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Schultzit
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User Since
Jul 22 2014, 2:03 PM (538 w, 2 d)

Recent Activity

Jul 19 2016

Schultzit added a comment to T118808: Large shape files databases errors.

This is effectively blocking the development of our terrain.

Jul 19 2016, 5:09 PM · Arma 3

Jun 26 2016

Schultzit renamed T118808: Large shape files databases errors from Large shape files to Large shape files databases errors.
Jun 26 2016, 10:54 PM · Arma 3
Schultzit created T118808: Large shape files databases errors.
Jun 26 2016, 10:46 PM · Arma 3

May 22 2016

Schultzit removed a watcher for Arma 3: Schultzit.
May 22 2016, 3:23 PM

May 20 2016

Schultzit added a watcher for Arma 3: Schultzit.
May 20 2016, 3:04 PM

May 10 2016

Schultzit set Category to category:tools on T86406: Object Builder UV editor doesn't work.
May 10 2016, 1:05 PM · Arma 3
Schultzit added a comment to T86406: Object Builder UV editor doesn't work.

Nevermind, rightclick maximize did the trick. Fading away :=)

May 10 2016, 1:05 PM · Arma 3
Schultzit edited Steps To Reproduce on T86405: Freefall animation kicking in on tall structures.
May 10 2016, 1:05 PM · Arma 3
Schultzit edited Additional Information on T86234: Lag between Terrain Builder and Buldozer on large terrains.
May 10 2016, 1:00 PM · Arma 3
Schultzit set Category to category:featurerequest on T86232: Ability to refresh shapefiles without restarting Buldozer.
May 10 2016, 1:00 PM · Arma 3
Schultzit set Category to category:tools on T84196: Binarise crash error code -1073741819..
May 10 2016, 11:59 AM · Arma 3
Schultzit added a comment to T83384: Terrain Builder crashes on "saving headers/saving objects".

No, the issue is not resolved. The procedure I posted is just a workaround, very time-consuming workaround.

May 10 2016, 11:36 AM · Arma 3
Schultzit added a comment to T83384: Terrain Builder crashes on "saving headers/saving objects".

Steps to "fix" the problem:

  1. export all objects
  2. remove all object libraries
  3. re-add object libraries
  4. re-import objects
  1. realize you just dumped a couple of hours
May 10 2016, 11:36 AM · Arma 3
Schultzit edited Steps To Reproduce on T83384: Terrain Builder crashes on "saving headers/saving objects".
May 10 2016, 11:36 AM · Arma 3
Schultzit set Category to category:featurerequest on T83338: [Request] Being able to "grow" terrain clutter on objects surfaces.
May 10 2016, 11:34 AM · Arma 3
Schultzit edited Steps To Reproduce on T79081: Keypoints rotation resetting.
May 10 2016, 9:09 AM · Arma 3
Schultzit added a comment to T78831: Errors about A3 models and Land classes.

The workaround posted in issue 0018401 seems to work for this issue aswell

May 10 2016, 9:01 AM · Arma 3
Schultzit added a comment to T78831: Errors about A3 models and Land classes.

Problem is still there after latest tools update.

May 10 2016, 9:01 AM · Arma 3
Schultzit edited Steps To Reproduce on T78831: Errors about A3 models and Land classes.
May 10 2016, 9:01 AM · Arma 3
Schultzit added a comment to T76760: Objects (buildings & trees) are not represented on ingame map.

Same problem here, a3 buildings and trees are not on the in-game map, additional building pack objects (originally made for a2) are rendered.

May 10 2016, 8:08 AM · Arma 3
Schultzit added a comment to T73988: chequerwise displacement pattern on sattelite image textures of community maps.

I've been able to workaround it by using 10m/px rasters instead of the previous 1m/px resolution.

That is just a workaround, because the loss of resolution is not acceptable.

May 10 2016, 6:56 AM · Arma 3
Schultzit added a comment to T73988: chequerwise displacement pattern on sattelite image textures of community maps.

I can confirm that I tried MANY setups for my 4096 x 5 terrain, none of them solved this bug.

This is actually a major problem and I really hope BI is going to look into this.

At the moment, it's preventing me from releasing my terrain.

May 10 2016, 6:56 AM · Arma 3