User Details
- User Since
- Feb 26 2014, 9:30 AM (589 w, 1 d)
Mon, Jun 2
I am having the same issue, except I don't have a dell computer. I tried all above what they tried and nothing seems to work and I also tried changing ports on workbench and in blender to see if I can try a different port but still nothing. It doesnt seem like its detecting workbench at all.
Fri, May 30
I figure out how to rebind them thru controls, go into your controls > helicopter and press any key on controller and there it'll give you an option to rebind your key I think X is to delete and A to assign new keys I think that is the problem solved for most of us.
I tried modifying the controller schemes in the workbench I changed the anti torque controls to left and right on the right joystick but it doesn't work either and that's the only way I think that would work well for players. I tried it as Left shoulder and right shoulder it just didn't feel comfortable.
Dec 12 2024
Dec 11 2024
https://www.mediafire.com/file/k8c1w88wlaoa5qx/2024-12-11+09-59-58.mkv/file Video of the problem
I sincerely apologize for the wrong information. The problem happens whenever I go to duplicate the UAZ_469.et file as long I don't touch the actionsmanagercomponent it works okay'ish but it uses the uaz_469 bones instead of mine. I also have the change the animation in vehicleanimationcomponent the animation instance to something else to make my wheels line up but the collision wheels don't line up they get scrambled. I can provide you with my project folder if it'll help you guys any to trouble shoot what I'm experiencing.
Dec 10 2024
The issue also applies to the other vehicle_wheeled .et files. There is another bug with the .et files whenever the anim injection is set in vehicleanimationcomponent the wheels get all jacked up.