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Tark
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User Since
Mar 6 2013, 3:54 PM (383 w, 5 d)

Recent Activity

May 11 2016

Tark set Category to category:featurerequest on T107120: New Item: mini rain poncho.
May 11 2016, 3:25 AM · DayZ

May 10 2016

Tark added a comment to T65588: Little Bird NEEDS Countermeasures.

Sorry but you're wrong about the whole "MH-6" thing. The helicopters in the game, while being heavily based on the MH-6 and AH-6, are -NOT- the same helicopter. They're different and this was stated by BI themselves, they're MH-9's.

May 10 2016, 2:05 AM · Arma 3

May 9 2016

Tark added a comment to T61674: Allow us to choose what Post Process effects we want to enable / disable individually.

Agreed, so very agreed. This would remove the need to have okt_NoBlur, and it would be so much nicerrrrr.

May 9 2016, 11:17 PM · Arma 3
Tark added a comment to T60863: We're are gonna need a 3D editor..

RIP.

May 9 2016, 10:18 PM · Arma 3
Tark added a comment to T60863: We're are gonna need a 3D editor..

At the very, VERY least could you re-enable the old "easteregg" method of getting into it (Alt+E)? For as much as the editor is inherently broken, it's still INCREDIBLY useful for setting up structures and positioning smaller objects. It doesn't need to be a fully fledged 3D-Editor that's feature complete, it would be so amazingly helpful just to have something so we can plop down empty objects without having to continually guess and check. It's downright arduous doing that in the 2D Editor.

Look me in the eye and tell me that making this scene in the 2D editor is just as efficient and fast as doing it in the half-broken 3D one.
http://i.imgur.com/0lVvnCS.jpg

May 9 2016, 10:17 PM · Arma 3
Tark added a comment to T60740: Make this game livestreamer-friendly.

Why should accommodations be made for such a tiny majority of players? Streamers get whats coming, you're streaming gameplay from a videogame where anything can happen, of course you're going to get shot when you're telling everyone else where you are.

May 9 2016, 9:56 PM · Arma 3
Tark added a comment to T59298: Artificial light sources are too dim.

Same thing happens during storms as well.

May 9 2016, 6:50 PM · Arma 3