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Steinmarder
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User Since
Jul 16 2013, 12:20 AM (596 w, 2 d)

Recent Activity

May 10 2016

Steinmarder added a comment to T93359: [Suggestion] Guilt / Paranoia for murder.

While I like how much thought and energy you are trying to put into 'bettering' DayZ, I dont believe a system like this can ever fly.

It is just not possible to properly implement something like this in a universal way.

Just think about the group of 'bandits' that moves around together.. they will perform all kinds of 'heroic' deeds on each other too..
Or the other extreme, a player who miraculously manages to kill the entire group that tried to ambush him in self defense..
And and and..

And personaly I dont think that it would be an improvement for the game. Anyone should be free to do whatever they want to do, with no system that tries to lead you into any direction what so ever..

So, a thumbs up from me for the work you put into a well presented feature suggestion.. but also a downvote due to impraticality and because of my opinion that a feature like this has no place in DayZ.

May 10 2016, 7:15 PM · DayZ
Steinmarder set Category to category:environment on T92185: Green waggon reaches into shed in Kamyshovo.
May 10 2016, 6:31 PM · DayZ
Steinmarder set Category to category:environment on T92181: Misplaced Fence in Tulga.
May 10 2016, 6:31 PM · DayZ
Steinmarder added a comment to T91818: Gas Lamp not working properly.

Should be combined with http://feedback.dayzgame.com/view.php?id=37

May 10 2016, 6:20 PM · DayZ
Steinmarder added a comment to T91797: Neither of my enter keys will take me into 3rd person.

Have you tried it on different servers?

You probably joined a "1st person only / 3rp person off" server.
Many have it in the server name now, either "3PP:ON" or "3PP:OFF".

While the third person perspective gives you a nice RPG feel, it also allows people to lay on rooftops, invisible to other players, while being able to scout the area and make out possible prey.

That is the main reason why many people prefer the "first person only / 3PP:OFF" servers.

May 10 2016, 6:19 PM · DayZ
Steinmarder added a comment to T91775: Rubberband address (old verison report, updated reporting).

The 030113933 build is still "pending" at this time.

The version is still 925.

May 10 2016, 6:18 PM · DayZ
Steinmarder added a comment to T91769: BUG. Player is stuck in permanent slow walk.

You can also just right click once without a weapon in your hand.

At least this fixed it for me and my buddies so far.

May 10 2016, 6:18 PM · DayZ
Steinmarder edited Steps To Reproduce on T91752: Misplaced concrete wall and building / building and wall reaching on to the road / at 109 019.
May 10 2016, 6:17 PM · DayZ
Steinmarder added a comment to T91282: I hear every zombie, soda can, mag loading sounds from all other players across the whole map.

This is a known issue with low priority at the moment.

Soda/Food sounds are played at the wrong / extremely long distance. As for the zombies: Zombie sounds are sometimes played instead of ambient animal sounds.

They are in the process of putting two new team members to work specifically on sound alone (sound designer and programmer).

May 10 2016, 6:01 PM · DayZ
Steinmarder added a comment to T90546: Summary of every building where items are burried/invisible.

Attaching a screenshot of the interior of a house at the North-East corner of Zelenogorsk where i found burried loot by accident.

Loot spawn "should" be around the center of the screenshot.

1 of the items was a T-Shirt, so not that small.. but not visible at all.

May 10 2016, 5:36 PM · DayZ
Steinmarder added a comment to T90546: Summary of every building where items are burried/invisible.

Confirming what HellDuke stated:

The 5 Story apartment buildings have ALL their loot offset by approximatly 5cm.

Added screenshots above.

May 10 2016, 5:36 PM · DayZ
Steinmarder added a comment to T87740: Bin blocking entry wood shed in Shakhovka.
  • attached screenshot of the house in Drozhino -
May 10 2016, 3:51 PM · DayZ
Steinmarder added a comment to T87400: Rails lifting.

Added screenshot of the mentioned position

May 10 2016, 3:36 PM · DayZ
Steinmarder added a comment to T86452: Portable gas lamp does not cast light.

Another interesting "malfunction" of the lamp (which should actually have been added here):

Look at the screenshots in bug report 0005395

http://feedback.dayzgame.com/view.php?id=5395

The light is cast fine for a player further away from the player holding the lamp. When he comes closer however, the light disappears.

May 10 2016, 1:09 PM · DayZ

May 9 2016

Steinmarder added a comment to T60312: Multi screen set up black screen on secondary.

Adding here because it seems to be the closest issue to it:

9 out of 10 times, the video player on the second monitor crashes when either

  • starting Arma3

or

  • tabbing back into Arma3 (when it was one of the times it didnt crash it on launch)

This is very annoying for us "I dont need a TV, I have multiple Monitors" people.. even more so when working in the Editor and having to tab in and out often.

I am using VLC media player 2.0.7 Twoflower (current version to this date).
I checked if it is a new issue with the player first, since there was an update not too long ago:
It still works fine with all the other games/fullscreen applications, only ArmA3 crashes it (with great reliability :/ )

May 9 2016, 9:39 PM · Arma 3