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- User Since
- Jul 22 2014, 2:03 PM (538 w, 2 d)
Jul 19 2016
This is effectively blocking the development of our terrain.
Jun 26 2016
May 22 2016
May 20 2016
May 10 2016
Nevermind, rightclick maximize did the trick. Fading away :=)
No, the issue is not resolved. The procedure I posted is just a workaround, very time-consuming workaround.
Steps to "fix" the problem:
- export all objects
- remove all object libraries
- re-add object libraries
- re-import objects
- realize you just dumped a couple of hours
The workaround posted in issue 0018401 seems to work for this issue aswell
Problem is still there after latest tools update.
Same problem here, a3 buildings and trees are not on the in-game map, additional building pack objects (originally made for a2) are rendered.
I've been able to workaround it by using 10m/px rasters instead of the previous 1m/px resolution.
That is just a workaround, because the loss of resolution is not acceptable.
I can confirm that I tried MANY setups for my 4096 x 5 terrain, none of them solved this bug.
This is actually a major problem and I really hope BI is going to look into this.
At the moment, it's preventing me from releasing my terrain.