Arma 3
Zanarias edited Steps To Reproduce on T75850: Zeus "Remote Control" Module: Loss of Unit Control and Friendly Fire Issues.
May 10 2016, 7:46 AM · Arma 3
Zanarias added a comment to T71163: Vehicle Tracks Cannot be Destroyed.

It's not just resistant, the tracks are literally unbreakable regardless of the damage they've taken.

If that's the way they're headed, then so be it, but it makes the left and right track indicators on the HUD pointless.

May 10 2016, 5:37 AM · Arma 3
Zanarias added a comment to T71163: Vehicle Tracks Cannot be Destroyed.

This is resolved as of whatever version brought Altis.

May 10 2016, 5:37 AM · Arma 3
Zanarias edited Steps To Reproduce on T71163: Vehicle Tracks Cannot be Destroyed.
May 10 2016, 5:37 AM · Arma 3
Zanarias added a comment to T65618: Inventory access animation does not stop until player movement in prone.

As of 0.76.109065, this issue is STILL not resolved.

May 10 2016, 2:06 AM · Arma 3
Zanarias added a comment to T65618: Inventory access animation does not stop until player movement in prone.

Thanks :), you guys are awesome.

May 10 2016, 2:06 AM · Arma 3
Zanarias edited Steps To Reproduce on T65618: Inventory access animation does not stop until player movement in prone.
May 10 2016, 2:06 AM · Arma 3