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TheKillinguy
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User Since
Mar 6 2013, 12:53 PM (610 w, 4 d)

Recent Activity

May 10 2016

TheKillinguy edited Steps To Reproduce on T65132: AI accuracy is incredible.
May 10 2016, 1:49 AM · Arma 3
TheKillinguy added a comment to T62693: Advanced Combat Radio Environment (ACRE) integration.

I'd say it's just fine as a mod, but looking at how few servers actually run ACRE and how it requires teamspeak... YES!
upvoted

May 10 2016, 12:11 AM · Arma 3

May 9 2016

TheKillinguy added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

Upvoted! It's frustrating to engage an unaware group of enemies on medium/long range and after your first shot falls they just turn right around and kill you within 2-3 shots.

May 9 2016, 11:27 PM · Arma 3
TheKillinguy added a comment to T60025: No female soldiers models available.

I think it would be a nice feature, low priority after fixes and many other features, but it would be nice for things like civilians, modding, ...

May 9 2016, 8:12 PM · Arma 3
TheKillinguy edited Steps To Reproduce on T59355: Lock or Zoom feature.
May 9 2016, 6:52 PM · Arma 3
TheKillinguy edited Steps To Reproduce on T59354: Stuck in swimming animation.
May 9 2016, 6:52 PM · Arma 3
TheKillinguy added a comment to T58799: Deploying a weapon / proper use of bipods.

This should be made similar to how it was done in Red Orchestra 1, if the weapon is close to another surface (also sideways; walls or windowframes,...) a little symbol would show up indicating that the weapon is rested together with a huge accuracy buff

May 9 2016, 3:37 PM · Arma 3