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RuecanOnRails
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User Since
Mar 12 2013, 8:08 AM (376 w, 19 h)

Recent Activity

May 10 2016

RuecanOnRails edited Steps To Reproduce on T81263: Broken helicopter physics when using Zeus AI remote control from pilot seat..
May 10 2016, 10:25 AM · Arma 3

May 9 2016

RuecanOnRails added a comment to T62040: "SUSPEND" should NOT perform a "SAVE".

It's meant to prevent abuse of reloads when difficulty settings or mission files limit the number of saves a person can make.

A way to make the player double think their choices if on a higher difficulty.

I do agree that in the mission editor there should be an option to turn on and off suspend saves, allowing the creators to test quickly.

But in general always saving on suspend makes sense as you are by definition suspending the game temporarily.

May 9 2016, 11:43 PM · Arma 3
RuecanOnRails added a comment to T59720: Shadows are not anti-aliased correctly..

@Buzzz, The people involved with reporting listed it as a minor issue, not the BIS team.

It's listed as a minor issue because it truly is. A slight visual annoyance at best. There were far more pressing issues that needed to get addressed first.
I'm glad to see it has been assigned and getting attention before final release.

May 9 2016, 7:10 PM · Arma 3
RuecanOnRails added a comment to T59720: Shadows are not anti-aliased correctly..

I uploaded a couple pics which I felt were missing from this feedback. I believe the pics are related to this issue, if not let me know and I'll create my own report.

What I've noticed, is with anti aliasing turned on, objects with a shadowy backdrop don't receive proper AA. This is most noticed during the day looking at railings.

When you have AA turned on, the edges of objects in shadows are highlighted by a much brighter than they should be, resembling the background minus shadow effect.
Turning off AA makes it look fine.
Turning off shadows makes it look fine.
But the combination of shadows + AA looks rather poor.

I'm constantly stuck between AA on for nice medium and long range, but turning it off for some CQC in towns.

May 9 2016, 7:10 PM · Arma 3
RuecanOnRails added a comment to T59494: Selecting from the scroll wheel menu options with the left mouse button.

If you go into the control options, select is bound to I think three keys by default.
Middle Mouse button
Enter
Space

Pressing any of those will select whatever option you are on. You can also change that option to anything you like so it's more convenient.

The ability to shoot while your menu is open is one of the greatest changes since Arma 2. It take a bit to get used to buy it works well, similar to G and I just with less grenade throwing.

May 9 2016, 6:59 PM · Arma 3
RuecanOnRails added a comment to T58652: Player drowns when in water unless he is a diver character even if his head is above the surface..

In order to breach the surface you need to press X. you can swim all the way up until your head is out of the water and you're riding on the waves. But if you don't press X for even a second, you will drown.

May 9 2016, 3:24 PM · Arma 3